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Guide:Frost Moon strategies

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This means the page will walk you through a specific task, strategy, or enemy/boss fight.
Status: Subject to revision (This Guide does not meet certain quality standards and may be heavily outdated.)
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     • Most likely outdated since 1.4Desktop Version. Remember not to delete pre-1.4 content; use {{eicons}} and {{eversions}}!
  • The Frost Moon is one of the two Moon events, the other being the Pumpkin Moon. The event is significantly harder than its counterpart and yields less money; however, it drops more powerful weapons.

    Due to the amount of strong enemies and bosses, it can be hard to survive the event at first.

    Event[edit | edit source]

    Like the Pumpkin Moon, the event consists of multiple waves, with a final wave that will last until the night is over. While the Pumpkin Moon consists of 15 waves, the Frost Moon consists of 20. In order to progress through waves, the player must kill enemies, with stronger foes giving more points than weaker ones.

    On the first Waves, the player will only encounter basic enemies, such as the Zombie ElfZombie Elves or Elf ArcherElf Archers. As the event goes on, stronger enemies will spawn, including unique bosses.

    On Wave 4, the first Everscream will appear, a miniboss enemy who behaves almost identically to the Mourning Wood; but their Pine Needle projectiles have lower range, and their Ornament attacks explode into many fragments.

    On Wave 7, the Santa-NK1 miniboss will start spawning. It has high health, damage and multiple attacks: it will shoot bullets at a high rate with its Chain Gun, a barrage of Rockets, and Presents that will parachute from the sky. It also leaves Spiky Balls on the ground, which deal massive contact damage. When it gets to half health, its face will fall off, and it starts aggressively chasing the player.

    On Wave 11, the real threat of the event will start appearing: the Ice Queen. She is very mobile, making her hard to hit. She shoots Frost Waves, which deal moderate damage and have a high chance to inflict the ChilledChilled and FrozenFrozen debuffs, which will greatly limit or stop mobility. She will also perform an "Ice Twirl" attack, where she will start spinning and shoot Frost Shards in all directions. While this attack can be hard to dodge, she also becomes extremely vulnerable to attacks since she will completely stop moving.

    Like with the Pumpkin Moon, focusing on damage is more important than defense, as the goal is to progress through the event as fast as possible in order to obtain the best loot.

    Everscream
    Everscream.png
    Map Icon Everscream.png
    Map Icon
    Classic mode icon.png Classic
    Expert mode icon.png Expert
    Master mode icon.png Master
    Statistics
    Type
    Environment
    AI TypeMourning Wood AI
    Damage110/165/247 (melee)
    86172258 (pine needles)
    114228342 (ornaments)
    80160240 (ornament shrapnel) [4]
    Max Life13000/16900/21547
    Defense38
    KB Resist100%
    Immune toVenomConfusedPoisoned
    Drops
    Coins10000*125000*250
    Santa-NK1
    Santa-NK1.png     Santa-NK1 phase 2.png
    Map Icon Santa-NK1.png
    Map Icon
    Classic mode icon.png Classic
    Expert mode icon.png Expert
    Master mode icon.png Master
    Statistics
    Type
    Environment
    AI TypeSanta-NK1 AI
    Damage120/180/270 (melee)
    72144216 (chain gun)
    160320480 (spiked balls)
    84168252 (missiles)
    100200300 (presents) [1]
    Max Life18000/23400/29835
    Defense56
    KB Resist100%
    Immune toVenomConfusedPoisoned
    Drops
    Coins10000*125000*250
    Ice Queen
    Ice Queen.png
    Map Icon Ice Queen.png
    Map Icon
    Classic mode icon.png Classic
    Expert mode icon.png Expert
    Master mode icon.png Master
    Statistics
    Type
    Environment
    AI TypeIce Queen AI
    Damage120/180/270 Desktop, Console, and Mobile Versions (melee)
    110 Old-gen console version (melee)
    84168252 (frost waves)
    70-74140-148210-222 (frost shards) [5]
    Max Life34000/44200/56355
    Defense38
    KB Resist100%
    Immune toVenomConfusedPoisoned
    Inflicts debuffs
    DebuffChilledChilled
    Debuff tooltipYour movement speed has been reduced
    Chance100% (frost waves)
    66.67% (frost shards)
    Duration5-10 seconds10-20 seconds12.5-25 seconds (see Notes)
    DebuffFrozenFrozen
    Debuff tooltipYou can't move!
    Chance16.54% (frost waves)
    Duration≤ 1 second≤ 2 seconds≤ 2.5 seconds (see Notes)
    Drops
    Coins50000*5125000*1250

    General Strategies[edit | edit source]

    General Tips[edit | edit source]

    This content is transcluded from Guide:Practical Tips § $heading$.

    • Starting the battle just after the sun sets (7:30 PM) will provide the maximum amount of time to defeat nocturnal bosses. In Hardmode, the Moon CharmMoon Charm and/or Moon StoneMoon Stone are also useful at night.
    • Prepare your Boss-fighting arena with adequate lighting, CampfireCampfires and Heart LanternHeart Lanterns for health regeneration, and Star in a BottleStars in Bottles for mana regeneration if you use magic. Bast StatueBast StatuesDesktop Version will provide a significant defensive boost. Garden GnomeGarden GnomesDesktop Version will reduce damage taken and increase damage dealt due to the luck. HoneyHoney pools can also be used for extra health regeneration.
    • Desktop, Console, and Mobile Versions SunflowerSunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
    • Always carry at least one stack of the highest-tier healing potion available (Lesser Healing PotionLesser, Healing PotionNormal,Greater Healing PotionGreater, or Super Healing PotionSuper Healing PotionsDesktop, Console, and Mobile Versions). Relying only on natural Health Regeneration is not a good idea.
    • It is suggested to build houses for the DryadDryad and the NurseNurse NPCs in your arena. The former casts the Dryad's BlessingDryad's BlessingDesktop, Console, and Mobile Versions buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some Silver Coincoins.
    • Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
    • Once you have freed the MechanicMechanic in the Dungeon, you can use WireWire to enhance your arena with Dart TrapTraps and helpful Heart StatueHeart and Star StatueStar Statues. The former help to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to 3 Second Timertimers.
    • It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of Hearts. Note that this will prevent any Heart Statues from spawning new Hearts.
    • Remember to use the Sharpening StationSharpening StationDesktop, Console, and Mobile Versions, Ammo BoxAmmo BoxDesktop, Console, Old-gen console, and Mobile Versions, Crystal BallCrystal Ball,Bewitching TableBewitching TableDesktop, Console, and Mobile Versions, and Slice of CakeSlice of CakeDesktop Version before you go to explore or battle bosses/invasions. These will give boosts that are useful to take, with the first four being class-specific. They give SharpenedSharpenedDesktop, Console, and Mobile Versions, Ammo Box (buff)Ammo BoxDesktop, Console, Old-gen console, and Mobile Versions, ClairvoyanceClairvoyance, BewitchedBewitchedDesktop, Console, and Mobile Versions, and Sugar RushSugar RushDesktop Version, respectively.

    Utilizing Lava can help with ground control, taking out weaker ground enemies, While the player can focus on bosses.

    Terrain Preparation[edit | edit source]

    This content is transcluded from Guide:Arena.

    Example of an arena made for the Moon Events, making heavy use of Traps.

    The Pumpkin and Frost Moons are much easier to handle with the proper arena.

    A flat surface about 168 blocks wide (See NPC spawning) will focus all spawns on the arena. Above it there should be a long platform of the same width, high above the ground in order to keep the enemies out of Melee reach. Since the player will mostly focus on the Bosses on the later waves, it's a very good idea to support the arena with a Lava pit and Traps to take out the weaker enemies more easily.

    Spiky Ball TrapSpiky Ball Traps and Super Dart TrapSuper Dart Traps can potentially cover the entire arena, while Spear TrapSpear Traps and Flame TrapFlame Traps should be placed at the Lava pits to make full use of their limited reach but high damage.

    It's also a good idea to make a room with a BedBed near the Arena, so in case of death you can quickly get back to it.

    Gearing up[edit | edit source]

    The event can be summoned at any time post-Plantera, however it is usually done after Duke Fishron and the Pumpkin Moon have been defeated.

    Armor[edit | edit source]

    • For Melee, Beetle HelmetBeetle armor with Scale Mail for offense. The Beetle Shell isn't too useful, as it is better to maximize DPS when doing the event.
    • Rangers should use the Shroomite Mask Shroomite Helmet Shroomite HeadgearShroomite armor with the headpiece that suits their weapon. Its set bonus is situational, but very useful in multiplayer mode.
    • For a mage, the Spectre MaskSpectre armorDesktop, Console, Old-gen console, and Mobile Versions should be used with the Spectre Mask. The Spectre Hood Hood should only be used to heal in a critical situation.
    • Summoners should summon their minions while wearing Spooky HelmetSpooky armor, and then equip Tiki MaskTiki armor for an extra, weaker minion.

    Weapons[edit | edit source]

    For Melee users
    • The FlaironFlairon is a very strong weapon for both crowd control and single target damage.
    • Influx WaverInflux WaverDesktop, Console, and Mobile Versions is stronger against single targets.
    • The Paladin's HammerPaladin's Hammer and Terra BladeTerra Blade are decent for crowds, but they are ineffective in the later waves.
    • Possessed HatchetPossessed Hatchet is fast and deals decent damage, but it becomes ineffective in the later waves, as there will be too many boss enemies for it to handle.
    • The Fetid BaghnakhsFetid BaghnakhsDesktop, Console, and Mobile Versions can deal an extreme amount of damage, but is risky to use due to its short range.
    • Vampire KnivesVampire Knives can be used to quickly heal in critical situations, but has low DPS.
    • A Flask of IchorFlask of Ichor significantly boosts damage output.
    For Ranged users
    For Magic users
    For Summoners

    Accessories[edit | edit source]

    Accessories should be modified to Lucky or Menacing for the event.

    Mounts[edit | edit source]

    Mounts allow you to use another accessory instead of Wings, but are far less agile.

    Potions[edit | edit source]

    1. Information taken from the Desktop version Desktop 1.4.0.5 source code, method AI() in Terraria.NPC.cs (under <nowiki>aiStyle == 61</nowiki>)
    2. 2.0 2.1 2.2 2.3 2.4 2.5 See Frost Moon for more details on the loot drop rates. Information taken from the Desktop version Desktop 1.4.0.5 source code, method RegisterBoss_FrostMoon() in Terraria.GameContent.ItemDropRules.ItemDropDatabase.cs and class FrostMoonDropGatingChance in Terraria.GameContent.ItemDropRules.Conditions.cs
    3. 3.0 3.1 3.2 Trophies have a different drop rate than other loot from Frost Moon minibosses; see Frost Moon for more detail on these loot drop rates. Information taken from the Desktop version Desktop 1.4.0.5 source code, method RegisterBoss_FrostMoon() in Terraria.GameContent.ItemDropRules.ItemDropDatabase.cs and class FrostMoonDropGateForTrophies in Terraria.GameContent.ItemDropRules.Conditions.cs
    4. Information taken from the Desktop version Desktop 1.4.0.5 source code, method AI() in Terraria.NPC.cs (under <nowiki>aiStyle == 57</nowiki>)
    5. Information taken from the Desktop version Desktop 1.4.0.5 source code, method AI() in Terraria.NPC.cs (under <nowiki>aiStyle == 60</nowiki>)