Fall damage refers to the damage a player character sustains upon falling a large distance. It is one of the basic game mechanics. Fall damage occurs only if the "fall distance" exceeds a fixed threshold, beyond which the damage amount varies linearly with the distance traveled past said threshold. If the damage amount is greater than or equal to the player's current health, the player dies upon impact. It is made less severe by the player's Defense.
Fall damage works the same way for all solid surfaces, but it does not occur when submerged in water, lava or honey. It is also not applied when landing on the surface of a liquid while wearing an accessory such as Lava Waders or landing on Minecart Track in a Minecart. With a Lucky Horseshoe or Wings equipped, the player will take no fall damage under any circumstances (unless being Stoned). Clouds also prevent fall damage.
Formula[edit | edit source]
In the basic case—falling through air directly onto a solid surface, without the use of special accessories or buffs—fall damage is affected by exactly two variables: fall distance and Defense. No damage is sustained if the fall distance is less than or equal to 25 blocks (50 feet). Beyond this distance, 10 additional damage is sustained for each block traveled (or 5 damage for every foot). Thus, assuming a distance greater than 25 blocks (and no Defense), the formula for calculating fall damage is:
damage = 10(h - 25), where h is the total fall distance (in blocks).
When Stoned, the fall damage seems to use the following formula:
damage= 20(h-2), where h is the total fall distance (in blocks).
To factor in the player's Defense rating, simply apply it in the normal way:
damage = MAX( 1, 10(h - 25) - ROUND_UP(d/2) ) or
damage = MAX( 1, 10(h - 25) - ROUND_UP(d*0.75) ) in expert, where d is the Defense rating. Note that the MAX function clamps the result to a minimum value of 1, because an injury always causes at least 1 damage, regardless of Defense.
Negation/strategies[edit | edit source]
There are four major ways of negating fall damage and three minor.
Stopping the fall[edit | edit source]
The first and most obvious is to "break" the fall before hitting the ground. Using items such as Cloud in a Bottle, Rocket Boots, Grappling Hook, Climbing Claws or similar items will cause the fall distance counter to reset upon use, negating the damage. A Magic Mirror (and related items) may be handy should the player have the enough time before reaching the ground during the fall. The player can also make a pool at the bottom of their descent, useful for Hellevators, or place a Cobweb. Cobwebs slow the player down, so if they put it right before they land, they will not suffer any damage. Be aware that enemies do not break the player's fall even if they slow them down.
Preparing the terrain[edit | edit source]
Another alternative is to prepare the terrain in such a way as to not take fall damage at all: Placing platforms inside shafts so that the fall distance never exceeds 25 blocks. Other alternatives include cushioning the ground: Cobwebs or a depth of 2 of Water will stop the player's fall, without damage. As of version 1.0.6, Cobwebs will break off after pushing them. This makes water the more desirable choice as the player wouldn't need to take the cobwebs with them. Pink Slime Blocks will negate fall damage, with the side effect of causing the player to bounce. However, they have been known to lose these properties when the player uses tools or mounts, such as the Portal Gun or Unicorn Mount, to increase their max speed. While lava does break a fall, it also inflicts heavy damage, and it is only recommended to use a lava pool as a fall breaker if the player has an item such as the lava charm or something else that gives immunity to this damage.
Accessories[edit | edit source]
The Lucky Horseshoe is an accessory that negates fall damage. It can be found in Skyware Chests and Sky Crates. It can be very handy when exploring chasms. It can also be upgraded to the Obsidian Horseshoe or a Horseshoe balloon.
Once the player has found a Grappling Hook and/or a Cloud in a Bottle, the Lucky Horseshoe loses some of its usefulness, and can potentially be swapped out, although preventing damage with these requires using them at the right moment, so still having a Lucky Horseshoe equipped is always a good safeguard.
If wearing a Frog Leg, the damage-free fall distance is increased from 25 blocks to 40. If the player still falls far enough to take damage, the damage will be 150 less than it would have been without it.
Featherfall[edit | edit source]
The Featherfall Potion and Djinn's Curse make players fall more slowly and negate fall damage, even when their slowing effect is temporarily canceled by holding the down key. This is the only effect (excluding liquids and cobwebs) that can protect from fall damage when stoned.
Umbrella[edit | edit source]
The Umbrella when held will slow the character's descent, allowing for safe landings. Note that the Umbrella does not need to be held the entire fall; pulling it out right before landing will negate all fall damage.
Cobweb parachute[edit | edit source]
By falling next to a wall and placing a Cobweb under the player before they land, the player can negate all of the fall distance above the cobweb they placed. This is almost never used because cobwebs can only be placed over a background wall piece or by a block, but cobwebs are easier to come by than other items so that makes them good to start with.
Bucket parachute[edit | edit source]
By using a Bucket to pick up Water or Honey and then drop it below the player during a fall, they will find that they are falling almost as slow as the water, thus not "actually" falling. This can be good for spelunking into large caves and the corrupted area due to many of these places often having water on the bottom and the player can often salvage the water they drop. (The player could do this with lava too but if they don't have the Obsidian Skin buff active or Lava Charm during the whole thing, they would take lava damage and would probably die.)
Sand ladder[edit | edit source]
If there is an area with a large drop or may be hazardous (such as a lava pool), gather a lot of Sand, Silt, or Slush (the number of blocks the player wants to avoid falling or more). When the player reaches an area they want to go down, they should drop sand down there until it has stacked up to a desirable level, jump onto the pile of sand and then mine the sand blocks they're standing on.
Mount[edit | edit source]
Bubble blocks[edit | edit source]
Using Bubble blocks with water inside is also a way to negate fall damage, since Bubbles with a liquid inside them act just as if they were their respective liquid.
Achievement[edit | edit source]
Notes[edit | edit source]
- The maximum amount of fall damage the player can take on a Small world with 0 defense is 10090, from space to the underworld.
- On a Large world, the maximum fall damage is 43620.
- It is possible to build an invincibility machine using fall damage by utilizing the hoik glitch that works better than the normal slime invincibility machine due to the fact that the player can use minions that go through blocks while in it.
- If inflicted with the Stoned debuff, fall damage will be inflicted even if an accessory that prevents fall damage (such as a Lucky Horseshoe or Wings) is equipped.
- In a world with seed For the Worthy, the fall damage is increased by about 1/3.