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Guide:Lunatic Cultist strategies

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Desktop versionConsole version Desktop/Console-Only Content: This information applies only to the Desktop and Console versions of Terraria.

The Lunatic Cultist is a post-Golem boss. Defeating him will summon the Celestial Towers. Though he is a very small boss and has less health than Golem and Duke Fishron (as well as Plantera in expert mode), do not underestimate him, as he makes up for the relatively low health with very powerful attacks that are hard to dodge.

Lunatic Cultist
Lunatic Cultist.png
Statistics
TypeBoss
EnvironmentSurface
AI TypeLunatic Cultist AI
Damage50 / 75 (melee)
36 / 72 (shadow fireball)
70 / 100 (ice mist)
60 / 80 (fireball)
90 / 120 (lightning orb)
120 / 160 (Ancient Light)
30 / 45 (Ancient Doom)
Max Life32000 / 40000
Defense42
KB Resist100%
Inflicts debuffOn Fire!On Fire!
(Fireball) 100% chance

Debuff duration1 - 2 seconds
Debuff tooltipSlowly losing life
Immune toAll debuffs
Drops
Coins 1 Gold Coin
Map Icon Lunatic Cultist.png
Map Icon
Ancient Cultist
Ancient Cultist.png
Statistics
TypeEnemy
EnvironmentSurface
AI TypeLunatic Cultist AI
Damage0
Max Life10000
Defense35
KB Resist100%
Immune toAll debuffs
Map Icon Lunatic Cultist.png
Map Icon

Summoning[edit | edit source]

He spawns after the 4 other Cultists are slain. The Lunatic Cultist will be invincible when he first spawns. After he moves away from his spawn point, you can begin to deal damage to him.

Attack Pattern[edit | edit source]

After moving away from his spawn point, the Lunatic Cultist will begin to cycle through three attacks:

  • A rotating ball of ice that fires six shards at equal intervals before disappearing
  • Three homing fireballs that explode on impact
  • A stationary orb similar to the Magnet Sphere that summons streaks of lightning in a straight line

Once the Lunatic Cultist is damaged enough, he adds a fourth attack, which summons in two spreads of five destroyable Ancient Light projectiles. In Expert Mode, the Cultist may also spawn Ancient Dooms that fire purple projectiles in a cross shape.

After performing 4 to 5 of his attacks, the Cultist will spawn in duplicates of himself that remain stationary. If one of these duplicates are damaged (or after a certain amount of time without damaging any one of them), a Phantasm Dragon will spawn, or an Ancient Vision if a Phantasm Dragon is already present. If the actual Lunatic Cultist is damaged, neither of these two powerful minions will spawn in. The amount of duplicates the Lunatic Cultist spawns in increases, the more clones you hit. It is recommended to fight the Cultist at night, as the fake cultists will glow.

Side Note: Moving in circles around him with the UFO mount can allow you to dodge his attacks for the most part.

General Strategies[edit | edit source]

General tips[edit | edit source]

This content is transcluded from Guide:Practical Tips.

  • Starting the battle as soon as the sun sets (at 7:30 p.m.) will provide the maximum amount of time to defeat nocturnal bosses.
  • Prepare your Boss-fighting arena with adequate lighting, CampfiresCampfires and Heart LanternsHeart Lanterns for health regeneration, and Stars in BottlesStars in Bottles for mana regeneration if you use magic.
  • Desktop VersionConsole Version SunflowersSunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
  • Always bring with you at least one stack of LesserLesser, NormalNormal, GreaterGreater, or Super Healing PotionsSuper Healing PotionsDesktop VersionConsole Version before doing anything: relying only on natural Health Regeneration is not a good idea.
  • It is suggested to build houses for the DryadDryad and the NurseNurse NPCs in your arena. The former casts the Dryad's BlessingDryad's BlessingDesktop VersionConsole Version buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some coinscoins.
  • Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
  • Once you have freed the MechanicMechanic in the Dungeon, you can use WireWire to enhance your arena with TrapsTraps and helpful HeartHeart and Star StatuesStar Statues. The former help to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to timerstimers.
  • It may be useful to summon and kill the Eye of Cthulhu before summoning any harder boss in order to spawn an extra one-use pool of hearts.
  • Remember to use the Sharpening StationSharpening StationDesktop VersionConsole Version, Ammo BoxAmmo BoxDesktop VersionConsole VersionOld-gen console versionMobile Version, Crystal BallCrystal Ball, and Bewitching TableBewitching TableDesktop VersionConsole Version before you go to explore or battle Bosses / Invasions. These will give class-specific boosts that are useful to take. They respectively give SharpenedSharpenedDesktop VersionConsole Version, Ammo BoxAmmo BoxDesktop VersionConsole VersionOld-gen console versionMobile Version, ClairvoyanceClairvoyance, and BewitchedBewitchedDesktop VersionConsole Version.

Terrain Preparation[edit | edit source]

A basic arena with some rows of platforms will suffice. If the player made an arena for Skeletron, they can reuse it here.

Gearing up[edit | edit source]

While the Cultist himself doesn't require as much preparation as Plantera or Duke Fishron, killing him will start the Celestial Event, so it is better to fight with the best gear available.

Armor[edit | edit source]

For Melee users, the Beetle armor is the best available. Due to the Cultist's overall low base damage, the Beetle Shell's higher defense isn't very useful here, so the Beetle Mail is preferred to end the fight earlier.

Ranged users will want to use the Shroomite armor with the helmet that fits their weapon of choice.

The best choice for Magic users is Spectre armor with the Mask equipped, occasionally switching to the Hood when low on health.

Summoners should summon their minions with Spooky armor, and then switch to Tiki armor for an extra, although weaker minion and some better defense.

Weapons[edit | edit source]

For Melee users:

  • FlaironFlairon is a very strong choice with its homing, high damaging projectiles.
  • The Influx WaverInflux WaverDesktop VersionConsole Version is an even stronger choice with its higher DPS. The Terra BladeTerra Blade is a weaker alternative.
  • The Eye of CthulhuThe Eye of CthulhuDesktop VersionConsole Version, deals high damage and will help with taking out the Lunatic Cultist and the Phantasm Dragon he summons.
  • Also, you can use Vampire KnivesVampire Knives, due to their healing effect. But due to the low damage output, a different weapon should be used when not at low health.
  • Possessed HatchetPossessed Hatchet has high damage and low use time, as well as homing projectiles.

For Ranged users:

  • It is highly recommended to use the Chain GunChain Gun with Chlorophyte BulletsChlorophyte Bullets as it will track/follow the Lunatic Cultist and is a good weapon to fight the Lunar Pillars' minions when you have killed the Lunatic Cultist. Also it should be noted that, because the Lunatic Cultist stays stationary when summoning duplicates, the Sniper RifleSniper Rifle can be used in this situation to deal some extra damage before switching back to the Chain Gun.
  • For rocket class rangers, use the Snowman CannonSnowman Cannon, as its projectiles will also home in on the Cultist. It is very useful in taking out the Phantasm Dragon in a few short seconds, because the rockets do splash damage and will hit multiple segments of the Dragon at the same time.
  • For arrow class rangers, the TsunamiTsunami bow or the Chlorophyte ShotbowChlorophyte Shotbow with Holy ArrowsHoly Arrows are very recommended.
  • Using the Piranha GunPiranha Gun will help as it deals continuous damage to the Cultist and prevents him from summoning minions.

For Magic users:

For Summoners:

Accessories[edit | edit source]

  • Wings are important for every boss fight. The best ones available are the Fishron WingsFishron Wings.
    • The Frog LegFrog Leg makes all wings significantly faster, making dodging his attacks easier.
  • The Master Ninja GearMaster Ninja Gear greatly helps in dodging the attacks and is recommended for all classes.
  • The Yoyo BagYoyo BagDesktop VersionConsole Version is extremely useful for melee characters with Yoyos as it can double their damage output.
  • The Destroyer EmblemDestroyer Emblem and/or the Celestial ShellCelestial ShellDesktop VersionConsole Version are always good to have.
  • Other damage increasing accessories include every other Emblem, the Celestial StoneCelestial Stone, the Sniper ScopeSniper Scope and the Mechanical GloveMechanical Glove.
  • For magic users, the Celestial CuffsCelestial CuffsDesktop VersionConsole VersionOld-gen console versionMobile Version can help regenerate mana.
  • The Cross NecklaceCross Necklace or Star VeilStar Veil can help when battling the Phantasm Dragon,as it is a Wyvern-like enemy that hits hard and fast.
  • The Charm of MythsCharm of Myths reduces the Potion Sickness cooldown as well as providing some extra health regen, meaning that this is also a good accessory to have. A good strategy is to only use the Charm of Myths when you need to heal, and then switch to another accessory until you need it again.

At this point in the game, it is almost required to have all accessories on Lucky, Menacing or Warding.

Potions[edit | edit source]