Guide:Brain of Cthulhu strategies
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This is a Guide page. This means the page will walk you through a specific task, strategy, or enemy/boss fight. Status: Subject to revision (This Guide does not meet certain quality standards and may be heavily outdated.) |
• Most likely outdated since 1.4 ![]() |
"A horrible chill goes down your spine..."
The Brain of Cthulhu is a Pre-Hardmode boss. It is The Crimson counterpart of Eater of Worlds.





Type | |
---|---|
Environment | |
AI Type | Brain of Cthulhu AI |
Damage | 30/54/81 |
Max Life | 1000/1700/2167 300051006487 (with creepers) [1] |
Defense | 14 |
KB Resist | 50%/55%/60% |
Immune to | ![]() |
Coins | 51250 |
---|
Hurt | |
---|---|
Killed | |
Entering second phase |
- Internal NPC ID: 266





Type | |
---|---|
Environment | |
AI Type | Brain of Cthulhu AI |
Damage | 30/54/81 |
Max Life | 1000/1700/2167 |
Defense | 14 |
KB Resist | 50%/55%/60% |
Immune to | ![]() |
Coins | 51250 |
---|
- Item (Quantity)Rate
Crimtane Ore (40–90)
100%- 5%
Lesser Healing Potion (5–15)
100%- 14.29%
- 10%
Treasure Bag
(Brain of Cthulhu)
- 100%
- 14.29%
Crimtane Ore (40–90)
100%Tissue Sample (10–19)
100%- 5%
- 100%
Hurt | |
---|---|
Killed |
- Internal NPC ID: 266
Contents
Spawn Conditions[edit | edit source]
The Brain of Cthulhu can be spawned by fulfilling one of these conditions:
- Smash three
Crimson Hearts.
- Use
Bloody Spine.
It must then be defeated within the Crimson: getting out of it will make it retreat and despawn.
The Fight[edit | edit source]
Brain of Cthulhu has 2 phases, with the latter starting after all Creepers have been dealt with.
First Phase[edit | edit source]
The Brain cannot be attacked in this phase, only the Creepers can. The Brain will teleport to a spot in the arena, then slowly advance towards you. The Creepers will follow shortly after, and will clump up with the brain for a few seconds, before the Brain teleports again and the Creepers will follow. The idea is that the Brain will teleport behind you, which will make the Creepers to fly into you, causing damage. Jump out of the way, either by using your platforms or with an extra jump, then attack the Creepers. Use piercing weapons to speed up the process. When a Creeper dies it can drop either Crimtane Ore or
Tissue Sample.
Second Phase[edit | edit source]
When all of the Creepers are dead, the Brain will split, revealing a Heart with an Eye on the inside. The Brain teleports much more frequently, often at unexpected angles, and will try to ram into you. The Brain only has 1000 / 1700 / 2167 health, so it can be killed fairly quickly. Keep using your platforms to jump out of the way. Use your strongest weapon to take down the Brain. If you have a weapon with high knockback, it will excel at dealing with the Brain, so much so that it's possible to stand in one location and attack it whenever it gets close.
Expert Mode[edit | edit source]
The Creepers are much more aggressive. They will actively try to fly into you, even ignoring the Brain if it means an opportunity to land an extra hit or two. They can also inflict a large variety of debuffs:
Confused: reverses the movement buttons;
Poisoned: saps 2 health per second;
Bleeding: stops health regeneration;
Darkness: reduces vision;
Silenced: makes you unable to cast any Magic weapons;
Broken Armor: reduces your Defense by half;
Weak: reduces Melee damage and Attack speed, Movement speed and Defense by 4.
During the Second Phase, the Brain will spawn clones of itself around the player. They serve as decoys, and while they cannot be attacked they can confuse the player. They start off as barely visible but as the Brain loses more health the clones will become more opaque. At low health the clones will be completely visible. The Brain will also become faster as it loses health. Life-draining debuffs such as On Fire and Frostburn, or a Hunter Potion will help distinguish them. Additionally, summoned Minions will always target the correct copy. Unlike the Lunatic Cultist clones, the Brain of Cthulhu clones do not appear on the map, making it trivial to tell which direction the real boss is coming from.
General Strategies[edit | edit source]
General Tips[edit | edit source]
This content is transcluded from Guide:Practical Tips § Combat.
- Prepare your Boss-fighting arena with adequate lighting,
Campfires and
Heart Lanterns for health regeneration, and
Stars in Bottles for mana regeneration if you use magic.
Bast Statues
will provide a significant defensive boost.
Garden Gnomes
will reduce damage taken and increase damage dealt due to the luck.
Honey pools can also be used for extra health regeneration.
Sunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
- Always carry at least one stack of the highest-tier healing potion available (
Lesser,
Normal,
Greater, or
Super Healing Potions
). Relying only on natural Health Regeneration is not a good idea.
- The same goes for
Lesser,
Normal,
Greater, or
Super Mana Potions
, if you use Magic. The
Strange Brew
could also be used.
- The same goes for
- Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
- Once you have freed the
Mechanic in the Dungeon, you can use
Wire to enhance your arena with
Traps and helpful
Heart and
Star Statues. The former help to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to
timers.
- It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of Hearts. Note that this will prevent any Heart Statues from spawning new Hearts.
- Remember to use the
Sharpening Station
,
Ammo Box
,
Crystal Ball,
Bewitching Table
, and
Slice of Cake
before you go to explore or battle bosses/invasions. These will give boosts that are useful to take, with the first four being class-specific. They give
Sharpened
,
Ammo Box
,
Clairvoyance,
Bewitched
, and
Sugar Rush
, respectively.
Terrain Preparation[edit | edit source]
Your arena will have to be built in The Crimson, because it can only be summoned there. Since the Brain of Cthulhu spawns as soon as you smash a third Crimson Heart, you're likely to be in a very enclosed area when the fight begins. This can lead to you to being swarmed by the Creepers and get overwhelmed. This can be avoided by preparing the chasm's main chamber as an arena beforehand, and choosing which Hearts to break first:
- For the first two, pick the least convenient hearts (distant, above the main chamber, underwater, etc).
- For the third, pick the closest to the main chamber, toss a Bomb or another explosive and quickly go to your arena while it falls.
If you have access to the Dryad, purchase several stacks of Purification Powder and completely convert the main chamber so that there is no Crimstone Block exposed to air, which prevents you from needing to deal with other Crimson-based enemies during the fight, although standard Underground enemies may spawn in their place. Set up several rows of platforms all the way across the central chamber, close enough that you can jump up to the next platform, and light up everything.
If summoned with a Bloody Spine, then the arena can simply be made in the Surface, however do not make it very tall, as jumping too far above it will be considered exiting the Crimson, causing the Brain of Cthulhu to despawn. If you have already prepared the central chamber as an arena for a prior fight, use the Bloody Spine there to avoid a despawn.
Gearing up[edit | edit source]
It is recommended to have at least 200 Life and 100 Mana, which requires 5 Life and
Mana Crystals: if you've done some spelunking you're bound to have come across this many.
Gold or
Platinum armor is recommended if you are willing to mine enough of their respective ores. You can get
Crimson armor by killing enough Creepers without necessarily defeating the Brain itself.
Silver or
Tungsten armor are slightly riskier, but ultimately also viable options, especially if you are confident in your dodging abilities.
It is possible to kill the Brain of Cthulhu with just Iron armor or
Lead armor, but the fight will be a bit more dangerous.
Pumpkin armor is another viable option, rewarding slightly less defense than Iron / Lead, but increasing your damage output, which can ensure the fight is completed quickly.
The Wizard Set is the best offensive mage set available, but has little defense. The
Jungle armor gives higher defense but has weaker magic offensive stats
The Flinx Fur Coat
is the only armor that can boost summon damage at this stage of the game.
Rocket Boots or its upgrades are recommended as they can help with dodging.
Accessories with Menacing or Warding modifiers will be most efficient here if you have them, but are not required.
On the version,
Bones drop from Skeletons, so
Necro armor can be used here.
Weapons[edit | edit source]
For Melee users:
Any large sword, such as the Blood Butcherer, will prove effective against the Creepers.
- The
Falcon Blade is useful for the Brain of Cthulhu's second phase, as its rapid speed, somewhat high damage, and decent knockback will keep it at bay.
- The
Katana
, which is sold from the
Traveling Merchant
, is a fast sword with decent knockback and a high critical rate.
- The
A spear is a great weapon against the Brain of Cthulhu, especially during the second stage. Suggested options are the
Trident and The Rotted Fork.
A flail of some kind is beneficial for taking out the Creepers; the easiest to obtain would be the
Flaming Mace
(craftable from a
Mace
, which can be found in
Gold Chests located underground). Even more effective would be The Meatball, which would require killing a few Creepers (but not necessarily the Brain itself). You could instead try to obtain the
Chain Knife, rarely dropped by
Cave Bats, but unlike the previously mentioned flail, it cannot pierce.
A yoyo would be useful against the Brain in its second stage; the Artery
is a great choice at this point, although the
Code 1
(available from the Traveling Merchant) is also a good option if you can get one, having higher damage but quite low knockback.
For Ranged users:
Tendon Bow is the most powerful bow at this stage. You can combine it with
Jester's Arrows, which greatly help to kill the swarm of Creepers. However, you can also use
Frostburn Arrows as a slightly cheaper alternative; the
Frostburn debuff will be helpful during the second stage. Also, you can use
Flaming Arrows as a fallback, with their
On Fire! debuff also helping during the second stage.
Blood Rain Bow
does 5 less damage than the Tendon Bow but fires several streams at once. Its inaccuracy is offset by the many creepers to hit in the first stage and the large size of the Brain in the second stage.
Molotov Cocktails
, while expensive to make (as
Pinkies aren't common), is a superb weapon. The splash damage and the fire that hits multiple times can keep the Brain away in its second stage.
- If you are willing to risk,
Grenades are great choices for dealing with the Creepers, but you have to watch out for the blast radius, as you will take damage from it.
- Non-explosive consumables, such as
Shuriken and
Throwing Knives, can be effective since they penetrate multiple enemies, meaning that they can hit multiple Creepers. If you use this underground, make sure you're in a large enough space that the blood can fall freely from the top of the screen.
Spiky Balls with their Penetration are very helpful for killing Creepers. Since they take a while to disappear, it's a good idea to throw many of them into your arena before starting the fight.
- As
The Undertaker can be obtained very easily (as it's a guaranteed first-time loot from the Hearts), it's a good weapon to use against the Brain. The
Musket Balls that spawn with it should be sufficient, but you can craft (or buy)
Silver Bullets /
Tungsten Bullets
, which deal slightly more damage. Alternatively, once you obtain The Undertaker, you can gain access to the
Arms Dealer, who can provide you with a
Minishark, which is effective against the Creepers And the brain in the second phace if used with Silver or Tungsten bullets due to its rate of fire, And it will probably knockback-lock it making tons of damage
- Another gun that you might have acquired at this point is the
Boomstick. It may be useful in taking out the creepers, as they have low individual health and there are many of them.
For Magic users:
- The
Crimson Rod is a great support weapon that can easily be obtained through Crimson Hearts.
- A
Ruby Staff (or, failing that, a
Emerald Staff) is easy to make, and with its decent damage and piercing ability, it is particularly effective against the Creepers. A
Diamond Staff or
Amber Staff
would work as well or better, but (being harder to obtain) are not worth going out of your way for.
- If you're willing to make a quick detour to a Corruption world, the
Vilethorn works fantastically against the Creepers and is a great weapon in general.
- If you already farmed a Meteorite crash site for Meteorite, you can use the excellent
Space Gun with
Meteor armor: its piercing ability will clear out the Creepers fairly easily, and it will cost no mana thanks to the set bonus of Meteor armor. As of 1.4
, meteorites now only spawn after the Brain of Cthulhu has been defeated. However, this is still a valid strategy if you have already defeated the Brain of Cthulhu at least once.
For Summoners:
- All these tips aply only for
Desktop version and
Mobile version only.
- The
Snapthorn
can help deal with the creepers and it will inflict the
Poisoned on them for even more damage.
- For a minion the best options are
Flinx Staff
,
Slime Staff and
Vampire Frog Staff
.
Potions[edit | edit source]
- The
Ironskin Potion, the
Swiftness Potion and the
Regeneration Potion will do you well.
- If you're playing as a summoner, the
Summoning Potion will increase your minion slot by 1.
- You should try to get the
Well Fed Buff in some way; you can get this from
Cooked Fish or (except on
Desktop and
Mobile)
Pumpkin Pie.
- On the
Desktop version and
Mobile version, you could do even better with the
Plenty Satisfied
buff, which is easily obtainable from
Pumpkin Pie,
Cooked Shrimp, or similar.
- Better yet is the
Exquisitely Stuffed
buff (which is most easily obtained from
Seafood Dinner
or else from the rare
Crimera drop, the
Burger
).
- Better yet is the
- On the
Accessories[edit | edit source]
- The
Cloud in a Bottle will give you a double-jump ability which will greatly help with evasion. Look out for the alternative versions, some of which are more performant: the
Fart in a Jar, the
Tsunami in a Bottle
, the
Blizzard in a Bottle, or the
Sandstorm in a Bottle.
- The
Hermes Boots will increase your speed and aid greatly in evasion. You can upgrade them to the
Spectre Boots for the added bonus of a few seconds of flight, but this requires the
Goblin Tinkerer, which the player may not have yet.
- The
Band of Regeneration is a decent accessory which will slowly regenerate your life; it equates to one heart restored every 40 seconds. Not terribly useful but it's suggested if you have a slot you need to fill.
- The
Anklet of the Wind gives a basic 10% speed boost, which will help out with evasion. You can replace it with the
Aglet which is much easier to find but only offers a 5% speed boost.
- The
Frog Leg will give you improved jumping abilities, including increased height and automatic jumping but it can only be found by fishing, though it is rather rare.
- If one is playing in Expert Mode, the
Shield of Cthulhu
is a great choice for quick evasion, and extra damage in the Brain's second phase.