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Golem.png     Golem second form.png
Type Boss
Environment Jungle Temple
AI Type Golem Body AI
Max Life 39000 / 58500 Desktop VersionConsole Version (total)
16000 / 24000 Desktop VersionConsole Version (head)
9000 / 13500 Desktop VersionConsole Version (body)
7000 / 10500 Desktop VersionConsole Version (each fist)
Immune to: Poisoned.pngVenom.pngOn Fire!.pngConfused.png
Coins 15 Gold Coin
Item (Quantity) Rate
Stynger Bolt.png
Stynger Bolt 
• 60-99
  • only when Stynger drops
Possessed Hatchet.png
Sun Stone.png
Eye of the Golem.png
Heat Ray.png
Staff of Earth.png
Golem Fist.png
Golem Trophy.png
Greater Healing Potion.png
Beetle Husk.png
Beetle Husk 
• 4-8
Golem Mask.png
Golem Mask Desktop VersionConsole VersionOld-gen console versionMobile Version
Treasure Bag (Golem).png
100% Desktop VersionConsole Version

Map Icon Golem.png
Map Icon
Internal NPC ID: 245-248
Golem Trophy.png “The stone-faced ritualistic idol of the lihzahrdian tribe...” Golem Trophy.png
For the enemy in Granite Caves, see Granite Golem.

Golem is a Hardmode, post-Plantera boss found in the Jungle Temple. It can only be fought after Plantera has been defeated in the current world.

Mobile Version On the Mobile version, Golem is not immune to the On Fire! debuff.

In its first form, Golem has three target areas: its head and its two hands. After its head is defeated, Golem enters its second form, where the head detaches and flies around independently. Its target area then becomes the center of its body.

While Golem is alive, music Boss 5 will play.

Summoning[edit | edit source]

Golem is summoned by using on the Lihzahrd Altar, located in the final Jungle Temple chamber, while at least one Lihzahrd Power Cell is in the player's inventory. One Lihzahrd Power Cell is contained within each of the Jungle Temple's Lihzahrd Chests, and can be dropped rarely by Lihzahrd enemies. Golem spawns directly above the Altar.

Plantera must have already been defeated at least once in the current world in order for Golem to spawn successfully. If it was not, the summon will fail, and a Lihzahrd Power Cell will not be consumed from the player's inventory.

Behavior[edit | edit source]

Golem's main body cannot move through blocks, but its eye laser attack can. Its fists can travel through blocks, and its stone head can once it detaches in its second form.

On the Console version Console version, the stone head cannot pass through blocks once detached, allowing players to trap it by placing blocks.

First form[edit | edit source]

Golem shoots ricocheting fireballs, attacks with its fists that extend from chains, and jumps around. These increase in frequency as each part takes more damage: When the fists are damaged, they attack more often. When the head is damaged, Golem jumps and shoots more often. Golem's fists can travel through blocks, but have limited range, and will also retract immediately upon being hit with any weapon.

When the head falls below half health (8000), all previous attacks continue, but the eyes will begin to fire eye lasers that can travel through blocks. It fires more rapidly as it takes more damage, and the fists do not retract when hit with a weapon.

Second form[edit | edit source]

When Golem's stone head has taken full damage, it detaches to reveal its core. Its body (9000 / 13500 Desktop VersionConsole Version health) then becomes the target. If the fists have not been destroyed, they will continue to attack the player more rapidly while the body continues to jump around.

The detached stone head is immune to attacks. It flies around and can move through blocks, fires lasers that also travel through blocks, and shoot ricocheting fireballs. Both the fireballs and lasers are fired more frequently as the body takes more damage.

Once the body drops to 0 health, all remaining parts die. Golem will always drop one of its first 8 items (not counting Stynger Bolts, as these only drop along with the Stynger).

Parts[edit | edit source]

Golem Head
Golem Head.png
Type Enemy
AI Type Golem Head AI
Damage 64 / 102 Desktop VersionConsole Version (melee)
36-58 / 72-116 Desktop VersionConsole Version (fireball depending on health)
56 / 112 Desktop VersionConsole Version (eye beam)
Max Life 16000 / 24000 Desktop VersionConsole Version
Defense 20
KB Resist 100%
Internal NPC ID: 246
Golem Core
Golem True Head.png
Type Enemy
AI Type Golem Body AI
Damage 72 / 115 Desktop VersionConsole Version
Max Life 9000 / 13500 Desktop VersionConsole Version
Defense 30
KB Resist 100%
Internal NPC ID: 245
Golem Fist
Golem Fists.png
Type Enemy
AI Type Golem Fist AI
Damage 59 / 94 Desktop VersionConsole Version
Max Life 7000 / 10500 Desktop VersionConsole Version
Defense 28
KB Resist 0% / 10% Desktop VersionConsole Version
Internal NPC ID: 247, 248

Aftermath[edit | edit source]

Desktop versionConsole version Desktop/Console-Only Content: This section's information applies only to the Desktop and Console versions of Terraria.

Once Golem is defeated:

Notes[edit | edit source]

  • Like most bosses, Golem will despawn if the player travels too far away, including traveling back through the Lihzahrd Temple.
  • Like Plantera, Golem will not despawn if you set your spawn point close to him.
  • Golem's map icon maps the head, not its core, so when the head flies off, the map icon goes with it.
  • Golem's fist attack will only fire at the player when they are in the middle or to the same side as the fist. A fist will not cross Golem to strike a player, even if the other fist has been destroyed.

Tips[edit | edit source]

For more elaborate strategies on defeating Golem, including Weapon and Arena recommendations, see Guide:Golem strategies.

  • By using actuators players can "increase" the Jungle temple arena space for more maneuverability (only possible once Plantera was defeated).
  • Once the player has beaten Golem, they can use the Picksaw to remove the Lihzahrd Altar and place it in a more suitable arena.
  • Due to Golem's lack of mobility, it's possible to build a simple wooden platform or use a Grappling Hook above Golem and shoot down at it during its first phase.
  • Golem cannot move through solid blocks, so a player can create a cage of blocks to encase the Lihzahrd Altar (make sure it is big enough for the Golem to fit inside). Use weapons that can attack through blocks, mine gaps in the cage walls to fire through, or place trap mechanisms within it. Golem's eye-lasers and fist attacks will travel through solid blocks, but the cage will nullify its jumping mechanic (not only removing a large portion of the fighting movement, but also making him easier to hit, which speeds the fight up considerably).
  • Alternatively, a player could build a box to stay inside (or just a ceiling) a little bit above the altar, but below where Golem will spawn, then use a weapon that can go through blocks (such as the Clinger Staff). This will protect the player from Golem's jumping attack. The player can destroy Golem's fists to make the battle easier.
  • In some cases, the Lihzahrd Altar will spawn in such a way that when summoning Golem, it will get stuck and be unable to move. In this scenario, it can attack with its fists and projectiles but will be unable to jump around. Players can also re-create this condition by placing blocks near the altar.
  • For magic users, Spectre armor with hood combined with a Magnet Sphere can make the fight a matter of simply moving around. The damage from the Magnet Sphere gives enough healing to counteract almost all attacks due to its high rate of fire when near Golem. Using this strategy with the Vampire Knives allows a player to defeat the Golem without needing a single Healing Potion.
  • On the Mobile version Mobile version, using a Flamethrower, Fire Gauntlet, or similar weapon or accessory can be useful when fighting Golem, as Golem is not immune to On Fire! on this version.
  • If a player wants to remove the Lihzahrd Altar, but hasn't yet obtained the Picksaw, they can use Actuators to remove the blocks under the Lihzahrd Altar in order to collect it. (Mobile Version 3DS version It has been reported that this method will corrupt your world save files, rendering you unable to re-enter the world, so it is advised to only do this on worlds you do not wish to keep.) Note that you must use wires to trigger Actuators, and not the Actuation RodDesktop Version.
  • For melee users, Turtle armor minimum is recommended due to Golem's high damage attacks. The Vampire Knives can also help the player heal quickly should they have Potion Sickness.

Achievement[edit | edit source]

Achievement Lihzahrdian Idol.png Lihzahrdian Idol • "Defeat Golem, the stone-faced ritualistic idol of the lihzahrd tribe."
Defeat Golem for the first time. Desktop Version

Trivia[edit | edit source]

  • A golem is a being from Jewish folklore, created from mud or clay and brought to life through rituals in order to defend townspeople from attacks. The theme persists in stories and video games today.

History[edit | edit source]

  • Desktop 1.2.3:
    • Now unable to spawn until Plantera has been defeated.
    • Has increased health, damage, and defense.
    • Its attacks are able to penetrate walls.
    • Now drops 15 Gold Coin, 4-8 Beetle Husks, and Golem Mask.
    • Now immune to Poisoned and On Fire!.
    • Golem can now successfully move through platforms.
    • Summoning Golem will now properly only use one Power Cell.
    • Will now flee to despawn after all players have been killed.
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