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Guide:Enemy farming

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     • Most likely outdated since 1.4Desktop version. Remember not to delete pre-1.4 content; use {{eicons}} and {{eversions}}!
  • There are many rare drops from enemies that are vital to progression. Farming for some of these items can take a long time, but there are many different methods that can make it a significantly simpler task.

    Basics[edit | edit source]

    An essential part of enemy farming is knowing the basics of NPC spawning.

    • Hostile and friendly NPCs can only spawn in a 168x94 tiles area around the player, and there is a limit to how many enemies can exist in an area at the same time.
    • Spawn rates are different depending on the Biome, depth, and the time of day. These factors also change what type of enemies spawn, so you will need to pick the right location and time.
    • Various special events can increase the spawn rate and limits. Additionally, they offer their own list of enemies. Most of these events can be manually summoned by the player with an appropriate item. The Blood Moon warrants special mention, as it increases the global spawn limit, meaning that it increases spawn rates anywhere in the world.
    • Enemy spawns are suppressed near friendly NPCs, including not only the "town" NPCs, but the Traveling Merchant and the Skeleton Merchant. If there are three friendly NPCs on screen, no enemies will spawn. Friendly NPC presence does not affect spawning during events such as the Blood Moon or invasions.
    • Use of a Water Candle and/or a Battle Potion will increase spawn rates. Contrarily, a Peace Candle, Calming Potion, and Sunflower will reduce spawn rates. Invasions are not affected by these items, but Blood Moons and Solar Eclipses are.

    It's also important to know the limits on dropped items: while they do not expire, there is a world-wide limit of 400 such items that can exist at once. If more items are dropped into the world, the oldest item will despawn. This becomes particularly important when large numbers of enemies are being killed and dropping items.

    Methods[edit | edit source]

    Farming Area[edit | edit source]

    The basic idea of farming enemies is to find or build an area where they can be easily gathered and killed in one place. When looking for a good place for farming, wide and open areas are preferred. Examples include a large section of a Cavern, or a big room in the Dungeon. Once found, the location can then be modified further to improve its efficiency and reduce the enemies that spawn outside of it, for which Explosives and Mining Potions can help. A farm can also be built from scratch, which can be remarkably efficient once the initial time and effort are put in.

    Any monster farm should also include a safe zone which is protected from enemies, allowing the player to recover health and make use of weapons that can attack through walls. While Doors prevent most enemies from coming in, some can also break them down or simply phase through them.

    The farm can be improved with Campfires, Heart Lanterns, and Honey to increase health regeneration, and Water Candles increase enemy spawns. A Star in a Bottle (or few) will help with mana recovery.

    One thing that makes mob farm making so hard is that you almost always have to fight enemies when making the farm.

    The farming process itself can be automated with Minions or other methods.

    Lava Pits[edit | edit source]

    See also: Lava and Liquids

    The simplest way to keep most enemies contained is with a pit filled with Lava. It can deal effectively with most basic grounded enemies, as well as some flying ones, however it is ineffective against Casters and those that can phase through blocks. A common design is the "Volcano farm": a Lava Pit between two ramps, made with hammered Blocks. When the player is standing below the pit, enemies that spawn will climb up the slopes and fall into the lava pit. The pit should be at least 8 blocks deep so grounded enemies cannot jump out. Note that flying enemies will usually avoid the Lava (if the player is underneath the lava pit, that can lead some flyers to their death), but they can still be killed by other methods, such as Minions or Traps. Many enemies also lack the ability to drop down from Platforms, which can be exploited to effectively trap them in a certain part of the farm.

    Lava Depth[edit | edit source]

    This content is transcluded from Lava § Lava Depth.Lava will destroy any item of White rarity (Other than the aforementioned exceptions) including Coins, if it is deep enough for the item to sink past its midpoint. (That is, items with larger sprites can survive deeper lava.) This allows making pits with lava just deep enough to burn copper coins, but (almost) nothing else:

    • If too many items (over 400) accumulate in the world, the oldest ones will despawn.
    • Copper coins are among the least valuable objects in the game, but each stack of them still counts as an item. An event or enemy farm can produce huge numbers of copper coins, so it's worth discarding them, against the risk of despawning more valuable items. Fortunately they are also among the smallest items in the game (with a sprite only 12 pixels high).
      • A notable exception: The far more valuable Lihzahrd Power Cell also has a 12 pixel high sprite, and will be destroyed with the copper coins.
      • Other notable heights: Silver coins and gel share a 14-pixel height, while block items are 16 pixels tall.
    • To check if a lava moat has the exact depth required, a player can throw in one copper coin, then one silver coin. The copper coin should burn, but the slightly taller silver coin should not.
    • In practice, this lava depth can be achieved with 1 Bucket of lava for each 6 to 8 tiles of pit length.
      • Thus a moat that is 6-8 blocks wide, should have one bucket thrown in, while a moat of 12-16 should have 2.
      • This implies avoiding lengths where this range can't be achieved: 1-5, 9-11, 17. A moat 18 or more tiles long can always be filled to proper depth.
      • When filling a very large moat, it is best to drop individual lava buckets over the width of the moat, and not throw it on the same spot, due to unreliable liquid physics.

    Mechanisms[edit | edit source]

    For further info on how to connect traps, see Guide:Wiring and Guide:Logic Gates.

    Once the Mechanic has been rescued, Dart Traps and their improved variants, Geysers or Flame Traps, Spear Traps, or Spiky Ball Traps can all be used to speed up farming.

    Actuators can also be used to make safer entrances and to improve Lava Pits; covering them with a layer of actuated Blocks makes it so they can be activated only when in use. Once the Steampunker has arrived to the world, the player can buy Teleporters to create instant and safe entrances and Conveyor Belts to more easily collect the loot from enemies.

    Enemies to Farm[edit | edit source]

    Often a desired item can only be obtained from particular enemies, especially in Hardmode. These items can be very useful for game progression, but some of them can be harder to farm than others.

    In some cases a statue farm can be useful; see below for details of statue farming. The question there is whether there is a statue to produce the desired item. This can also produce items for sale, see below.

    In a few cases (coins, souls, biome keys, some yoyos) any enemy in a given biome can produce the target item (but perhaps rarely), so a farm can be set up in the appropriate area, or an artificial biome can be created somewhere convenient; then the farm can be set up to produce an easily killed enemy type, or (more likely) to slaughter all comers. Unfortunately, none of these universal drops are produced by statue-spawned enemies.

    Most often, it is necessary to choose a location (biome and height) where the desired enemy spawns; the problem is that if unwanted enemies are just ignored, they will fill the spawn limit and block out the targets you're especially looking for. In a few cases, the "chaff" enemies are weaker or behave differently so that they can be slaughtered more easily; or they may be exceptions that the player can target while the targets are killed automatically. For example, a trap setup might send ground-based enemies into a lava pit while the player hunts fliers and/or fights the few enemies strong enough to survive the lava. Conversely, traps can take out flying enemies, while the player handles the walkers.

    Pre-Hardmode[edit | edit source]

    Hardmode[edit | edit source]

    • Enemies in several different biomes (Jungle, Snow, Desert, Hallowed, and Corruption or Crimson) can drop Biome Keys. Since any enemy can drop them, these are a good target for farms in the respective biomes at any height.
    • Likewise Souls of Night and Light are required for many early Hardmode recipes. They can only be obtained from enemies in the underground Corruption/Crimson and Hallow, respectively, but any variation of the infected biome will do.
      • If you previously made a Hellbridge with corruptible blocks, you could use converted blocks to farm Underworld enemies for souls. This makes it easier, as Hardmode enemies don't spawn until a Mechanical Boss is defeated. Console has them instantly, so its useless for console unless you want to farm hell mobs instead.
      • Spawn King Slime in the Underground Hallow, Corruption, or Crimson. As Blue Slimes are common enemies, they can drop souls when killed. (This no longer works as of 1.4)
    • Ichor and Cursed Flames are obtained from certain enemies in the Underground Crimson or Corruption respectively. They are used for multiple Ammo types.
    • Unicorns and Pixies from the surface Hallow can be easily farmed and drop useful crafting materials that can also be sold for a decent amount, such as Pixie Dust and Unicorn Horns. (See example farm below)
    • Solar Eclipses spawn many enemies, most of them having distinctive drops:
    • One of the Oceans can be easily turned into an Artificial Jungle biome, with the use of Jungle Grass Seeds on Mud Blocks or Lihzahrd Bricks. (See example below.) This will cause Arapaimas to spawn in the water at a very high rate. When the player stands on a puddle of water built above the Ocean, the Arapaimas will try to attack them, but be unable to do so and instead be stuck just below them, where they can be automatically killed by Minions, Traps and Lava. As of 1.4 this will no longer occur through solid blocks. Using bubbles and platforms will still work, but is less safe.
    • Enemy farms have been buffed as of update 1.4, as some enemies drop a lot of gold. Staying AFK for a long time can even give hundreds of platinum coins.

    Some more specific targets to focus on:

    Post-Plantera[edit | edit source]

    Plantera's death unleashes many new enemies, each with their drops:

    Statue Farms[edit | edit source]

    A multi-target statue farm.

    Statue farms can be used in order to easily obtain special items from a particular enemies, or to gather large numbers of items for sale or supply. They have the advantage of being able to choose a particular enemy to farm.

    The basic setup for statue farming involves connecting one or more statues to a 1 Second Timer (or a Crab Engine). Place a shallow layer of lava (recommended) around the statue, and/or connect a few Dart Traps to kill the spawned monsters. Once you click the switch, all you have to do is wait for drops to accumulate. A tunnel beneath the trap can allow safe collection. Housing a vendor NPC near the farm is convenient for selling the items quickly. Multiple statues in a lava pit can speed things up.

    However, there are limits to statue farming:

    • Statue-spawned enemies do not drop coins and many have reduced drops. An already-rare drop with reduced chances can require considerable amount of time to farm.
    • Some statue-spawned enemies will not drop items at all if they are killed by traps. Using a lava-based setup will avoid this limit entirely.
    • If a statue for a Hardmode enemy is used before Hardmode, it either will not spawn or will not drop loot.
    • Desktop and Console versions Statue-spawned critters cannot be captured. Critters converted to evil forms by a Blood Moon will not drop coins, but can drop other items.
    • A farm can make use of up to three statues; for most enemies a single timer will do, but for the weakest enemies (those killed in less than a second by lava) staggered timers may improve speed slightly.

    List of Spawner Statues[edit | edit source]

    This content is transcluded from Statues.

    Spawn enemies
    Statue Enemy Notes
    Armed Zombie Statue placed Armed Zombie StatueArmed Zombie StatueDesktop and Console versions
    Internal Item ID: 3719
    ZombieZombie(Expert Mode variant)
    Bat Statue placed Bat StatueBat Statue
    Internal Item ID: 443
    Cave BatCave Bat
    Blood Zombie Statue placed Blood Zombie StatueBlood Zombie StatueDesktop and Console versions
    Internal Item ID: 3720
    Blood ZombieBlood ZombieDesktop, Console, and Mobile versions
    Bone Skeleton Statue placed Bone Skeleton StatueBone Skeleton StatueDesktop and Console versions
    Internal Item ID: 3712
    SkeletonSkeleton(Expert Mode variant)
    Chest Statue placed Chest StatueChest Statue
    Internal Item ID: 463
    MimicMimic
    • Spawned Mimics resemble the appropriate Chest type for the current biome.
    • Chest Statues can still spawn Mimics in pre-Hardmode.
    • Mimics spawned via the statue will not drop loot, even in Hardmode.
    Corrupt Statue placed Corrupt StatueCorrupt Statue
    Internal Item ID: 466
    (Desktop version)
    Eater of SoulsEater of Souls
    Crab Statue placed Crab StatueCrab Statue
    Internal Item ID: 454
    CrabCrab
    • Does not have items to drop.
    • Useful for making a Crab Engine.
    Drippler Statue placed Drippler StatueDrippler StatueDesktop and Console versions
    Internal Item ID: 3710
    DripplerDripplerDesktop, Console, and Mobile versions
    Eyeball Statue placed Eyeball StatueEyeball Statue
    Internal Item ID: 471
    (Desktop version)
    Demon EyeDemon Eye
    Goblin Statue placed Goblin StatueGoblin Statue
    Internal Item ID: 441
    (Desktop version)
    Goblin ScoutGoblin Scout
    Granite Golem Statue placed Granite Golem StatueGranite Golem StatueDesktop and Console versions
    Internal Item ID: 3718
    Granite GolemGranite GolemDesktop, Console, and Mobile versions
    • Drops 5-10 Granite Blocks (100%), GeodeDesktop version (5%) and Night Vision Helmet (3.3%), making high profits.
    • Does not drop items when killed by traps.
    • Desktop version Usual drop rates reduced by a factor of ? (around 5 for granite blocks and 50 for geodes and helmets, but needs to be verified).
    Harpy Statue placed Harpy StatueHarpy StatueDesktop and Console versions
    Internal Item ID: 3715
    HarpyHarpy
    Hoplite Statue placed Hoplite StatueHoplite StatueDesktop and Console versions
    Internal Item ID: 3717
    HopliteHopliteDesktop, Console, and Mobile versions
    Hornet Statue placed Hornet StatueHornet Statue
    Internal Item ID: 452
    (Desktop version)
    HornetHornet
    Imp Statue placed Imp StatueImp Statue
    Internal Item ID: 449
    (Desktop version)
    Fire ImpFire Imp
    Jellyfish Statue placed Jellyfish StatueJellyfish Statue
    Internal Item ID: 459
    Blue JellyfishBlue Jellyfish
    Medusa Statue placed Medusa StatueMedusa StatueDesktop and Console versions
    Internal Item ID: 3714
    MedusaMedusaDesktop, Console, and Mobile versions
    Pigron Statue placed Pigron StatuePigron StatueDesktop and Console versions
    Internal Item ID: 3716
    PigronPigron(Any)
    • Drops Bacon (1.67%) Console Version.
    • Spawnable in pre-Hardmode, but will not drop loot.
    • Needs an area 6 blocks wide and 3 blocks high to spawn (otherwise produces merely a puff of smoke).
    • Spawns in a random color.
    • Does not drop items when killed by traps.
    • Usual drop rates reduced by a factor of 20.
    Piranha Statue placed Piranha StatuePiranha Statue
    Internal Item ID: 478
    PiranhaPiranha
    Shark Statue placed Shark StatueShark Statue
    Internal Item ID: 2672
    SharkShark
    • Drops Shark Fin (4.9%), Shark Kite (0.15%) and Diving Helmet (0.1%).
    • Needs an area 7 blocks wide and 3 blocks high to spawn (otherwise produces merely a puff of smoke).
    • Usual drop rates are reduced by a factor of 20.
    Skeleton Statue placed Skeleton StatueSkeleton Statue
    Internal Item ID: 446
    SkeletonSkeleton
    Slime Statue placed Slime StatueSlime Statue
    Internal Item ID: 440
    Blue SlimeBlue Slime
    • Drops Gel (100%) and Slime Staff (0.01%).
    • Useful for creating an invulnerability mechanism to shield against heavy damage attacks.
    • Will drop items when killed by traps.
    Undead Viking Statue placed Undead Viking StatueUndead Viking StatueDesktop and Console versions
    Internal Item ID: 3713
    Undead VikingUndead Viking
    Unicorn Statue placed Unicorn StatueUnicorn StatueDesktop and Console versions
    Internal Item ID: 3709
    UnicornUnicorn
    Wall Creeper Statue placed Wall Creeper StatueWall Creeper StatueDesktop and Console versions
    Internal Item ID: 3708
    Wall CreeperWall Creeper
    Wraith Statue placed Wraith StatueWraith StatueDesktop and Console versions
    Internal Item ID: 3711
    WraithWraith
    • Drops Fast Clock (0.05%).
    • Spawnable in Pre-Hardmode, but will not drop loot.
    • Does not drop items when killed by traps.
    • Usual drop rates reduced by a factor of 20.

    Examples[edit | edit source]