Wiki reading hard on the eyes? Try out our Dark Theme! Visit the preferences page while logged in and select Hydra Dark. Don't forget to save your changes!

Guide:Enemy farming

From Terraria Wiki
Jump to: navigation, search

The Guide Rewrite ProjectStatus: Under revision
This Guide is currently being revised or has been revised partially. It does not meet all quality standards yet.Issue(s):
 • Page contains quite a bit of duplicated info, notably from Guide:Base defense, especially the lava part.
Things to do:
 • Replace diagrams with actual screenshot.
 • Add specific items farms (Souls, Keys, Rod of Discord...), and merge or split them as necessary, depending on the content amount.

Enemy farming is an essential part of Terraria. Some items have a very low drop rate; the way to get around this problem is to build a system that will constantly kill enemies until the desired item is obtained.

Basics[edit | edit source]

An essential part of enemy farming is knowing the basics of NPC spawning. Enemies and Critters will always spawn off screen, and there is a limit to how many enemies can spawn in an area at one time. However, their spawn rates can be manipulated:

  • Spawn rates are different depending on the Biome, depth, and the time of day. These factors also change what type of enemies spawn, so when farming for a specific type of enemy you will need to pick the right location.
  • Various special events can increase the spawn rate and limits. Additionally, they offers its own list of enemies, with more powerful enemies appearing as the game progresses. Most of these events can be manually summoned by the player with an appropriate item.
    • A notable mention is the Blood Moon, as it increases the global spawn limit, meaning that it increases spawn rates even in the Caverns.
  • Enemy spawns are suppressed near friendly NPCs, including not only the "town" NPCs, but the Traveling Merchant and even the Skeleton Merchant. If there are three friendly NPCs on screen, no enemies will spawn. Friendly NPC presence does not affect spawning during events such as the Blood Moon or invasions.
  • Once the Mechanic has been freed, Statues can be used for small, contained farms. While these have limits described below and here, they are still useful for getting certain rare drops such as the Diving Helmet, Medusa Head, or even the Slime Staff.
  • Use of a Water Candle and/or a Battle Potion will increase spawn rates. Contrarily, a Peace Candle and/or Calming Potion will reduce spawn rates (as will the presence of a Sunflower). Invasions are not affected by these items, but Blood Moons and Solar Eclipses are.

It also helps to know the limits on dropped items:

  • Dropped items in the world do not expire, but there is a world-wide limit of 400 such items that can exist at once. If more items than that are dropped into the world, the oldest item will despawn. This becomes particularly important when large numbers of enemies are being killed and dropping items.

Kill Zones[edit | edit source]

A basic lava trap

The basic idea of farming enemies is to gather them in one place and kill them. The more practical methods involve setting up a "kill zone" for the enemies, where they can be killed with no issues to the player. At the beginning of the game, this means pits and lava. Later, Mechanical traps will become available, and can be helpful. Along with traps, statue farming is also an option.

Pits and Lava[edit | edit source]

The simplest way to keep most enemies contained is with a pit. This isn't effective on flying enemies, or those which can phase through blocks, but it can deal effectively with most of the enemies with the Fighter AI. A minimal pit can be 6 blocks deep and 2 blocks wide; the Fighter AI enemies will be blocked from jumping out by the overhang. The Fighter AI will make them jump in and repeatedly jump until they turn around. Larger and deeper pits can be useful against some of the Hardmode enemies, but there are some of these that can jump clear over the pit: adding lava will ensure they're at least weakened.

Lava is the most damaging hazard available to early-game players, far more destructive than any pre-Hardmode Weapon. Even in Hardmode, it's still an effective way to damage enemies without the players risking their own skin. Unfortunately, Hardmode also offers more flying and phasing enemies, both of which can usually avoid the lava. Also, enemies with the Caster AI will not walk into lava.

Lava also offers some hazards:

  • Firstly, it can damage the player. Early in the game, this can be handled with a tunnel directly under the lava pit, allowing the player to pick up drops from below. Once the player has acquired more Health, better armor, and perhaps some accessories, they can survive a brief dip in lava, but once you obtain Obsidian Skin Potions, players can simply drop into the pit to pick up loot.
  • Lava's second hazard is that it destroys items. Specifically, it will destroy any item of Gray or White Rarity. Note that most commonplace items are of White rarity, including all coins. However, as alluded to above, this can be turned to advantage: Copper coins, the least valuable items in the game, are also the smallest, so it is possible to make a very shallow lava pool, which will destroy copper coins, but not silver or other useful items. In practice this amounts to 1 Bucket of lava for 6 to 8 (both included) Blocks of pit length. So, a pit 8 blocks wide should have one bucket thrown in while two buckets will cover 12 blocks of space. When filling a very large moat, it is best to spread the lava over the width of the moat, and not throw it on the same spot.
  • While deeper lava will burn and destroy most items, making a farm out of deep lava may have some advantages. Only items of white rarity will be burned and destroyed, leaving behind only rarer items. These traps are useless for Money farming, but can still collect more valuable item drops.

Mechanisms[edit | edit source]

For more info on how to use mechanisms, see Guide:Wiring.

Once the Mechanic has appeared, using mechanisms can be a good way to take out more advanced enemies. Use Dart Traps or it's improved variant, Geysers or Flame Traps, Spear Traps, or Spiky Ball Traps. To trigger them, Timers or Crab Engines. Notably, the piercing damage of Dart and Spear traps gives the victim a brief window of invulnerability to more damage, so fine tune your setup to take this into account.

The mechanic also allows for improvements to lava traps: The lava can be covered by a layer of actuated blocks or active stone, to protect the player and allow pits to double for collecting Critters when not in use for enemy farming. With a more complex setup, lava can even be automatically dumped into, or drained from a pit. Mechanisms also allow for wiring up statues, as described below.

Statue Farms[edit | edit source]

Once the Mechanic has appeared, Statues can be used to spawn particular enemies or critters on a mechanical trigger, usually via a Timer. By putting the statue in an enclosed box with traps, it's possible to automatically kill the enemies with little effort. Even with the limits discussed below, a statue farm can be used to farm a few common materials and several rare drops.

There are special limits to statue farming:

  • Many enemies spawned by statues will have reduced drops. An already-rare drop with reduced chances can require considerable amount of time to farm.
  • Some statue-spawned enemies will not drop items at all if they are killed by Traps.
    • You can bypass this limit by using a lava-based setup.
  • If a statue for a Hardmode enemy is used before Hardmode, it either will not spawn or will not drop loot.
  • Desktop Version Statue-spawned critters cannot be captured, and statue-spawned enemies will never drop coins. Critters converted to evil forms by a Blood Moon will not drop coins, but can drop other items.

These are the statues that can drop loot: This content is transcluded from Statues.

Spawn Enemies
Statue Enemy Notes
Armed Zombie Statue placed Armed Zombie StatueArmed Zombie StatueDesktop Version
Internal Item ID: 3719
ZombieZombie(Expert mode variant)
Bat Statue placed Bat StatueBat Statue
Internal Item ID: 443
Cave BatCave Bat
Blood Zombie Statue placed Blood Zombie StatueBlood Zombie StatueDesktop Version
Internal Item ID: 3720
Blood ZombieBlood ZombieDesktop VersionConsole Version
  • Doesn't drop Items when killed by traps.
  • Usual drop rates reduced by a factor of 20.
Bone Skeleton Statue placed Bone Skeleton StatueBone Skeleton StatueDesktop Version
Internal Item ID: 3712
SkeletonSkeleton(Expert mode variant)
Chest Statue placed Chest StatueChest Statue
Internal Item ID: 463
MimicMimic
  • Spawned Mimics resemble the appropriate Chest type for the current biome.
  • Chest Statues can still spawn Mimics Pre-Hardmode.
  • Mimics spawned via the statue will not drop loot.
Crab Statue placed Crab StatueCrab Statue
Internal Item ID: 454
CrabCrab
Drippler Statue placed Drippler StatueDrippler StatueDesktop Version
Internal Item ID: 3710
DripplerDripplerDesktop VersionConsole Version
  • Doesn't drop Items when killed by traps.
  • Usual drop rates reduced by a factor of 20.
Granite Golem Statue placed Granite Golem StatueGranite Golem StatueDesktop Version
Internal Item ID: 3718
Granite GolemGranite GolemDesktop VersionConsole Version
Harpy Statue placed Harpy StatueHarpy StatueDesktop Version
Internal Item ID: 3715
HarpyHarpy
  • Doesn't drop Items when killed by traps.
  • Usual drop rates reduced by a factor of 20.
Hoplite Statue placed Hoplite StatueHoplite StatueDesktop Version
Internal Item ID: 3717
HopliteHopliteDesktop VersionConsole Version
Jellyfish Statue placed Jellyfish StatueJellyfish Statue
Internal Item ID: 459
Blue JellyfishBlue Jellyfish
Medusa Statue placed Medusa StatueMedusa StatueDesktop Version
Internal Item ID: 3714
MedusaMedusaDesktop VersionConsole Version
  • Medusa Statues can still spawn Medusa Pre-Hardmode, but they won't drop loot.
  • Doesn't drop Items when killed by traps.
  • Usual drop rates reduced by a factor of 20.
Pigron Statue placed Pigron StatuePigron StatueDesktop Version
Internal Item ID: 3716
PigronPigron(Any)
  • Spawnable Pre-Hardmode but will not drop loot.
  • Spawns in a random color.
  • Doesn't drop Items when killed by traps.
  • Usual drop rates reduced by a factor of 20.
Piranha Statue placed Piranha StatuePiranha Statue
Internal Item ID: 478
PiranhaPiranha
Shark Statue placed Shark StatueShark Statue
Internal Item ID: 2672
SharkShark
  • Sharks will only spawn if the area around the statue is at least 6 blocks wide and 3 blocks high.
  • Drops Shark Fins and Diving Helmet.
Skeleton Statue placed Skeleton StatueSkeleton Statue
Internal Item ID: 446
SkeletonSkeleton
Slime Statue placed Slime StatueSlime Statue
Internal Item ID: 440
Blue SlimeBlue Slime
  • Used to create Gel farm.
  • Rarely drops Slime Staff.
  • Useful for creating an invulnerability mechanism to shield against heavy damage attacks.
  • Excellent for arenas since they drop mana stars on death, effectively providing infinite mana.
Undead Viking Statue placed Undead Viking StatueUndead Viking StatueDesktop Version
Internal Item ID: 3713
Undead VikingUndead Viking
  • Doesn't drop Items when killed by traps.
  • Usual drop rates reduced by a factor of 4.
Unicorn Statue placed Unicorn StatueUnicorn StatueDesktop Version
Internal Item ID: 3709
UnicornUnicorn
  • Spawnable pre-Hardmode but will not drop loot.
  • Doesn't drop Items when killed by traps.
  • Usual drop rates reduced by a factor of 20.
Wall Creeper Statue placed Wall Creeper StatueWall Creeper StatueDesktop Version
Internal Item ID: 3708
Wall CreeperWall Creeper
Wraith Statue placed Wraith StatueWraith StatueDesktop Version
Internal Item ID: 3711
WraithWraith
  • Spawnable pre-Hardmode but will not drop loot.
  • Doesn't drop Items when killed by traps.
  • Usual drop rates reduced by a factor of 20.


Other issues with these statues:

  • The Pigron and Wraith spawns can move through blocks, making their farms potentially hazardous.
  • The Shark, Unicorn and Pigron are larger than most enemies; if they do not have enough space, they can be forced through the floor, or not spawn at all.
  • The Bat, Drippler, Harpy and Pigron can fly. This will pose some difficulties when using lava.
  • Note that the Shark and Jellyfish statues do not require water to work; if the spawned enemies are not in water, they will be unable to move but can still damage if touched.

Statue Farm Designs[edit | edit source]

Building a simple trap is really easy.

Diagram for a Shark/Jellyfish Farm (make this in an Ocean Biome)

X = Any Building Block (I recommend Grey Brick)

L = Lava

S = Shark/Jellyfish Statue

W = Wire

(T) = Timer (Preferably 1 second, but a Crab Engine or other Timer will suffice)

X WWWWWWW(T)
X W X
X W X
XWWWWWWWWWWWWWWWWX (Feel free to use any wiring method. 3-point-contact is best. This Wire is run through the statues.)
XLSSLSSLSSLSSLSSLX (Statues should be placed in the lava)
XXXXXXXXXXXXXXXXXX

Here's a map for building a lava farm.
X = Wall
M = Lava
K = Statue (Any Spawning One)
L = Wire
5 = Timer
Note: For a smaller trap, cut it in half.

XXXXXXXXXXXXXXXXXX
X KK KK KK KK KK X
X KK KK KK KK KKLXLLL5
X KKLKKLKKLKKLKKLX (Wires go through the statues and wall)
XMMMMMMMMMMMMMMMMX (This layer merges with the above one)
XXXXXXXXXXXXXXXXXX

Here's a map for a dart trap. D = Dart Trap (Or any other projectile-spewing block) I = Wire 2 = Timer J = Statue K = Block Note: Don't forget the collection tunnel!!!

KKKKKKKKKKKKKKK
IIIIIIIIIIIIIIIII2
D JJ JJ JJ JJ K
D JJ JJ JJ JJ K
KKKKKKKKKKKKKKK

Here's a map for a goldfish farm: Note: This does nothing, unless its a Blood Moon... Or it rains.

G = Goldfish Statue I = Block W = Wire J = Timer D = Door Note: This can be underwater or on land. B = Corrupt Goldfish (If underwater)

IIIIIIIIIIIIWII
I WWWWWWWWWWW D
I GG GG GG GB D
I GG GG GG GG D
IIIIIIIIIIIIIII

AFK Farms[edit | edit source]

So you're busy multi-tasking with whatever, or you don't have the effort to concentrate on Terraria 100%. Whatever it is, having automated farming helps production and allows you to relax every now and then. Here are just some easy tips for you.

Pre-hardmode AFK Farming: Traps[edit | edit source]

Not that it wasn't difficult, but it posed challenges. To farm enemies in dungeon for hopes of that Clothier Voodoo Doll? How about those rare mimics? Easier said than done. However, it is possible. Here are the necessary steps.

1) Scout/ build out your desired AFK location. A desirable location should have:

* A one-way path to your location
* No other platforms above your spot
* IMPORTANT: A space for enemies to jump above you, or go under you.
* Cleared of all extra 'floating tiles' where mages may spawn (if applicable)

2) Preparation

* Ideally, a water candle, and a campfire/heart lamp if needed.
* Dart traps (3 or more)
* Wire
* Wire Cutter
* Wrench of any kind
* A statue that is able to Summon
* A few yellow pressure plates (so only enemies may activate it)
* Blocks to wall off and create ideal farm
* Lava buckets

The Actual Farm Itself[edit | edit source]

There are two methods: Ground and Floating

Ground[edit | edit source]

Now let's get to know how the farm works. Ideally, you want the dart traps to kill the enemies that will jump on top of your AFK location. Be creative with it. A simple 4 x 5 dirt block around you will suffice. Next, create a 6 x 5 rectangle. Place your statue in there, as well as a pressure plate. If you feel like you need more space, extend it as you wish. Wire everything together.

Lastly, jump into your 4 x 5 dirt block, and place a switch. Wire that with everything else.

Basically, the switch activates the farm. A enemy is summoned in your 6 x 5, and the first wave of darts are fired at the enemies that jump above you. As your enemy walks to the pressure plate, it will trigger the dart trap every now and then, effectively making an engine. Enemies will die above you, and you'll get that pesky voodoo doll in no time!

Floating[edit | edit source]

It's the same idea, except that your 4x5 floats in mid-air, with at least 3 space under you (for enemies to run under). Have the traps a little behind you instead, and watch as they die under you. You'll have to manually collect them after, but it's okay. Loot expires in a few hours. You could set a hoik path to move the items to you.

IMPORTANT: Make sure the enemies actually go the path you want before flipping that switch.

Easier AFK Farming[edit | edit source]

Pre-hardmode

Get a Hornet Staff. Slow it may be (lack of damage, but it gets the job done). It's really simple. You probably could figure it out. Set your 4x5. Summon those bees. AFK. Just remember to collect the loot after!

Hardmode

Congratulations! You've just killed the Wall of Flesh. However, your gear and materials are still weak for AFK farming. It's made even easier with the Spider Staff, and the Spider Armor Set. You have a choice to use the Optic Staff as well as the Tempest Staff further on.

Post-Plantera

Congratulations again! You have killed Plantera! Now you have access the Pygmy Staff and the Raven Staff with either the Tiki or the Spooky Armor Set along with the Pygmy Necklace, Necromantic Scroll, Papyrus Scarab, etc. You have access to very useful AFK objects, too: Spear Traps, Spiky Ball Traps, and so forth.

Rinse. Repeat. Profit!

IMPORTANT: Make sure any Mages won't be able to kill you where you want to farm. If the area is too tough, try to force it so that they can only spawn where your minions can reach, or just add an alternative damage source (like Slime Statues or standing on a spike) which will override all other damage.

AFK Pre-Hardmode/Hardmode "Ocean"[edit | edit source]

The ocean farm is a pre-hardmode farm that works for swimming enemies and swimming enemies only and you can get fish you want by adding certain biome blocks - Lihzahrd Bricks can get Arapima to spawn which can get you quick gold. Loot chests can be placed in case you inventory gets full.

AFK Pre-Hardmode/Hardmode "Volcano"[edit | edit source]

The "Volcano" or "Pyramid" trap is a pre-hardmode trap that works with almost any enemy and can be greatly modified to suit your needs; Water Candles can increase spawns, chests can be placed to collect loot. Traps such as Spears, Spiky Balls and Dart Traps can speed up killing. Teleporters or an actuated tunnel can be used as an entrance.

Here is a very common yet effective design:

  • X = Any Building Block (Bricks are good)
  • H = Hammered version of X (this should slant upwards (allows flying enemies to sort of slide up)
  • L = Lava (only one bucket needed - this is so no items are burnt. Add more if you don't want White Rarity items)
  • / or \ = Slanted Block Note: Blocks needed off-screen for enemy spawning.
    _ _
HX XH   / \
HX XH   / \
HXX XXH   /  \
HXXXLLLLLLXXXH  /____Lava____\
HXXXXXXXXXXXXXXH  / Stand here \
HXXXXX XXXXXH  /________________\

This trap still works well into Hardmode - any enemies with the Fighter AI (most of Goblin Invasion, Pirate Invasion, and Frost Legion) , because of their AI, they will try to get close to you and hit you with their bodies. The only way they can get as close as possible to you is by running up the sides of the volcano and into the lava - and boom, money and loot.

You may notice that spawns begin to decrease or that your farm isn't as effective as you thought. This is usually due to spawns in nearby areas where enemies can't get to your farm. A way to fix this is by filling up other spawn locations with dirt/other blocks.

Note: These farms are more effective for loot gathering and there are more elaborate designs.