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Critters

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Critters
Squirrel.png Bunny.png Monarch Butterfly.png
Statistics
Type
Damage0
Max Life5
Defense0
Sounds
A Gold Squirrel and Gold Bunny spawned next to each other.

Critters are harmless characters that can be caught with a Bug Net (Desktop Version except for Dolphins and Sea Turtles) and do not normally interact with the player in any other way, except in that they can be killed by both players and enemies. They have 5 health and usually serve as ambient entities in Terraria. Most critters can be summoned by means of a statue, but will otherwise spawn randomly in any environment that supports them. There are currently 86 Desktop Version / 41 Console VersionMobile Version different critters.

On Desktop version Desktop, Console version Console, and Mobile version Mobile, some critter types have a golden variation that has a 1 in 150 chance of spawning instead of a normal one. These gold critters sell for 100000*10 each. Gold critters are rare creatures which are detected by the Lifeform AnalyzerDesktop, Console, and Mobile Versions. Visual identification is helped by the sparkles they emit when alive in the world.

Most naturally spawned Critters can be caught with a Bug Net, and carried in the player's inventory (or placed in storage). If a critter caught with any Bug Net is taken from inventory and "used" (placed), it is again released into the environment at the cursor and behaves as usual.

On Desktop version Desktop, Console version Console, and Mobile version Mobile, Critters can be sold to any NPC vendor.

All caught critters can be caged to create animated display furniture. Once crafted, the critter cannot be released. Most critters are caged in Terrariums, however Butterflies, Fireflies and Lightning Bugs are caged in Bottles, and Goldfish are caged in Bottled Water. Bottled Fireflies and Lightning Bugs also function as valid light sources.

On Desktop version Desktop and Console version Console, Critters spawned from statues cannot be caught with the Bug Net; attempting to do so will cause the critter to disappear in a puff of smoke.

Many caught critters can be used as bait with a Fishing Pole in order to go fishing. These generally include any insect, worm, or mollusk (snail) critters.

Most Critters will spawn in the place of enemies near NPCs. Mice, however, will generally not spawn near NPCs.

Desktop VersionEven the Underworld has its own Critters, which can be used to fish in Lava: The Magma Snail, Lavafly, and Hell Butterfly. These require a Lavaproof Bug Net or Golden Bug Net to catch them; attempting to catch one without proper equipment will result in the player being set On Fire, even if the player sprite does not actually touch the critter.

Desktop Version Having the Guide to Critter Companionship in inventory prevents the player from dealing damage to critters (except for Explosive Bunny).

Many Critters can be cooked as food: Older versions already had the two soup recipes below, but in 1.4 even those are improved, and there are a variety of new dishes:

  • Any Golden Critter (even types that otherwise can't be cooked) can be turned into a Golden Delight, offering the top-tier Exquisitely Stuffed for a full 48 minutes (2 game days).
  • Several recipes offer 8 or 10 minutes of Plenty Satisfied:
  • And even the most common Critters (not Gem Critters) can yield 10 minutes of Well Fed:

Types[edit | edit source]

Critter Environment AI Type Rarity Sell Bait Power Notes
Bird Bird
Internal Item ID: 2015
Forest / Snow biome / The Hallow Bird AI 0*Rarity level: 0 500*5 n/a Bird BannerBird Banner drops after every 50th kill.
Blue Jay Blue Jay
Internal Item ID: 2016
Forest / Snow biome / The Hallow Bird AI 0*Rarity level: 0 750*750 n/a
Buggy BuggyDesktop, Console, and Mobile Versions
Internal Item ID: 3194
Jungle Passive Worm AI 2*Rarity level: 2 1000*10 40 Found by breaking background objects.
Bunny Bunny
Internal Item ID: 2019
Forest Passive AI 0*Rarity level: 0 500*5 n/a Bunny BannerBunny Banner drops after every 50th kill.
Explosive Bunny Explosive Bunny
Internal Item ID: 1338
n/a Passive AI 0*Rarity level: 0 700*7 n/a Crafted with a Bunny and Dynamite. Unaffected by the Guide To Critter CompanionshipDesktop Version.
Amethyst Bunny Amethyst BunnyDesktop Version
Internal Item ID: 4838
Underground Passive AI 0*Rarity level: 0 1000*10 n/a
Topaz Bunny Topaz BunnyDesktop Version
Internal Item ID: 4839
Underground Passive AI 0*Rarity level: 0 1000*10 n/a
Sapphire Bunny Sapphire BunnyDesktop Version
Internal Item ID: 4840
Underground Passive AI 0*Rarity level: 0 1000*10 n/a
Emerald Bunny Emerald BunnyDesktop Version
Internal Item ID: 4841
Underground Passive AI 0*Rarity level: 0 1000*10 n/a
Ruby Bunny Ruby BunnyDesktop Version
Internal Item ID: 4842
Underground Passive AI 0*Rarity level: 0 1000*10 n/a
Diamond Bunny Diamond BunnyDesktop Version
Internal Item ID: 4843
Underground Passive AI 0*Rarity level: 0 1000*10 n/a
Amber Bunny Amber BunnyDesktop Version
Internal Item ID: 4844
Underground Passive AI 0*Rarity level: 0 1000*10 n/a
Cardinal Cardinal
Internal Item ID: 2017
Forest / Snow biome / The Hallow Bird AI 0*Rarity level: 0 750*750 n/a
Dolphin DolphinDesktop Version Ocean Swimming AI 0*Rarity level: 0 No value n/a Cannot be caught with a Bug Net.
Duck Duck
Internal Item ID: 2123
Surface Passive AI 0*Rarity level: 0 750*750 n/a
Mallard Duck Mallard Duck
Internal Item ID: 2122
Surface Passive AI 0*Rarity level: 0 750*750 n/a
Enchanted Nightcrawler Enchanted NightcrawlerDesktop, Console, and Mobile Versions
Internal Item ID: 3191
Meteor Shower Passive Worm AI 2*Rarity level: 2 2000*20 35 Crafted with a WormWorm and a Fallen StarFallen Star. Spawns during Meteor Showers and Lantern Nights instead of regular Worms. Can also be found by opening a Can Of Worms.
Blue Fairy Blue FairyDesktop Version
Internal Item ID: 4070
Underground Fairy AI 1*Rarity level: 1 10000*1 n/a Can also be found in the surface near Fallen Logs. Only surface Fairies can be caught with a Bug Net. Fairies spawned underground cannot be caught or hurt, and may guide the player towards nearby treasure.
Green Fairy Green FairyDesktop Version
Internal Item ID: 4069
Underground Fairy AI 1*Rarity level: 1 10000*1 n/a Can also be found in the surface near Fallen Logs. Only surface Fairies can be caught with a Bug Net. Fairies spawned underground cannot be caught or hurt, and may guide the player towards nearby treasure.
Pink Fairy Pink FairyDesktop Version
Internal Item ID: 4068
Underground Fairy AI 1*Rarity level: 1 10000*1 n/a Can also be found in the surface near Fallen Logs. Only surface Fairies can be caught with a Bug Net. Fairies spawned underground cannot be caught or hurt, and may guide the player towards nearby treasure.
Firefly Firefly
Internal Item ID: 1992
Surface Firefly AI 1*Rarity level: 1 300*3 20
Frog Frog
Internal Item ID: 2121
Jungle Passive AI 0*Rarity level: 0 1500*15 n/a
Glowing Snail Glowing Snail
Internal Item ID: 2007
Glowing Mushroom biome Snail AI 1*Rarity level: 1 5000*50 15
Goldfish Goldfish
Internal Item ID: 261
n/a Swimming AI 0*Rarity level: 0 750*750 n/a Goldfish BannerGoldfish Banner drops after every 50th kill. Walks on land during rain.
Grasshopper Grasshopper
Internal Item ID: 2740
Forest Slime AI 0*Rarity level: 0 250*250 10 Found by breaking tall grass.
Grebe GrebeDesktop Version
Internal Item ID: 4374
Oasis Passive AI 0*Rarity level: 0 750*750 n/a
Grubby GrubbyDesktop, Console, and Mobile Versions
Internal Item ID: 3192
Jungle Passive Worm AI 1*Rarity level: 1 250*250 15 Found by breaking Jungle grass and bushes.
Ladybug LadybugDesktop Version
Internal Item ID: 4361
Windy Day Ladybug AI 1*Rarity level: 1 1000*10 17 Increases luck when touched, decreases luck when killed.
Lavafly LavaflyDesktop Version
Internal Item ID: 4847
The Underworld Firefly AI 1*Rarity level: 1 2000*20 25 Caught with Lavaproof Bug Net or Golden Bug Net.
Lightning Bug Lightning Bug
Internal Item ID: 2004
The Hallow / Night Firefly AI 2*Rarity level: 2 500*5 35
Maggot MaggotDesktop Version
Internal Item ID: 4363
Graveyard Passive Worm AI 1*Rarity level: 1 500*5 22 Can drop from Maggot Zombies.
Magma Snail Magma SnailDesktop Version
Internal Item ID: 4849
The Underworld Snail AI 2*Rarity level: 2 5000*50 35 Caught with Lavaproof Bug Net or Golden Bug Net.
Mouse Mouse
Internal Item ID: 2003
Underground / Cavern Passive AI 0*Rarity level: 0 1000*10 n/a Cannot be harmed by enemies.
Owl OwlDesktop Version
Internal Item ID: 4395
Forest+Night Bird AI 0*Rarity level: 0 1000*10 n/a Spawns at night.
Penguin Penguin
Internal Item ID: 2205
Snow biome Passive AI 0*Rarity level: 0 1250*1250 n/a Penguin BannerPenguin BannerDesktop VersionConsole VersionMobile Version3DS Version drops after every 50th kill.
Pupfish PupfishDesktop Version
Internal Item ID: 4373
Desert / Oasis Swimming AI 0*Rarity level: 0 750*750 n/a
Rat RatDesktop Version
Internal Item ID: 4375
Graveyard Passive AI 0*Rarity level: 0 1000*10 n/a
Scorpion Scorpion
Internal Item ID: 2157
Desert Passive AI 0*Rarity level: 0 1500*15 10
Black Scorpion Black Scorpion
Internal Item ID: 2156
Desert Passive AI 1*Rarity level: 1 1500*15 15
Seagull SeagullDesktop Version
Internal Item ID: 4359
Ocean Passive AI 0*Rarity level: 0 750*750 n/a
Seahorse SeahorseDesktop Version
Internal Item ID: 4480
Ocean Seahorse AI 0*Rarity level: 0 1500*15 n/a
Sea Turtle Sea TurtleDesktop Version Ocean Passive AI 0*Rarity level: 0 No value n/a Cannot be caught with a Bug Net.
Sluggy SluggyDesktop, Console, and Mobile Versions
Internal Item ID: 3193
Jungle Passive Worm AI 1*Rarity level: 1 500*5 25 Found by breaking Jungle grass and bushes.
Snail Snail
Internal Item ID: 2006
Cavern Snail AI 0*Rarity level: 0 1000*10 10
Squirrel Squirrel
Internal Item ID: 2018
Forest Passive AI 0*Rarity level: 0 500*5 n/a
Red Squirrel Red SquirrelDesktop, Console, and Mobile Versions
Internal Item ID: 3563
Forest Passive AI 0*Rarity level: 0 500*5 n/a
Amethyst Squirrel Amethyst SquirrelDesktop Version
Internal Item ID: 4831
Underground Passive AI 0*Rarity level: 0 1000*10 n/a
Topaz Squirrel Topaz SquirrelDesktop Version
Internal Item ID: 4832
Underground Passive AI 0*Rarity level: 0 1000*10 n/a
Sapphire Squirrel Sapphire SquirrelDesktop Version
Internal Item ID: 4833
Underground Passive AI 0*Rarity level: 0 1000*10 n/a
Emerald Squirrel Emerald SquirrelDesktop Version
Internal Item ID: 4834
Underground Passive AI 0*Rarity level: 0 1000*10 n/a
Ruby Squirrel Ruby SquirrelDesktop Version
Internal Item ID: 4835
Underground Passive AI 0*Rarity level: 0 1000*10 n/a
Diamond Squirrel Diamond SquirrelDesktop Version
Internal Item ID: 4836
Underground Passive AI 0*Rarity level: 0 1000*10 n/a
Amber Squirrel Amber SquirrelDesktop Version
Internal Item ID: 4837
Underground Passive AI 0*Rarity level: 0 1000*10 n/a
Turtle TurtleDesktop Version
Internal Item ID: 4464
Forest+Day Passive AI 0*Rarity level: 0 1000*10 n/a
Jungle Turtle Jungle TurtleDesktop Version
Internal Item ID: 4465
Jungle Passive AI 0*Rarity level: 0 1000*10 n/a
Water Strider Water StriderDesktop Version
Internal Item ID: 4418
Surface+Day Water Strider AI 1*Rarity level: 1 1000*10 17
Worm Worm
Internal Item ID: 2002
Surface Passive Worm AI 1*Rarity level: 1 500*5 25 Can also be found by breaking background objects or opening a Can Of Worms.

Butterflies[edit | edit source]

Main article: Butterflies
Butterfly Environment AI Type Rarity Sell Bait Power Notes
Julia Butterfly Julia Butterfly
Internal Item ID: 2001
Forest Butterfly AI 1*Rarity level: 1 3000*30 25
Monarch Butterfly Monarch Butterfly
Internal Item ID: 1994
Forest Butterfly AI 0*Rarity level: 0 500*5 5
Purple Emperor Butterfly Purple Emperor Butterfly
Internal Item ID: 1995
Forest Butterfly AI 2*Rarity level: 2 7500*75 35
Red Admiral Butterfly Red Admiral Butterfly
Internal Item ID: 1996
Forest Butterfly AI 2*Rarity level: 2 4000*40 30
Sulphur Butterfly Sulphur Butterfly
Internal Item ID: 1998
Forest Butterfly AI 0*Rarity level: 0 1000*10 10
Tree Nymph Butterfly Tree Nymph Butterfly
Internal Item ID: 1999
Forest Butterfly AI 3*Rarity level: 3 10000*1 50 Extremely rare.
Ulysses Butterfly Ulysses Butterfly
Internal Item ID: 1997
Forest Butterfly AI 1*Rarity level: 1 2000*20 20
Zebra Swallowtail Butterfly Zebra Swallowtail Butterfly
Internal Item ID: 2000
Forest Butterfly AI 1*Rarity level: 1 1500*15 15
Hell Butterfly Hell ButterflyDesktop Version
Internal Item ID: 4845
The Underworld Butterfly AI 1*Rarity level: 1 2000*20 15 Caught with Lavaproof Bug Net or Golden Bug Net.
Prismatic Lacewing Prismatic LacewingDesktop Version
Internal Item ID: 4961
The Hallow+Surface+Night Butterfly AI 3*Rarity level: 3 50000*5 n/a Only appears after Plantera has been defeated. Summons Empress of Light when killed. Detected by the Lifeform Analyzer.

Dragonflies[edit | edit source]

Main article: Dragonflies
Dragonfly Environment AI Type Rarity Sell Power Notes
Yellow Dragonfly Yellow DragonflyDesktop Version
Internal Item ID: 4339
Oasis Dragonfly AI 1*Rarity level: 1 1000*10 20
Red Dragonfly Red DragonflyDesktop Version
Internal Item ID: 4338
Forest Dragonfly AI 1*Rarity level: 1 1000*10 20
Black Dragonfly Black DragonflyDesktop Version
Internal Item ID: 4334
Oasis Dragonfly AI 1*Rarity level: 1 1000*10 20
Blue Dragonfly Blue DragonflyDesktop Version
Internal Item ID: 4335
Forest Dragonfly AI 1*Rarity level: 1 1000*10 20
Orange Dragonfly Orange DragonflyDesktop Version
Internal Item ID: 4337
Oasis Dragonfly AI 1*Rarity level: 1 1000*10 20
Green Dragonfly Green DragonflyDesktop Version
Internal Item ID: 4336
Forest Dragonfly AI 1*Rarity level: 1 1000*10 20

Gold Critters[edit | edit source]

Critter Environment AI Type Rarity Sell Bait Power Notes
Gold Bird Gold BirdDesktop, Console, and Mobile Versions
Internal Item ID: 2889
Forest / Snow biome / The Hallow Bird AI 3*Rarity level: 3 100000*10 n/a Rare creature.
Gold Bunny Gold BunnyDesktop, Console, and Mobile Versions
Internal Item ID: 2890
Surface Passive AI 3*Rarity level: 3 100000*10 n/a Rare creature.
Gold Butterfly Gold ButterflyDesktop, Console, and Mobile Versions
Internal Item ID: 2891
Forest Butterfly AI 3*Rarity level: 3 100000*10 50 Rare creature.
Gold Dragonfly Gold DragonflyDesktop Version
Internal Item ID: 4340
n/a Dragonfly AI 3*Rarity level: 3 100000*10 50 Rare creature.
Gold Frog Gold FrogDesktop, Console, and Mobile Versions
Internal Item ID: 2892
Jungle Passive AI 3*Rarity level: 3 100000*10 n/a Rare creature.
Gold Goldfish Gold GoldfishDesktop Version
Internal Item ID: 4274
n/a Swimming AI 3*Rarity level: 3 100000*10 n/a Rare creature.
Gold Grasshopper Gold GrasshopperDesktop, Console, and Mobile Versions
Internal Item ID: 2893
Surface Slime AI 3*Rarity level: 3 100000*10 50 Rare creature. Found by breaking tall grass.
Gold Ladybug Gold LadybugDesktop Version
Internal Item ID: 4362
Windy Day Ladybug AI 3*Rarity level: 3 100000*10 50 Rare creature. Increases luck when touched, decreases luck when killed.
Gold Mouse Gold MouseDesktop, Console, and Mobile Versions
Internal Item ID: 2894
Underground Passive AI 3*Rarity level: 3 100000*10 n/a Rare creature. Cannot be harmed by enemies.
Gold Seahorse Gold SeahorseDesktop Version
Internal Item ID: 4482
Ocean Seahorse AI 3*Rarity level: 3 100000*10 n/a Rare creature.
Gold Squirrel Gold SquirrelDesktop, Console, and Mobile Versions
Internal Item ID: 3564
Surface Passive AI 3*Rarity level: 3 100000*10 n/a Rare creature.
Gold Water Strider Gold Water StriderDesktop Version
Internal Item ID: 4419
Surface+Day Water Strider AI 3*Rarity level: 3 100000*10 50 Rare creature.
Gold Worm Gold WormDesktop, Console, and Mobile Versions
Internal Item ID: 2895
Surface Passive Worm AI 3*Rarity level: 3 100000*10 50 Rare creature. Can also be found by breaking background objects or opening a Can Of Worms.

Boss Summon Critters[edit | edit source]

Critter Environment AI Type Rarity Sell Power Notes
Prismatic Lacewing Prismatic LacewingDesktop Version
Internal Item ID: 4961
The Hallow+Surface+Night Butterfly AI 3*Rarity level: 3 50000*5 n/a Summons Empress of Light when killed.
Truffle Worm Truffle Worm
Internal Item ID: 2673
Glowing Mushroom biome Passive Worm AI 3*Rarity level: 3 100000*10 666 Summons Duke Fishron when used as bait.

Gallery[edit | edit source]

Notes[edit | edit source]

  • The spawn rates and spawn caps of Critters are affected by many of the same factors as those of hostile enemies, so Water Candles, Peace CandlesDesktop, Console, and Mobile Versions, Battle Potions, adjusting the Enemy Spawn Rate slider (Journey Mode), Calming Potions and Sunflowers will affect Critter spawns.
  • Critters caught with a Bug Net when the player has a full inventory will be dropped in the world as items rather than released.
  • Critters regenerate health, this can be seen by hitting them with a low damage weapon/tool, like a Copper Axe, Copper Pickaxe or a Wooden Hammer.
  • Many critters which appear to be two or even one blocks tall in fact require a full three blocks height to move. If manually placed in a two-block high space they will be unable to move.
    • Three-block-high critters include Bunnies, all Squirrels, all Ducks, Penguins, and even Scorpions and Frogs.
    • In contrast, Worms, Snails, Mice, and all three "jungle baits" can crawl in one-block high spaces.
    • Butterflies can fly in one-block-high spaces.
    • Grasshoppers, if placed in a small space, can jump downward through the blocks beneath them until they reach open space.
    • Birds in a one-high space can fly upwards through at least the block above them.
  • Old-gen console version Trying to release a Goldfish will cause the goldfish to be consumed.
  • Once a Critter is put inside a cage, bottle, or jar, that single Critter can no longer be released, and will stay in there forever. An alternative is to simply release the critter into an enclosed area, though the Critter can then despawn if a player travels too far away.
  • During a Blood Moon, Bunnies, Goldfish, and Penguins will transform into hostile enemies: Corrupt Bunnies, Corrupt Goldfish and Corrupt Penguins in a Corruption world (Desktop, Console, and Mobile Versions and Vicious Bunnies, Vicious Goldfish and Vicious Penguins in a Crimson world). So it is recommended for players who are ill-equipped or have low health to either kill or capture any bunny, goldfish, or penguin in their vicinity before nightfall happens. Critters that have been placed in inventory, storage, or cages will not be affected. These same critters can be transformed manually into their corruption form by throwing Vile Powder at them, and their crimson form by throwing Vicious PowderDesktop, Console, and Mobile Versions. All Bunnies, Goldfish, and Penguins spawned from statues will transform into enemies if they are spawned during a Blood Moon. Once these critters have transformed into hostile enemies, they can no longer be caught with a Bug Net.
  • All of the gem bunnies and squirrels are the same price when sold, despite representing gems of various, often higher prices.
  • Gem Critters seem to have a tendency to spawn near Gem trees. This is apparent when making a decently sized Gem Tree Farm in close vicinity to Underground Towns. (needs further confirmation and testing).

Tips[edit | edit source]

  • With several NPCs acquired, keeping Water Candles around your suitable housing will cause more Critters to spawn, without spawning enemies.
  • To find exactly how much damage an enemy does, a critter can be placed on the enemy. Critters have 0 defense and enemy damage to it will not vary unlike most situations of dealing damage. Projectiles from enemies will do varying and reduced damage to critters, so it will not work for measuring projectile damage.
  • Early game, before a player can craft enough torches to place around a base, a player can use critters to alert them when an enemy is approaching.
  • For eligible critter types, 1 in 150 spawns gets a valuable Golden Critter. But since all critters are subject to a spawn cap, few new ones will spawn unless you are industrious about collecting all those "worthless" critters, increasing turnover.

Trivia[edit | edit source]

The glow of the Glowing Snail Cage

BestiaryBestiary entries

  • Gold Critters: "Rarely, critters are found coated entirely in gold! Shopkeepers will pay handsomely for these, or you can show them off in cages!"
  • Gold Bait: "Rarely, critters are found coated entirely in gold! They are worth great coin to shopkeepers and fish absolutely love golden bait!"

History[edit | edit source]

  • Desktop 1.2.1: Mice can no longer be killed by enemies and no longer spawn in the underworld.
  • Console 1.08: Added cages for Mallard Duck, Firefly, Lightning Bug, and Butterflies.
  • Console 1.07:
    • Added: Duck and Mallard Duck, Firefly and Lightning Bug, Frog, Grasshopper, Scorpion and Black Scorpion, Snail and Glowing Snail, Worm and Truffle Worm, and Butterflies (Monarch, Sulphur, Zebra Swallowtail, Ulysses, Julia, Red Admiral, Purple Emperor, and Tree Nymph).
    • Critters can now be caged (except for the Mallard Duck, Firefly, Lightning Bug, and Butterflies).
    • All other critter content is in sync with Desktop 1.2.4.