Guide:Frost Moon strategies

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The Frost Moon is one of the two Moon events, the other being the Pumpkin Moon. The event is significantly harder than its counterpart and yields less money; however, it drops more powerful weapons.

Due to the amount of strong enemies and bosses, it can be hard to survive the event at first.

Event[edit | edit source]

Like the Pumpkin Moon, the event consists of multiple waves, with a final wave that will last until the night is over. While the Pumpkin Moon consists of 15 waves, the Frost Moon consists of 20. In order to progress through waves, the player must kill enemies, with stronger foes giving more points than weaker ones.

On the first Waves, the player will only encounter basic enemies, such as the Zombie ElvesZombie Elves or Elf ArchersElf Archers. As the event goes on, stronger enemies will spawn, including unique bosses.

On Wave 4, the first Everscream will appear, a miniboss enemy who behaves almost identically to the Mourning Wood; but their Pine Needle projectiles have lower range, and their Ornament attacks explode into many fragments.

On Wave 7, the Santa-NK1 miniboss will start spawning. It has high health, damage and multiple attacks: it will shoot bullets at a high rate with its Chain Gun, a barrage of Rockets, and Presents that will parachute from the sky. It also leaves Spiky Balls on the ground, which deal massive contact damage. When it gets to half health, its face will fall off, and it starts aggressively chasing the player.

On Wave 11, the real threat of the event will start appearing: the Ice Queen. She is very mobile, making her hard to hit. She shoots Frost Waves, which deal moderate damage and have a high chance to inflict the ChilledChilled and FrozenFrozen debuffs, which will greatly limit or stop mobility. She will also perform an "Ice Twirl" attack, where she will start spinning and shoot Frost Shards in all directions. While this attack can be hard to dodge, she also becomes extremely vulnerable to attacks since she will completely stop moving.

Like with the Pumpkin Moon, focusing on damage is more important than defense, as the goal is to progress through the event as fast as possible in order to obtain the best loot.

AI TypeMourning Wood AI
Damage110 / 165 (melee)
80-105 / 172 (pine needle)
100-114 / 200-228 (ornament)
Max Life13000 / 16900
KB Resist100%
Immune toPoisonedConfusedVenom
Coins10000*1 Gold Coin.png
Map Icon Everscream.png
Map Icon
Santa-NK1.png     Santa-NK1 phase 2.png
AI TypeSanta-NK1 AI
Damage120 / 180 (melee)
72 / 144 (chain gun)
160 / 320 (spike balls)
84 / 168 (missiles)
100 / 200 (presents)
Max Life18000 / 23400
KB Resist100%
Immune toPoisonedConfusedVenom
Coins10000*1 Gold Coin.png
Map Icon Santa-NK1.png
Map Icon
Ice Queen
Ice Queen.png
AI TypeIce Queen AI
Damage120 / 180 Desktop VersionConsole VersionMobile Version (melee)
110 Old-gen console version (melee)
84 / 168 (frost wave)
70-74 / 140-148 (frost shard)
Max Life34000 / 44200
KB Resist100%
Immune toPoisonedConfusedVenom
Inflicts debuffs
Debuff tooltipYour movement speed has been reduced
ChanceFrost Wave: 100% chance
Frost Shard: 66.7%
Duration5 / 10 seconds or 10 / 20 seconds, see notes
Debuff tooltipYou can't move!
ChanceFrost Wave: 16.54%
DurationUp to 1 second / 2 seconds, see notes
Coins10000*1 Gold Coin.png
Map Icon Ice Queen.png
Map Icon

General Strategies[edit | edit source]

General Tips[edit | edit source]

This content is transcluded from Guide:Practical Tips § Combat.

  • Starting the battle just after the sun sets (7:30 PM) will provide the maximum amount of time to defeat nocturnal bosses. (Do pause a moment to make sure the night won't be a Blood Moon, or feature another boss spawning.) In Hardmode, the Moon CharmMoon Charm and/or Moon StoneMoon Stone are also useful at night.
  • Prepare your Boss-fighting arena with adequate lighting, CampfiresCampfires and Heart LanternsHeart Lanterns for health regeneration, and Stars in BottlesStars in Bottles for mana regeneration if you use magic.
  • Desktop VersionConsole VersionMobile Version SunflowersSunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
  • Always carry at least one stack of the highest-tier healing potion available (LesserLesser, NormalNormal, GreaterGreater, or Super Healing PotionsSuper Healing PotionsDesktop VersionConsole VersionMobile Version). Relying only on natural Health Regeneration is not a good idea.
  • It is suggested to build houses for the DryadDryad and the NurseNurse NPCs in your arena. The former casts the Dryad's BlessingDryad's BlessingDesktop VersionConsole VersionMobile Version buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some coinscoins.
  • Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
  • Once you have freed the MechanicMechanic in the Dungeon, you can use WireWire to enhance your arena with TrapsTraps and helpful HeartHeart and Star StatuesStar Statues. The former help to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to timerstimers.
  • It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of hearts.
  • Remember to use the Sharpening StationSharpening StationDesktop VersionConsole VersionMobile Version, Ammo BoxAmmo BoxDesktop VersionConsole VersionOld-gen console versionMobile Version, Crystal BallCrystal Ball, and Bewitching TableBewitching TableDesktop VersionConsole VersionMobile Version before you go to explore or battle bosses/invasions. These will give class-specific boosts that are useful to take. They give SharpenedSharpenedDesktop VersionConsole VersionMobile Version, Ammo BoxAmmo BoxDesktop VersionConsole VersionOld-gen console versionMobile Version, ClairvoyanceClairvoyance, and BewitchedBewitchedDesktop VersionConsole VersionMobile Version, respectively.

Utilizing Lava can help with ground control, taking out weaker ground enemies, While the player can focus on bosses.

Terrain Preparation[edit | edit source]

This content is transcluded from Guide:Arena § Combat.

Example of an arena made for the Moon Events, making heavy use of Traps.

The Pumpkin and Frost Moons are much easier to handle with the proper arena.

A flat surface about 168 blocks wide (See NPC spawning) will focus all spawns on the arena. Above it there should be a long platform of the same width, high above the ground in order to keep the enemies out of Melee reach. Since the player will mostly focus on the Bosses on the later waves, it's a very good idea to support the arena with a Lava pit and Traps to take out the weaker enemies more easily.

Spiky Ball TrapsSpiky Ball Traps and Super Dart TrapsSuper Dart Traps can potentially cover the entire arena, while Spear TrapsSpear Traps and Flame TrapsFlame Traps should be placed at the Lava pits to make full use of their limited reach but high damage.

It's also a good idea to make a room with a BedBed near the Arena, so in case of death you can quickly get back to it.

Gearing up[edit | edit source]

The event can be summoned at any time post-Plantera, however it is usually done after Duke Fishron and the Pumpkin Moon have been defeated.

Armor[edit | edit source]

  • For Melee, Beetle armorBeetle armor with Scale Mail for offense. The Beetle Shell isn't too useful, as it is better to maximize DPS when doing the event.
  • Rangers should use the Shroomite armor Shroomite armor Shroomite armorShroomite armor with the headpiece that suits their weapon. Its set bonus is situational, but very useful in multiplayer mode.
  • For a mage, the Spectre armorSpectre armorDesktop VersionConsole VersionOld-gen console versionMobile Version should be used with the Spectre Mask. The Spectre armor Hood should only be used to heal in a critical situation.
  • Summoners should summon their minions while wearing Spooky armorSpooky armor, and then equip Tiki armorTiki armor for an extra, weaker minion.

Weapons[edit | edit source]

For Melee users
  • The FlaironFlairon is a very strong weapon for both crowd control and single target damage.
  • Influx WaverInflux WaverDesktop VersionConsole VersionMobile Version is stronger against single targets.
  • The Paladin's HammerPaladin's Hammer and Terra BladeTerra Blade are decent for crowds, but they are ineffective in the later waves.
  • Possessed HatchetPossessed Hatchet is fast and deals decent damage, but it becomes ineffective in the later waves, as there will be too many boss enemies for it to handle.
  • The Fetid BaghnakhsFetid BaghnakhsDesktop VersionConsole VersionMobile Version can deal an extreme amount of damage, but is risky to use due to its short range.
  • Vampire KnivesVampire Knives can be used to quickly heal in critical situations, but has low DPS.
  • A Flask of IchorFlask of Ichor significantly boosts damage output.
For Ranged users
  • TsunamiTsunami is one of the best weapons to use. With Holy ArrowsHoly Arrows, it can deal massive damage to any number of enemies.
  • The Electrosphere LauncherElectrosphere LauncherDesktop VersionConsole VersionMobile Version is very effective for crowd control and single targets alike. The StyngerStynger is a weaker alternative against crowds.
  • The XenopopperXenopopperDesktop VersionConsole VersionMobile Version paired with Crystal BulletCrystal Bullets is very strong against the bosses.
  • The Candy Corn RifleCandy Corn Rifle or Pulse BowPulse BowDesktop VersionConsole VersionOld-gen console versionMobile Version may also be helpful during the early waves.
  • Using a secondary weapon with IchorIchor ammo will increase damage dealt against the bosses.
For Magic users
For Summoners

Accessories[edit | edit source]

Accessories should be modified to Lucky or Menacing for the event.

Mounts[edit | edit source]

Mounts allow you to use another accessory instead of Wings, but are far less agile.

Potions[edit | edit source]