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Tag: Visual edit: Switched
(Added Mothron wings for Pre-Golem Mixed (>Flame Wings for Desktop))
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{{for|cosplay setups|Guide:Ideas#Cosplay}}
 
{{for|cosplay setups|Guide:Ideas#Cosplay}}
   
''[[Terraria]]'' has no formal player class or leveling system. However, [[weapons]] can be grouped into four (and in the case of console versions, [[:bg:Damage#Throwing|five]]) distinct categories based on their [[damage type]] – [[melee]], [[ranged]], [[magic]], and [[Summon weapons|summoning]]. Each class has its strengths and weaknesses and has a wide variety of weapons to choose from.
+
''[[Terraria]]'' has no formal player class or leveling system. However, [[weapons]] can be grouped into four ({{eicons|Throwing weapons}} [[Damage#Throwing|five]]) distinct categories based on their [[damage type]] – [[melee]], [[ranged]], [[magic]], and [[Summon weapons|summoning]]. Each class has its strengths and weaknesses and has a wide variety of weapons to choose from.
   
* Melee – a strong class that sports the highest [[defense]] on average and decent crowd control, but many melee weapons have short attack range, and those that do attack from a distance tend to have below-average {{DPS}}.
+
* Melee – a strong class that sports the highest [[defense]] on average and decent crowd control, but many melee weapons have short attack range, and those that do attack from a distance tend to have below average {{DPS}}.
* Ranged – powerful class with very high single-target damage output from a usually long-range. Ranged users must gather materials to craft [[Ammunition items|ammunition]] or buy it from the [[Arms Dealer]].
+
* Ranged – powerful class with very high single-target damage output from a usually long range. Ranged users must gather materials to craft [[Ammunition items|ammunition]] or buy it from the [[Arms Dealer]].
* Magic – fragile but highly varied in attack style, often utilizing special mechanics such as homing, lifesteal, and area-of-effect damage. It is held back by reliance on [[mana]], which regenerates very slowly unless the [[Mana Regeneration]] buff is in effect. Magic-users must craft or purchase [[Recovery potions|mana potions]] if they wish to use high-mana cost weapons for extended periods of time.
+
* Magic – fragile but highly varied in attack style, often utilizing special mechanics such as homing, lifesteal, and area-of-effect damage. It is held back by reliance on [[mana]], which regenerates very slowly unless the [[Mana Regeneration]] buff is in effect. Magic-users must craft or purchase [[Recovery potions|mana potions]] if they wish to use weapons with a high mana cost for extended periods of time.
 
* Summoning – good at farming enemies, but most summoning armors have low defense but high damage, and summons are often inaccurate against enemies that move very quickly. {{eil|Whips}} are primary weapons to further complement their arsenal.
 
* Summoning – good at farming enemies, but most summoning armors have low defense but high damage, and summons are often inaccurate against enemies that move very quickly. {{eil|Whips}} are primary weapons to further complement their arsenal.
   
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== Pre-Hardmode ==
 
== Pre-Hardmode ==
Once you start defeating the first bosses new options become available. In addition, you should have enough mana to use magic weapons. However, the armors still only give small bonuses, so you can still safely mix class styles without a significant loss of damage. Dedicated summoners are still rather weak at this point, although their summoning items can be used by any class.
+
Once you start defeating the first bosses new options become available. In addition, you should have enough mana to use magic weapons. However, the armors still only give small bonuses, so you can still safely mix class styles without a significant loss of damage.
  +
  +
{{eicons|1.3.0.1|not=1.4.1}} Dedicated summoners are still rather weak at this point, although their summoning items can be used by any class.
  +
  +
{{eicons|1.4.1}} With the addition of {{item|Obsidian armor}} and {{item|Spinal Tap}}, Summoners become much more powerful at this point than in previous versions of the game.
   
 
{{flexstart|}}
 
{{flexstart|}}
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|title_armor=Armor
 
|title_armor=Armor
|armor={{itemlist|{{item|Meteor armor}}|{{item|Jungle armor}}|{{item|Amber Robe}}|{{item|Diamond Robe}}|{{item|Gypsy Robe}}|{{item|Wizard Hat}}}}
+
|armor={{itemlist|{{item|Meteor armor}}|{{item|Jungle armor}}|{{item|Amber Robe}}|{{item|Diamond Robe}}|{{item|Mystic Robe}}|{{item|Wizard Hat}}}}
   
 
|title_accessories=Accessories
 
|title_accessories=Accessories
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|title_weapons=Weapons
 
|title_weapons=Weapons
|weapons={{itemlist|width=14em|{{item|Amarok}}|{{item|Chain Guillotines}}|{{item|Hel-Fire}}|{{item|Bladetongue|scale=0.75}}|{{item|Ice Sickle|scale=0.75}}|{{item|Bananarang}}|{{item|Fetid Baghnakhs}}|{{item|Shadowflame Knife}}|{{item|Sergeant United Shield}}|{{item|Drippler Crippler}}|{{item|Flying Knife}}}}
+
|weapons={{itemlist|width=14em|{{item|Gradient}}|{{item|Amarok}}|{{item|Chain Guillotines}}|{{item|Hel-Fire}}|{{item|Bladetongue|scale=0.75}}|{{item|Ice Sickle|scale=0.75}}|{{item|Bananarang}}|{{item|Fetid Baghnakhs}}|{{item|Shadowflame Knife}}|{{item|Sergeant United Shield}}|{{item|Drippler Crippler}}|{{item|Flying Knife}}}}
   
   
 
|title_armor=Armor
 
|title_armor=Armor
|armor={{itemlist|{{item|Orichalcum armor|image=Orichalcum armor Mask.png}}|{{item|Palladium armor|image=Palladium armor Mask.png}}|{{item|Adamantite armor|image=Adamantite armor Helmet.png}}|{{item|Titanium armor|image=Titanium armor Mask.png}}|{{item|Frost Armor|image=Frost_armor.png}}|{{item|Crystal Assassin Pants}}}}
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|armor={{itemlist|{{item|Mythril armor|image=Mythril armor Helmet.png}}|{{item|Orichalcum armor|image=Orichalcum armor Mask.png}}|{{item|Palladium armor|image=Palladium armor Mask.png}}|{{item|Adamantite armor|image=Adamantite armor Helmet.png}}|{{item|Titanium armor|image=Titanium armor Mask.png}}|{{item|Frost Armor|image=Frost_armor.png}}}}
   
 
|title_accessories=Accessories
 
|title_accessories=Accessories
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|title_armor=Armor
 
|title_armor=Armor
|armor={{itemlist|{{item|Orichalcum armor|image=Orichalcum armor Helmet.png}}|{{item|Palladium armor|image=Palladium armor Helmet.png}}|{{item|Adamantite armor|image=Adamantite armor Mask.png}}|{{item|Titanium armor|image=Titanium armor Helmet.png}}|{{item|Frost Armor|image=Frost_armor.png}}|{{item|Crystal Assassin Shirt}}}}
+
|armor={{itemlist|{{item|Orichalcum armor|image=Orichalcum armor Helmet.png}}|{{item|Palladium armor|image=Palladium armor Helmet.png}}|{{item|Adamantite armor|image=Adamantite armor Mask.png}}|{{item|Titanium armor|image=Titanium armor Helmet.png}}|{{item|Frost Armor|image=Frost_armor.png}}|{{item|Mythril Greaves}}}}
   
 
|title_accessories=Accessories
 
|title_accessories=Accessories
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|title_armor=Armor
 
|title_armor=Armor
|armor={{itemlist|{{item|Orichalcum armor|image=Orichalcum armor Headgear.png}}|{{item|Palladium armor|image=Palladium armor Headgear.png}}|{{item|Adamantite armor|image=Adamantite armor Headgear.png}}|{{item|Titanium armor|image=Titanium armor Headgear.png}}|{{item|Forbidden armor}}|{{item|Crystal Assassin Hood}}}}
+
|armor={{itemlist|{{item|Orichalcum armor|image=Orichalcum armor Headgear.png}}|{{item|Palladium armor|image=Palladium armor Headgear.png}}|{{item|Adamantite armor|image=Adamantite armor Headgear.png}}|{{item|Titanium armor|image=Titanium armor Headgear.png}}|{{item|Forbidden armor}}|{{item|Mystic Robe}}}}
   
 
|title_accessories=Accessories
 
|title_accessories=Accessories
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|title_armor=Armor
 
|title_armor=Armor
|armor={{itemlist|{{item|Crystal Assassin Hood}}|{{item|Crystal Assassin Shirt}}|{{item|Crystal Assassin Pants}}|{{item|Spider Greaves}}}}
+
|armor={{itemlist|{{item|Crystal Assassin armor}}|{{item|Spider Greaves}}}}
   
 
|title_accessories=Accessories
 
|title_accessories=Accessories
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<ref name="tb">For an in-depth guide on how to obtain the Terra Blade, see [[Guide:Crafting a Terra Blade]].</ref>
 
<ref name="tb">For an in-depth guide on how to obtain the Terra Blade, see [[Guide:Crafting a Terra Blade]].</ref>
 
<ref name="highstats">Due to their high stats, they can be mixed with other armors.</ref>
 
<ref name="highstats">Due to their high stats, they can be mixed with other armors.</ref>
<ref name="fireglove">Due to its lower stats, it should only be used to stack the bonuses of the glove above.</ref>}}
+
<ref name="fireglove">{{eicons|1.4.1|invert=y}} Due to its lower stats, it should only be used to stack the bonuses of the glove above.</ref>}}
 
}}
 
}}
   
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|title_weapons=Weapons
 
|title_weapons=Weapons
|weapons={{itemlist|width=14em|{{item|Megashark}}| {{item|Uzi}}|{{item|Crystal Bullet}}|{{item|Chlorophyte Bullet}}|{{item|Daedalus Stormbow|scale=0.8}}|{{item|Phantom Phoenix}}|{{item|Chlorophyte Shotbow}}|{{item|Holy Arrow}}|{{item|Ichor Arrow}}|{{item|Dart Rifle}}|{{item|Dart Pistol}}|{{item|Ichor Dart}}|{{item|Cursed Dart}}|{{item|Crystal Dart}}}}
+
|weapons={{itemlist|width=14em|{{item|Megashark}}|{{item|Uzi}}|{{item|Crystal Bullet}}|{{item|Chlorophyte Bullet}}|{{item|Daedalus Stormbow|scale=0.8}}|{{item|Phantom Phoenix}}|{{item|Chlorophyte Shotbow}}|{{item|Holy Arrow}}|{{item|Ichor Arrow}}|{{item|Dart Rifle}}|{{item|Dart Pistol}}|{{item|Ichor Dart}}|{{item|Cursed Dart}}|{{item|Crystal Dart}}}}
   
 
|title_armor=Armor
 
|title_armor=Armor
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|title_armor=Armor
 
|title_armor=Armor
|armor={{itemlist|{{item|Chlorophyte armor|image=Chlorophyte armor Headgear.png}}|{{item|Hallowed armor|image=Hallowed armor Headgear.png}}|{{item|Apprentice's Trousers}}}}
+
|armor={{itemlist|{{item|Chlorophyte armor|image=Chlorophyte armor Headgear.png}}|{{item|Hallowed armor|image=Hallowed armor Headgear.png}}|{{item|Apprentice's Trousers}}|{{item|Forbidden Treads}}}}
   
 
|title_accessories=Accessories
 
|title_accessories=Accessories
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|intro=
 
|intro=
Summoner gains a significant boost to survivability thanks to Hallowed armor.
+
Summoner gains a significant boost to survivability thanks to Hallowed armor. However, it has low offensive bonuses, causing it to favor the Blade Staff (which benefits very little from percentage-based bonuses anyways).
   
 
|title_weapons=Weapons
 
|title_weapons=Weapons
|weapons={{itemlist|width=14em|{{item|Spider Staff}}|{{item|Sanguine Staff}}|{{item|Ballista Cane}}|{{item|Lightning Aura Cane}}|{{item|Queen Spider Staff}}|{{item|Durendal}}|
+
|weapons={{itemlist|width=14em|{{item|Blade Staff}}|{{item|Spider Staff}}|{{item|Sanguine Staff}}|{{item|Ballista Cane}}|{{item|Lightning Aura Cane}}|{{item|Queen Spider Staff}}|{{item|Firecracker}}|{{item|Durendal}}}}
{{item|Optic Staff}}
 
}}
 
   
 
|title_armor=Armor
 
|title_armor=Armor
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|text=
 
|text=
The Tavernkeep's armors provide minion and sentry bonuses while also providing significant melee, ranged, and magic bonuses. Hybridization is required to bring out their full potential.
+
The Tavernkeep's armors provide minion and sentry bonuses while also providing significant melee, ranged, and magic bonuses. Hybridization is required to bring out their full potential. When using the Blade Staff, be sure to use Durendal, Snapthorn, Spinal Tap and Flask of Ichor for best efficiency.
 
}}
 
}}
   
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== Pre-Golem ==
 
== Pre-Golem ==
With the Hardmode [[Dungeon]] and the [[Pumpkin Moon]] now available, players have access to a variety of new equipment. Furthermore, any [[Biome Key]]s you have obtained are now usable. Although difficult, the [[Empress of Light]] is able to be beaten, and her weapons can be collected, including the Terraprisma, which is very powerful for the rest of the game.
+
With the Hardmode [[Dungeon]] and the [[Pumpkin Moon]] and [[Frost Moon]] now available, players have access to a variety of new equipment. Furthermore, any [[Biome Key]]s you have obtained are now usable. You could attempt to skip this stage by killing the [[Empress of Light]], but most players won't be able to defeat her until they've progressed a bit further.
   
 
{{flexstart|}}
 
{{flexstart|}}
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|title_weapons=Weapons
 
|title_weapons=Weapons
|weapons={{itemlist|width=14em|{{item|Terra Blade|scale=0.75}}|{{item|Seedler|scale=0.65}}|{{item|Paladin's Hammer}}|{{item|The Eye of Cthulhu}}|{{item|Vampire Knives}}|{{item|Scourge of the Corruptor|scale=0.7}}|{{item|The Horseman's Blade|scale=0.75}}|{{item|Starlight|}}}}
+
|weapons={{itemlist|width=14em|{{item|Terra Blade|scale=0.75}}|{{item|Seedler|scale=0.65}}|{{item|Paladin's Hammer}}|{{item|The Eye of Cthulhu}}|{{item|Vampire Knives}}|{{item|Scourge of the Corruptor|scale=0.7}}|{{item|The Horseman's Blade|scale=0.75}}}}
   
 
|title_armor=Armor
 
|title_armor=Armor
|armor={{itemlist|{{item|Chlorophyte armor|image=Chlorophyte armor Mask.png}}|{{item|Dragon armor}}|{{item|Hallowed Mask}}|{{item|Turtle Scale Mail}}|{{item|Monk's Shirt}}|{{item|Squire's Greaves}}}}
+
|armor={{itemlist|{{item|Chlorophyte armor|image=Chlorophyte armor Mask.png}}|{{item|Dragon armor|icons=n|note=({{eicons|1.3.0.1|invert=y}})}}|{{item|Hallowed Mask}}|{{item|Turtle Scale Mail}}|{{item|Monk's Shirt}}|{{item|Squire's Greaves}}}}
 
|title_accessories=Accessories
 
|title_accessories=Accessories
 
|accessories={{itemlist|{{item|Warrior Emblem}}|{{item|Mechanical Glove}}|{{item|Fire Gauntlet}}|{{item|Frozen Shield}}|{{item|Yoyo Bag}}}}
 
|accessories={{itemlist|{{item|Warrior Emblem}}|{{item|Mechanical Glove}}|{{item|Fire Gauntlet}}|{{item|Frozen Shield}}|{{item|Yoyo Bag}}}}
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|title_weapons=Weapons
 
|title_weapons=Weapons
|weapons={{itemlist|width=14em|{{item|Megashark}}|{{item|Sniper Rifle}}|{{item|Tactical Shotgun}}|{{item|Crystal Bullet}}|{{item|Chlorophyte Bullet}}|{{item|Daedalus Stormbow|scale=0.8}}|{{item|Chlorophyte Shotbow}}|{{item|Pulse Bow}}|{{item|Holy Arrow}}|{{item|Ichor Arrow}}|{{item|Venom Arrow}}|{{item|Nail Gun}}|{{item|Jack 'O Lantern Launcher}}|{{item|Candy Corn Rifle}}|{{item|Stake Launcher}}|{{item|Rocket Launcher}}|{{item|Mini Nuke I}}|{{item|Eventide}}}}
+
|weapons={{itemlist|width=14em|{{item|Megashark}}|{{item|Sniper Rifle}}|{{item|Tactical Shotgun}}|{{item|Crystal Bullet}}|{{item|Chlorophyte Bullet}}|{{item|Daedalus Stormbow|scale=0.8}}|{{item|Chlorophyte Shotbow}}|{{item|Pulse Bow}}|{{item|Holy Arrow}}|{{item|Ichor Arrow}}|{{item|Venom Arrow}}|{{item|Nail Gun}}|{{item|Jack 'O Lantern Launcher}}|{{item|Candy Corn Rifle}}|{{item|Stake Launcher}}|{{item|Rocket Launcher}}|{{item|Mini Nuke I}}}}
   
 
|title_armor=Armor
 
|title_armor=Armor
|armor={{itemlist|{{item|Shroomite armor}}|{{item|Titan armor}}|{{item|Spooky Leggings}}}}
+
|armor={{itemlist|{{item|Shroomite armor}}|{{item|Titan armor|icons=n|note=({{eicons|1.3.0.1|invert=y}})}}|{{item|Spooky Leggings}}|{{item|Mythril Greaves}}}}
   
 
|title_accessories=Accessories
 
|title_accessories=Accessories
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|title_weapons=Weapons
 
|title_weapons=Weapons
|weapons={{itemlist|width=14em|{{item|Bat Scepter}}|{{item|Shadowbeam Staff|scale=0.8}}|{{item|Inferno Fork|scale=0.8}}|{{item|Magnet Sphere}}|{{item|Rainbow Gun}}|{{item|Stellar Tune}}}}
+
|weapons={{itemlist|width=14em|{{item|Bat Scepter}}|{{item|Spectre Staff|scale=0.8}}|{{item|Inferno Fork|scale=0.8}}|{{item|Magnet Sphere}}|{{item|Rainbow Gun}}|{{item|Resonance Scepter}}}}
   
 
|title_armor=Armor
 
|title_armor=Armor
|armor={{itemlist|{{item|Spectre armor}}|{{item|Spectral armor}}|{{item|Hallowed Headgear}}|{{item|Apprentice's Trousers}}}}
+
|armor={{itemlist|{{item|Spectre armor}}|{{item|Spectral armor|icons=n|note=({{eicons|1.3.0.1|invert=y}})}}|{{item|Hallowed Headgear}}|{{item|Apprentice's Trousers}}}}
   
 
|title_accessories=Accessories
 
|title_accessories=Accessories
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|title_weapons=Weapons
 
|title_weapons=Weapons
|weapons={{itemlist|width=14em|{{item|Deadly Sphere Staff}}|{{item|Raven Staff}}|{{item|Desert Tiger Staff}}|{{item|Sanguine Staff}}|{{item|Terraprisma}}|{{item|Staff of the Frost Hydra}}|{{item|Queen Spider Staff}}|{{item|Morning Star}}|{{item|Dark Harvest}}|{{item|Kaleidoscope}}}}
+
|weapons={{itemlist|width=14em|{{item|Blade Staff}}|{{item|Raven Staff}}|{{item|Desert Tiger Staff}}|{{item|Sanguine Staff}}|{{item|Terraprisma}}|{{item|Staff of the Frost Hydra}}|{{item|Queen Spider Staff}}|{{item|Morning Star}}|{{item|Dark Harvest}}|{{item|Kaleidoscope}}}}
   
 
|title_armor=Armor
 
|title_armor=Armor
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|title_accessories=Accessories
 
|title_accessories=Accessories
|accessories={{itemlist|width=13em|{{item|Avenger Emblem}}|{{item|Frostspark Boots}}|{{item|Terraspark Boots}}|{{item|Ankh Shield}}|{{item|Charm of Myths}}|{{item|Flame Wings}}|{{item|Hoverboard}}}}
+
|accessories={{itemlist|width=13em|{{item|Avenger Emblem}}|{{item|Frostspark Boots}}|{{item|Terraspark Boots}}|{{item|Ankh Shield}}|{{item|Charm of Myths}}|{{item|Flame Wings}}|{{item|Mothron Wings}}|{{item|Hoverboard}}}}
   
 
|title_buffs=Buffs/Potions
 
|title_buffs=Buffs/Potions
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== Pre-Lunar Events ==
 
== Pre-Lunar Events ==
Equipment from [[Golem]], [[Martian Invasion]] and the final tier of the [[Old One's Army]] is now available. Challenging [[Duke Fishron]] and the [[Frost Moon]] is also now feasible. Fighting the [[Empress of Light]] is also easier.
+
Equipment from [[Golem]], [[Martian Invasion]] and the final tier of the [[Old One's Army]] is now available. Challenging [[Duke Fishron]], [[Empress of Light]], and the [[Frost Moon]] is also now feasible.
   
 
{{flexstart|}}
 
{{flexstart|}}
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|title_armor=Armor
 
|title_armor=Armor
|armor={{itemlist|{{item|Beetle armor}}|{{item|Hallowed Mask}}|{{item|Chlorophyte Mask}}|{{item|Shinobi Infiltrator's Helmet}}|{{item|Valhalla Knight's Breastplate}}|{{item|Valhalla Knight's Greaves}}}}
+
|armor={{itemlist|{{item|Beetle armor}}|{{item|Hallowed Mask}}|{{item|Chlorophyte Mask}}|{{item|Shinobi Infiltrator's Helmet}}|{{item|Valhalla Knight's Breastplate}}|{{item|Monk's Shirt}}|{{item|Valhalla Knight's Greaves}}}}
   
 
|title_accessories=Accessories
 
|title_accessories=Accessories
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|title_armor=Armor
 
|title_armor=Armor
|armor={{itemlist|{{item|Shroomite armor}}|{{item|Valhalla Knight's Breastplate}}}}
+
|armor={{itemlist|{{item|Shroomite armor}}|{{item|Red Riding Dress}}|{{item|Red Riding Leggings}}}}
   
 
|title_accessories=Accessories
 
|title_accessories=Accessories
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|title_armor=Armor
 
|title_armor=Armor
|armor={{itemlist|{{item|Spectre armor}}|{{item|Hallowed Headgear}}|{{item|Valhalla Knight's Breastplate}}|{{item|Dark Artist's Leggings}}}}
+
|armor={{itemlist|{{item|Spectre armor}}|{{item|Hallowed Headgear}}|{{item|Hallowed Headgear}}|{{item|Dark Artist's Robes}}|{{item|Dark Artist's Leggings}}}}
   
 
|title_accessories=Accessories
 
|title_accessories=Accessories

Revision as of 01:31, 21 February 2021

This is a Guide page.
This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.
Status: Under revision (This Guide is currently being revised or has been revised partially. It hasn't met all quality standards yet.)
  • Issues:
     • Requires a thorough review of the full page.
  • For detailed armor set recommendations at every stage of the game, see Guide:Armor progression.
    For cosplay setups, see Guide:Ideas § Cosplay.

    Terraria has no formal player class or leveling system. However, weapons can be grouped into four ( five) distinct categories based on their damage typemelee, ranged, magic, and summoning. Each class has its strengths and weaknesses and has a wide variety of weapons to choose from.

    • Melee – a strong class that sports the highest defense on average and decent crowd control, but many melee weapons have short attack range, and those that do attack from a distance tend to have below average DPS.
    • Ranged – powerful class with very high single-target damage output from a usually long range. Ranged users must gather materials to craft ammunition or buy it from the Arms Dealer.
    • Magic – fragile but highly varied in attack style, often utilizing special mechanics such as homing, lifesteal, and area-of-effect damage. It is held back by reliance on mana, which regenerates very slowly unless the Mana Regeneration buff is in effect. Magic-users must craft or purchase mana potions if they wish to use weapons with a high mana cost for extended periods of time.
    • Summoning – good at farming enemies, but most summoning armors have low defense but high damage, and summons are often inaccurate against enemies that move very quickly. Whips are primary weapons to further complement their arsenal.

    Each class gains more complex abilities as the game progresses, enabling more strategic variety in combat. It is advised for players to try out every weapon they find to help determine what works best for them. It is also recommended to use buff potions and healing potions to increase efficiency and survivability in combat (especially during events and boss fights).

    In general, it is recommended to focus on one class. Many armors, accessories, and buffs only benefit a specific class, especially later into the game. Nonetheless, even when not specifically using a hybrid set, backup weapons from another class can be helpful should the situation require a different weapon. Furthermore, each class has at least one minion slot, so it is recommended to have it utilized at all times. Template:Item/options

    Pre-bosses

    Prior to encountering a boss, set bonuses from wooden and ore armor will almost exclusively provide additional defense, and accessories will not discriminate by weapon type when giving bonuses. When combined with the general scarcity of weapons and the need to survive, there is little point to sticking to a "class" this early on. For these reasons, players are recommended to make use of whatever they can get their hands on. (Note that Shadewood and Ebonwood are the best variants of the wooden equipment, and even being better than Cactus equipment.) Players can acquire a gun early on by smashing one of the corruption or crimson orbs.

    Mixed (late)

    During Halloween, Pumpkin armor can be crafted without killing a boss, and while it gives much less defense than Gold or Platinum armor, it has a +10% damage buff, which is useful if survivability is not a concern. For a more summon based build, the Flinx Fur Coat can be crafted before killing a boss, and while it gives less defense, it provides +1 additional minion and +5% minion damage, which is useful if survivability is not a concern. Most useful with Hermes Boots.

    Pre-Hardmode

    Once you start defeating the first bosses new options become available. In addition, you should have enough mana to use magic weapons. However, the armors still only give small bonuses, so you can still safely mix class styles without a significant loss of damage.

    Dedicated summoners are still rather weak at this point, although their summoning items can be used by any class.

    With the addition of Obsidian armorObsidian armor and Spinal TapSpinal Tap, Summoners become much more powerful at this point than in previous versions of the game.


    Pre-Hardmode
    Summoning

    Bee armor is preferable if you are planning to use your minions more often and would like to play a more passive role focusing on dodging more than attacking yourself, but Obsidian armor trades 1 of your minions for +20% additional summon damage, and +50% whip range and +35% speed, which can allow for you to play a more aggressive playstyle compared to the traditional summoner.


    Pre-mechanical bosses

    At this point in time, it becomes almost mandatory to pick a specific class. Many accessories will only benefit a certain class, and armor sets start to benefit only certain types of damage. However summoner hybridization remains not only viable, but extremely potent due to the availability of the powerful Sanguine Staff.

    At this point, you may also want to start working on getting good modifiers for your equipment.

    Pre-Plantera

    This is the point where a mixed class becomes rather weak compared to a single class, mainly due to there being separate armor sets for each class. You can of course still play a mixed class, though it is recommended to have a backup armor set (e.g. in the vanity slots) so you can switch quickly for some additional damage or defense. Hallowed armor may be preferred for extra survivability. At this point buffs are extremely useful for bosses and almost necessary in master mode.

    Pre-Plantera
    Melee
    1. For an in-depth guide on how to obtain the Terra Blade, see Guide:Crafting a Terra Blade.
    2. 2.0 2.1 Due to their high stats, they can be mixed with other armors.
    3. Due to its lower stats, it should only be used to stack the bonuses of the glove above.
    Pre-Plantera
    Summoning

    Summoner gains a significant boost to survivability thanks to Hallowed armor. However, it has low offensive bonuses, causing it to favor the Blade Staff (which benefits very little from percentage-based bonuses anyways).

    The Tavernkeep's armors provide minion and sentry bonuses while also providing significant melee, ranged, and magic bonuses. Hybridization is required to bring out their full potential. When using the Blade Staff, be sure to use Durendal, Snapthorn, Spinal Tap and Flask of Ichor for best efficiency.

    Pre-Golem

    With the Hardmode Dungeon and the Pumpkin Moon and Frost Moon now available, players have access to a variety of new equipment. Furthermore, any Biome Keys you have obtained are now usable. You could attempt to skip this stage by killing the Empress of Light, but most players won't be able to defeat her until they've progressed a bit further.

    Pre-Lunar Events

    Equipment from Golem, Martian Invasion and the final tier of the Old One's Army is now available. Challenging Duke Fishron, Empress of Light, and the Frost Moon is also now feasible.

    Pre-Lunar Events
    Magic

    Both the Spectre Mask and Spectre Hood are useful for offense and defense, respectively. The listed hybrid set is strong both offensively and defensively, but is harder to obtain.

    Pre-Lunar Events
    Summoning

    The head and leg slots of Valhalla Knight armor can be swapped for pieces that provide minion capacity, while still retaining the breastplate's high health regeneration.

    Endgame

    At this point you can start using mixed class setups again, since you can kill everything easily. (except when fighting the Moon Lord).

    Multiplayer

    These setups sacrifice part of their own damage to make boss fights smoother for the entire team. A tank keeping bosses in one place should, depending on your group size, result in the overall party's DPS being higher, due to less deaths, ease of aiming, and no situations where one player runs away with the boss while everyone else chases them. The healer helps increase survivability for their team, but sacrifices large amount of their own damage and defense.

    Endgame
    Tank
    1. If using Valhalla Knight armor, use Minishark (with no speed modifier) to damage yourself and activate Ballista Panic, Brain of Confusion, Master Ninja Gear, and Star Veil as often as possible.
    2. 2.0 2.1 In 1.4, Brain of Confusion provides a 17% dodge chance, and should be used over Master Ninja Gear if the dash effect isn't desired.
    3. 3.0 3.1 3.2 During boss fights, the Paladin's Shield (or its upgrades) should be given to another player to further increase your survivability. Keep in mind that wearing the shield yourself will prevent you from receiving its effect from others.
    Endgame
    Healer
    1. In 1.4, Putrid Scent, and its upgrades, is the corruption equivalent of the flesh knuckles and is used to reduce aggro.

    Other

    Some equipment sets are not meant for fighting, but for other activities, such as fishing, building and exploring. All equipment is optional and makes it easier to perform the task, but otherwise simply use what is at hand.

    Wiring

    The Mechanic NPC unlocks wiring, selling the basic tools.

    Summoner gear might prove useful to defend against enemies while engineering.

    Fishing

    Summoner gear might prove useful to defend against enemies while fishing. A Shield of Cthulhu can be used without interrupting fishing. If you found Lavaproof Fishing Hook, you don't need to use Hotline Fishing Hook anymore.

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