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Golem Fist

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Golem Fist
  • Golem Fist item sprite
Autoswing
Stack digit 1.png
Statistics
Type
Damage90 Desktop VersionConsole VersionMobile Version / 60 Old-gen console version3DS VersionMelee
Knockback12 (Insane) Desktop VersionConsole VersionMobile Version
9 (Very Strong) Old-gen console version3DS Version
Critical chance4%
Use time24 Fast
Velocity14
Extra updates1
TooltipPunches with the force of a golem
RarityRarity level: 7
Sell70000*7 Gold Coin.png
Research1 required
Projectile created
  • Golem Fist
    Golem Fist
For the Boss with a similar fist, see Golem.
Golem Fist in action.

The Golem Fist is a Hardmode, post-Golem flail-type weapon that has a 12.5% (1/8) chance of being dropped by the Golem. It fires a large fist attached to a chain that retracts on impact, similar to the one Golem uses. It fires forward at a rapid rate, similar to the KO Cannon and Harpoon. Firing at closer targets causes its fire rate to increase. The Golem Fist is one of the few Flail-type weapons which contributes a Gun Firing Mechanism.

It has the second highest knockback of all weapons, beaten only by the Slap Hand.

The Golem Fist has a very short cool down period; therefore its auto-fire rate is dependent only on the distance to its impact, meaning that an enemy or object in close range will cause a faster autofire rate.

Its best modifier is Godly or Demonic. Both modifiers increase its average damage output by the same amount.

Notes[edit | edit source]

  • Although technically a Flail, the Golem Fist's projectile has no difficulty passing through terrain on its return trip.
  • The Golem Fist shares a similar velocity to the Golem's Fist Attack.

History[edit | edit source]

  • Desktop 1.3.0.1:
    • Damage increased from 60 to 76.
    • Knockback increased from 9 to 12.
    • Use time reduced from 30 to 24.
  • Desktop 1.2.3:
    • Damage increased from 50 to 60.
    • Knockback increased from 8 to 9.
  • Console 1.0.750.0: (PS4)
    • Damage increased from 60 to 76.
    • Knockback increased from 9 to 12.
    • Use time reduced from 30 to 24.
  • Console 1.06:
    • Damage increased from 50 to 60.
    • Knockback increased from 8 to 9.
  • Mobile 1.3.0.7:
    • Damage increased from 60 to 76.
    • Knockback increased from 9 to 12.
    • Use time reduced from 30 to 24.
  • Mobile 1.2.11212:
    • Damage increased from 50 to 60.
    • Knockback increased from 8 to 9.