Guide:Lunatic Cultist strategies

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Desktop versionConsole versionMobile version Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.

The Lunatic Cultist is a post-Golem boss. Defeating him will summon the Celestial Towers. While his small health bar means he'll be taken out quite quickly, his attacks can be damaging and hard to dodge.

Lunatic Cultist
Lunatic Cultist.png
AI TypeLunatic Cultist AI
Damage50 / 75 (melee)
36 / 72 (shadow fireball)
70 / 100 (ice mist)
60 / 80 (fireball)
90 / 120 (lightning orb)
120 / 160 (Ancient Light)
30 / 45 (Ancient Doom)
Max Life32000 / 40000
Defense42 / 27 (≤50% health)
KB Resist100%
Inflicts debuffOn Fire!On Fire!
(Fireball) 100% chance

Debuff duration0.5-2.5 seconds / 1-5 seconds
Debuff tooltipSlowly losing life
Immune toAll debuffs
Coins 1 Gold Coin
Map Icon Lunatic Cultist.png
Map Icon
Ancient Cultist / Lunatic CultistDecoy
Ancient Cultist.png
AI TypeLunatic Cultist AI
Max Life10000
Defense35 / 22 (≤50% health)
KB Resist100%
Immune toAll debuffs
Map Icon Lunatic Cultist.png
Map Icon

Summoning[edit | edit source]

He spawns after the 4 other Cultists are slain. The Lunatic Cultist will be invincible when he first spawns. After he moves away from his spawn point, you can begin to deal damage to him.

Attack Pattern[edit | edit source]

After moving away from his spawn point, the Lunatic Cultist will begin to cycle through three attacks:

  • A rotating ball of ice that fires six shards at equal intervals before disappearing
  • Three homing fireballs that explode on impact
  • A stationary orb similar to the Magnet Sphere that summons streaks of lightning in a straight line.

Once the Lunatic Cultist is damaged enough, he adds a fourth attack, which summons in two spreads of five destroyable Ancient Light projectiles. In Expert Mode, the Cultist may also spawn Ancient Dooms that fire purple projectiles in a cross shape.

After performing 4 to 5 of his attacks, the Cultist will spawn in duplicates of himself that remain stationary. If one of these duplicates is damaged (or after a certain amount of time without damaging any one of them), a Phantasm Dragon will spawn, or an Ancient Vision if a Phantasm Dragon is already present. Two duplicates will also start attacking besides him, occasionally shooting a projectile. If the real Lunatic Cultist is damaged, neither of these two powerful minions will spawn in. The amount of duplicates the Lunatic Cultist spawns in increases, the more clones you hit. It is recommended to fight the Cultist at night, as the fake cultists will glow.

General Strategies[edit | edit source]

General tips[edit | edit source]

This content is transcluded from Guide:Practical Tips § Combat.

  • Starting the battle just after the sun sets (7:30 PM) will provide the maximum amount of time to defeat nocturnal bosses. (Do pause a moment to make sure the night won't be a Blood Moon, or feature another boss spawning.) In Hardmode, the Moon CharmMoon Charm and/or Moon StoneMoon Stone are also useful at night.
  • Prepare your Boss-fighting arena with adequate lighting, CampfiresCampfires and Heart LanternsHeart Lanterns for health regeneration, and Stars in BottlesStars in Bottles for mana regeneration if you use magic.
  • Desktop VersionConsole VersionMobile Version SunflowersSunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
  • Always carry at least one stack of the highest-tier healing potion available (LesserLesser, NormalNormal, GreaterGreater, or Super Healing PotionsSuper Healing PotionsDesktop VersionConsole VersionMobile Version). Relying only on natural Health Regeneration is not a good idea.
  • It is suggested to build houses for the DryadDryad and the NurseNurse NPCs in your arena. The former casts the Dryad's BlessingDryad's BlessingDesktop VersionConsole VersionMobile Version buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some coinscoins.
  • Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
  • Once you have freed the MechanicMechanic in the Dungeon, you can use WireWire to enhance your arena with TrapsTraps and helpful HeartHeart and Star StatuesStar Statues. The former help to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to timerstimers.
  • It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of hearts.
  • Remember to use the Sharpening StationSharpening StationDesktop VersionConsole VersionMobile Version, Ammo BoxAmmo BoxDesktop VersionConsole VersionOld-gen console versionMobile Version, Crystal BallCrystal Ball, and Bewitching TableBewitching TableDesktop VersionConsole VersionMobile Version before you go to explore or battle bosses/invasions. These will give class-specific boosts that are useful to take. They give SharpenedSharpenedDesktop VersionConsole VersionMobile Version, Ammo BoxAmmo BoxDesktop VersionConsole VersionOld-gen console versionMobile Version, ClairvoyanceClairvoyance, and BewitchedBewitchedDesktop VersionConsole VersionMobile Version, respectively.

Terrain Preparation[edit | edit source]

A basic arena with some rows of platforms will suffice. If the player made an arena for Skeletron, they can reuse it here.

Gearing up[edit | edit source]

While the Cultist himself doesn't require as much preparation as Plantera or Duke Fishron, killing him will start the Celestial Event, so it is better to fight with the best gear available.

Armor[edit | edit source]

  • For Melee characters, the Beetle armorBeetle armor is the best available. The Beetle Scale MailBeetle Scale Mail is better for offensive bonuses, while the Beetle ShellBeetle Shell is better for those that can avoid taking hits frequently.
  • For Ranged characters, the Shroomite armorShroomite armorShroomite armorShroomite armor is the strongest available.
  • The Spectre armorSpectre armor is the strongest for a Mage. The Spectre HoodSpectre Hood should be used only when at low health to maximize damage output.
  • A Summoner should summon their minions while wearing Spooky armorSpooky armor and then equip Tiki armorTiki armor for an extra, although weaker minion and slightly higher defense.

Weapons[edit | edit source]

For Melee users:

  • FlaironFlairon is a very strong choice with its homing, high damaging projectiles.
  • The Influx WaverInflux WaverDesktop VersionConsole VersionMobile Version is the strongest weapon available. The Terra BladeTerra Blade is a weaker alternative.
  • The Eye of CthulhuThe Eye of CthulhuDesktop VersionConsole VersionMobile Version deals high damage and will help with taking out the Lunatic Cultist and the Phantasm Dragon he summons.
  • Vampire KnivesVampire Knives should be used due to their healing effect. But due to the low damage output, a different weapon should be used when not at low health.
  • The Paladin's HammerPaladin's Hammer has high damage and quick attacks, while the Possessed HatchetPossessed Hatchet trades some power for a homing effect.

For Ranged users:

  • The XenopopperXenopopperDesktop VersionConsole VersionMobile Version with Crystal BulletCrystal Bullets is the strongest gun available. The Chain GunChain Gun is weaker but still a good choice.
  • The Snowman CannonSnowman Cannon is very useful with its homing high damaging projectiles. It is also very useful for quickly taking out the Phantasm Dragon, as its explosive projectiles hit many segments at once.
  • The TsunamiTsunami with Holy ArrowHoly Arrows is the strongest bow available.
  • Using the Piranha GunPiranha Gun will help as it deals continuous damage to the Cultist and prevents him from summoning minions.

For Magic users:

  • The Razorblade TyphoonRazorblade Typhoon is a very strong weapon with a reliable homing effect.
  • The RazorpineRazorpine, Blizzard StaffBlizzard Staff and Laser MachinegunLaser MachinegunDesktop VersionConsole VersionMobile Version have stronger single target damage.
  • Magnet SphereMagnet Sphere will do a lot of damage, and can be used in combination with other weapons.
  • The Nimbus RodNimbus Rod, and the Rainbow GunRainbow Gun should be used with caution, as their stationary attacks could accidentally damage a duplicate of the Cultist, causing the Phantasm Dragon or Ancient Vision to spawn in.

For Summoners:

Accessories[edit | edit source]

  • Wings are important for every boss fight. The best ones available are the Fishron WingsFishron Wings.
    • The Frog LegFrog Leg makes all wings significantly faster, making dodging his attacks easier.
  • The Master Ninja GearMaster Ninja Gear greatly helps in dodging the attacks and is recommended for all classes.
  • The Yoyo BagYoyo BagDesktop VersionConsole VersionMobile Version is extremely useful for melee characters with Yoyos as it can double their damage output.
  • The Destroyer EmblemDestroyer Emblem and/or the Celestial ShellCelestial ShellDesktop VersionConsole VersionMobile Version are always good to have.
  • Other damage increasing accessories include every other Emblem, the Celestial StoneCelestial Stone, the Sniper ScopeSniper Scope and the Mechanical GloveMechanical Glove.
  • For magic users, the Celestial CuffsCelestial CuffsDesktop VersionConsole VersionOld-gen console versionMobile Version can help regenerate mana.
  • The Cross NecklaceCross Necklace or Star VeilStar Veil can help when battling the Phantasm Dragon.
  • The Charm of MythsCharm of Myths reduces the Potion Sickness cooldown as well as providing some extra health regeneration. For the Philosopher's Stone's effect to apply, it only needs to be equipped the instant a Healing Potion is drunk.

At this point in the game, it is almost required to have all accessories on Lucky, Menacing or Warding.

Potions[edit | edit source]