Golem

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Golem
Golem.png     Golem second form.png
Statistics
Type Boss
Environment Jungle Temple
AI Type Golem Body AI
Max Life 39000 / 58500 Desktop only.png (total)
16000 / 24000 Desktop only.png (head)
9000 / 13500 Desktop only.png (body)
7000 / 10500 Desktop only.png (each fist)
Immune to: Poisoned.pngVenom.pngOn Fire!.pngConfused.png
Drops
Coins 15 Gold Coin
Item (Quantity) Rate
Stynger.png Stynger 
12.5%
Stynger Bolt.png Stynger Bolt 
• 60-99
  • only when Stynger drops
100%
Possessed Hatchet.png Possessed Hatchet 
12.5%
Sun Stone.png Sun Stone 
12.5%
Eye of the Golem.png Eye of the Golem 
12.5%
Picksaw.png Picksaw 
12.5%
Heat Ray.png Heat Ray 
12.5%
Staff of Earth.png Staff of Earth 
12.5%
Golem Fist.png Golem Fist 
12.5%
Golem Trophy.png Golem Trophy 
10%
Greater Healing Potion.png Greater Healing Potion 
• 5-15
100%
Beetle Husk.png Beetle Husk 
• 4-8
100%
Golem Mask.png Golem Mask 
14.29%
Treasure Bag (Golem).png Treasure Bag
(Golem)
 Desktop only.png
• in Expert Mode only Desktop only.png
100% Desktop only.png

Map Icon Golem.png
Map Icon
Internal NPC ID: 245-248
Golem Trophy.png "The stone-faced ritualistic idol of the lihzahrdian tribe..." Golem Trophy.png
For the enemy in granite caves, see Granite Golem.

Golem is a Hardmode, post-Plantera boss found in the Jungle Temple. It can only be fought after Plantera has been defeated in the current world.

In its first form, Golem has three target areas: its head and its two hands. After its head is defeated, Golem enters its second form, where the head detaches and flies around independently. Its target area then becomes the center of its body.

Desktop only.png Once Golem is defeated:

Summoning[edit | edit source]

Golem is summoned by using on the Lihzahrd Altar, located in the final Jungle Temple chamber, while at least one Lihzahrd Power Cell is in the player's inventory. One Lihzahrd Power Cell is contained within each of the Jungle Temple's Lihzahrd Chests, and can be dropped rarely by Lihzahrd enemies. Golem spawns directly above the Altar.

Plantera must already be defeated at least once in the current world in order for Golem to spawn successfully. If it was not, the summon will fail, and a Lihzahrd Power Cell will not be consumed from the player's inventory.

Behavior[edit | edit source]

Golem's main body cannot move through blocks, but its eye laser attack can. Its fists can travel through blocks, and its stone head can once it detaches in its second form.

In Console only.png Console versions, the stone head cannot pass through blocks once detached, allowing players to trap it by placing blocks.

First form[edit | edit source]

Golem shoots ricocheting fireballs, attacks with its fists that extend from chains, and jumps around. These increase in frequency as each part takes more damage: When the fists are damaged, they attack more often. When the head is damaged, Golem jumps and shoots more often. Golem's fists can travel through blocks, but have limited range, and will also retract immediately upon being hit with any weapon.

When the head falls below half health (8000), all previous attacks continue, but the eyes will begin to fire eye lasers that can travel through blocks. It fires more rapidly as it takes more damage, and the fists do not retract when hit with a weapon.

Second form[edit | edit source]

When Golem's stone head has taken full damage, it detaches to reveal its core. Its body (9000 / 13500 Desktop only.png health) then becomes the target. If the fists have not been destroyed, they will continue to attack the player more rapidly while the body continues to jump around.

The detached stone head is immune to attacks. It flies around and can move through blocks, fires lasers that also travel through blocks, and shoot ricocheting fireballs. Both the fireballs and lasers are fired more frequently as the body takes more damage.

Once the body drops to 0 health, all remaining parts die. Golem will always drop one of its first 8 items (not counting Stynger Bolts, as these only drop along with the Stynger).

Parts[edit | edit source]

Golem Head
Golem Head.png
Statistics
Type Enemy
AI Type Golem Head AI
Damage 64 / 102 Desktop only.png (melee)
36-58 / 72-116 Desktop only.png (fireball depending on health)
56 / 112 Desktop only.png (eye beam)
Max Life 16000 / 24000 Desktop only.png
Defense 20
KB Resist 100%
Internal NPC ID: 246
Golem Core
Golem True Head.png
Statistics
Type Enemy
AI Type Golem Body AI
Damage 72 / 115 Desktop only.png
Max Life 9000 / 13500 Desktop only.png
Defense 30
KB Resist 100%
Internal NPC ID: 245
Golem Fist
Golem Fists.png
Statistics
Type Enemy
AI Type Golem Fist AI
Damage 59 / 94 Desktop only.png
Max Life 7000 / 10500 Desktop only.png
Defense 28
KB Resist 0% / 10 Desktop only.png
Internal NPC ID: 247, 248

Achievement[edit | edit source]

Achievement Lihzahrdian Idol.png Lihzahrdian Idol"Defeat Golem, the stone-faced ritualistic idol of the lihzahrd tribe."
Defeat Golem for the first time. Desktop only.png

Notes[edit | edit source]

  • Like most bosses, Golem will despawn if the player travels too far away, including traveling back through the Lihzahrd Temple.
  • Like Plantera, Golem will not despawn if you set your spawn point close to him.

Tips[edit | edit source]

For more elaborate strategies on defeating Golem, including Weapon and Arena recommendations, see Guide:Golem strategies.

  • Console only.png (Xbox 360 Only) Sometimes, if a player runs with Hermes Boots (or any of its derivatives) into the Lihzahrd Temple's door, they can phase through it without having to beat Plantera.
  • Mobile only.png Place blocks on either side of the door, hammer them into ramps, put actuators on the blocks, and with the flip of a switch, the player can get through the door without defeating Plantera. This is called hoiking.
  • Mobile only.png On the Mobile version, Golem is not immune to the On Fire! debuff, therefore using a Flamethrower, Fire Gauntlet, etc., can be useful, nor is it immune to Poisoned.
  • The player can place traps around the altar (not too close though as this will make Golem spawn on top of them). This makes it possible to farm Golem.
  • Ranged weapon users can build a simple wooden platform above Golem and shoot down at it during its first phase.
  • Golem's fist attack will only fire at the player when they are in the middle or to the same side as the fist. A fist will not cross Golem to strike a player, even if the other fist has been destroyed.
  • Golem cannot move through solid blocks, so a player can create a cage of blocks to encase the Lihzahrd Altar (make sure it is big enough for the Golem to fit inside). Use weapons that can attack through blocks, mine gaps in the cage walls to fire through, or place trap mechanisms within it. Golem's eye-lasers and fist attacks will travel through solid blocks, but the cage will nullify its jumping mechanic (not only removing a large portion of the fighting movement, but also making him easier to hit, which speeds the fight up considerably).
  • Try clinging to a ceiling with a grappling hook and use any magic or ranged weapons on Golem from above. Place down campfires, Heart Statues, Heart Lanterns, and the Star Statue and Star in a Bottle (for magic users).
  • Alternatively, a player could build a box to stay inside (or just a ceiling) a little bit above the altar, but below where Golem will spawn, then use a weapon that can go through blocks (such as the Clinger Staff). This will protect the player from Golem's jumping attack. The player can destroy Golem's fists to make the battle easier.
  • Golem is very easy to defeat provided that the player can hit it at a high rate to keep the fists from striking them, and dodge its attacks. A great weapon to use is the Magical Harp, due to its high rate of fire, ricochet, and piercing. This will hit Golem many times within a given amount of time.
  • In some cases, the Lihzahrd Altar will spawn in such a way that when summoning Golem, it will get stuck and be unable to move. In this scenario, it can attack with its fists and projectiles but will be unable to jump around. Players can also re-create this condition by placing blocks near the altar.
  • For magic users, Spectre armor with hood combined with a Magnet Sphere can make the fight a matter of simply moving around. The damage from the Magnet Sphere gives enough healing to counteract almost all attacks due to its high rate of fire when near Golem. Using this strategy with the Vampire Knives allows a player to defeat the Golem without needing a single Healing Potion.
  • Once the player has beaten Golem, they can use the Picksaw to remove the Lihzahrd Altar and place it in a more suitable arena.
  • If a player wants to remove the Lihzahrd Altar, but hasn't yet obtained the Picksaw, they can use Actuators to remove the blocks under the Lihzahrd Altar in order to collect it. (It has been reported that this method will corrupt your world save files on the 3DS and Mobile versions, rendering you unable to re-enter the world, so it is advised to only do this on worlds you do not wish to keep.)
  • Players can also build a cage (with cannons, if you have the pirate NPC) around the golem altar. This way, Golem can't achieve his jumping attack and becomes easier to defeat with weapons that attack through blocks (such as the mushroom spear or death sickle). The nimbus rod and crimson rod are also good for summoning rain clouds inside the cage to damage golem repeatedly.
  • In the mobile version of Terraria, it will also help to take an Inferno Potion to make the fight easier.
  • If you have low defense, it is recommended to use high damage with potions or buffs to finish off the core once the head is defeated. It is a good method to use for Ranged Weapon and Magic Weapon users.

Trivia[edit | edit source]

  • A golem is a being from medieval Jewish folklore, created from mud or clay and brought to life through rituals in order to defend townspeople from attacks. The theme persists in stories and video games today.

History[edit | edit source]

  • 1.3.0.1:
  • 1.2.3:
    • Now unable to spawn until Plantera has been defeated.
    • Has increased health, damage, and defense.
    • Its attacks are able to penetrate walls.
    • Now drops 15 Gold Coin, 4-8 Beetle Husks, and Golem Mask.
    • Now immune to Poisoned and On Fire!.
    • "Golem's evil plans are no longer foiled by platforms."
    • Summoning Golem will now properly only use one Power Cell.
    • Will now flee to despawn after all players have been killed.
  • 1.2: Introduced.
Characters: Blue Slime.png Pre-Hardmode Enemies • Pixie.png Hardmode Enemies • Goblin Warrior.png Event Enemies • Skeletron Head.png Bosses
Bunny.png Critters • Guide.png Friendly NPCs • Baby Dinosaur.png Familiars