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Flails

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Flails are weapons that can be used in a limited ranged manner, but inflict melee damage. A Flail consists of an object linked to the player by a chain, and is automatically reeled back in after being thrown.

Their best modifier is Godly or Demonic. Both modifiers increase its average damage output by the same amount.

Types[edit | edit source]

There are two styles of Flails: thrown and launched.

Thrown[edit | edit source]

Thrown flails have special mechanics unlike any other weapon. Desktop Version Holding down Use / Attack will cause the flail to be rapidly swung around the player, dealing half of the flail's listed damage. Letting go of Use / Attack during this state will throw the flail in the direction of the mouse cursor, dealing full damage and piercing enemies infinitely. After the flail is thrown, holding Use / Attack again will cause the flail to suddenly drop to the ground and stay there, dealing contact damage to enemies for as long as Use / Attack is held.

Thrown flail in use (desktop)
Thrown flail in use Desktop Version
Thrown flail in use. (Pre 1.4)
Thrown flail in use Console VersionOld-gen console versionMobile Version3DS Version
Weapon Damage Speed Knockback Attributes
MaceMaceDesktop Version 18 45 (Very Slow) 4.6 (Average) n/a
Flaming MaceFlaming MaceDesktop Version 18 45 (Very Slow) 4.6 (Average) 16.67% Chance To Inflict On Fire!
Ball O' HurtBall O' Hurt 30 Desktop Version

15 Console VersionOld-gen console versionMobile Version3DS Version

45 (Very Slow) 6.5 (Strong) n/a
The MeatballThe Meatball 34 Desktop Version

16 Console VersionOld-gen console versionMobile Version3DS Version

45 (Very Slow) 6.5 (Strong) n/a
Blue MoonBlue Moon 54 Desktop Version

23 Console VersionOld-gen console versionMobile Version3DS Version

45 (Very Slow) 7 (Strong) n/a
SunfurySunfury 70 Desktop Version

33 Console VersionOld-gen console versionMobile Version3DS Version

45 (Very Slow) 7.75 (Very Strong) 25% Chance To Inflict On Fire!
Dao of PowDao of Pow 100 Desktop Version

49 Console VersionOld-gen console versionMobile Version3DS Version

45 (Very Slow) 7 (Strong) 80% Chance To Inflict Confused
Flower PowFlower Pow 130 Desktop Version 65 Console VersionMobile Version

52 Old-gen console version3DS Version

40 (Very Slow) 7.5 (Very Strong) Shoots Flower Petals
Drippler CripplerDrippler CripplerDesktop Version 110 40 (Very Slow) 6.5 (Strong) Fires a projectile doing half base damage

Launched[edit | edit source]

Launched flails lack the physics of thrown flails, cannot pierce, and cannot be swung around by holding the attack button. However, they make up for this by firing rapidly and being unaffected by gravity (except for the Anchor). This generally makes it easier to aim launched flails, particularly upwards, and grants them higher damage potential. Rather than smoothly stretching and then swinging back, a launched flail will extend at a fixed speed until it strikes a block or reaches its maximum length, and then retract at a slightly faster fixed speed.

Launched flail in use.
Launched flail in use.

Most launched flails can auto-fire — this makes them extremely effective at short ranges. Enemies that are vulnerable to knockback can be pushed away easily, and enemies that are immune to knockback, like bosses, can be quickly dealt a large amount of damage by the rapidly-firing flail.

Weapon Damage Speed Auto-fire Knockback Attributes
Chain KnifeChain Knife 12 20 (Very Fast) No 3.5 (Weak) n/a
AnchorAnchor 55 20 (Very Fast) No 5 (Average) Affected by gravity
KO CannonKO Cannon 40 28 (Average) Yes 6.5 (Strong) n/a
Chain GuillotinesChain GuillotinesDesktop, Console, and Mobile Versions 43 14 (Very Fast) Yes 3.25 (Weak) Throws multiple chains
Golem FistGolem Fist 90 Desktop, Console, and Mobile Versions

60 Old-gen console version3DS Version

24 (Fast) Yes 12 (Insane) Desktop, Console, and Mobile Versions

9 (Very Strong) Old-gen console version3DS Version

n/a
FlaironFlairon 66 20 (Very Fast) Yes 4.5 (Average) Shoots homing bubbles

Notes[edit | edit source]

  • The Piranha Gun and the Harpoon are similar to launched flails, but inflict ranged damage.
  • Thrown flails are not affected by the autoswing granted by Titan Glove and its upgrades, unless the flail reaches its maximum range and is automatically retracted.

History[edit | edit source]