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Goat Skull

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Goat Skull
  • Goat Skull item sprite
Stack digit 1.png
Statistics
Use time20 (Very fast)
TooltipSummons a rideable death goat mount
'Brutal!'
Rarity13*Rarity level: Fiery red
Sell50000*5
Research1 required
Grants Buff
BuffGoat MountGoat MountDesktop Version
Buff tooltipThis ride is totally metal!
Summons Mount
Goat Mount
Goat Mount
Goat Mount running at top speed, leaving a fire trail behind.

The Goat Skull is a Hardmode mount-summon item dropped by the Wall of Flesh in Master Mode with a 1/4 (25%) chance to drop. When used, it summons a ridable Goat Mount. This allows the mounted player to perform a double jump much like the Cloud in a Bottle and can be used to prevent fall damage if timed correctly.

Once a high speed is reached, the Goat emits a sparkle effect, and from that point on, it will be able to damage enemies on contact. An invulnerability effect is granted for 1/10 second when the player and the Goat dash through an enemy, much like the brief invulnerability after taking damage. Dashing through enemies while riding this mount will deal 80 base damage to them, excluding defense. This damage benefits from effects that boost summon damage.

Notes[edit | edit source]

  • The Goat cannot swim. It does not prevent damage from lava.
  • Its speed reaches 61 mph, according to the Stopwatch. At top speed, it is nearly twice as fast as a player wearing Lightning Boots and is equivalent to the Wisp in a Bottle's top speed. However, the Goat Mount can reach up to 80 mph when falling down after having reached max speed.
  • The Goat does not benefit from the effect of Asphalt Blocks, making players with Lightning Boots travel slightly faster on these blocks (64 mph with boots and 61 mph on a Goat). The Goat also does not benefit from Swiftness Potions.
  • While riding the Goat, the player will be damaged by one-block-deep lava, but not given benefits or slowed down by one-block-deep honey.
  • While the player is mounted on the Goat, they will only take 20% fall damage, though they will not take fall damage if they have any accessories that negate fall damage equipped, such as the Lucky Horseshoe or a set of wings, regardless of the height the player fell while on the Goat.
  • The Goat makes the player five tiles in height, unlike most other mounts, which only raise the height to four tiles.
  • All items providing an extra jump, like the Cloud in a Bottle, will stack with the mount, allowing a triple jump. If a Bundle of Balloons is equipped, it is possible to jump 5 times before hitting the ground.
    • Further adding the Fart in a Jar or upgrades and Tsunami in a Bottle or upgrades allows the player to jump 7 times before hitting the ground.
    • When using the double jump, the player has a green and yellow sparkling effect in the mount's trail. The color of the particles created by double jumping, as well as charging, are affected by dyes.
  • If the Goat is mounted during the dash of the Shield of Cthulhu, both the damage from the dash of the Shield and the Goat's charge will be dealt to the enemy.

Trivia[edit | edit source]

  • Using any auto-firing weapon such as the Terra Blade, yoyos, or a Minishark, and firing it in the opposite direction the player is walking in will cause the Goat to walk "backwards".
  • On flat ground, the Goat travels at the same speed as an unmodified Terra Blade beam.
  • The Goat is functionally identical to the Unicorn Mount, however mounting and dismounting will not provide any light.
  • This item is a reference to the Icon of Sin, the final boss of the first-person shooter Doom II. The boss takes the form of a large bio-mechanical goat head on a wall, similar to the Wall of Flesh itself.

History[edit | edit source]