Floating Island

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A typical Floating Island

Floating Islands and Floating Lakes Desktop VersionConsole VersionMobile Version are floating structures located generally well above the world's main land mass and can be found all the way up to Space. Their location makes them susceptible to Harpies in pre-Hardmode and Wyverns and Arch WyvernsOld-gen console version3DS Version in Hardmode. Being at such high altitude, players often experience reduced gravity when navigating them. Both are similar in size and placement, and both rest atop Cloud and Rain Cloud blocks with background Cloud Walls.

Floating Island[edit | edit source]

A Floating Island contains a mass of isolated Forest land and a house-like structure. Each world will contain at least one Floating Island, up to a possible eight maximum in large worlds.

Two Floating Islands very close to each other

A Floating Island will usually contain a structure constructed from Sunplate Block, Disc Wall, and Glass Wall. It will always contain exactly one Skyware Chest along with other random Skyware furniture. Each Skyware Chest contains either a Lucky Horseshoe, Starfury, Shiny Red Balloon, or Sky MillDesktop VersionConsole VersionOld-gen console versionMobile Version, along with other typical Surface Chest loot. Unique items are chosen at random, with the restriction that all four unique items must be spawned at least once before truly random unique items spawn on any remaining Islands.

Map Size Max Islands Approximate Height
Small 4 250 - 600 ft. (125 - 300 tiles)
Medium 7 450 - 800 ft (225 - 400 tiles)
Large 8 650 - 1200 ft. (325 - 600 tiles)

Contents[edit | edit source]

Floating Lake[edit | edit source]

Desktop versionConsole versionMobile version Desktop/Console/Mobile-Only Content: This section's information applies only to the Desktop, Console, and Mobile versions of Terraria.
A typical Floating Lake.

Floating Lakes consist of nothing more than a large body of water, suitable for fishing. There will be relatively few of these in a world. Unlike Floating Islands, they have neither Sunplate Block structures nor any of their contents. Several exclusive catches can be found there, like the Damselfish, Sky Crates and some quest fish including the sky-exclusive Cloudfish.

Floating Lakes can rarely contain Water Chests.

Notes[edit | edit source]

A corrupted Floating Island.
  • Floating Islands are randomly generated somewhere in the upper sixth of the map.
    • They are never generated within 80 tiles from the world's spawn point, horizontally.[1]
  • Upon entering Hardmode, Floating Islands can become Corrupted, Crimsoned, or Hallowed if they fall within the path of the initial transformation.
  • The structures found on some Floating Islands can usually become valid houses for NPCs once a light source is added.
  • Meteors may sometimes impact Floating Islands.
  • Floating LakesDesktop VersionConsole VersionMobile Version are not counted against the spawn limit for Floating Islands, e.g. there can be 5 Floating Islands on a medium-sized world and still more than one Floating Lake in addition.
  • Not all worlds will provide all the unique items found inside of Skyware Chests, meaning that the player may have to access at least one other world or fish for Sky CratesDesktop VersionConsole VersionMobile Version to get all the unique items.
  • It is possible to spawn on top of a Floating Island when creating a new world.
  • In uncommon occasions, a Floating Island does not contain a house-room, and therefore no chest. Sometimes, a house-room exists but there is no chest present.

Achievement[edit | edit source]

Achievement Is This Heaven.png
Is This Heaven? • "You have found a floating island!"
Discover your first Floating Island. Old-gen console version

Tips[edit | edit source]

  • To protect any Floating Islands or Floating Lakes from meteors, place any chest 25 blocks from either edge of the island.
  • There are numerous methods to locate Floating Islands:
    • Gravitation Potions (or the Gravity GlobeDesktop VersionConsole VersionMobile Version) facilitate unrestrained movement in the air, without requiring access to flying accessories.
    • Using a Depth Meter, build a staircase or rope line up to the height where Floating Islands usually spawn. Build a sky bridge to either side until finding an Island. Common blocks like Dirt, Stone, or Hay can be used for the sky bridge.
    • Use a long-range weapon with a ricocheting projectile, such as a gun with Meteor Shots. The projectile's return will signify a landmass above.
    • Use a bow to shoot straight upwards with a high-velocity arrow. If only some of the arrows return, that signifies that some have hit a solid landmass. This only works on small worlds due to the height of the Islands in larger worlds.
    • Floating Islands will catch Fallen Stars. Areas on the surface in which Fallen Stars rarely or never fall may have a Floating Island above.
    • Desktop VersionConsole VersionMobile Version Create a Hardcore character, die, and become a Ghost, and then fly around to look for an Island.
    • Occasionally, Floating Islands spawn low enough to open up other methods of locating them:
      • The waterfalls flowing from the Island may be seen when flying.
      • Dungeons and Living Trees may be high enough to already see the lower part of the Island when standing atop them.

Trivia[edit | edit source]

A Floating Island prior to 1.2, which revamped Floating Islands.
  • Floating Islands were originally made out of Dirt and Stone Blocks. The house was either made of Gold, Silver or Copper Bricks with a single chest inside, causing it to somewhat resemble a Shrine. Grass vines hanging below the island could be used to locate it as projectiles would make noise when destroying them. The chests used to be locked and had to be opened with Golden Keys from the Dungeon.

History[edit | edit source]

  • Desktop 1.2: Chests no longer require keys and islands have been revamped.

References[edit | edit source]

  1. Information taken from the Desktop version Desktop source code, function generateWord() in Terraria.WorldGen.cs.