Fallen Star

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Fallen Star
  • Fallen Star item sprite
Use time17 Very Fast
TooltipDisappears after the sunrise
Max stack99 Desktop VersionConsole VersionMobile Version / 100 Old-gen console version3DS Version
RarityRarity level: 1
Sell500*5 Silver Coin.png
For the blue stars that give the player mana when collected, see Star.

Fallen Stars are items that randomly fall from the sky at night and disappear at dawn (4:30 AM). They can be used to craft Mana Crystals, which permanently increase a player's mana capacity by 20 points each. They are also used in a variety of crafting recipes, and as ammunition for the Star Cannon. Hence, Fallen Stars can be stored in ammo slots.

For each game tick[1], the chance of a Fallen Star spawning is 21/16,800 (0.125%) in small worlds, 32/16,800 (≈0.1905%) in medium worlds, and 42/16,800 (0.25%) in large worlds.[2] Therefore, the average number of Fallen Stars per night is 40.5 in a small world, about 61.71 in a medium world, and 81 in a large world. Fallen Stars spawn anywhere within the upper 5% of the world, i.e. 60 tiles in small worlds, 90 tiles in medium worlds, and 120 tiles in large worlds.

Fallen Stars emit light while on the ground, making them easy to spot at night. They cannot be placed by the player as permanent light sources, but can be combined with a Bottle to craft the Star in a Bottle. They will disappear if dropped by a player during the day, but can remain in a player's inventory or a storage object (such as a chest) indefinitely.

Very rarely, a Fallen Star can hit an enemy, dealing upwards of 2,500 damage. However, Fallen Stars do not damage players.

Crafting[edit | edit source]

Used in[edit | edit source]

Notes[edit | edit source]

  • Full moons and lateral map position have no effect on the frequency of Fallen Stars. Their appearance is at a fixed rate at all hours of every night.
  • Unlike most items collected as drops, Fallen Stars fall all over the world at night, even in areas far from the player.
  • If an enemy is killed by a Fallen Star, the kill will be attributed to the player; the Tally CounterDesktop VersionConsole VersionMobile Version will update to reflect the kill, and banners will be dropped accordingly. The effects of this with multiple players have not been researched.

Tips[edit | edit source]

  • Traveling a far distance a few minutes prior to dawn will allow the player to collect the Fallen Stars, easily netting a large supply.
  • A simple method for harvesting Fallen Stars is to construct long straight sections of ground to run along at night; a skybridge also works well. Note that diagonal platforms may not intercept Fallen Stars. Hoiks can be used to rapidly pipe the stars to a desirable location, since they automatically mount them upon contact. When constructing a large skybridge, the platform to catch them should be placed at the bottom of Space.
  • To pass Fallen Stars to another player during daytime, transfer it using a storage item, e.g. a chest, since throwing it out of the inventory during the day will make it vanish.
  • If the player's inventory is full, Fallen Stars can be moved to an empty ammo slot to free up an inventory slot.
  • Fallen Stars will hit Floating Islands if the island is in the path of the star, so if there is an area where Fallen Stars never seem to fall or rarely do, there is a possibility that a Floating Island is above that area.

Trivia[edit | edit source]

  • If "used" via Use / Attack, the player will hold the star above their head and a sound will play, similarly to the Mana Crystal. However, unlike the Mana Crystal, it will neither be consumed nor have any effect on the player. This effect is left over from before 1.1, when Fallen Stars were used to restore mana.
  • The star will, if in semi-darkness, seem to be as bright as if it was shown in the day, but will not produce any light around it, similar to the Angel Halo.

See also[edit | edit source]

History[edit | edit source]

  • Desktop 1.2.3: Used to craft Super Mana Potions instead of Lesser Mana Potions.
  • Desktop 1.1: No longer consumable for restoring 20 mana.

References[edit | edit source]

  1. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
  2. Information taken from the Desktop version Desktop source code, function UpdateWorld() in Terraria.WorldGen.cs.