Guide:Duke Fishron strategies
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This is a Guide page. This means the page will walk you through a specific task, strategy, or enemy/boss fight. Status: Subject to revision (This Guide does not meet certain quality standards and may be heavily outdated.) |
• Most likely outdated since 1.4 ![]() |





Type | |
---|---|
Environment | |
AI Type | Duke Fishron AI |
Damage | 100/140/210 (melee) 200280420 (melee when enraged) [1] 80100150 (Sharknado) [2] 100150225 (Detonating Bubble) [3] |
Max Life | 50000/60000/76500 |
Defense | 50 100 (when enraged) [1] |
KB Resist | 100% |
Immune to | ![]() ![]() |
Debuff | ![]() |
---|---|
Debuff tooltip | Cannot regenerate life |
Chance | 33% |
Duration | 3–10 seconds |
Debuff | ![]() ![]() |
---|---|
Debuff tooltip | Increased damage, Decreased life regen, Causes status effects |
Chance | 33% |
Duration | 3–10 seconds |
Hurt | |
---|---|
Killed |





Type | |
---|---|
Environment | |
AI Type | Duke Fishron AI |
Damage | 120201302 (melee, second stage) n/a184277 (melee, third stage) [1] 200280420 (melee when enraged) 160200300 (Cthulunado) [2] |
Max Life | 25000/5000030000/6000038250/76500 |
Defense | 40 (second stage) n/a0 (third stage) [1] 100 (when enraged) |
KB Resist | 100% |
Immune to | ![]() ![]() ![]() ![]() ![]() |
Debuff | ![]() |
---|---|
Debuff tooltip | Cannot regenerate life |
Chance | 33% |
Duration | 3–10 seconds |
Debuff | ![]() ![]() |
---|---|
Debuff tooltip | Increased damage, Decreased life regen, Causes status effects |
Chance | 33% |
Duration | 3–10 seconds |
Coins | 256250 ![]() 1250 ![]() ![]() |
---|
- Item (Quantity)Rate
- One of the following 5 items will be dropped
- 20%
- 20%
- 20%
- 20%
- 20%
- 6.67%
Greater Healing Potion (5–15)
100%Lesser Healing Potion (5–15)
- 14.29%
- 10%
Treasure Bag
(Duke Fishron)
- 100%
- 14.29%
- One of the following 5 items will be dropped
- 20%
- 20%
- 20%
- 20%
- 20%
- 10%
- 100%
"The mutant terror of the sea..."
Duke Fishron is a tough Hardmode Boss and one of the final Bosses in Old-gen console and
versions of Terraria. With very high movement speed, high damage and deadly sharknadoes, it is one of the most difficult bosses in the game.
Spawn Condition[edit | edit source]
Duke Fishron can be spawned by using a Fishing Pole with a
Truffle Worm as Bait in the Ocean.
It must then be fought within the Ocean Biome or else it will become enraged.
The Fight[edit | edit source]
Duke Fishron has two phases normally, and a third phase in Expert Mode and Master Mode
.
First Phase[edit | edit source]
Duke Fishron will attack in three different ways during the first phase. The first thing Fishron will do is begin his charging flurry. He will charge towards the player exactly five times, with a short pause between each charge.
After each charge, he will execute one of the two Projectile attacks:
- The first attack fires around 20
Detonating Bubbles;
- The second attack will create two small Bubbles on either side of where he is located that will each generate a Sharknado. The Sharknadoes are not only tall and do damage, but they also fire
Sharkrons towards the player.
Second Phase[edit | edit source]
When Duke Fishron falls below 25,000 health, he will stay stationary for a second, then his eyes will glow as he enters his second stage. His damage and speed increase significantly. However, his defense drops to 40.
His charge flurry only has 3 charges, but they are a bit faster than before. He still has two kinds of projectile attacks, but their patterns change:
- The Detonating Bubble attack now causes him to move around in a circle, dropping the bubbles in a circle around his original location. This spreads out the bubbles, making it more difficult to pop them all. It also makes it difficult to hit Duke Fishron consistently, so this can be a good time to refill your mana with a Mana Regeneration Potion or re-apply Ichor.
- His Sharknado attack upgrades to summon a Cthulhunado. He will fire a special bubble that homes at you and is quite fast (usually unavoidable), but deals no damage on its own. When it hits you, it will spawn a Cthulhunado, a very tall tornado that does lots of damage and fires large quantities of Sharkrons. It also lasts much longer.
Note that, after the battle is over, care should still be taken. If he has launched a Cthulhunado, it may still fire Sharkrons. He may also have died in the Cthulhunado, so don't charge into it to collect his drops until it dissipates.
Duke Fishron's charging attack is his primary attack, and one of the most difficult to dodge when without proper mobility accessories.
The key to dodging it is to try to move perpendicularly to where he is aimed, right before he makes his charge. For example, if you are horizontal with him when he is about to charge, you need to quickly move up or down. (The fastest way to drop down is to briefly mount a Slimy Saddle or Gelatinous Pillion). If he is right above or below you, then you need to quickly move left or right. Do not fly all the way into the space layer, or the reduced gravity will render you helpless.
One important element of the Sharknado attack is that they will spawn in the location where Duke Fishron was when he fired the attack, and they will despawn almost exactly when he is ready to drop another pair of Sharknadoes.
As long as the player keeps in mind what attack Duke Fishron will do next, the player can put him in a position that makes it hard for the player to hit the Sharknadoes themselves. For example, during the charging flurry before the Sharknado attack, the player can move towards the edge of the screen, horizontally. That way, the player can run the other way knowing that they will not encounter Sharkrons from that direction. This also means that attacks towards Duke Fishron will also be towards the direction of incoming Sharkrons.
Also, note that Duke Fishron's first attack will always be bubbles.
Sharknadoes are quite tall; getting over them will require fast Wings,
Cosmic Car Key
or
The Black Spot
The upgraded Sharknado attack is a bit more difficult to deal with. It's taller, and it does more damage than the original, plus it fires more Sharkrons.
However, there is one thing that makes it a bit easier to deal with: the Cthulhunado will spawn in the location where you were when the bubble hit you. This gives you a bit more control over where the tornado spawns, so you have more of a chance (if you are fast) to make sure it doesn't spawn in an inconvenient place. You likely do not have the speed to outrun the attack, but you can help get it out of the way.
The downside of course is that, once the bubble hits you, you need to quickly move, lest it spawn on top of you. Do not allow the bubble to hit you while you are moving upwards straight or on the ground, or you are likely to take damage (and possibly get stunlocked) from it immediately.
Another important factor to note is that you should attempt to avoid a Cthulhunado by any means necessary. They deal about 100 damage, which will turn the fight in Duke Fishron's favor. Always use Wings to fly over them. Alternatively, use the Rod of Discord to teleport to the other side.
Expert Mode[edit | edit source]
Duke Fishron’s Phase 2 lunges are delayed by a second, requiring that you time your dodges a bit later than usual to avoid them.
When Duke Fishron drops below 9000 health, he will transform again and the background will notably darken, while making himself invisible except for his glowing eyes.
He will only be able to use his charge attacks in this stage, but he will gain the ability to teleport behind the player before attacking. The charges will come in a set pattern: After teleporting, he will successively charge once, then twice, and finally three times before the pattern resets.
While his contact damage is reduced, the high speed of his charges can cause you to get hit many times in a quick succession. Pay attention to his attack pattern, and make sure to not stand still during the fight. You should also try to get away from any Cthulhunadoes left from the second stage.
Because Duke Fishron is untargetable while teleporting, minions and many slower homing weapons will almost stop working entirely. As there won't be many opportunities to deal damage, you should try to deal as much burst damage as possible during his charges. Slow, highly-damaging weapons like the Sniper Rifle and Tactical Shotgun work well during this phase.
A possible strategy for this form is placing a teleporter with a pressure plate on top at surface level, and an actuated teleporter on a platform 200 blocks above, which you can use to fall endlessly, and giving Fishron a hard time hitting you.
General Strategies[edit | edit source]
General Tips[edit | edit source]
This content is transcluded from Guide:Practical Tips § Combat.
- Prepare your Boss-fighting arena with adequate lighting,
Campfires and
Heart Lanterns for health regeneration, and
Stars in Bottles for mana regeneration if you use magic.
Bast Statues
will provide a significant defensive boost.
Garden Gnomes
will reduce damage taken and increase damage dealt due to the luck.
Honey pools can also be used for extra health regeneration.
Sunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
- Always carry at least one stack of the highest-tier healing potion available (
Lesser,
Normal,
Greater, or
Super Healing Potions
). Relying only on natural Health Regeneration is not a good idea.
- The same goes for
Lesser,
Normal,
Greater, or
Super Mana Potions
, if you use Magic. The
Strange Brew
could also be used.
- The same goes for
- It is suggested to build houses for the
Dryad and the
Nurse NPCs in your arena. The former casts the
Dryad's Blessing
buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some
coins.
- Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
- Once you have freed the
Mechanic in the Dungeon, you can use
Wire to enhance your arena with
Traps and helpful
Heart and
Star Statues. The former help to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to
timers.
- It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of Hearts. Note that this will prevent any Heart Statues from spawning new Hearts.
- Remember to use the
Sharpening Station
,
Ammo Box
,
Crystal Ball,
Bewitching Table
, and
Slice of Cake
before you go to explore or battle bosses/invasions. These will give boosts that are useful to take, with the first four being class-specific. They give
Sharpened
,
Ammo Box
,
Clairvoyance,
Bewitched
, and
Sugar Rush
, respectively.
Terrain Preparation[edit | edit source]
The arena must be located in the Ocean, unless you're very confident that you can beat an enraged Fishron, which is usually not recommended.
- Make an arena with 3 - 5 rows of Platforms, each about 50 tiles apart due to the height of the Cthulhunadoes. The arena should span at least the width of the Ocean.
Asphalt Blocks can be useful to outrun Duke Fishron's attacks, but since the player cannot travel through them, they can severely limit vertical movement and thus should only be used on the bottom row.
- The arena must be very tall: the tornadoes are very tall, and require a significant amount of flight time to fly over.
Gearing up[edit | edit source]
It's highly recommended to defeat Golem first if you haven't already, as these tips will take that into account. If you have no idea how to reach Golem, check this Walkthrough section.
By this point, you should have 500 Health. If not, it's recommended you use as many Life Fruits as possible. You need to beat at least one of the Mechanical Bosses in order to spawn Life Fruits.
Armor[edit | edit source]
- For melee users, the best offensive set consists of the
Chlorophyte Mask,
Monk's Shirt
, and
Squire's Greaves
. Alternatively,
Spooky Breastplate can be worn if you prefer a hybrid set. If defense is preferred,
Beetle armor can be used with the
Beetle Shell.
- For ranged users, the best offensive set consists of the
Shroomite Mask/
Shroomite Headgear,
Shroomite Breastplate, and
Chlorophyte Greaves or
Shroomite Leggings. The Hallowed Helmet and the Adamantite Mask are viable, more accessible alternatives.
- For magic users, the best offensive set consists of either
Spectre armor or a hybrid set consisting of
Hallowed Headgear,
Spooky Breastplate, and
Apprentice's Trousers
.
Spectre Hood can be used to heal when your health is running low.
- For summoners, the best set consists of
Spooky armor. For a bit more survivability,
Hallowed armor can be used.
Weapons[edit | edit source]
For Melee users:
- The
Influx Waver
is a very powerful choice if you have defeated Martian Madness already.
- The
Starlight
deals heavy damage, but can only be used safely when Fishron stays still, such as during phase transitions.
- The
Terra Blade is virtually just as powerful as the Influx Waver, and even stronger with high melee speed bonuses.
- The
Seedler
is an excellent option due to its auto-targeting nature.
Paladin's Hammer or
Possessed Hatchet are the best boomerangs available.
The Eye of Cthulhu
is the best Yo-yo that can be used at this point.
Vampire Knives are very useful for stealing life combined with decent damage.
- The
Scourge of the Corruptor is somewhat low in damage, but it makes up for this by homing in on Fishron during the fight.
For Ranged users:
- The
Xenopopper
is an extremely powerful choice when used with Crystal Bullets, but will often be unable to target Duke Fishron when he is offscreen.
- The
Piranha Gun is good for Duke Fishron's third phase as it can latch on to teleporting enemies. Try to fire on him right before he enters third phase.
- The
Chain Gun,
Tactical Shotgun, and
Sniper Rifle are also highly effective when using Crystal Bullets. Chlorophyte Bullets are a more accurate but significantly weaker alternative.
- The
Megashark and
Onyx Blaster
are weaker, but they are available much earlier in progression.
- The
Aerial Bane
is very useful with its extremely high DPS and splitting arrows, dealing damage to the Sharknadoes as well.
Ichor Arrows,
Bullets, or
Darts
will reduce his defense.
- The
Snowman Cannon is powerful against him, if you have defeated the Frost Moon.
Electrosphere Launcher
is noticeably stronger, but lacks homing abilities.
- The
Chlorophyte Shotbow with Ichor or Holy Arrows can perform excellently against him.
- The
Stynger is very effective.
For Magic users:
- The
Razorpine is very strong due to its excellent DPS, although it requires you to get closer than with other weapons.
- The
Nightglow
is also very strong because of its homing ability and high DPS.
- The
Golden Shower spell is helpful as it reduces his defense and easily pops all the Detonating Bubbles.
- Betsy's Wrath is a higher DPS alternative to the Golden Shower that also lowers his defense more, at the cost of having to get a bit closer.
- The
Inferno Fork clears out bubbles easily and deals moderate amounts of damage.
- The
Blizzard Staff is very good for attacking while he is stationary.
- The
Laser Machinegun
can be used if the player has already defeated Martian Madness.
- The
Magnet Sphere can deal a lot of damage and only needs to be cast once in a while.
- The
Heat Ray is also a viable option.
- The
Spectre Staff is effective due to its homing nature allowing one to focus on dodging, especially during the third and final phase in Expert/Master Mode.
- The
Spirit Flame
,
Rainbow Rod,
Crystal Serpent
, and
Venom Staff
are the best pre-Plantera magic weapons against this boss.
For Summoners:
- The
Xeno Staff
is the best minion weapon available. It should be used with a combination of
Durendal
and
Morning Star
for stacking tag damage.
- The
Blade Staff
is also reliable and tends to completely nullify Fishron's bubbles, but depends heavily on tag damage from whips. It should be used with
Durendal
and
Morning Star
.
- The
Kaleidoscope
provides the highest tag damage in the game, but it is only available after Empress of Light has been defeated. It can replace Morning Star on the above setups.
The
Desert Tiger Staff
is a powerful alternative after its AI buff in 1.4.1.2. It should be used with
Firecracker
, though you should be mindful of its slightly shorter range.
- If none of the above weapons are available, the
Sanguine Staff
performs better than all other options due to its flawless accuracy and ability to pop Detonating Bubbles. It should be used with
Durendal
and
Firecracker
.
Accessories[edit | edit source]
Wings are a must-have for the fight. The
Frog Leg can make them significantly faster, making it easier to get over the Cthulhunadoes and dodging his attacks while flying.
- Alternatively, one can obtain the Jetpack. The high vertical speed makes it an ideal choice for dodging Duke Fishron without the need of the Frog Leg, though having the Frog Leg can make it even more effective at dodging Cthulhunadoes.
Desktop users can also use the
Empress Wings
.
Desktop users have access to the
Amphibian Boots
, which allows for increased ascent speed with Wings and fast running, even on normal tiles. On other platforms,
Lightning Boots or
Frostspark Boots can still give the increased movement speed.
- Alternatively, one can obtain the Jetpack. The high vertical speed makes it an ideal choice for dodging Duke Fishron without the need of the Frog Leg, though having the Frog Leg can make it even more effective at dodging Cthulhunadoes.
- The
Master Ninja Gear,
Shield of Cthulhu
, or
Tabi are incredibly useful for dodging its attacks with their dashing capabilities.
- Accessories that increase damage are a must have for ending the battle sooner. The best choices include the
Celestial Shell
or
Stone,
Destroyer Emblem,
Mechanical Glove, and
Sniper Scope.
Cross Necklace or
Star Veil is recommended as the boss speed might cause several heavy hits on characters should the boss catch the player. The Sharknados may also flank the player hitting them consecutively especially on Duke Fishron's second phase.
- Characters with Spectre Armor should consider using
Magic Cuffs or
Celestial Cuffs
, as the damage dealt by Duke Fishron's attacks will often times completely restore their MP, allowing them to attack constantly while restoring HP. Care should be taken as the boss' high attack can make quick work of reckless players.
- If you are using
The Eye of Cthulhu
or another yoyo, use a
Yoyo Bag
.
Charm of Myths will both allow for increased regen and reduced time for the
Potion Sickness debuff. The Philosopher's Stone effect can be used without the need of investing an accessory slot by keeping it on a vanity slot until needing to heal.
- The
Cosmic Car Key
mount is a good replacement for Wings and can be better as it provides infinite air time. Unlike Wings, however, it's much slower and can't be used with a dash.
- An
Ankh Shield will protect from the
Bleeding debuff and those caused by
Feral Bite
, and will also provide knockback resistance.
- The
Superheated Blood
mount can be used in this fight due to its high mobility through water without having to use asphalt blocks.
Gelatinous Pillion
and
Slimy Saddle
could help you to move fast vertically, which could be extremely useful during the 3rd phase of Duke Fishron.
Potions and Buffs[edit | edit source]
As with any other Hardmode boss, it would be useful to prepare the following potions:
Inferno Potion is highly recommended as it will destroy the Detonating Bubbles Fishron spawns before they reach the player.
Regeneration Potion and
Ironskin Potion to survive. Two of each will last enough.
Endurance and
Lifeforce potions for even greater survivability.
- Any food item that can provide the
Well Fed buff is very welcome.
Swiftness Potion helps you a lot to evade the Duke and its attacks.
Wrath Potion and/or
Rage Potions for a boost in damage output.
Magic Power Potion and
Mana Regeneration potions are a must for Magic users.
- If a player has no arena, they can just use
Water Walking Potions.
Gravitation Potions can free up an accessory slot, but it's recommended to use
Featherfall Potions with them.
- Melee characters should use the
Tipsy debuff and the
Flask of Ichor if available.
- If you are facing him at night, a
Shine Potion,
Night Owl Potion, and
Hunter Potion will help a lot so that you don't have to worry about visibility.
Summoning Potion increases the damage output for all classes.
More In-Depth Strategies[edit | edit source]
Minecart Strategy[edit | edit source]
This strategy differs from others in that it doesn't use a skybridge, replacing it with looped minecart track above the ocean, so the player won't have to deal with his enraged behavior. It does, however, need some more work than other ones, especially when building the arena.
Materials[edit | edit source]
- 600-1200 normal minecart tracks for building loop + 2 booster tracks
- Any kind of hammer
Arena Preparation[edit | edit source]
The essence is to make looped minecart track approx. 60 tiles above Ocean itself. It should consist of at least 600 tiles; while shape is pretty loose, it should have at least two places in which player drastically changes altitude, as well as at least 100 tiles long flats.
One should also make a "Starter" - a short molo with boosters, from which player will summon Duke Fishron and quickly escape to the loop.
It should be noted also that arena shouldn't exceed Ocean biome.
Execution[edit | edit source]
When everything's done, player should sit in a minecart on "Starter" and summon the Fishron. As soon as it's done, one should quickly go to loop (boosters will help). At this point, everything that remains is to shoot Fishron while maintaining speed on track, healing a/o replenishing mana when needed. Some tips:
- Use a homing weapon, especially if your arena is pretty large. Fishron will spend most time off-screen, and high speed will often change directions you're facing.
- Though stock minecart shouldn't be used, Mechanical Cart is not a good choice. Even though with it provides defense bonus, as well as speed to avoid Fishron's charges, it can easily outrun him causing Fishron to despawn, which is possible on larger arenas. Higher speed means also that you will more often run into Sharknados.
- Try to make arena consisting of approx. 800 tiles, but don't make it horizontally-long. If you do so, Fishron will frequently run into you, and Cthulunados in his second stage will quickly kill you as there won't be any way to dodge them.
Abuse of Invincibility Frames[edit | edit source]
Standing in Lava with an Obsidian Rose and a Cross Necklace equipped will give the player invincibility frames for almost all of the fight while taking extremely little damage from the Lava due to the Rose's effects.
this can also be done standing on a Spike.
Enraged Anti-Gravity Hook Strategy[edit | edit source]
When Enraged, Duke Fishron is much faster and does much more damage. But with this strategy, this strength can be turned into a weakness. What you must do is get an Anti-Gravity Hook and place one or more platforms in the air. After Duke Fishron becomes enraged, you use your Anti-Gravity Hook in the platform and start using it to spin in a circle. This makes it possible to dodge all attacks. Keep in mind that this strategy only works with enraged Duke Fishron, because in his enraged behavior he will do nothing but attempt to ram you. Then you use the hook on the platform, start spinning and dodge his charges.
Giant Ocean strategy[edit | edit source]
Creating a massive ocean as wide as the world size allows, tall enough that you're only about 20 tiles under the height where harpies start spawning, and filling it with water will create a massive arena to fight in using the cute fishron, or lava shark mounts, allowing unprecedented mobility, freeing up accessory slots we can fill with damage. Drinking the standard damage buff potions, swiftness, and class specific buffs like ammo reservation or magic power. The hunter potion is quite invaluable using this strategy because the hunter potion allows the player to see the boss at all times. Setting up some underwater lighting like coral torches or living fire blocks is also recommended otherwise the sharknados are going to be nigh-impossible to see. For experienced players, this is a surprisingly safe and effective way to fight the Duke, even in master mode.
Use the gills potion or neptune's shell so you dont drown. Stopping for air is not the best idea against a boss as quick and agile as Duke Fishron.
The Black Spot (outdated as of 1.4.1)[edit | edit source]
In Master Mode, it is possible to defeat Duke Fishron with The Black Spot
, as the mount is faster than the Duke. It only requires flying back and forth across the ocean, attacking the Duke.
Things to keep in mind:
- All the general tips for items (potions, reforges, etc)
- Arena (campfire, star in a bottle, heart lantern, etc)
- Be careful to not to go too far out of the ocean
Additional tips:
- Since you already have ability to fly, you no longer have the need for boots or wings, meaning you have two extra accessory slots. Good candidates for replacement are:
Cross Necklace or
Star Veil
Philosopher's Stone or
Charm of Myths
Brain of Confusion
for players with a Crimson world
Avenger Emblem or any class-specific counterparts
Mechanical Glove or
Fire Gauntlet for melee users
- It is recommended to use
Hallowed Armor for this fight, as the Sharkrons will occasionally hit you as you pass by.
- A
Cobalt Shield or its upgrades are also recommended, so you can negate the knockback taken from a stray Sharkron.
- You will also need a dashing accessory for the final stage, like a
Shield of Cthulhu
or
Master Ninja Gear.
- Duke has a lot of defense, so use Ichor to lower it. The Duke is not immune to Cursed Flames, either, so use that to your advantage.
- For the final stage, switch one of your accessories to a
Lucky Horseshoe so you don't take fall damage when falling to the bottom platform. Using autopause will make it easier to open your inventory.
The fight itself is pretty simple, just make sure to watch out for the Sharkrons.
The only dangerous thing is the last stage (on Expert or Master):
- Before the fight, set up an arena high up in the air that spans across the ocean. When the Duke is transforming into his third stage, quickly make your way up to the platform.
- When the Duke teleports behind you, fall off the platform and start dashing away from his line of charge. Repeat this process until you reach your bottom platform. You will no longer need the ship mount for this.
- When you reach the bottom platform, use a
Gravitation Potion and repeat step two. When you reach the top platform, rinse and repeat.
- ↑ 1.0 1.1 1.2 1.3 Information taken from the
Desktop 1.4.0.5 source code, method
inAI_069_DukeFishron()
There may be inaccuracies, as the currentTerraria.NPC.cs
Desktop version is 1.4.1.2.
- ↑ 2.0 2.1 Information taken from the
Desktop 1.4.0.5 source code, method
inKill()
There may be inaccuracies, as the currentTerraria.Projectile.cs
Desktop version is 1.4.1.2.
- ↑ See Detonating Bubble.