Guide:Enemy farming

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There are many rare drops from enemies that are vital to progression. Farming for some of these items can take a long time, but there are many different methods that can make it a significantly simpler task.

Basics[edit | edit source]

An essential part of enemy farming is knowing the basics of NPC spawning.

  • Hostile and friendly NPCs can only spawn in a 168x94 area around the player, and there is a limit to how many enemies can exist in an area at the same time.
  • Spawn rates are different depending on the Biome, depth, and the time of day. These factors also change what type of enemies spawn, so you will need to pick the right location.
  • Various special events can increase the spawn rate and limits. Additionally, they offer their own list of enemies. Most of these events can be manually summoned by the player with an appropriate item.
    • A notable mention is the Blood Moon, as it increases the global spawn limit, meaning that it increases spawn rates anywhere in the world.
  • Enemy spawns are suppressed near friendly NPCs, including not only the "town" NPCs, but the Traveling Merchant and the Skeleton Merchant. If there are three friendly NPCs on screen, no enemies will spawn. Friendly NPC presence does not affect spawning during events such as the Blood Moon or invasions.
  • Use of a Water Candle and/or a Battle Potion will increase spawn rates. Contrarily, a Peace Candles, Calming Potions and the presence of a Sunflower will reduce spawn rates. Invasions are not affected by these items, but Blood Moons and Solar Eclipses are.

It's also important to know the limits on dropped items: while they do not expire, there is a world-wide limit of 400 such items that can exist at once. If more items are dropped into the world, the oldest item will despawn. This becomes particularly important when large numbers of enemies are being killed and dropping items.

Farming Area[edit | edit source]

The basic idea of farming enemies is to find or build an area where they can be easily gathered and killed in one place. When looking for a good place for farming, wide and open areas are preferred. Examples include a large section of a Cavern, or a big room in the Dungeon. Once found, the location can then be expanded further to improve its efficiency and reduce the enemies that spawn outside of it, something that is easily accomplished by the use of Explosives and Mining Potions. It can also be built artificially, which can prove to be the most efficient method although time consuming.

Areas for farming also include a Safe zone which is protected from enemies, allowing the player to recover health and, with weapons that can attack through walls, kill enemies much more easily. While Doors prevent most enemies from coming in, some can also break them down or simply phase through them.

The farm can be improved with Campfires, Heart Lanterns and Honey to increase health regeneration, and Water Candles increase enemy spawns.

The farming process itself can be automated with Minions or other methods.

Lava Pits[edit | edit source]

The simplest way to keep most enemies contained is with a pit filled with Lava. It can deal effectively with most basic grounded enemies, as well as some flying ones, however it is ineffective against Casters and those that can phase through blocks.

The Pit should be at least 8 blocks deep so grounded enemies cannot jump out. Lava will destroy any item of Gray or White Rarity including Coins, so the Lava pool should be very shallow to not burn your loot.

A common application of this method is seen in "Volcano farms": a Lava Pit in the middle of two ramps, made with hammered Blocks. When the player is standing below the pit, enemies that spawn will climb up the slopes and fall into the Lava Pit.

Note that flying enemies will usually avoid the Lava, although they can still be killed by other methods, such as Minions or Traps. They also lack the ability to drop down from Platforms, which can be exploited to effectively trap them in a certain part of the farm.

Mechanisms[edit | edit source]

For further info on how to connect traps, see Guide:Wiring and Guide:Logic Gates.

Once the Mechanic has been rescued, Dart Traps and their improved variants, Geysers or Flame Traps, Spear Traps, or Spiky Ball Traps can all be used to speed up farming.

Actuators can also be used to make safer entrances and to improve Lava Pits; covering them with a layer of actuated Blocks makes it so they can be activated only when in use. Once the Steampunker has arrived to the world, the player can buy Teleporters to create instant and safe entrances and Conveyor Belts to more easily collect the loot from enemies.

Statue Farms[edit | edit source]

A basic Statue farm.

With a Mechanism, Statues can be used to spawn particular enemies or critters on a mechanical trigger, usually via a Timer. By putting the statue in an enclosed box with Traps or Lava, it's possible to automatically kill the enemies with little effort.

They can be used in order to easily obtain special items from different enemies, however there are limits to Statue farming:

  • Statue-spawned enemies do not drop coins and often have reduced drops. An already-rare drop with reduced chances can require considerable amount of time to farm.
  • Some statue-spawned enemies will not drop items at all if they are killed by Traps.
    • You can circumvent this limitation by using a lava-based setup.
  • If a statue for a Hardmode enemy is used before Hardmode, it either will not spawn or will not drop loot.
  • Desktop VersionConsole Version Statue-spawned critters cannot be captured. Critters converted to evil forms by a Blood Moon will not drop coins, but can drop other items.

This content is transcluded from Statues.

Spawn Enemies
Statue Enemy Notes
Armed Zombie Statue placed Armed Zombie StatueArmed Zombie StatueDesktop VersionConsole Version
Internal Item ID: 3719
ZombieZombie(Expert mode variant)
Bat Statue placed Bat StatueBat Statue
Internal Item ID: 443
Cave BatCave Bat
Blood Zombie Statue placed Blood Zombie StatueBlood Zombie StatueDesktop VersionConsole Version
Internal Item ID: 3720
Blood ZombieBlood ZombieDesktop VersionConsole VersionMobile Version
Bone Skeleton Statue placed Bone Skeleton StatueBone Skeleton StatueDesktop VersionConsole Version
Internal Item ID: 3712
SkeletonSkeleton(Expert mode variant)
Chest Statue placed Chest StatueChest Statue
Internal Item ID: 463
  • Spawned Mimics resemble the appropriate Chest type for the current biome.
  • Chest Statues can still spawn Mimics in Pre-Hardmode.
  • Mimics spawned via the statue will not drop loot, even in Hardmode.
Crab Statue placed Crab StatueCrab Statue
Internal Item ID: 454
  • Doesn't have items to drop.
  • Useful for making a Crab Engine.
Drippler Statue placed Drippler StatueDrippler StatueDesktop VersionConsole Version
Internal Item ID: 3710
DripplerDripplerDesktop VersionConsole VersionMobile Version
Granite Golem Statue placed Granite Golem StatueGranite Golem StatueDesktop VersionConsole Version
Internal Item ID: 3718
Granite GolemGranite GolemDesktop VersionConsole VersionMobile Version
Harpy Statue placed Harpy StatueHarpy StatueDesktop VersionConsole Version
Internal Item ID: 3715
Hoplite Statue placed Hoplite StatueHoplite StatueDesktop VersionConsole Version
Internal Item ID: 3717
HopliteHopliteDesktop VersionConsole VersionMobile Version
Jellyfish Statue placed Jellyfish StatueJellyfish Statue
Internal Item ID: 459
Blue JellyfishBlue Jellyfish
Medusa Statue placed Medusa StatueMedusa StatueDesktop VersionConsole Version
Internal Item ID: 3714
MedusaMedusaDesktop VersionConsole VersionMobile Version
Pigron Statue placed Pigron StatuePigron StatueDesktop VersionConsole Version
Internal Item ID: 3716
  • Drops Bacon (1.67%).
  • Spawnable in Pre-Hardmode, but won't drop loot.
  • Needs an area 6 blocks wide and 3 blocks high to spawn (otherwise produces merely a puff of smoke).
  • Spawns in a random color.
  • Doesn't drop items when killed by traps.
  • Usual drop rates reduced by a factor of 20.
Piranha Statue placed Piranha StatuePiranha Statue
Internal Item ID: 478
Shark Statue placed Shark StatueShark Statue
Internal Item ID: 2672
  • Drops Shark Fin (98%) and Diving Helmet (2%).
  • Needs an area 6 blocks wide and 3 blocks high to spawn (otherwise produces merely a puff of smoke).
Skeleton Statue placed Skeleton StatueSkeleton Statue
Internal Item ID: 446
Slime Statue placed Slime StatueSlime Statue
Internal Item ID: 440
Blue SlimeBlue Slime
  • Drops Gel (100%) and Slime Staff (0.01%).
  • Useful for creating an invulnerability mechanism to shield against heavy damage attacks.
Undead Viking Statue placed Undead Viking StatueUndead Viking StatueDesktop VersionConsole Version
Internal Item ID: 3713
Undead VikingUndead Viking
Unicorn Statue placed Unicorn StatueUnicorn StatueDesktop VersionConsole Version
Internal Item ID: 3709
  • Drops Unicorn Horn (5%) and Unicorn on a Stick (0.05%).
  • Spawnable in Pre-Hardmode, but won't drop loot.
  • Needs an area 6 blocks wide and 3 blocks high to spawn (otherwise produces merely a puff of smoke).
  • Doesn't drop items when killed by traps.
  • Usual drop rates reduced by a factor of 20.
Wall Creeper Statue placed Wall Creeper StatueWall Creeper StatueDesktop VersionConsole Version
Internal Item ID: 3708
Wall CreeperWall Creeper
Wraith Statue placed Wraith StatueWraith StatueDesktop VersionConsole Version
Internal Item ID: 3711
  • Drops Fast Clock (0.05%).
  • Spawnable in Pre-Hardmode, but won't drop loot.
  • Doesn't drop items when killed by traps.
  • Usual drop rates reduced by a factor of 20.

Ocean Farm[edit | edit source]

The farm in action. Notice the Crimson and Corruption Blocks used to make the Arapaimas drop Corruption and Crimson Keys.

With the use of Jungle Grass Seeds on Mud Blocks or Lihzahrd Bricks, one of the Oceans can be easily turned into an Artificial Jungle biome. This will cause Arapaimas to spawn in the water at a very high rate. When standing on a puddle of water built above the Ocean, all Arapaimas will enrage and try to attack the player, being unable to do so and instead standing just below them, where they can be automatically killed by Minions, Traps and Lava.

While this specific farm is mainly used for Biome Keys, it can also be an effective Money farm.

Enemies to Farm[edit | edit source]

There are many different items that can only be obtained for specific enemies, especially in Hardmode. These items can be very useful for game progression, but some of them can be harder to farm than others.

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Plantera[edit | edit source]

Plantera's death unleashes many new enemies, each with their drops:

Examples[edit | edit source]