DirtFrogWaffle (talk | contribs) m (Added Resonance Scepter to Mage Pre-Golem weapons list.) Tag: Visual edit: Switched |
(Added Mothron wings for Pre-Golem Mixed (>Flame Wings for Desktop)) |
||
(14 intermediate revisions by 11 users not shown) | |||
Line 5: | Line 5: | ||
{{for|cosplay setups|Guide:Ideas#Cosplay}} |
{{for|cosplay setups|Guide:Ideas#Cosplay}} |
||
− | ''[[Terraria]]'' has no formal player class or leveling system. However, [[weapons]] can be grouped into four ( |
+ | ''[[Terraria]]'' has no formal player class or leveling system. However, [[weapons]] can be grouped into four ({{eicons|Throwing weapons}} [[Damage#Throwing|five]]) distinct categories based on their [[damage type]] – [[melee]], [[ranged]], [[magic]], and [[Summon weapons|summoning]]. Each class has its strengths and weaknesses and has a wide variety of weapons to choose from. |
− | * Melee – a strong class that sports the highest [[defense]] on average and decent crowd control, but many melee weapons have short attack range, and those that do attack from a distance tend to have below |
+ | * Melee – a strong class that sports the highest [[defense]] on average and decent crowd control, but many melee weapons have short attack range, and those that do attack from a distance tend to have below average {{DPS}}. |
− | * Ranged – powerful class with very high single-target damage output from a usually long |
+ | * Ranged – powerful class with very high single-target damage output from a usually long range. Ranged users must gather materials to craft [[Ammunition items|ammunition]] or buy it from the [[Arms Dealer]]. |
− | * Magic – fragile but highly varied in attack style, often utilizing special mechanics such as homing, lifesteal, and area-of-effect damage. It is held back by reliance on [[mana]], which regenerates very slowly unless the [[Mana Regeneration]] buff is in effect. Magic-users must craft or purchase [[Recovery potions|mana potions]] if they wish to use high |
+ | * Magic – fragile but highly varied in attack style, often utilizing special mechanics such as homing, lifesteal, and area-of-effect damage. It is held back by reliance on [[mana]], which regenerates very slowly unless the [[Mana Regeneration]] buff is in effect. Magic-users must craft or purchase [[Recovery potions|mana potions]] if they wish to use weapons with a high mana cost for extended periods of time. |
* Summoning – good at farming enemies, but most summoning armors have low defense but high damage, and summons are often inaccurate against enemies that move very quickly. {{eil|Whips}} are primary weapons to further complement their arsenal. |
* Summoning – good at farming enemies, but most summoning armors have low defense but high damage, and summons are often inaccurate against enemies that move very quickly. {{eil|Whips}} are primary weapons to further complement their arsenal. |
||
Line 57: | Line 57: | ||
== Pre-Hardmode == |
== Pre-Hardmode == |
||
− | Once you start defeating the first bosses new options become available. In addition, you should have enough mana to use magic weapons. However, the armors still only give small bonuses, so you can still safely mix class styles without a significant loss of damage |
+ | Once you start defeating the first bosses new options become available. In addition, you should have enough mana to use magic weapons. However, the armors still only give small bonuses, so you can still safely mix class styles without a significant loss of damage. |
+ | |||
+ | {{eicons|1.3.0.1|not=1.4.1}} Dedicated summoners are still rather weak at this point, although their summoning items can be used by any class. |
||
+ | |||
+ | {{eicons|1.4.1}} With the addition of {{item|Obsidian armor}} and {{item|Spinal Tap}}, Summoners become much more powerful at this point than in previous versions of the game. |
||
{{flexstart|}} |
{{flexstart|}} |
||
Line 106: | Line 110: | ||
|title_armor=Armor |
|title_armor=Armor |
||
− | |armor={{itemlist|{{item|Meteor armor}}|{{item|Jungle armor}}|{{item|Amber Robe}}|{{item|Diamond Robe}}|{{item| |
+ | |armor={{itemlist|{{item|Meteor armor}}|{{item|Jungle armor}}|{{item|Amber Robe}}|{{item|Diamond Robe}}|{{item|Mystic Robe}}|{{item|Wizard Hat}}}} |
|title_accessories=Accessories |
|title_accessories=Accessories |
||
Line 172: | Line 176: | ||
|title_weapons=Weapons |
|title_weapons=Weapons |
||
− | |weapons={{itemlist|width=14em|{{item|Amarok}}|{{item|Chain Guillotines}}|{{item|Hel-Fire}}|{{item|Bladetongue|scale=0.75}}|{{item|Ice Sickle|scale=0.75}}|{{item|Bananarang}}|{{item|Fetid Baghnakhs}}|{{item|Shadowflame Knife}}|{{item|Sergeant United Shield}}|{{item|Drippler Crippler}}|{{item|Flying Knife}}}} |
+ | |weapons={{itemlist|width=14em|{{item|Gradient}}|{{item|Amarok}}|{{item|Chain Guillotines}}|{{item|Hel-Fire}}|{{item|Bladetongue|scale=0.75}}|{{item|Ice Sickle|scale=0.75}}|{{item|Bananarang}}|{{item|Fetid Baghnakhs}}|{{item|Shadowflame Knife}}|{{item|Sergeant United Shield}}|{{item|Drippler Crippler}}|{{item|Flying Knife}}}} |
|title_armor=Armor |
|title_armor=Armor |
||
− | |armor={{itemlist|{{item|Orichalcum armor|image=Orichalcum armor Mask.png}}|{{item|Palladium armor|image=Palladium armor Mask.png}}|{{item|Adamantite armor|image=Adamantite armor Helmet.png}}|{{item|Titanium armor|image=Titanium armor Mask.png}}|{{item|Frost Armor|image=Frost_armor.png |
+ | |armor={{itemlist|{{item|Mythril armor|image=Mythril armor Helmet.png}}|{{item|Orichalcum armor|image=Orichalcum armor Mask.png}}|{{item|Palladium armor|image=Palladium armor Mask.png}}|{{item|Adamantite armor|image=Adamantite armor Helmet.png}}|{{item|Titanium armor|image=Titanium armor Mask.png}}|{{item|Frost Armor|image=Frost_armor.png}}}} |
|title_accessories=Accessories |
|title_accessories=Accessories |
||
Line 194: | Line 198: | ||
|title_armor=Armor |
|title_armor=Armor |
||
− | |armor={{itemlist|{{item|Orichalcum armor|image=Orichalcum armor Helmet.png}}|{{item|Palladium armor|image=Palladium armor Helmet.png}}|{{item|Adamantite armor|image=Adamantite armor Mask.png}}|{{item|Titanium armor|image=Titanium armor Helmet.png}}|{{item|Frost Armor|image=Frost_armor.png}}|{{item| |
+ | |armor={{itemlist|{{item|Orichalcum armor|image=Orichalcum armor Helmet.png}}|{{item|Palladium armor|image=Palladium armor Helmet.png}}|{{item|Adamantite armor|image=Adamantite armor Mask.png}}|{{item|Titanium armor|image=Titanium armor Helmet.png}}|{{item|Frost Armor|image=Frost_armor.png}}|{{item|Mythril Greaves}}}} |
|title_accessories=Accessories |
|title_accessories=Accessories |
||
Line 212: | Line 216: | ||
|title_armor=Armor |
|title_armor=Armor |
||
− | |armor={{itemlist|{{item|Orichalcum armor|image=Orichalcum armor Headgear.png}}|{{item|Palladium armor|image=Palladium armor Headgear.png}}|{{item|Adamantite armor|image=Adamantite armor Headgear.png}}|{{item|Titanium armor|image=Titanium armor Headgear.png}}|{{item|Forbidden armor}}|{{item| |
+ | |armor={{itemlist|{{item|Orichalcum armor|image=Orichalcum armor Headgear.png}}|{{item|Palladium armor|image=Palladium armor Headgear.png}}|{{item|Adamantite armor|image=Adamantite armor Headgear.png}}|{{item|Titanium armor|image=Titanium armor Headgear.png}}|{{item|Forbidden armor}}|{{item|Mystic Robe}}}} |
|title_accessories=Accessories |
|title_accessories=Accessories |
||
Line 248: | Line 252: | ||
|title_armor=Armor |
|title_armor=Armor |
||
− | |armor={{itemlist|{{item|Crystal Assassin |
+ | |armor={{itemlist|{{item|Crystal Assassin armor}}|{{item|Spider Greaves}}}} |
|title_accessories=Accessories |
|title_accessories=Accessories |
||
Line 285: | Line 289: | ||
<ref name="tb">For an in-depth guide on how to obtain the Terra Blade, see [[Guide:Crafting a Terra Blade]].</ref> |
<ref name="tb">For an in-depth guide on how to obtain the Terra Blade, see [[Guide:Crafting a Terra Blade]].</ref> |
||
<ref name="highstats">Due to their high stats, they can be mixed with other armors.</ref> |
<ref name="highstats">Due to their high stats, they can be mixed with other armors.</ref> |
||
− | <ref name="fireglove">Due to its lower stats, it should only be used to stack the bonuses of the glove above.</ref>}} |
+ | <ref name="fireglove">{{eicons|1.4.1|invert=y}} Due to its lower stats, it should only be used to stack the bonuses of the glove above.</ref>}} |
}} |
}} |
||
Line 294: | Line 298: | ||
|title_weapons=Weapons |
|title_weapons=Weapons |
||
− | |weapons={{itemlist|width=14em|{{item|Megashark}}| |
+ | |weapons={{itemlist|width=14em|{{item|Megashark}}|{{item|Uzi}}|{{item|Crystal Bullet}}|{{item|Chlorophyte Bullet}}|{{item|Daedalus Stormbow|scale=0.8}}|{{item|Phantom Phoenix}}|{{item|Chlorophyte Shotbow}}|{{item|Holy Arrow}}|{{item|Ichor Arrow}}|{{item|Dart Rifle}}|{{item|Dart Pistol}}|{{item|Ichor Dart}}|{{item|Cursed Dart}}|{{item|Crystal Dart}}}} |
|title_armor=Armor |
|title_armor=Armor |
||
Line 315: | Line 319: | ||
|title_armor=Armor |
|title_armor=Armor |
||
− | |armor={{itemlist|{{item|Chlorophyte armor|image=Chlorophyte armor Headgear.png}}|{{item|Hallowed armor|image=Hallowed armor Headgear.png}}|{{item|Apprentice's Trousers}}}} |
+ | |armor={{itemlist|{{item|Chlorophyte armor|image=Chlorophyte armor Headgear.png}}|{{item|Hallowed armor|image=Hallowed armor Headgear.png}}|{{item|Apprentice's Trousers}}|{{item|Forbidden Treads}}}} |
|title_accessories=Accessories |
|title_accessories=Accessories |
||
Line 330: | Line 334: | ||
|intro= |
|intro= |
||
− | Summoner gains a significant boost to survivability thanks to Hallowed armor. |
+ | Summoner gains a significant boost to survivability thanks to Hallowed armor. However, it has low offensive bonuses, causing it to favor the Blade Staff (which benefits very little from percentage-based bonuses anyways). |
|title_weapons=Weapons |
|title_weapons=Weapons |
||
− | |weapons={{itemlist|width=14em|{{item|Blade Staff}}|{{item|Spider Staff}}|{{item|Sanguine Staff}}|{{item|Ballista Cane}}|{{item|Lightning Aura Cane}}|{{item|Queen Spider Staff}}|{{item| |
+ | |weapons={{itemlist|width=14em|{{item|Blade Staff}}|{{item|Spider Staff}}|{{item|Sanguine Staff}}|{{item|Ballista Cane}}|{{item|Lightning Aura Cane}}|{{item|Queen Spider Staff}}|{{item|Firecracker}}|{{item|Durendal}}}} |
− | {{item|Optic Staff}} |
||
− | }} |
||
|title_armor=Armor |
|title_armor=Armor |
||
Line 347: | Line 349: | ||
|text= |
|text= |
||
− | The Tavernkeep's armors provide minion and sentry bonuses while also providing significant melee, ranged, and magic bonuses. Hybridization is required to bring out their full potential. When using the Blade Staff, be sure to use Durendal, Snapthorn, Spinal Tap and Flask of Ichor for best |
+ | The Tavernkeep's armors provide minion and sentry bonuses while also providing significant melee, ranged, and magic bonuses. Hybridization is required to bring out their full potential. When using the Blade Staff, be sure to use Durendal, Snapthorn, Spinal Tap and Flask of Ichor for best efficiency. |
}} |
}} |
||
Line 370: | Line 372: | ||
== Pre-Golem == |
== Pre-Golem == |
||
− | With the Hardmode [[Dungeon]] and the [[Pumpkin Moon]] now available, players have access to a variety of new equipment. Furthermore, any [[Biome Key]]s you have obtained are now usable. |
+ | With the Hardmode [[Dungeon]] and the [[Pumpkin Moon]] and [[Frost Moon]] now available, players have access to a variety of new equipment. Furthermore, any [[Biome Key]]s you have obtained are now usable. You could attempt to skip this stage by killing the [[Empress of Light]], but most players won't be able to defeat her until they've progressed a bit further. |
{{flexstart|}} |
{{flexstart|}} |
||
Line 379: | Line 381: | ||
|title_weapons=Weapons |
|title_weapons=Weapons |
||
− | |weapons={{itemlist|width=14em|{{item|Terra Blade|scale=0.75}}|{{item|Seedler|scale=0.65}}|{{item|Paladin's Hammer}}|{{item|The Eye of Cthulhu}}|{{item|Vampire Knives}}|{{item|Scourge of the Corruptor|scale=0.7}}|{{item|The Horseman's Blade|scale=0.75 |
+ | |weapons={{itemlist|width=14em|{{item|Terra Blade|scale=0.75}}|{{item|Seedler|scale=0.65}}|{{item|Paladin's Hammer}}|{{item|The Eye of Cthulhu}}|{{item|Vampire Knives}}|{{item|Scourge of the Corruptor|scale=0.7}}|{{item|The Horseman's Blade|scale=0.75}}}} |
|title_armor=Armor |
|title_armor=Armor |
||
− | |armor={{itemlist|{{item|Chlorophyte armor|image=Chlorophyte armor Mask.png}}|{{item|Dragon armor}}|{{item|Hallowed Mask}}|{{item|Turtle Scale Mail}}|{{item|Monk's Shirt}}|{{item|Squire's Greaves}}}} |
+ | |armor={{itemlist|{{item|Chlorophyte armor|image=Chlorophyte armor Mask.png}}|{{item|Dragon armor|icons=n|note=({{eicons|1.3.0.1|invert=y}})}}|{{item|Hallowed Mask}}|{{item|Turtle Scale Mail}}|{{item|Monk's Shirt}}|{{item|Squire's Greaves}}}} |
|title_accessories=Accessories |
|title_accessories=Accessories |
||
|accessories={{itemlist|{{item|Warrior Emblem}}|{{item|Mechanical Glove}}|{{item|Fire Gauntlet}}|{{item|Frozen Shield}}|{{item|Yoyo Bag}}}} |
|accessories={{itemlist|{{item|Warrior Emblem}}|{{item|Mechanical Glove}}|{{item|Fire Gauntlet}}|{{item|Frozen Shield}}|{{item|Yoyo Bag}}}} |
||
Line 396: | Line 398: | ||
|title_weapons=Weapons |
|title_weapons=Weapons |
||
− | |weapons={{itemlist|width=14em|{{item|Megashark}}|{{item|Sniper Rifle}}|{{item|Tactical Shotgun}}|{{item|Crystal Bullet}}|{{item|Chlorophyte Bullet}}|{{item|Daedalus Stormbow|scale=0.8}}|{{item|Chlorophyte Shotbow}}|{{item|Pulse Bow}}|{{item|Holy Arrow}}|{{item|Ichor Arrow}}|{{item|Venom Arrow}}|{{item|Nail Gun}}|{{item|Jack 'O Lantern Launcher}}|{{item|Candy Corn Rifle}}|{{item|Stake Launcher}}|{{item|Rocket Launcher}}|{{item|Mini Nuke I |
+ | |weapons={{itemlist|width=14em|{{item|Megashark}}|{{item|Sniper Rifle}}|{{item|Tactical Shotgun}}|{{item|Crystal Bullet}}|{{item|Chlorophyte Bullet}}|{{item|Daedalus Stormbow|scale=0.8}}|{{item|Chlorophyte Shotbow}}|{{item|Pulse Bow}}|{{item|Holy Arrow}}|{{item|Ichor Arrow}}|{{item|Venom Arrow}}|{{item|Nail Gun}}|{{item|Jack 'O Lantern Launcher}}|{{item|Candy Corn Rifle}}|{{item|Stake Launcher}}|{{item|Rocket Launcher}}|{{item|Mini Nuke I}}}} |
|title_armor=Armor |
|title_armor=Armor |
||
− | |armor={{itemlist|{{item|Shroomite armor}}|{{item|Titan armor}}|{{item|Spooky Leggings}}}} |
+ | |armor={{itemlist|{{item|Shroomite armor}}|{{item|Titan armor|icons=n|note=({{eicons|1.3.0.1|invert=y}})}}|{{item|Spooky Leggings}}|{{item|Mythril Greaves}}}} |
|title_accessories=Accessories |
|title_accessories=Accessories |
||
Line 414: | Line 416: | ||
|title_weapons=Weapons |
|title_weapons=Weapons |
||
− | |weapons={{itemlist|width=14em|{{item|Bat Scepter}}|{{item| |
+ | |weapons={{itemlist|width=14em|{{item|Bat Scepter}}|{{item|Spectre Staff|scale=0.8}}|{{item|Inferno Fork|scale=0.8}}|{{item|Magnet Sphere}}|{{item|Rainbow Gun}}|{{item|Resonance Scepter}}}} |
|title_armor=Armor |
|title_armor=Armor |
||
− | |armor={{itemlist|{{item|Spectre armor}}|{{item|Spectral armor}}|{{item|Hallowed Headgear}}|{{item|Apprentice's Trousers}}}} |
+ | |armor={{itemlist|{{item|Spectre armor}}|{{item|Spectral armor|icons=n|note=({{eicons|1.3.0.1|invert=y}})}}|{{item|Hallowed Headgear}}|{{item|Apprentice's Trousers}}}} |
|title_accessories=Accessories |
|title_accessories=Accessories |
||
Line 432: | Line 434: | ||
|title_weapons=Weapons |
|title_weapons=Weapons |
||
− | |weapons={{itemlist|width=14em|{{item| |
+ | |weapons={{itemlist|width=14em|{{item|Blade Staff}}|{{item|Raven Staff}}|{{item|Desert Tiger Staff}}|{{item|Sanguine Staff}}|{{item|Terraprisma}}|{{item|Staff of the Frost Hydra}}|{{item|Queen Spider Staff}}|{{item|Morning Star}}|{{item|Dark Harvest}}|{{item|Kaleidoscope}}}} |
|title_armor=Armor |
|title_armor=Armor |
||
Line 454: | Line 456: | ||
|title_accessories=Accessories |
|title_accessories=Accessories |
||
− | |accessories={{itemlist|width=13em|{{item|Avenger Emblem}}|{{item|Frostspark Boots}}|{{item|Terraspark Boots}}|{{item|Ankh Shield}}|{{item|Charm of Myths}}|{{item|Flame Wings}}|{{item|Hoverboard}}}} |
+ | |accessories={{itemlist|width=13em|{{item|Avenger Emblem}}|{{item|Frostspark Boots}}|{{item|Terraspark Boots}}|{{item|Ankh Shield}}|{{item|Charm of Myths}}|{{item|Flame Wings}}|{{item|Mothron Wings}}|{{item|Hoverboard}}}} |
|title_buffs=Buffs/Potions |
|title_buffs=Buffs/Potions |
||
Line 462: | Line 464: | ||
== Pre-Lunar Events == |
== Pre-Lunar Events == |
||
− | Equipment from [[Golem]], [[Martian Invasion]] and the final tier of the [[Old One's Army]] is now available. Challenging [[Duke Fishron]] and the [[Frost Moon]] is also now feasible |
+ | Equipment from [[Golem]], [[Martian Invasion]] and the final tier of the [[Old One's Army]] is now available. Challenging [[Duke Fishron]], [[Empress of Light]], and the [[Frost Moon]] is also now feasible. |
{{flexstart|}} |
{{flexstart|}} |
||
Line 474: | Line 476: | ||
|title_armor=Armor |
|title_armor=Armor |
||
− | |armor={{itemlist|{{item|Beetle armor}}|{{item|Hallowed Mask}}|{{item|Chlorophyte Mask}}|{{item|Shinobi Infiltrator's Helmet}}|{{item|Valhalla Knight's Breastplate}}|{{item|Valhalla Knight's Greaves}}}} |
+ | |armor={{itemlist|{{item|Beetle armor}}|{{item|Hallowed Mask}}|{{item|Chlorophyte Mask}}|{{item|Shinobi Infiltrator's Helmet}}|{{item|Valhalla Knight's Breastplate}}|{{item|Monk's Shirt}}|{{item|Valhalla Knight's Greaves}}}} |
|title_accessories=Accessories |
|title_accessories=Accessories |
||
Line 497: | Line 499: | ||
|title_armor=Armor |
|title_armor=Armor |
||
− | |armor={{itemlist|{{item|Shroomite armor}}|{{item| |
+ | |armor={{itemlist|{{item|Shroomite armor}}|{{item|Red Riding Dress}}|{{item|Red Riding Leggings}}}} |
|title_accessories=Accessories |
|title_accessories=Accessories |
||
Line 515: | Line 517: | ||
|title_armor=Armor |
|title_armor=Armor |
||
− | |armor={{itemlist|{{item|Spectre armor}}|{{item|Hallowed Headgear}}|{{item| |
+ | |armor={{itemlist|{{item|Spectre armor}}|{{item|Hallowed Headgear}}|{{item|Hallowed Headgear}}|{{item|Dark Artist's Robes}}|{{item|Dark Artist's Leggings}}}} |
|title_accessories=Accessories |
|title_accessories=Accessories |
Revision as of 01:31, 21 February 2021
Terraria has no formal player class or leveling system. However, weapons can be grouped into four ( five) distinct categories based on their damage type – melee, ranged, magic, and summoning. Each class has its strengths and weaknesses and has a wide variety of weapons to choose from.
- Melee – a strong class that sports the highest defense on average and decent crowd control, but many melee weapons have short attack range, and those that do attack from a distance tend to have below average DPS.
- Ranged – powerful class with very high single-target damage output from a usually long range. Ranged users must gather materials to craft ammunition or buy it from the Arms Dealer.
- Magic – fragile but highly varied in attack style, often utilizing special mechanics such as homing, lifesteal, and area-of-effect damage. It is held back by reliance on mana, which regenerates very slowly unless the Mana Regeneration buff is in effect. Magic-users must craft or purchase mana potions if they wish to use weapons with a high mana cost for extended periods of time.
- Summoning – good at farming enemies, but most summoning armors have low defense but high damage, and summons are often inaccurate against enemies that move very quickly. Whips
are primary weapons to further complement their arsenal.
Each class gains more complex abilities as the game progresses, enabling more strategic variety in combat. It is advised for players to try out every weapon they find to help determine what works best for them. It is also recommended to use buff potions and healing potions to increase efficiency and survivability in combat (especially during events and boss fights).
In general, it is recommended to focus on one class. Many armors, accessories, and buffs only benefit a specific class, especially later into the game. Nonetheless, even when not specifically using a hybrid set, backup weapons from another class can be helpful should the situation require a different weapon. Furthermore, each class has at least one minion slot, so it is recommended to have it utilized at all times. Template:Item/options
Pre-bosses
Prior to encountering a boss, set bonuses from wooden and ore armor will almost exclusively provide additional defense, and accessories will not discriminate by weapon type when giving bonuses. When combined with the general scarcity of weapons and the need to survive, there is little point to sticking to a "class" this early on. For these reasons, players are recommended to make use of whatever they can get their hands on. (Note that Shadewood and Ebonwood are the best variants of the wooden equipment, and even being better than Cactus equipment.) Players can acquire a gun early on by smashing one of the corruption or crimson orbs.
- Gold Broadsword
- Platinum Broadsword
- Blade of Grass
- Thorn Chakram
- Trident
- Enchanted Boomerang
- Flaming Mace
- Snowball Cannon
- Gold Bow
- Platinum Bow
- Tendon Bow
- Demon Bow
- The Undertaker
- Musket
- Frostburn Arrow
- Jester's Arrow
- Diamond Staff
- Ruby Staff
- Poisoned Knife
- Grenade
- Vampire Frog Staff
- Finch Staff
- Slime Staff
- Leather Whip
- Snapthorn
- Flinx Staff
During Halloween, Pumpkin armor can be crafted without killing a boss, and while it gives much less defense than Gold or Platinum armor, it has a +10% damage buff, which is useful if survivability is not a concern. For a more summon based build, the Flinx Fur Coat can be crafted before killing a boss, and while it gives less defense, it provides +1 additional minion and +5% minion damage, which is useful if survivability is not a concern. Most useful with Hermes Boots.
Pre-Hardmode
Once you start defeating the first bosses new options become available. In addition, you should have enough mana to use magic weapons. However, the armors still only give small bonuses, so you can still safely mix class styles without a significant loss of damage.
Dedicated summoners are still rather weak at this point, although their summoning items can be used by any class.
With the addition of Obsidian armor and Spinal Tap, Summoners become much more powerful at this point than in previous versions of the game.
Bee armor is preferable if you are planning to use your minions more often and would like to play a more passive role focusing on dodging more than attacking yourself, but Obsidian armor trades 1 of your minions for +20% additional summon damage, and +50% whip range and +35% speed, which can allow for you to play a more aggressive playstyle compared to the traditional summoner.
Listing items that are viable regardless of class.
Pre-mechanical bosses
At this point in time, it becomes almost mandatory to pick a specific class. Many accessories will only benefit a certain class, and armor sets start to benefit only certain types of damage. However summoner hybridization remains not only viable, but extremely potent due to the availability of the powerful Sanguine Staff.
At this point, you may also want to start working on getting good modifiers for your equipment.
Listing items that are viable regardless of class.
Pre-Plantera
This is the point where a mixed class becomes rather weak compared to a single class, mainly due to there being separate armor sets for each class. You can of course still play a mixed class, though it is recommended to have a backup armor set (e.g. in the vanity slots) so you can switch quickly for some additional damage or defense. Hallowed armor may be preferred for extra survivability. At this point buffs are extremely useful for bosses and almost necessary in master mode.
- ↑ For an in-depth guide on how to obtain the Terra Blade, see Guide:Crafting a Terra Blade.
- ↑ 2.0 2.1 Due to their high stats, they can be mixed with other armors.
- ↑
Due to its lower stats, it should only be used to stack the bonuses of the glove above.
Summoner gains a significant boost to survivability thanks to Hallowed armor. However, it has low offensive bonuses, causing it to favor the Blade Staff (which benefits very little from percentage-based bonuses anyways).
The Tavernkeep's armors provide minion and sentry bonuses while also providing significant melee, ranged, and magic bonuses. Hybridization is required to bring out their full potential. When using the Blade Staff, be sure to use Durendal, Snapthorn, Spinal Tap and Flask of Ichor for best efficiency.
Listing items that are viable regardless of class.
Pre-Golem
With the Hardmode Dungeon and the Pumpkin Moon and Frost Moon now available, players have access to a variety of new equipment. Furthermore, any Biome Keys you have obtained are now usable. You could attempt to skip this stage by killing the Empress of Light, but most players won't be able to defeat her until they've progressed a bit further.
Listing items that are viable regardless of class.
Pre-Lunar Events
Equipment from Golem, Martian Invasion and the final tier of the Old One's Army is now available. Challenging Duke Fishron, Empress of Light, and the Frost Moon is also now feasible.
Both sets of Beetle are viable for different situations. However, the offensive variant is not optimal when using weapons unaffected by melee speed, such as Vampire Knives.
Both the Spectre Mask and Spectre Hood are useful for offense and defense, respectively. The listed hybrid set is strong both offensively and defensively, but is harder to obtain.
The head and leg slots of Valhalla Knight armor can be swapped for pieces that provide minion capacity, while still retaining the breastplate's high health regeneration.
Listing items that are viable regardless of class.
Endgame
At this point you can start using mixed class setups again, since you can kill everything easily. (except when fighting the Moon Lord).
Listing items that are viable regardless of class.
Multiplayer
These setups sacrifice part of their own damage to make boss fights smoother for the entire team. A tank keeping bosses in one place should, depending on your group size, result in the overall party's DPS being higher, due to less deaths, ease of aiming, and no situations where one player runs away with the boss while everyone else chases them. The healer helps increase survivability for their team, but sacrifices large amount of their own damage and defense.
- ↑ If using Valhalla Knight armor, use Minishark (with no speed modifier) to damage yourself and activate Ballista Panic, Brain of Confusion, Master Ninja Gear, and Star Veil as often as possible.
- ↑ 2.0 2.1 In 1.4, Brain of Confusion provides a 17% dodge chance, and should be used over Master Ninja Gear if the dash effect isn't desired.
- ↑ 3.0 3.1 3.2 During boss fights, the Paladin's Shield (or its upgrades) should be given to another player to further increase your survivability. Keep in mind that wearing the shield yourself will prevent you from receiving its effect from others.
- ↑ In 1.4, Putrid Scent, and its upgrades, is the corruption equivalent of the flesh knuckles and is used to reduce aggro.
Other
Some equipment sets are not meant for fighting, but for other activities, such as fishing, building and exploring. All equipment is optional and makes it easier to perform the task, but otherwise simply use what is at hand.
- The Grand Design
- Wire and other wiring items
Summoner gear might prove useful to defend against enemies while engineering.
Summoner gear is useful for defending against enemies while building.
Summoner gear might prove useful to defend against enemies while fishing. A Shield of Cthulhu can be used without interrupting fishing. If you found Lavaproof Fishing Hook, you don't need to use Hotline Fishing Hook anymore.
Template:Item/options