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Guide:Enemy farming

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The Guide Rewrite ProjectStatus: Under revision
This Guide is currently being revised or has been revised partially. It does not meet all quality standards yet.Things to do:
 • Final review to Ocean Farm section

There are many rare drops from enemies that are vital to progression. Farming for some of these items can take a long time, but there are many different methods that can make it a significantly simpler task.

Basics[edit | edit source]

An essential part of enemy farming is knowing the basics of NPC spawning.

  • Hostile and friendly NPCs can only spawn in a 168x94 area around the player, and there is a limit to how many enemies can exist in an area at the same time.
  • Spawn rates are different depending on the Biome, depth, and the time of day. These factors also change what type of enemies spawn, so you will need to pick the right location.
  • Various special events can increase the spawn rate and limits. Additionally, they offer their own list of enemies. Most of these events can be manually summoned by the player with an appropriate item.
    • A notable mention is the Blood Moon, as it increases the global spawn limit, meaning that it increases spawn rates anywhere in the world.
  • Enemy spawns are suppressed near friendly NPCs, including not only the "town" NPCs, but the Traveling Merchant and the Skeleton Merchant. If there are three friendly NPCs on screen, no enemies will spawn. Friendly NPC presence does not affect spawning during events such as the Blood Moon or invasions.
  • Use of a Water Candle and/or a Battle Potion will increase spawn rates. Contrarily, a Peace Candles, Calming Potions and the presence of a Sunflower will reduce spawn rates. Invasions are not affected by these items, but Blood Moons and Solar Eclipses are.

It's also important to know the limits on dropped items: while they do not expire, there is a world-wide limit of 400 such items that can exist at once. If more items are dropped into the world, the oldest item will despawn. This becomes particularly important when large numbers of enemies are being killed and dropping items.

Farming Areas[edit | edit source]

The basic idea of farming enemies is to find or build an area where they can be gathered and killed in one place. This can be a wide section of a Cave, which can be modified to focus most spawns in one place. Farming areas can also be built artificially; this is more efficient as all enemies will spawn around the player if they stand on its center, however it's also more time consuming. Explosives and Mining Potions can speed up the process.

It's a good idea to place Campfires, Heart Lanterns and Honey to increase regeneration. The spot should also include a Safe zone, which is usually a small enclosed place to hide in when at low health.

The Farming can also be automated with Minions or other Methods:

Lava Pits[edit | edit source]

The simplest way to keep most enemies contained is with a pit, filled with Lava. It can deal effectively with most basic grounded enemies, as well as some flying ones, however it is ineffective against Casters and those that can phase through blocks.

The Pit should be at least 8 blocks deep so grounded enemies cannot jump out. Lava will destroy any item of Gray or White Rarity including Coins, so the Lava pool should be very shallow to not burn your loot.

A variation of this method is the "Volcano farm", which also works on flying enemies. This farm consists of a Lava Pit in the middle of two ramps, made with hammered Blocks. The player must stand below the pit, so when an enemy spawns, they will climb up the slopes and fall into the Lava Pit.

Mechanisms[edit | edit source]

For further info on how to connect traps, see Guide:Wiring and Guide:Logic Gates.

Once the Mechanic has been rescued, Dart Traps and their improved variants, Geysers or Flame Traps, Spear Traps, or Spiky Ball Traps can all be used to speed up farming.

The use of Actuators can be used to make safer entrances and to improve Lava Pits; covering them with a layer of actuated Blocks makes it so they can be activated only when in use. After the Steampunker has arrived, Teleporters and Conveyor Belts can also be used to make even safer entrances and to easily collect the loot.

Examples[edit | edit source]

Statue Farms[edit | edit source]

A basic Statue farm.

With a Mechanism, Statues can be used to spawn particular enemies or critters on a mechanical trigger, usually via a Timer. By putting the statue in an enclosed box with Traps or Lava, it's possible to automatically kill the enemies with little effort.

They can be used in order to easily obtain special items from different enemies, however there are limits to Statue farming:

  • Statue-spawned enemies do not drop coins and often have reduced drops. An already-rare drop with reduced chances can require considerable amount of time to farm.
  • Some statue-spawned enemies will not drop items at all if they are killed by Traps.
    • You can circumvent this limitation by using a lava-based setup.
  • If a statue for a Hardmode enemy is used before Hardmode, it either will not spawn or will not drop loot.
  • Desktop VersionConsole Version Statue-spawned critters cannot be captured. Critters converted to evil forms by a Blood Moon will not drop coins, but can drop other items.

This content is transcluded from Statues.Guide:Enemy farming/statue

Spawn Enemies
Statue Enemy Notes
Guide:Enemy farming/statue ZombieZombie(Expert mode variant)
Guide:Enemy farming/statue Cave BatCave Bat
Guide:Enemy farming/statue Blood ZombieBlood ZombieDesktop VersionConsole Version
  • Doesn't drop items when killed by traps.
  • Usual drop rates reduced by a factor of 20.
Guide:Enemy farming/statue SkeletonSkeleton(Expert mode variant)
Guide:Enemy farming/statue MimicMimic
  • Spawned Mimics resemble the appropriate Chest type for the current biome.
  • Chest Statues can still spawn Mimics Pre-Hardmode.
  • Mimics spawned via the statue will not drop loot, even in Hardmode.
Guide:Enemy farming/statue CrabCrab
Guide:Enemy farming/statue DripplerDripplerDesktop VersionConsole Version
  • Doesn't drop items when killed by traps.
  • Usual drop rates reduced by a factor of 20.
Guide:Enemy farming/statue Granite GolemGranite GolemDesktop VersionConsole Version
Guide:Enemy farming/statue HarpyHarpy
  • Doesn't drop items when killed by traps.
  • Usual drop rates reduced by a factor of 20.
Guide:Enemy farming/statue HopliteHopliteDesktop VersionConsole Version
Guide:Enemy farming/statue Blue JellyfishBlue Jellyfish
Guide:Enemy farming/statue MedusaMedusaDesktop VersionConsole Version
  • Spawnable in Pre-Hardmode, but won't drop loot.
  • Doesn't drop items when killed by traps.
  • Usual drop rates reduced by a factor of 20.
Guide:Enemy farming/statue PigronPigron(Any)
  • Only produces a puff of smoke when killed in Pre-Hardmode.
  • Spawns in a random color.
  • Doesn't drop items when killed by traps.
  • Usual drop rates reduced by a factor of 20.
Guide:Enemy farming/statue PiranhaPiranha
Guide:Enemy farming/statue SharkShark
  • Sharks will only spawn if the area around the statue is at least 6 blocks wide and 3 blocks high.
  • Drops Shark Fins and Diving Helmet.
Guide:Enemy farming/statue SkeletonSkeleton
Guide:Enemy farming/statue Blue SlimeBlue Slime
  • Used to create Gel farm.
  • Rarely drops Slime Staff.
  • Useful for creating an invulnerability mechanism to shield against heavy damage attacks.
  • Excellent for arenas since they drop mana stars on death, effectively providing infinite mana.
Guide:Enemy farming/statue Undead VikingUndead Viking
  • Doesn't drop items when killed by traps.
  • Usual drop rates reduced by a factor of 4.
Guide:Enemy farming/statue UnicornUnicorn
  • Only produces a puff of smoke when activated in Pre-Hardmode.
  • Doesn't drop items when killed by traps.
  • Usual drop rates reduced by a factor of 20.
Guide:Enemy farming/statue Wall CreeperWall Creeper
Guide:Enemy farming/statue WraithWraith
  • Spawnable in Pre-Hardmode, but won't drop loot.
  • Doesn't drop items when killed by traps.
  • Usual drop rates reduced by a factor of 20.

Ocean Farm[edit | edit source]

The farm in action. Notice the Crimson and Corruption Blocks used to make the Arapaimas drop Corruption and Crimson Keys.

With the use of Jungle Grass Seeds on Mud Blocks or Lihzahrd Bricks, one of the Oceans can be easily turned into an Artificial Jungle biome. This will cause Arapaimas to spawn in the water at a very high rate. When standing on a puddle of water built above the Ocean, all Arapaimas will enrage and try to attack the player, being unable to do so and instead standing just below them, where they can be automatically killed by Minions, Traps and Lava.

While this specific farm is mainly used for Biome Keys, it can also be an effective Money farm.

Enemies to Farm[edit | edit source]

There are many different items that can only be obtained for specific enemies, especially in Hardmode. These items can be very useful for game progression, but some of them can be harder to farm than others.

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Plantera[edit | edit source]

Examples[edit | edit source]