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Copper Coin
  • Copper Coin.gif Copper Coin inventory sprite Old-gen console, Mobile, and 3DS exclusive sprite
Stack digit 1.pngStack digit 0.pngStack digit 0.png
TypeAmmunitionBag loot
Damage25 Ranged
Use time14 Very Fast
RarityRarity Level: 0
Silver Coin
  • Silver Coin.gif Silver Coin inventory sprite Old-gen console, Mobile, and 3DS exclusive sprite
Stack digit 1.pngStack digit 0.pngStack digit 0.png
TypeAmmunitionBag loot
Damage50 Ranged
Use time14 Very Fast
RarityRarity Level: 0
Gold Coin
  • Gold Coin.gif Gold Coin inventory sprite Old-gen console, Mobile, and 3DS exclusive sprite
Stack digit 1.pngStack digit 0.pngStack digit 0.png
TypeAmmunitionBag loot
Damage100 Ranged
Use time14 Very Fast
RarityRarity Level: 0
Platinum Coin
  • Platinum Coin.gif Platinum Coin inventory sprite Old-gen console and 3DS exclusive sprite Mobile exclusive variant
Stack digit 9.pngStack digit 9.pngStack digit 9.png
TypeAmmunitionBag loot
Damage200 Ranged
Use time14 Very Fast
RarityRarity Level: 0
Want me to pull a coin from behind your ear? No? Ok.

The Wizard

For money-making strategies, see Guide:Making money.

Coins are Terraria's main unit of currency. They are primarily used for NPC transactions, though other players may also accept them as payment in multiplayer. Coins can also be used as ammunition for the Coin Gun. There are currently 4 types of coins: Copper Coins, Silver Coins, Gold Coins, and Platinum Coins.

Coins can be obtained by killing enemies, interacting with NPCs, or finding them in multiple forms of loot. Despite coins appearing as the materials "Copper", "Silver", "Gold", or "Platinum", they are unrelated to their respective ore types and cannot be crafted from them.

The coin value an enemy drops upon death is calculated from fixed values in the game code, with some random variation.

Coin Types
Copper Coin Copper Coin
Silver Coin Silver Coin = 100 Copper Coin
Gold Coin Gold Coin = 100 Silver Coin
Platinum Coin Platinum Coin = 100 Gold Coin

Storage[edit | edit source]

Copper Coin Pile.png
A pile of Copper Coins

Inside the player's inventory, coins have their own special slots, although it is possible to move them into normal inventory slots.

  • Coins picked up from the environment, or "shift-clicked" from a storage item, will automatically combine into their higher denominations, if possible.
    • For example, if the player picks up 100 silver coins, they'll end up with one gold coin in their inventory instead.
    • Similarly, a player holding 96 silver coins and picking up another 15, will end up with 1 (more) gold coin and 11 silver coins.
  • Desktop VersionConsole versionUsing "Quick Stack" on an open Piggy Bank, Safe or Defender's Forge (collectively, a "bank"), gives special behavior: If there is already at least one coin (of any value) in the bank, all coins in the player's main inventory and coin slots will be moved to the bank. All coins moved, and all coin stacks in the bank, will be combined into to the highest possible denominations and minimum number of stacks.
  • Using "Quick Stack To Nearby Chests" will not send coins to nearby banks, even if they already contain the same denomination.
  • Using "Quick Stack" (or "Quick Stack To Nearby Chests") on chests (or barrels, dressers etc.) will treat coins like any other items, and will not move coins from the player's coin slots.
  • However, coins do not auto-combine when manually moved into a bank or chest (etc.); if there is no room in the bank or chest, some will be left in the player's hand or coin slots. Stacks of 100 coins should then be manually crafted into the next denomination. (See also the warning below regarding Deposit All.)
  • In the early game, before receiving the piggy bank, it may be inevitable to store your coins in a chest. Deposit All does place coins, but if the chest is already full when you press Deposit All, higher denominations may be destroyed if a stack for that coin doesn't exist.
  • Desktop VersionConsole Version Coins may be spent in NPC transactions directly from the player's Piggy Bank, Safe, and Defender's Forge.

Crafting[edit | edit source]

Recipe[edit | edit source]

Used in[edit | edit source]

Drops Upon Death[edit | edit source]

  • Upon a player's death in Softcore Mode (the default mode), half of all of the stacks of coins in a player's inventory are dropped, rounded up to the nearest whole coin. For example, if the player possesses 1 Gold Coin in one stack, it will be dropped. If it is instead 10 coins, 5 will be dropped.
  • Desktop VersionConsole Version Upon player death in Mediumcore or Hardcore Mode, all coins are dropped, regardless of how the player died.
  • Being killed by a player-wielded weapon will not cause the player to drop any coins in Softcore Mode, even if recently damaged by an enemy.
  • Forms of accidental death, such as Fall Damage or Chaos State, will cause coins to drop.
  • Dying from the player's own projectile after having it reflected by an enemy (such as a SelenianDesktop VersionConsole Version) will also result in coins being dropped.
  • Desktop VersionConsole Version In Expert mode, enemies can pick up coins dropped by enemies or players. Coins are often lost permanently on death, as enemies who pick up dead players' coins will often despawn once off-screen. Enemies holding dropped coins emit a sparkle effect based on the color of the best coin they're holding.
  • Desktop VersionConsole Version In Expert mode, Softcore players drop 75% of their coins upon death instead of 50%.

Notes[edit | edit source]

Coin portal.png
Desktop VersionConsole Version A player standing next to a coin portal in the underworld.
  • Desktop VersionConsole versionMobile Version3DS versionVerifyCoins have their damage values (from a Coin Gun) listed, and are listed as ammo.
  • Desktop VersionConsole Version Coins will make a clink sound when picked up.
  • Desktop VersionConsole Version Coin Portals have a rare chance to be opened by pots.
  • Desktop VersionConsole VersionMobile Version3DS version In addition to the coins most slimes already drop, Coins have a small chance to appear as a bonus drop from Slimes.
  • Desktop VersionConsole Version Silver Coin Piles can sometimes be found in the Underground and Caverns in a Campsite, often accompanied by a Campfire and a background object of skeletal remains.

Trivia[edit | edit source]

  • Desktop VersionConsole Version Copper, Silver, and Gold coins are the only items that can have a max stack of 100.
  • Desktop VersionConsole Version Coin Portals often spawn in the Underworld due to the large amount of pots.
  • Desktop VersionConsole Version Due to the transaction properties of portable storage, the maximum amount of money that a player can be considered to be able to spend at one time is exactly 173,826 Platinum on PC and 133,866 on Console (40 stacks in Piggy Bank (or Money TroughDesktop VersionConsole Version) + 40 in Safe + 40 in Defender's ForgeDesktop Version + 54 in Inventory, with each stack containing 999 Platinum Coins).
  • Desktop VersionConsole versionMobile Version3DS version Coins have a sell price equal to the amount in their stack, but, unsurprisingly, cannot be sold (on the Mobile version Mobile version, Platinum Coins will sometimes show a higher sell price).
  • Old-gen console version Coins can be sold on the Wii U and Xbox editions. Doing so will do nothing, however.
  • A Platinum coin is worth 1,000,000 Copper coins.
    • Placing all of these coins would take up over 1/20th of a Desktop VersionConsole Version large world.
  • Purchasing every NPC item requires:
    • (Desktop Version) 27 Platinum Coin 18 Gold Coin 73 Silver Coin 74 Copper Coin
    • (Console version) 22 Platinum Coin (old).png 81 Gold Coin (old).png 31 Silver Coin (old).png 24 Copper Coin (old).png
    • (Mobile Version) 23 Platinum Coin (mobile).png 1 Gold Coin (old).png 16 Silver Coin (old).png 59 Copper Coin (old).png
    • (3DS version) UnknownVerify
    • The highest amount of coins a player can drop is 1230 Platinum Coin 19 Gold Coin 62 Silver Coin 24 Copper Coin in normal mode and 1845 Platinum Coin 29 Gold Coin 43 Silver Coin 35 Copper Coin in Expert modeDesktop VersionConsole Version. Verify
  • Desktop VersionConsole versionAlthough Coins are considered as Ammunition due to being fired by the Coin Gun, they cannot legitimately be placed in the Ammunition slot, only in the Coins slot.

History[edit | edit source]

  • Desktop
    • New sound effect when coins are picked up.
    • New texture and animation for all coins.
    • You can now purchase items using all money in your character storage - including money in your inventory, Piggy Bank, and Safe.
    • Upon breaking a Pot, a Coin Portal may spawn in place of the Pot's normal drops, dispensing 5-15 Gold Coins.
  • Desktop
    • Platinum Coin maximum stack increased from 100 to 999.
    • Fixed bug where coins would disappear during Quick Stack.
    • Fixed an exploit where you could duplicate coins with Quick Stack.
  • Desktop
    • You can no longer sell money.
    • Fixed a bug that would cause coins to disappear instead of converting into the next highest currency.
    • Holding coins when dying will now correctly drop those as well.
    • Coins will now auto stack when close to each other.
  • Desktop 1.2:
    • Sometimes Quick Stack does not stack correctly and coins are lost.
    • Coins cannot be sold to NPCs anymore.
    • Coins can be dropped by putting slush or silt into a extractinator.
    • You can no longer craft items or money by placing items in the trash.
  • Desktop 1.1.1:
    • Coins held on the cursor will correctly be dropped on death.
    • Fixed an issue that caused stacked coins to go missing from chests during multiplayer.