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Guide:Eye of Cthulhu strategies

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The Eye of Cthulhu is one of the first bosses a player will encounter. The following are some hints, tips, and strategies to help defeat it.

Eye of CthulhuFirst Form
Eye of Cthulhu.png
Statistics
Type
Environment
AI TypeEye of Cthulhu AI
Damage15 / 30 / 45
Max Life2800 / 3640 / 4641
Defense12
KB Resist100%
Immune toConfused
Drops
Coins30000*3 Gold Coin.png
Map Icon Eye of Cthulhu (first form).png
Map Icon
Eye of CthulhuSecond Form
Eyeofcthulhu.png
Statistics
Type
Damage23 / 36 (40 when at 1/25 health)
Max Life1400/2800 / 2365/3640 3017/4641
Defense0
KB Resist100%
Immune toConfused
Drops
Coins30000*3 Gold Coin.png
Map Icon Eye of Cthulhu (second form).png
Map Icon

Spawn Condition[edit | edit source]

Eye of Cthulhu can be spawned by fulfilling one of these conditions:

  • Have at least
    PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
    (200) Health, 10 Defense and at least 3 NPCNPCs: it will then have a 33% chance of spawning at the start of the night. Note that this only works when it has yet to be defeated;
  • Use Suspicious Looking EyeSuspicious Looking Eye during night.

It must then be defeated before the day arrives.

The Fight[edit | edit source]

First Phase[edit | edit source]

During this phase the Eye will spend most of its time floating above you. It will summon Servant of CthulhuServants of Cthulhu which fly towards you to attack, much like Demon EyeDemon Eyes, but will fly through walls and the ground. The Eye will still hurt you if you run into it, so do not disregard it while you kill the Servants. If you start to get swarmed by too many Servants, temporarily switch to a fast swinging weapon such as a SwordsSword to get rid of them quickly.

A good strategy in this phase is to aim mid-range weapons at the pupil of the Eye, since that is where it spawns the Servants. That way, you can kill the servants and damage the Eye. If you stand directly below the Eye and aim straight up with a piercing weapon, after a few seconds your projectile will fall back down and hit the Eye again. After spawning 3 or 4 Servants, the Eye will charge at you, attempting to ram you 3 times before hovering once more, so be prepared to evade. It turns rather slowly as it charges, giving you time to prepare your next dodge. It can be helpful to begin to evade after the 3rd servant is spawned, as this will often allow you to dodge its first charge.

If you manage to dodge it during his charging attack, and he goes underground momentarily, hit it with fire arrows before he disappears in order to set it alight, and you can see it On Fire!on fire, making it visible. Keep in mind that in Desktop version Desktop, Console version Console, and Mobile version Mobile versions, bosses have minimap icons to increase their visibility.

Rinse and repeat and the first phase should go down easily.

Eye of Cthulhu has 12 defense during this form, which negates 6 damage from every attack. As such, higher damage, lower speed weapons are more effective during the first form, such as the MusketMusket or a bow.

Second Phase[edit | edit source]

For the last half of the fight, the boss sheds its iris to reveal a fanged mouth. Make sure to take advantage of its transformation sequence as much as possible, since it just spins in place for a few moments and you can still damage it. It moves slightly faster and deals more damage when it hits you but it also has no defense. It will not be summoning any more servants, so this time it will simply keep rushing at you. When it does so, do not try to attack it - concentrate on dodging. It'll charge you 3 times, and then pause for a few seconds during which you can attack freely. Try to hit it with your strongest weapon. For newer characters who haven't made it to the Gold-Platinum/Silver-Tungsten stage, ShurikenShurikens are still your best bet.

For this phase, Hermes BootsHermes Boots or a variant of them is an asset. With a wide enough arena, running in a straight line while the Eye of Cthulhu does his quick charge is fast enough to avoid any damage. Later in the fight, the player can use the Grappling HookGrappling Hook or a [[gem] version in tandem with the Hermes Boots for a quick escape, should they become stun-locked. As it is difficult to hit the Eye for the final percentage of his health, Spiky BallSpiky Balls are to be considered in this fight, provided the player has encountered the Goblin Army. Throwing s around the battlefield assures the player a number of hits on the Eye, even as it charges rapidly. GrenadeGrenades are a useful but riskier alternative, due to its collateral damage if it explodes too near to you.

Expert Mode[edit | edit source]

In the first phase of the fight it is more aggressive, acting very similarly to first phase it spawns servants while floating around the player, and will occasionally make a few lunges. It also enters the second phase at 65% health instead of 50%, spawning a lot of servants in that process. A piercing weapon is recommended for eliminating the servants.

In this part of the fight, after the 3 normal charges it will perform a brief series of extremely quick dashes at a steeper angle. As its health goes down, the Eye will use this ability more frequently, until its only action is to dart haphazardly back and forth, making it rather hard to hit. To avoid the charges, Hermes Boots should be used at the bare minimum.

Master mode[edit | edit source]

In the first phase of the fight is almost identical to expert mode, it spawns several servants at a time while floating around the player, and will occasionally make a few lunges. It also enters the second phase at 65% to 70% health instead of 50%, spawning a lot of servants in that process. A piercing weapon is recommended for eliminating the servants.

In this part of the fight, after the 3 normal charges it will perform a brief series of extremely quick dashes at a steeper angle. As its health goes down, the Eye will use this ability more frequently, until its only action is to dart haphazardly back and forth, this normally occur's around 60% to 50%, making it rather hard to hit. To avoid the charges, Hermes Boots with a Swiftness PotionSwiftness Potion should be used at the bare minimum.

General Strategies[edit | edit source]

General Tips[edit | edit source]

This content is transcluded from Guide:Practical Tips § Combat.

  • Starting the battle just after the sun sets (7:30 PM) will provide the maximum amount of time to defeat nocturnal bosses. (Do pause a moment to make sure the night won't be a Blood Moon, or feature another boss spawning.) In Hardmode, the Moon CharmMoon Charm and/or Moon StoneMoon Stone are also useful at night.
  • Prepare your Boss-fighting arena with adequate lighting, CampfireCampfires and Heart LanternHeart Lanterns for health regeneration, and Star in a BottleStars in Bottles for mana regeneration if you use magic. Bast StatueBast StatuesDesktop Version will provide a significant defensive boost.
  • Desktop VersionConsole VersionMobile Version SunflowerSunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
  • Always carry at least one stack of the highest-tier healing potion available (Lesser Healing PotionLesser, Healing PotionNormal,Greater Healing PotionGreater, or Super Healing PotionSuper Healing PotionsDesktop VersionConsole VersionMobile Version). Relying only on natural Health Regeneration is not a good idea.
  • It is suggested to build houses for the DryadDryad and the NurseNurse NPCs in your arena. The former casts the Dryad's BlessingDryad's BlessingDesktop VersionConsole VersionMobile Version buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some Silver Coincoins.
  • Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
  • Once you have freed the MechanicMechanic in the Dungeon, you can use WireWire to enhance your arena with TrapsTraps and helpful Heart StatueHeart and Star StatueStar Statues. The former help to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to 3 Second Timertimers.
  • It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of Hearts. Note that this will prevent any Heart Statues from spawning new Hearts.
  • Remember to use the Sharpening StationSharpening StationDesktop VersionConsole VersionMobile Version, Ammo BoxAmmo BoxDesktop VersionConsole VersionOld-gen console versionMobile Version, Crystal BallCrystal Ball, and Bewitching TableBewitching TableDesktop VersionConsole VersionMobile Version before you go to explore or battle bosses/invasions. These will give class-specific boosts that are useful to take. They give SharpenedSharpenedDesktop VersionConsole VersionMobile Version, Ammo Box (buff)Ammo BoxDesktop VersionConsole VersionOld-gen console versionMobile Version, ClairvoyanceClairvoyance, and BewitchedBewitchedDesktop VersionConsole VersionMobile Version, respectively.

Terrain preparation[edit | edit source]

A basic arena made for the Eye of Cthulhu.

An arena for the Eye of Cthulhu should be large enough to dodge and maneuver around in. The recommended size is just about the size of the screen, as the boss does not require a lot of mobility.

The simplest arena design consists of multiple rows of wooden platforms to have more room to jump and dodge. As the fight will be at night, add torches to improve visibility.

Another design is a long, completely flat surface. This allows you to dodge the Eye by running to the left or the right with Swiftness Potions or Hermes Boots.

Gearing up[edit | edit source]

Armor[edit | edit source]

The best armor to have at this point would be Gold HelmetGold Armor or Platinum HelmetPlatinum armor, although it can be difficult to obtain. Consider using these sets if you are having trouble beating the boss with weaker armors.

A full set of Silver HelmetSilver Armor or Tungsten HelmetTungsten Armor is easier to get at this point, and it is a good choice for this fight. While it may seem tempting to use pieces of stronger armor (Gold, Platinum), doing so is unwise, as the Silver Armor or Tungsten Armor's set bonus provides more defense than mismatched armor. On the 3DS version 3DS version, the Boots of OstaraBoots of Ostara3DS Version can be paired with Silver armor to complete the set bonus while increasing jump abilities, although using it with Tungsten armor will not grant the set bonus.

In Desktop version Desktop, Console version Console, and Mobile version Mobile versions, if you have taken out King SlimeKing Slime previously, the Ninja HoodNinja Armor will be especially useful. While it provides less defense than Silver or Tungsten, it enhances the combat potential of throwing items, which are extremely effective against the boss.

The weaker Iron HelmetIron Armor or Lead HelmetLead Armor sets can be used, but caution must be taken, especially in the second phase, and should only be used if you are a good dodger.

If using magic weapons, you can use the Wizard HatWizard set, which provides big buffs to magic weapon's stats.

If using ranged (or throwing in Console and Mobile edition) weapons, the Fossil HelmetFossil armorDesktop VersionConsole VersionMobile Version increased critical strike chance can aid in defeating the boss quickly

Weapons[edit | edit source]

In general, long-range piercing weapons are recommended, as they are able to take out Servants and hit the boss.

For Melee Users

Melee's options are fairly limited at this point, and mostly serve as a way to take out the low-hp Servants of Cthulhu. Certain melee weapons are able to launch projectiles, but may be difficult to come across.

  • Using projectile-launching broadswords instead of regular broadswords is highly recommended, as their sword slash can take out nearby servants and their projectile can hit the boss itself. Their only downside is that they can be rather difficult to come across compared to regular broadswords. The three projectile swords available at this point are the Enchanted SwordEnchanted Sword found rarely throughout the world or in Enchanted Sword Shrines, the Ice BladeIce Blade found in s in the Ice biome, and the StarfuryStarfury found on s.
  • Spears can be helpful, hitting both the boss itself and the servants with the same hit. The only spears available at this point are lacking in range, so consider using a more ranged weapon when the boss is in motion. The recommended spear at this point is The Rotted ForkThe Rotted Fork or the Storm SpearStorm SpearDesktop Version, otherwise the TridentTrident found in Water Chests should suffice.
  • Enchanted Boomerang.png Boomerangs can be of great use due to their long range, but missing with a boomerang can leave the player open for a moment. An Enchanted BoomerangEnchanted or Ice BoomerangIce Boomerang would be preferred. A Wooden BoomerangWooden Boomerang is not recommended, due to low damage.
  • YoyosDesktop VersionConsole VersionMobile Version are another type of melee weapon, and excel against the boss. A RallyRallyDesktop VersionConsole VersionMobile Version is the best choice at the moment.
For Ranged users
  • Bows are some of the best weapons available at the moment. The best one is either the Gold BowGold Bow or Platinum BowPlatinum Bow. Frostburn ArrowFrostburn Arrows deal the most damage to the boss itself and inflict Frostburn, but Jester's ArrowJester's Arrows can kill the Servants and hurt the Eye in the same shot.
  • The Snowball CannonSnowball Cannon is another fast firing weapon to use, doing decently against both phases.
  • The Paintball GunPaintball GunDesktop VersionConsole VersionMobile Versionwith its fast fire rate and high critical strike chance works well if you can manage to kill the PainterPainter.
  • The MinisharkMinishark is extremely useful in Expert Mode as the second phase of the boss has no defense allowing the Minishark to hit rapidly for full damage, and can be acquired faster due to the increased coin drop rate in Expert worlds. However, in first phase, the boss has 12 defense, allowing the Minishark to do only 1 damage per hit. Therefore, a Musket or The Undertaker would be more effective at this stage of the fight. The Minishark is able to deal damage slightly easier than other conventional projectile weapons pre-Hardmode while the boss is charging rapidly due to its high rate of fire and fast projectile speed.
For Magic users

Magic weapons are mainly good for beating on the boss itself, but can also be used to attack servants in a pinch. All magic weapons at this point are able to pierce through multiple enemies. More adventurous players can get their hands on much better weapons, and these should certainly be used for later "repeat engagements":

  • Gem stavesGem Staves are the usual Magic weapon of choice at this point, with their long ranged piercing shots being a perfect fit for the boss battle. You should try for the Diamond or Ruby staves, with Emerald or Sapphire as second-best. The Amethyst and Topaz staves are short on damage for this fight.
  • If you've defeated [[item|Skeletron|scale=0.5}}, a Water BoltWater Bolt can be found on shelves in the Dungeon, If you get one, it can replace the Gem staves entirely. It will help to put solid-block walls around your arena, so you can make use of the Water Bolt's ricocheting projectiles.
  • Those players who have delved into their "evil biome" may be able to get hold of the powerful magic weapons found in Shadow OrbShadow Orbs, Crimson HeartCrimson Hearts, or the crates fished up in these biomes. TheVilethornVilethorn lacks some range, but the lingering thorn can hit the boss and servants many times, and can even pass through walls to hit it. The Crimson RodCrimson Rod is similarly useful, as clouds can be set up to clear out the servants while also dealing steady damage to the boss.
  • Those who have not only broken orbs/hearts, but gathered MeteoriteMeteorite ore from the resulting crash sites, can use the Space GunSpace Gun, with its fast velocity and piercing properties. It does use a lot of mana (and you might not even have maximum mana)... unless you pair it with Meteor HelmetMeteor Armor, which makes it free. Both weapon and armor are crafted with Meteorite BarMeteorite Bars.
For Summoners

A Summoner's options are extremely limited at this point of the game. Because there are only three summoner-class weapons available pre-hardmode, summoners have a very tight selection available, made worse because all of these weapons are extremely difficult to obtain at the point you have to fight the Eye. For first-time or unskilled players, it's better to completely avoid focusing on the Summoner class until later in the game. For those who still want to try, get ready for a much harder challenge.

  • Slime Staff.png Baby Slime (minion) (animated).gif Out of the three weapons available, the Slime StaffSlime Staff is the only that does not require you to fight a much stronger boss, or travel to a very dangerous place. Unfortunately, it is locked behind a 0.01% / 0.014% drop chance for all Slimes and Slimed Zombies with the minor exceptions of PinkyPinky and the Sand SlimeSand SlimeDesktop VersionConsole VersionMobile Version. Even if you somehow managed to get it, you haven't obtained a fantastic weapon for such a painstaking grind session (or stroke of luck). The Baby Slime deals very little damage and cannot fly. Even if it manages to attack the Eye, its piercing attacks will activate invincibility frames for the boss, preventing you from damaging it. It's best to skip this weapon altogether.
  • Imp Staff.png Flying Imp.gif The {[item|Imp Staff|scale=0.6}} is the most powerful summoner weapon available pre-Hardmode, as the flying imps deal 21 damage and inflict the On Fire!On Fire! debuff against enemies, at the cost of being completely ineffective underwater - a flaw that does not come into play when fighting the Eye of Cthulhu. To get this weapon, you need to craft it on an anvil with 17 Hellstone BarHellstone Bars, the most powerful ore before hardmode only found in The Underworld, the last location you visit before fighting the Wall of FleshWall of Flesh and activating hardmode. Ironically, out of all the three summoner weapons, this is the easiest to acquire – but is by no means truly easy. Assuming you can fish up a Reaver SharkReaver Shark (Note: This doesn't work in 1.4 anymore, as the Reaver Shark can now only mine up to Demonite/Crimtane), it is only a matter of playing with water and lava to produce and mine ObsidianObsidian, and carefully mining HellstoneHellstone. Caution is necessary, as the enemies in the Underworld are very dangerous and can easily kill you. For more information, see Guide:Mining_techniques#Mining_Hellstone.
For Throwing Users

Thrown weapons are at their best at this stage of the game, with a wide selection of effective weapons to use against this boss. Most of them are also cheap or easy to obtain, allowing the player to rack up stacks of thrown weapons.

  • ShurikenShurikens are an effective weapon which can be bought from the MerchantMerchant. They will hit up to 4 times, allowing a well aimed shot to kill a Servant and hit the Eye twice - even three times, if it falls back through the boss. 500 or so are more than enough to defeat this boss with relative ease.
  • Throwing KnifeThrowing Knives or Poisoned KnifePoisoned Knives perform similarly to s but do a lot more damage.
  • GrenadeGrenades cause high damage and hurt everything in their blast, but may pose as much danger to the player as they do to the boss. Since the Eye will be spawning Servants or charging at the player most of the time, it's difficult to keep a safe distance from the explosion. If desired, Grenades can be purchased from the DemolitionistDemolitionist. A good strategy for Grenades is to lay them like a quick trap. As the Eye charges at you, you can predict its movements. Throw a grenade underneath you and run away as the Eye begins to charge. If timed correctly, the grenade will explode on contact with the Eye and you will be unharmed.
  • BeenadeBeenade's (if you can even get your hands on them) are useful for the start of the second stage often taking care of the minions before they can get close enough to harm you. the bees may also deal a grand amount of damage to the boss. there usefulness drops slightly in the second stage as the bees cant keep up with the boss very well.
  • JavelinJavelinsDesktop VersionConsole VersionMobile Version are useful and deal good piercing damage, which makes them an amazing choice on the first phase.
  • Molotov CocktailMolotov CocktailsDesktop VersionConsole VersionOld-gen console versionMobile Version avoid the danger of self-injury and work very well, especially in the second stage when Eye of Cthulhu will charge at you through the flaming puddles the Molotov Cocktails leave behind.
  • Spiky BallSpiky Balls are very helpful in its second phase if you scatter them all over the floor of your arena.

Accessories[edit | edit source]

  • A Cloud in a BottleCloud in a Bottle or equivalents can aid in avoiding the rams, although this is less necessary with a good arena.
  • A HooksGrappling Hook is also very useful if you can grapple onto platforms above you quickly.
  • Hermes BootsHermes Boots or equivalents help by making it easier a chance to dodge the second phase's rams. In Expert Mode, these are almost required, as the Eye of Cthulhu will perform rapid dashing attacks.
  • The Shark Tooth NecklaceShark Tooth NecklaceDesktop VersionConsole VersionMobile Version will give a significant damage boost to most weapons available at the moment.
  • If you find one, a Band of RegenerationBand of Regeneration can help speed up life regeneration, making lasting a longer fight easier. A Mana Regeneration BandMana Regeneration Band should also be used for Magic players, as it regenerates Mana faster.

Any accessory with the Warding modifier will be useful if you come across one, and the extra four defense can be used to make up for lower-tier armor, like Iron HelmetIron Armor or Lead HelmetLead Armor.

Potions[edit | edit source]

Other Tips[edit | edit source]

This content is transcluded from Eye of Cthulhu § Tips.

  • The Eye of Cthulhu drops either Demonite or Crimtane Ore. While the corresponding set of armor and a number of tools additionally require Shadow Scales or Tissue Samples respectively – which the Eye does not drop –, sword, bow, axe, yoyo, and fishing pole can be crafted with only the bars.
  • Due to the ease of crafting its summoning item and relatively low difficulty, farming the Eye of Cthulhu is one of the more effective ways of making money prior to Hardmode. It drops 30000*3 Gold Coin.png (Normal) / 75000*7 Gold Coin.png 50 Silver Coin.png (Expert) up front, plus ores which can be sold as bars for twice (Demonite) or thrice (Crimtane) that amount.
  • The Eye of Cthulhu will only spawn randomly if a player has 10 or more defense. Taking defense-boosting equipment off before dusk can prevent it from spawning randomly.
  • The boss looks at the player it will follow, which can be helpful information in multiplayer.
  • The Eye is most vulnerable during its transformation, because it does neither move nor attack. However, there is only a brief window of opportunity for this.
  • Because there are no location-based requirements for summoning, defeating multiple Eye of Cthulhu in an area can be an effective setup for harder boss fights as the dropped Hearts can be picked up mid-fight as needed, though killing Eye of Cthulhu for that purpose must be balanced by the time it takes away from killing a night-only boss.
  • Killing it on a Corruption world is slightly more profitable than doing so in another with Crimson, as it will drop additional Unholy Arrows.
  • In singleplayer, the player can repeatedly pause the game using Autopause in order to properly aim at the Eye of Cthulhu during its dash attacks.
  • Building some rows in the air using platforms can be helpful to dodge its attacks.
  • The Slimy Saddle is recommended for the first phase, as you can bounce on it into the sky as it follows you, dealing lots of damage. It is recommended have some means of negating fall damage while doing this.

Specific Strategies[edit | edit source]

Slimy Saddle Strategy[edit | edit source]

An excellent strategy to beat the Eye is to use the Slimy SaddleSlimy SaddleDesktop VersionConsole VersionOld-gen console versionMobile Version and bounce on the eye while at the same time attacking it with a ranged weapon. The eye will move toward you and you will bounce on top of it continuously dealing damage. If you want to try this strategy, make sure you have some forms of preventing fall damage (i.e,) the Lucky HorseshoeLucky Horseshoe, Grappling Hook, an UmbrellaUmbrella, or Cloud in a BottleCloud in a Bottle.

Magic Mirror Strategy[edit | edit source]

During the Second Phase, if you have your spawn point nearby, you can run one way and attack, and just when you think that the Eye is going to charge, use a Magic MirrorMagic Mirror or Recall PotionRecall Potion to teleport to spawn, now running the other way, evading the attack and being left to open fire.

Railway Strategy[edit | edit source]

Another great strategy is to build a long railway at least 400 blocks long, with each end hammered into a bumper. When the Eye spawns, start moving and continue to move whilst shooting at it. It may take longer than other methods, but it requires little mobility and you take minimal damage. Also, this strategy works better if in single player or all players in a multiplayer world are together in the same area.

Pathway strategy[edit | edit source]

(For this strategy to work you need at least some form of fast running (e.g. Hermes BootsHermes Boots or its equivalent, the Fuzzy CarrotFuzzy CarrotDesktop VersionConsole VersionOld-gen console versionMobile Version ) )

This strategy requires 2 long pathways made out of Platforms in the sky, one on top of the other. Make sure that the platforms are parallel to each other and at least 4 blocks apart. Make sure the length of the 2 platforms are around 200 to 500 blocks. Place CampfireCampfires every 20 to 40 blocks, if you can afford it, place a Heart LanternHeart Lantern and/or a Star in a BottleStar in a Bottle near the campfires.

Around the middle of the pathway, put a valid NPC house, then move the Nurse into it. If you are playing Multiplayer put a Bed in the house and set your spawn, so you can continue the fight even if you die.

When the fight begins, run along the 2 platforms attacking the Eye. Switch between the platforms to dodge attacks and avoid the Servants of Cthulhu. If you reach the end of a platform jump or fall to the other platform and switch directions. It is recommended that you use projectile-firing weapons such as bows, staves or magic books.

This strategy is slightly harder to execute the first time but if done effectively it will be easier in the future.

This strategy can be reused for the The TwinsThe Twins, King SlimeKing Slime and Queen BeeQueen Bee. It is not recommended for them but it is possible.