Guide:Making money

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MoneyMoneyMoneyMoney is an essential part of Terraria, as it allows the player to buy valuable items from NPCs.

There are many ways to earn money:

General tips[edit | edit source]

Regularly deposit your money into a Piggy Bank or Safe. This minimizes the loss of coins from Death, as you drop at least half (or three-quarters) of the coins carried in the inventory. (In Mediumcore, you will drop all your coins, along with the rest of your inventory.)

In general, the standard RPG trope of "collect everything you find" will pay off over time.

  • Accumulate surplus items in chests until there's enough to be worth selling. Remember that a stack of 99 nearly turns copper into silver, and silver into gold.
  • Some items can be crafted to be more valuable, including monetizing materials that are otherwise worthless.
  • Some stuff really is almost worthless, so feel free to trash it in favor of items that are either useful or salable for decent money. Whether "decent money" means silver or gold will depend on how far along in the game you are, and how much money you have already. See below for examples.
  • The Skeleton Merchant can offer a chance to unload items without having to go home (especially useful for non-stackable items).
  • Be careful about selling scarce items: A few items found in chests, and some furniture found in special locations (including some of those chests), are found only there, and have a limited supply per world. (See the warning under "Collecting" for more details.)

There are at least three different ways of making a few gold pieces per minute with little effort or risk, representing three different ideas of "little effort". All of them do require investment and game advancement, but can be done well before Hardmode:

  • Fishing in general is fairly profitable. If you fish in honey, the only thing you will catch is Honeyfins, 1500*15 Silver Coin.png apiece. That said, fishing in honey will not let you catch crates, nor other high-value catches such as jellyfish or Golden Carp.
  • A Statue farm with an appropriate enemy, ideally with two or three statues. Requires the Mechanic, 10 Gold/Platinum bars for a timer, and Bomb Statues (which need to be found underground). See below for details.
  • Crafting Dynasty Wood to Large Dynasty lanterns allows a "triangle trade": By shuttling between the Traveling Merchant (on a lucky day) and the regular Merchant you can turn 10 Gold Coin into 15 Gold Coin (or portions thereof) without providing any materials of your own (but you do handle many stacks of torches). By making the torches yourself you can cut out the Merchant and turn 5 Gold Coin into 15 Gold Coin. The values given are for a full stack(+1) of Dynasty wood, but you can start with silver and work your way up. See below for full details.

Collecting[edit | edit source]

Most "found" equipment and other items can be sold for varying amounts of money, just make sure they're outclassed by your current items and can't be crafted into better items. Stackable items can be accumulated, others can be stashed in nearby chests until you have a chance to ferry them to a vendor (or the Skeleton Merchant shows up). Some resources can also be farmed; see Guide:Farming Resources for more details on that.

Finders Keepers[edit | edit source]

  • Plain old Mushrooms are probably the first thing you can collect (or farm) for sale, and you'll likely pick a fair number anyway just running around. Their sell price of 250*2 Silver Coin.png 50 Copper Coin.png apiece is a lot for the early game.
  • As soon as you venture outside the forest, you'll start seeing "rare drops" from various enemies, mostly accessories but with occasional armor and weapons. Generally you need one of each for your own use, the rest are salable. Crafting the accessories into more advanced items (notably the Cell Phone crafting tree) is good for your own use, but usually not for sale value.
  • Much the same applies to the contents of various chests -- there are a few items that you may want a spare or two of (again, some only have a few per world), but eventually you'll reach a point where they're just duplicates. Many of these items can be had from fished crates as well.
  • Breaking Pots found around the world can release coins and other salable items. A variety of naturally-placed Chests can also contain coins and other loot.
    • Additionally, in Desktop version Desktop, Console version Console, and Mobile version Mobile, pots have a rare chance of opening a Coin portal, which can yield 5-15 Gold Coin.
    • In the Caverns and in Pyramids you may find small sacks of coins spilling over stone. These are Coin Stashes. Breaking them drops their respective content.
  • Don't be afraid to trash near-worthless items in the field, so that you can keep more valuable items. If you need more of any of these, they can easily be bought, crafted, and/or farmed. Naturally, this only applies once you have enough for your own use, and/or better alternatives. Some prominent offenders here include:
    • Pot trash: Particular offenders are Shurikens, Ropes, and Glowsticks, which sell for only a few coppers each; even a 999-stack of any of these will only yield a few silver coins, comparable to a single Depth Meter dropped by a passing bat.
    • Herbs and their seeds, which also stack only to 99. Once you have farms of your own, there's no reason to harvest them in the wild. Even farming them for profit is hardly worth the trouble.
    • Wooden Arrows can be upgraded but otherwise qualify, and Flaming Arrows can't even be upgraded.
  • Collect all the Silt, Slush, and Desert Fossils you can find. Once you get an Extractinator, these can be converted to money, ores, and gems.
    • None of these blocks are renewable, nor are the gems. That said, there are few other uses for these blocks: Silt can also be used to craft Stucco for building, and Desert Fossils are explosion-proof blocks.
    • For sale, craft most gems into Stained Glass, except diamonds and amber. Sell the diamonds directly, but save any Amber for Crate Potions. Craft Sturdy Fossils into Bone Throwing Knives for sale. (See "Crafting" below for details.)
    • With such crafting, a full stack of 999 silt or slush can yield an average of about 45 Gold Coin total, while desert fossils will average about 35 Gold Coin (but more amber). In both cases about a third of that will be in coin, and there is a small chance of getting a jackpot in platinum coins.
  • The various dye ingredients can be sold for 2000*20 Silver Coin.png each whether or not they've been crafted into dyes. Strange Plants can also be traded to the Dye Trader for rare dyes, which can be sold. The Strange Plants (at least) prevent others of their kind from spawning nearby, so harvesting them opens up territory for more to spawn.
  • Crystal farms
    Various crystal farms
    Hardmode offers several new materials. While many of these are best crafted, Crystal Shards are easy to collect or farm and sell for lots of money. While farming them is time consuming, it can pay off well. Sold straight, 1000 shards will get you 1600000*1 Platinum Coin.png 60 Gold Coin.png; If you have quantities of Pixie Dust (and preferably an Alchemy Table), you can divert a few of those crystals into Greater Healing Potions for additional profit, see "Crafting" below. Tissue Samples and Shadow Scales can only be sold at their modest prices.

A Warning[edit | edit source]

Be careful about selling too many useful materials: Some items or materials have a limited per-world supply. This is especially an issue for rare items found in chests or special locations. Also, not everything is about money: Blocks can be used for building, and walling off a large area can take a surprising amount of material. Some items may also make good "trophies" in Item Frames, Weapon Racks, or Mannequins/Womannequins.

  • Many kinds of Soil and a few other blocks are plentiful but cannot be created. While it might take some effort to deplete your world of ice or even dirt, it is possible, especially in a small world. And Cloud blocks (for example), aren't all that plentiful either.
    • Stone in particular is used to craft most bricks and "brick-like" blocks, which are unsalable but decorative. (The only way to monetize stone is by crafting statues for a mere 1200*12 Silver Coin.png per 1000.)
    • There really is no way to make money from dirt, mud, or snow, but you can make landscapes out of them.
  • Ores and bars can be useful for crafting, even after you're past their "tier". Iron/Lead bars in particular are used in a variety of utility recipes, and the other early bars are used in Watches and Timers. All the ores have bricks and/or walls that are useful for building, and some useful potions require ores in their recipes.
  • Extras of rare (limited) items can also be brought to another world for a head start there.
  • Avoid selling the materials used for boss summoning items, such as Lenses, Vertebrae and Rotten Chunks. (Iron/Lead is also used for the Hardmode bosses.) Fighting bosses is much more profitable than selling these materials!

Critters[edit | edit source]

Once you have a Bug Net and a few NPCs at your base, collecting Critters is trivial (a Water Candle can help), and as they accumulate you can sell them. Their prices range from 250*2 Silver Coin.png 50 Copper Coin.png on up to 10 Gold Coin. Top sellers include:

Critter Sell value
PenguinPenguin 1250*12 Silver Coin.png 50 Copper Coin.png
ScorpionScorpion 1500*15 Silver Coin.png
FrogFrog 1500*15 Silver Coin.png
MouseMouse 2000*20 Silver Coin.png
SnailSnail 2000*20 Silver Coin.png
Glowing SnailGlowing Snail 5000*50 Silver Coin.png
Any Golden CritterAny Golden CritterDesktop VersionConsole VersionMobile Version 100000*10 Gold Coin.png
Truffle WormTruffle Worm 100000*10 Gold Coin.png

Notes:[edit | edit source]

Special mention for Frogs around a Jungle base: With enemy spawns suppressed by NPCs and a Water Candle boosting the critter spawns, these can be remarkably plentiful. They often wander by in armies filling their spawn cap, from 7 (pre-Hardmode day) to 11 (Hardmode night).

Golden Critters have a 1 in 150 chance of spawning in place of an eligible type: Bird, Bunny, Butterfly, Frog, Grasshopper, Mouse, Squirrel, and Worm. Most of these will be regular sights for dedicated collectors, but the Golden Mouse is arguably the rarest non-unique creature in the game. Despite the low odds, the jackpot is big enough to add 667*6 Silver Coin.png 67 Copper Coin.pngto the "average" price for these types. The similar Golden Carp is obtained only through fishing.

Butterflies are priced according to their fishing bait values, but sell for a good deal more than equivalent baits (Worm, Enchanted Nightcrawler, Master Bait).

Goldfishes and Worms can be easily caught during a rain in a Forest. In both cases, see "Crafting" below for maximum profit.

The Truffle Worm is a special case: They are technically enemies rather than critters, so the usual critter-farming methods will backfire. This is the summon item for Duke Fishron, so save some if you wish to fight him.

Fishing[edit | edit source]

Fishing can provide a lot of salable stuff, especially once you get better equipment from the Angler; besides the "usual" fish, you will also catch various useful and salable tools, weapons, and accessories, not to mention the occasional Golden Carp or Crates. If you're getting impatient waiting for the Angler to give you the Golden pole, you can buy, find, or make various intermediate-powered poles. For best results, pay attention to the moon phase, time, and the size of the lake. Note that anything gotten from fishing is renewable by definition.

  • All the cookable fishes that you're not using for food are best sold uncooked. (5 Silver Coin and up)
  • Likewise, the fish used for brewing potions all sell for more money than the potions you could craft. (mostly 15 Silver Coin, including the Honeyfin)
  • Quest fishes can't be sold, but if you come up with extras (stash them in a chest or bank as you catch each one), you can turn them in for a later quest.
  • Jellyfish are weak bait but very salable (35000*3 Gold Coin.png 50 Silver Coin.png).
  • This leaves the various tools, weapons, and accessories. Use what you need, then sell off the rest.
  • All Critters used for bait (including Enchanted Nightcrawlers) sell for much more than the Angler Bait that could replace them. As soon as you get Master or even Journeyman Bait, use that instead.
    • All crates except Wooden can contain Master Bait, and the Angler can also give it as a reward. Once you have enough Master Bait, you can sell off your Apprentice Bait (100*1 Silver Coin.png) and Journeyman Bait (300*3 Silver Coin.png) too.

Fishing for Crates with Crate Potions is an easy and safe way to make large amounts of money. Depending on location, fishing power, and if in Hardmode, this can rake in up to 30 Gold Coin per Crate Potion, aside from the useful items you can save for yourself. Use the best bait you've got, with any Angler's equipment you have, and whatever relevant Potions you have.

  • You will probably get your first Crate, Fishing and Sonar potions as Angler rewards or from previously-caught crates, but once you've accumulated the makings you can also craft them for yourself.
  • This is one of the two main ways to get your world's "alternate" metals, and if you save crates for opening in Hardmode, they will also provide both alternatives for the early Hardmode ores.
  • Never sell unopened Crates, opening them and selling the contents will bring several times the profit. While individual crates can vary wildly, the average take even for the contents of Wooden crates is well above 1 Gold Coin. Iron and Biome crates average about 3 Gold Coin yield, give or take some for Hardmode or its lack. Golden crates average well over 6 Gold Coin (much of it in coin) even before Hardmode, and Hardmode takes them past 8 Gold Coin.

Crafting[edit | edit source]

Almost any craft that requires a purchased ingredient is unlikely to be profitable, no matter how useful the item is in gameplay. Crafting together items that are picked up "for free" is another story, and there are many common materials whose sale value can be sharply improved by the proper recipe.

When crafting large numbers of weapons or accessories, the random modifiers will add a bit to your yield: This bonus averages a bit over 10% for melee weapons, or 20% for accessories. Magic or ranged weapons (rare in this context) fall between those at around 15%.

Ores and Gems[edit | edit source]

Most ores sell for as much as, or more than the bars made from them.

  • The exceptions are the late pre-Hardmode ores (Meteorite, Demonite/Crimtane, Hellstone), and Chlorophyte, all of which are far more profitable as bars.
    • The evil ores are dropped by bosses, so they can be easily farmed for sale.
    • If you have an Autohammer, Converting Chlorophyte bars to Shroomite gets another 1000*10 Silver Coin.png per bar (11.11% more).
    • On the Desktop version Desktop, Console version Console, and Mobile version Mobile versions, Iron (but not Lead) is worth slightly more as Chains (400*4 Silver Coin.png for 10) than bars (300*3 Silver Coin.png/bar). On the Old-gen console version Old-gen console version and 3DS version DS version, Chains (20 Silver Coin for 10), sell for much more than either bar.
  • Obsidian can't be sold directly, but it can be crafted into Obsidian Skulls worth 5400*54 Silver Coin.png each, plus any modifier bonuses.
  • Most Gems (not diamonds or amber) are best crafted into Stained Glass (10000*1 Gold Coin.png/gem).
    • This does use quite a lot of Glass, 5 times the number of gems. However, sand is farmable: Making 1000 sand takes up to a day's work, depending on equipment. 1000 sand +100 gems = 1000000*1 Platinum Coin.png!
    • Remember that gems are non-renewable.
    • Diamonds can only be sold directly (3000*30 Silver Coin.png each). Amber can be sold like diamonds, but it's far more profitable to brew Crate Potions with it and go fishing (see above).

Biome Materials[edit | edit source]

Several frequently-surplus materials have optimum but sometimes-cumbersome sale methods. As always, be sure you won't want them for something else.

  • From the Desert:
    • Sand: Craft into Glass, then Mugs, then Ale. At 20*20 Copper Coin.png per mug of ale, 1000 sand yields 10000*1 Gold Coin.png. (You can do somewhat better with candelabras, and much better with stained glass as above.)
    • Cactus: 1000 blocks of cactus makes 100 Cactus Swords 36000*3 Gold Coin.png 60 Silver Coin.png plus bonuses for modifiers. (Candelabras beat that if you supply the torches, see below).
    • Sturdy Fossils: 1000 of them make 25,000 Throwing Knives for 250000*25 Gold Coin.png.
    • Antlion Mandibles: With Blinkroot and bottled water, make Mining Potions (200*2 Silver Coin.png each). An Alchemy Table will help.
    • Ancient Cloth: The only thing to do with it is to add Silk and make pieces of the Ancient Set, 5000*50 Silver Coin.png each. (A 25% improvement over selling the materials.)
  • From the Jungle:
  • Elsewhere (some of these are easier):

Various Blocks[edit | edit source]

Many otherwise-unsalable blocks can be monetized as Candelabras (300*3 Silver Coin.png each). These include: All kinds of wood (except Dynasty Wood, but see below), Gel (as Slime Blocks), Sand (as half its number of Glass), Cactus, Pumpkins (only worthwhile during Halloween), Granite (as Smooth Granite), Glowing mushrooms, Honey blocks, Bones, and Martian Conduit Plating. Ice and Marble (as Smooth Marble) can also be used, but are non-renewable. As worked out below, this gives a minimum value for these materials of 30*30 Copper Coin.png/block. However, wood and gel together are worth at least 150*1 Silver Coin.png 50 Copper Coin.png per paired pieces, representing the purchase price of the torches they could replace.

  • In some cases you will also need an appropriate crafting station; use the Living Loom for plain wood, as there is no plain wood candelabra.
  • Each 1000 blocks (1 stack +1) plus 600 torches (6 stacks +6) will produce 200 candelabras that can be sold for 60000*6 Gold Coin.png.
    • Even buying the torches from the Merchant costs only 30000*3 Gold Coin.png, letting you walk away with the other half of the sale price.
    • Making your own torches will instead use 200 (more) each of gel and wood.
    • Either way, for Boreal Wood and Ice, you will also need 200 (more) ice blocks to turn the torches into ice torches.
    • For wood or gel, another way to work the same recipe is as follows: Start with 996 wood and 166 gel, or vice versa. Make 498 torches (5 stacks +3), then use those and 830 wood or slime blocks to make 166 candelabras as above for 49800*4 Gold Coin.png 98 Silver Coin.png.
    • However, if you have wood and gel, things get more complex:
      • To do the above "both ways at once", you could start with 994 each wood and gel, set aside 284 of each to make 852 torches, convert the remaining 710 gel to slime blocks, and continue to make 142 each wood and slime candelabras for 85200*8 Gold Coin.png 52 Silver Coin.png. However, in this or the Dynasty wood craft below, 1000 each wood and gel can instead replace 150000*15 Gold Coin.png worth of torches as above, and supplying 5000 other blocks (or 3000 Dynasty wood) can make you 300000*30 Gold Coin.png.

Dynasty Wood[edit | edit source]

Dynasty wood provides a true "money for nothing" deal:

  1. Dynasty wood can be purchased from the Traveling Merchant for 50*50 Copper Coin.png apiece. Torches from the Merchant are also 50*50 Copper Coin.png apiece, but it's much thriftier to make your own.
  2. The Large Dynasty Lantern requires 4 of each (200*2 Silver Coin.png total if you provide the torches, twice that if you buy them) and can be sold for 600*6 Silver Coin.png each.
  3. This can be done on a large scale: 1000 dynasty wood will cost 50000*5 Gold Coin.png, but with 1000 torches (made from 334 each wood and gel), you can produce 250 lanterns worth 150000*15 Gold Coin.png (100000*10 Gold Coin.png profit).
  4. Even if you buy the torches from the Merchant, that only costs another 50000*5 Gold Coin.png, leaving you 50000*5 Gold Coin.png of profit. And since you also made back what you paid up front, you can buy another 1000 each of Dynasty wood and torches for the next round....
    • In multiplayer, one player can keep the Traveling Merchant's shop open (preventing him from leaving) while other player(s) buy torches, craft lanterns and ferry the resources around.
    • Note that Dynasty wood cannot be used to make torches.

Hardmode[edit | edit source]

  • Surplus Hallow Bars can be put towards Light Discs (see "The Destroyer" below).
  • As you fight Wyverns and collect Souls of Flight, craft them into Wings (80000*8 Gold Coin.png). Besides the various rare drops that can only be used for Wings, this can soak up extra Souls of Night, Souls of Light, or Pixie Dust (along with Harpy Feathers).
  • Desktop VersionConsole VersionMobile Version Another way to use up Souls of Light and Night is to summon Biome Mimics for a tough fight with great rewards.
  • Pixie Dust (100*1 Silver Coin.png per piece) can be combined 3-to-1 with Crystal Shards (1600*16 Silver Coin.png each) to make Greater Healing Potions (3 per recipe gives 3000*30 Silver Coin.png). An Alchemy Table can add another 50% to your output, for an average of 4500*45 Silver Coin.png per crystal.
    • With the Alchemy Table, each stack of 99 pixie dust and 33 shards (otherwise worth a mere 62700*6 Gold Coin.png 27 Silver Coin.png) will yield potions worth an average of 148500*14 Gold Coin.png 85 Silver Coin.png, a 137% profit over the ingredients.
    • The potions only stack to 30, which makes this slightly cumbersome.
  • Cursed Flame (800*8 Silver Coin.png) and Ichor (900*9 Silver Coin.png) can best be sold as Cursed or Ichor Arrows (150 arrows for 2400*24 Silver Coin.png per piece), though this is cumbersome and will take 6 times their number in wood and stone.
  • Similarly, Worm Teeth can double their sale price of 20*20 Copper Coin.png as Unholy Arrows (5 arrows for 40*40 Copper Coin.png per tooth), at the cost of one-fifth (20%) of their number in wood and stone.

Statue farming[edit | edit source]

Statue farm block view
A statue farm with three statue spots and staggered timers. The drain chamber for the lava allows swapping in different statues. The torches at the bottom indicate the Teal Pressure Pads. The anvil is for crafting Chains and Grappling Hooks.
Statue farm wired view
Same statue farm showing the wires. The left switch triggers one timer and a dart trap, which triggers the other two timers via Teal Pressure Pads.
Statue farm in action
The statue farm in action during a Blood Moon. 15 or so Bunny Hoods far outearn the rest of the event in pre-Hardmode.

The basic setup for statue farming involves connecting a Statue to a 1 Second Timer (or a Crab Engine). Place a shallow layer of lava (recommended) around the statue, or connect a few Dart Traps to kill the spawned monsters. Once you click the switch, all you have to do is wait for drops to accumulate. A tunnel beneath the trap can allow safe collection, and Conveyor Belts can help once they're available. Housing a vendor NPC near the farm is convenient for selling the items quickly. Multiple statues in a lava pit can speed things up. Use of lava warrants some standard comments; while statue farming no longer involves coin drops, the shallow pool is still useful:

This content is transcluded from Lava § Lava Depth.Lava will destroy any item of Gray or White Rarity including Coins, if it is deep enough for the item to sink past its midpoint. (That is, items with larger sprites can survive deeper lava.) Generally the lava in a pit or moat should be deep enough to burn copper coins, but nothing else:

  • If too many items (over 400) accumulate in the world, the oldest ones will despawn.
  • Copper coins are the smallest and least valuable objects in the game, but each stack of them still counts as an item. An event or enemy farm can produce huge numbers of copper coins, so it's worth discarding them, against the risk of despawning more valuable items.
  • To check if a lava moat has the exact depth required, a player can throw in one copper coin, then one silver coin. The copper coin should burn, but the slightly taller silver coin should not.
  • In practice, this lava depth can be achieved with 1 Bucket of lava for each 6 to 8 tiles of pit length.
    • Thus a moat that is 6-8 blocks wide, should have one bucket thrown in, while a moat of 12-16 should have 2.
    • This implies avoiding lengths where this range can't be achieved: 1-5, 9-11, 17. A moat 18 or more tiles long can always be filled to proper depth.
    • When filling a very large moat, it is best to drop individual lava buckets over the width of the moat, and not throw it on the same spot, due to unreliable liquid physics.

Unfortunately, since version 1.3, Statue farming is much less convenient for generating money than before.

  • Statue-spawned enemies do not drop coins, many have reduced rates for their other drops, and some will not drop items if killed by traps. See the Statue page for details.
  • Sharks and mimics spawned by statues no longer spawn Dungeon Spirits (and mimics drop no loot at all).
  • Statue-spawned critters cannot be caught. If a Bug Net is used on them, they will disappear in a puff of smoke.
  • Statues will only trigger twice per second no matter how they are activated, and they will not trigger if there are more than 3 of their creature in the immediate vicinity, 6 within most of the screen, or 10 anywhere in the world.
  • Statues remain useful for important drops such as Cell Phone or Ankh Shield components, later a Medusa Head, and so on.

All that said, there are still options to be had, depending what enemy you are trying to spawn:

  • A statue farm for a relatively strong enemy -- specifically, one that takes a half-second or more to die in lava -- can't do much better than up to three statues on a single timer. Note that lava does 50 damage/hit to enemies, and hits apparently come 6 times per secondVerify.
  • However, those spawns killed in less than a half-second can make use of staggered timers to keep more statues in play.
  • Farms whose spawn is killed almost immediately can use far more statues, triggered in sequence. In fact, if you have enough statues of a single type, you can spawn your targets literally just as fast as they die. (The question is just how quickly a death registers.)
  • And of course, the spawn limits only apply to a single type; it's entirely fair to mix statue types in a farm depending on what statues you have.

Profitable Statues[edit | edit source]

Many statues are still good for regularly producing their bonus items, and in some cases the value of these items combined with the drop chance makes them usefully farmable. Note that most of the following do qualify as "weak enemies" by the above standard: Only Unicorns take more than a second to die. Granite Golems only take three lava hits (perhaps half a second) to die, the undead (Skeletons, Hoplites, Undead Vikings) all die on the second hit, and the others are one-hit kills.

Note that many statues drop Hooks often. While these only sell for 200*2 Silver Coin.png straight, they can trivially be crafted with Chains to make a Grappling Hook worth 4000*40 Silver Coin.png. Happily, the raw Hooks do stack, and each upgrade costs less than one piece of Iron or Lead ore. Accordingly, the yields below will credit Hooks at their post-crafting price.

The list includes only the statues with passable drops at reasonable chances, and ignores some rare and/or low-priced drops.

Per spawn, the most profitable statue by far is the Granite Golem, followed by (mostly due to crafting the Hooks as above) the Hoplite, Skeleton, and Piranha statues. In Hardmode, the Unicorn statue comes fifth for its horn drops (but takes much longer to kill), while the Jellyfish trails distantly with an average of one silver piece per spawn. While the Granite Golem is clearly best despite occasional stacks of granite, the Hoplite barely outyields (5%) the Skeleton, and the latter doesn't produce stacks upon stacks of completely unsalable Javelins.

  • Bats drop Depth meters (2500*25 Silver Coin.png, 1%). Note that they spawn on the ground, and so get killed instantly by the lava. Yield is 25*25 Copper Coin.png/spawn
  • Using Bunny Statues during a Blood Moon will spawn their evil counterparts, which drop Bunny Hoods (4000*40 Silver Coin.png, 1.33%, yield 53.2*53.2 Copper Coin.png/spawn). A Penguin Statue during a Blood Moon will likewise produce pieces of Pedguin's set (3000*30 Silver Coin.png/piece, 2%, yield 60*60 Copper Coin.png/spawn).
    • The converted critters don't count towards the Statue's spawn limit, so you can add even more statues for this occasion. Both statues can be crafted from caught critters.
  • Granite Golems drop the Night Vision Helmet (20000*2 Gold Coin.png, 3.3%), plus a steady supply of granite blocks, which stack to 999 (1 stack/133 spawns). Yield: 660*6 Silver Coin.png 60 Copper Coin.png/spawn.
    • Crediting the granite at 30000*3 Gold Coin.png/1000 (as candelabra, see "Crafting" above), adds an average of 225*2 Silver Coin.png 25 Copper Coin.png (34% of the helmet yield) for a total of 885*8 Silver Coin.png 85 Copper Coin.png/spawn.
    • The crafted profit for the granite can be doubled to 60000*6 Gold Coin.png/1000 if you supply your own torches. A Slime statue makes a Gel supply easy, but you're on your own for wood.
  • Hoplite Statues produce Gladiator armor (average 3200*32 Silver Coin.png/piece, 1.67%) and Hooks (4%), along with a lifetime supply of unsalable Javelins (1 stack/33.3 spawns). The yield is 53.44*53.44 Copper Coin.png for the armor, and 160*1 Silver Coin.png 60 Copper Coin.png for the Hooks, total 213*2 Silver Coin.png 13 Copper Coin.png/spawn.
  • The Jellyfish statue yields Jellyfish Necklaces (10000*1 Gold Coin.png, 1%). The glowsticks are trash; each 99-stack (39.6 spawns) sells for under 200*2 Silver Coin.png. Yield is 100*1 Silver Coin.png/spawn.
  • Piranhas drop Compasses (2500*25 Silver Coin.png, 1.33%) and Hooks (3.3%). The yield is 33.25*33.25 Copper Coin.png for the compasses and 132*1 Silver Coin.png 32 Copper Coin.png for the Hooks, total 165*1 Silver Coin.png 65 Copper Coin.png/spawn.
  • Skeletons offer several drops: Ancient Gold Helmets (5000*50 Silver Coin.png,0.5%), Ancient Iron Helmets (1000*10 Silver Coin.png, 1%), Bone Swords (1800*18 Silver Coin.png,0.5%), and more Hooks (4%). Yield is 44*44 Copper Coin.png for the helmets and swords, 160*1 Silver Coin.png 60 Copper Coin.png for the Hooks, total 204*2 Silver Coin.png 4 Copper Coin.png/spawn.
  • Undead Vikings drop Viking Helmets (5000*50 Silver Coin.png,0.5%), Compasses (2500*25 Silver Coin.png, 0.5%), and a few more Hooks (1%). Yield is 37.5*37.5 Copper Coin.png, plus 40*40 Copper Coin.png for the Hooks, total 77.5*77.5 Copper Coin.png/spawn.
  • Unicorns drop Unicorn Horns (3000*30 Silver Coin.png, 5%), but only in Hardmode. They need a 6x3 space to spawn, but other statues will not block them. Yield is 150*1 Silver Coin.png 50 Copper Coin.png/spawn. Note that they take a lot longer to kill than other creatures on this list, due to their high health and defense.

Bomb Statues work a little differently: no lava or traps are required, but only 3 bombs can spawn at once, so you need to stay close to collect the bombs. In any case, you'll want a vendor NPC nearby to quickly sell the stacks of bombs.

Heart & Star Generator[edit | edit source]

Statues for weak Enemies (those killed in one or two hits from lava) can be used to create a Heart and Star generator for boss fights; when they die they they will drop Hearts and Stars whenever the player is not at full health or mana respectively. These drops do not have the spawn limits of Heart Statues and Star Statues. In this context, Crabs and Wall Creepers have the advantage of not dropping anything else. Other weak enemies, which will produce salable stuff as a side effect, include:

  • (one hit) Bats, Dripplers, Piranha, Zombies
  • (two hits) Blood Zombie, Harpy, Skeleton, Undead Viking.
  • Note that Jellyfish, Slimes, and Hoplites would otherwise qualify, but should be avoided here, due to dropping large numbers of worthless items.

Fighting bosses and events[edit | edit source]

Once a player has defeated a given event or boss, they will quickly reach a point where they can kill them easily. Aside from developing skills, the player is accumulating equipment over time, and progressively outclassing their former enemies. It can be quite profitable to repeatedly summon and slaughter prior bosses and events.

  • In Hardmode, the use of a Flask of Gold, Golden Bullets, etc. will increase profits.
  • In addition to the drops noted below, the occasional (10%) boss trophies can be sold for 10000*1 Gold Coin.png each.
  • Recall that Demonite and Crimtane ores are best sold as bars.
  • Buying Vile or Vicious Powder for a Worm Food or Bloody Spine costs only 3000*30 Silver Coin.png -- for boss farming, even stocking up during a Blood Moon may be more convenient than gathering or farming the mushrooms.

Special enemies[edit | edit source]

A few Hardmode enemies warrant special note because of the generosity of their drops. All of these are powerful enough to qualify as minibosses when first encountered:

  • Mimics warrant special note because they drop 100000*10 Gold Coin.png (250000*25 Gold Coin.png) even without use of the Midas debuff, and you can sell the items they drop for up to 5 Gold Coin. A continuously swinging sword with enough knockback to keep the Mimic at distance, or ranged weapons, can easily kill them with little risk. As noted below, farming the Golem's room will reliably produce quite a few Mimics.
  • Biome Mimics drop only 30000*3 Gold Coin.png upfront, but most of their "special" item drops sell for 8 Gold Coin, with another 1 Gold Coin for the potions. They are rarer "in the wild", but can be summoned with Keys of Light or Night.
  • Wyverns drop 52000*5 Gold Coin.png 20 Silver Coin.png, and also drop Souls of Flight. On average, each Wyvern will drop slightly over half the Souls needed for a pair of wings, each pair salable for 80000*8 Gold Coin.png. Wings will also require an additional "key" ingredient, but many of these can be had as drops from a variety of enemies.

Holidays[edit | edit source]

If the Halloween season is upon your game, treats are in store. Goodie Bags commonly drop costumes with 2 to 3 pieces, each piece worth 6000*60 Silver Coin.png, or the bags can be sold directly for 10000*1 Gold Coin.png. Pumpkins also become plentiful; they can be crafted into chandeliers as above, or baked directly into Pumpkin Pies (200*2 Silver Coin.png for 10 pumpkins) . In the Christmas season, Presents can't be sold directly, but many of the gifts within are salable.

Events[edit | edit source]

Much as with bosses, once you have mastered an event, you can effectively farm it as desired. Suitable use of lava pools and other traps can allow killing off most of an invasion automatically, leaving you to deal with minibosses, flying enemies, and spot defense. While the pre-Hardmode events are basically small change, Hardmode offers some better opportunities:

  • Even the lowly Blood Moon has rather better coin drops in Hardmode.
  • The Solar Eclipse can be particularly profitable -- with a Gold Ring (to rapidly gather coins) and powerful weapons, they can approach 1 Platinum Coin even before use of Gold Dust items. The Moon Charm and Neptune's Shell can be profitably combined into a Moon Shell.
  • The Pirate Invasion can yield a bit of cash and some salable Golden Furniture. However, its greatest attraction is the rare drops: A Discount Card can save a lot on purchases and reforging, but the scarce Lucky Coin is a license to coin money. (A Slime Staff can help.) The Gold RingDesktop VersionConsole VersionMobile Version is comparatively common and very useful. The Coin Gun is usually considered an eccentricity, and it does take some inventory management to make it work. However, after exploiting several of the techniques in this guide, you can have enough money that you can afford to use gold coins as ammunition, and perhaps even platinum!
  • Martian Invasions are more difficult to arrange on demand, but putting a Water Candle on a Floating Island will eventually lure in a Probe, and with a suitable base they can be farmed in fair safety, especially for the Saucer drops.
  • The Pumpkin Moon can yield a lot of platinum coins depending on the quality of the gear used.

Eye of Cthulhu[edit | edit source]

Even before the player reaches Hardmode, the Eye of Cthulhu can easily be defeated many times in a row, resulting in lots of money. With Hardmode equipment, it is possible to "fight" (summarily kill) the Eye 20 or more times in one night. Each kill yields 30000*3 Gold Coin.png in coin and an average of 59 ore. (Other drops are worth a bit of silver.) On Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, selling the ore as bars yields an average of 62400*6 Gold Coin.png 24 Silver Coin.png for Demonite, or 78000*7 Gold Coin.png 80 Silver Coin.png for Crimtane. For Old-gen console version3DS Version, that will be 46800*4 Gold Coin.png 68 Silver Coin.png for Demonite, or 58500*5 Gold Coin.png 85 Silver Coin.png for Crimtane.

A stack of 20 Suspicious Looking Eyes (quite possible with late-game gear) will yield about 600000*60 Gold Coin.png in coin and (Desktop version Desktop version, Console version Console version, and Mobile version Mobile version) 1250000*1 Platinum Coin.png 25 Gold Coin.png in Demonite or 1560000*1 Platinum Coin.png 56 Gold Coin.png in Crimtane. (For Old-gen console version Old-gen console version and 3DS version DS version, the yield is 940000*94 Gold Coin.png for Demonite or 1170000*1 Platinum Coin.png 17 Gold Coin.png for Crimtane.)

Eater of Worlds[edit | edit source]

The Eater of Worlds drops an average of 175 Demonite ore per kill, which sells (as bars) for an average of about Desktop VersionConsole VersionMobile Version 190000*19 Gold Coin.png. (Old-gen console version3DS Version 140000*14 Gold Coin.png.)

Brain of Cthulhu[edit | edit source]

The Brain of Cthulhu and its Creepers drop about 50000*5 Gold Coin.png coin and about 207 Crimtane ore. (357 in Expert mode) On Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, the bars sell for about 280000*28 Gold Coin.png (480000*48 Gold Coin.png). On Old-gen console version Old-gen console version and 3DS version DS version, the sale yields 210000*21 Gold Coin.png.

Queen Bee[edit | edit source]

The Queen Bee has no time restrictions and only needs to be summoned in a jungle. Like other early bosses, it becomes very easy to fight with hardmode or late-game weapons, even when "enraged". Each Queen Bee drops 100000*10 Gold Coin.png in coins, plus various item drops whose sale prices average to another 2 Gold Coin. On most platforms, Bee Wax can be best sold by crafting it into Bee Headgear, to bring in another 2-3 Gold Coin. The Abeemination is rather easy to craft, as (except on 3DS version) all the ingredients can be found or made in the jungle, and it doesn't even need an altar to craft.

Wall of Flesh[edit | edit source]

Using Hardmode gear, you can kill the Wall of Flesh quickly and cheaply. It can be summoned day or night, but repeated summons do need to wait on the Guide respawning after his death. Timing the first fight for just before dawn (4:30 AM) can allow two or more fights in a morning; the Guide will need about 2 minutes after either dawn or his last respawn before he can reappear. Drops 80000*8 Gold Coin.png in coins, a Pwnhammer which sells for about 7800*78 Silver Coin.png, and another random item which sells for 2-3 Gold Coin.

A decent way to farm the Wall in early Hardmode, even before defeating any mechanical bosses, is by boosting summons (such as the Spider Staff) with the Spider armor, backed up with a good Yoyo and the Yoyo Bag. The Amarok is easy to obtain in the Underground Snow biome and does solid damage as well as the Frostburn debuff.

The Destroyer[edit | edit source]

In Hardmode, the player can fight The Destroyer and easily win if they have good enough gear (Mythril/Orichalcum armor is advised as a minimum, piercing weapons like the magic dagger are recommended). With Post-Plantera gear, The Destroyer can be killed multiple times in one night. Each kill can, on average, profit for 50 Gold Coin, assuming every drop is sold.

Given a supply of Souls of Light, crafting and selling Light Discs is more profitable than selling the Souls of Might and Hallowed Bars separately. The materials are worth 56600*5 Gold Coin.png 66 Silver Coin.png if sold separately (40000*4 Gold Coin.png for 5 Souls of Might + 16000*1 Gold Coin.png 60 Silver Coin.png for 4 Hallowed Bars + 600*6 Silver Coin.png for 3 Souls of Light). The 100000*10 Gold Coin.png sell price of the Light Discs nets about 77% more profit. Note that with multiple kills, on average there will be a slight surplus of Souls of Might; these can be crafted with spare Hallowed Bars from the other mechanical bosses.

Golem[edit | edit source]

Farming the Golem itself will yield about 33 Gold Coin per kill, assuming all drops are sold.

However, you can also make quite a bit of money just farming Lihzahrds and Flying Snakes in the Golem's room. Place a Water Candle and banners nearby, grapple yourself to the ceiling, and just shoot downward for awhile, and/or let your minions hunt. After a while the Power Cells and other loot can be collected.

This method also will yield quite a lot of Solar Tablet Fragments, a fair number of Mimics, (which drop some nice money and items), and some Yelets to boot. You will average about one power cell for each banner earned; the banner messages are a good cue to collect your loot, hopefully including power cells. Conveyor belts can gather the loot into stacks, to prevent items from despawning among the flood of coins.

The solar fragments can be used for Solar Tablets, which summon the remarkably profitable Solar Eclipse (see below)

Celestial PillarsDesktop VersionConsole VersionMobile Version and Moon Lord[edit | edit source]

After repeating the endgame a few times, surplus Lunar Fragments can be crafted into Monoliths for sale (200000*20 Gold Coin.png each for 15 Fragments, and each pillar drops an average of 36 of its type). The Moon Lord himself drops a Portal Gun worth 100000*10 Gold Coin.png, Luminite worth an average of 255000*25 Gold Coin.png 50 Silver Coin.png, and an endgame weapon worth 100000*10 Gold Coin.png to 200000*20 Gold Coin.png. Combining Lunar Fragments into a Celestial Sigil effectively trades them for more Luminite and other Moon Lord drops, but this is not profitable; even without pro-rating them, one Monolith of each type is worth more than the Moon Lord's drops.

Lepus3DS Version[edit | edit source]

Make a house with a thin layer of Lava on the top and sides so the drops don't burn. You may want lava protection to collect the drops. He drops his own summoning item, and if you have more than one you can summon multiples of the boss. Each kill nets coins and items worth about 5 Gold Coin.

Turkor the Ungrateful3DS Version[edit | edit source]

During Thanksgiving, Turkor the Ungrateful can be farmed by only attacking his heads, which drop most of a gold piece each. This may not be worth the trouble: Consider that the individual heads have 2000 health (but no defense), and attack for 55 damage, then compare that to the Eye of Cthulhu's stats and drops.

Monster Farming[edit | edit source]

Once in Hardmode you can buy Gold Dust to craft ammunition or Flasks which will increase the amount of money monsters drop on death. Also, don't forget mobs spawn as much below you as above, so filling in any caves below your farm can increase spawn rates within the farm.

Slime Staff Farming[edit | edit source]

If you have a Lucky Coin and Slime Staff (Slime statues do drop Slime Staffs) you can farm for money very easily at the rate of about 10 Gold/Minute. Making full use of the spawning mechanics, it is possible to make the speed exceed 1 platinum per minute. A simple way to apply the slime staff is to create a space in the Lihzarhd Temple where you can stand in a box in an open space with all of the Lihzarhds crowing below you. Then summon all of the slimes you can. The slimes hit very quickly and only do about 1 damage a hit, with each hit giving a chance to drop several gold coins due to the Lucky Coin. You can do a similar farm by creating a box in the Ocean and putting 80 Lihzard blocks around you (to spawn Arapaimas and increase spawn rate).

However, minions are treated as projectiles, and since the slime won't vanish after hitting a monster, it counts as a piercing projectile: This means that each monster hit by a slime will get 1/6 second's invulnerability against more piercing attacks. This limits the effect of adding more slime minions, unless there are plenty of targets to go around.

Hallow Farm[edit | edit source]

An example of a Hallow Farm.

Once you enter Hardmode, it may be a good idea to farm The Hallow. The best way to do this is to make an AFK Hallow Farm:

  • The first thing to do is to clear out a flat area in The Hallow, which will help the spawn rate. Then create a pillar, at least 15 blocks high.
  • After that, clear out two wide pits on both sides of the pillar with a thin layer of lava, thin enough to not destroy drops. This will kill the Unicorns and other ground enemies. Conveyor Belts may be helpful to collect coins into stacks. If you have a Gold Ring or upgrade, use that.
  • The next step is to make the part to kill the Pixies and Gastropods. It should have two box shaped parts, the first part thinner than the second, which will help catch the pixies in the trap. Some players may want to separate the parts with platforms. There should be Dart Traps, Super Dart Traps, or Spear Traps on both sides of the second section, to kill the Pixies and Gastropods. These traps should be connected to a 1 Second Timer with wires.
  • The next step is to set up the player room. This room should have doors to allow the player to exit, but not allow enemies in, and a switch to control the traps.
  • For maximum efficiency, the player room should have a Water Candle, a Heart Lantern, a Campfire, Banners for the enemies, and a chest to store items. It should also qualify as an NPC Home, so that you can pull in a vendor if needed to sell off your loot quickly. While having an NPC there would decrease spawn rates, any time during the night you can assign a vendor there and immediately move off-screen from the farm to teleport them in. After selling off the current loot, if it is still night you can void the house (e.g., break the chair) and head off-screen again to make them teleport to a vacant home and restore your spawn rate.
  • The player should also have a minion to help with the slaughter and deal with passing enemies.
  • The major items for sale from this farm are: Unicorn Horns, (297000*29 Gold Coin.png 70 Silver Coin.png per stack of 99), Blessed Apples (50000*5 Gold Coin.png each), Fast Clocks (20000*2 Gold Coin.png) and Megaphones (20000*2 Gold Coin.png). All the enemies also drop money. You will also get Pixie Dust and gel, which can can be used for crafting more profitable items.

Hardmode Dungeon[edit | edit source]

Detailed Example

A very fun and effective way to grind money is to gear up with endgame gear and farm the Hardmode Dungeon. After killing Plantera go in there and farm all the monsters you see. Armored Bones drop over ten silver each, and they are so common that you can easily rack up a lot of money fast. Also, sell the Ectoplasm and drops you don't need for even more money. In one hour, you might be able to get five platinum with water candles and battle potions and maybe even a lucky Blood Moon. Another way to use the dungeon for money-making is to use a farm. Lihzahrd Temple-type traps can prove to be very useful in this method, and will make fighting in the dungeon a lot safer.

Hardmode Spider Nest[edit | edit source]

An effective way to get money is in a Hardmode Spider Nest with a strong sword such as a Cutlass or Excalibur and a Water Candle and/or Battle Potion. A Nimbus Rod can also be quite effective, and some of the Tavernkeep'sDesktop VersionConsole Version sentries (or the Queen Spider Staff) can allow farming from outside the nest.

Black Recluses drop 500*5 Silver Coin.png directly, Spider Fangs (craft into Queen Spider Staffs, which sell for 50000*5 Gold Coin.png each), and Poison Staffs (40000*4 Gold Coin.png each). Over time, the staffs will average about 15% percent above their standard price due to random modifiers. Over time, the return (mostly from the Queen Spider Staffs) will average nearly half a gold piece per spider killed.

Cheating[edit | edit source]

The entries below feature methods to obtain money by non-conventional standards. They are all ways of cheating, and may as such not be accepted by certain players. As they can easily ruin the gameplay (no matter how tempting unlimited money may seem) they should mainly be utilized by players for testing purposes, preferably on single-player worlds to avoid ruining the game for other players. They may also include the possibility of damaging your game and/or computer - use at your own risk!

Desktop versionMobile version Player duplication[edit | edit source]

When a character (or world) is created, it is saved as a file on your computer/device. This means that it can be copied like any other file. The default directory for such files are C:\Users\USERNAME\Documents\My Games\Terraria\Players for Windows and Files>On My iPad>Terraria>Players for iOS, though this may change with other OSs. Characters are stored as .plr files; a character called "Manbearpig" will be saved as "Manbearpig.plr". If this file is copied (into "Manbearpig2.plr", for example) the in-game character selection menu will feature two characters named "Manbearpig". (Note that there is no need to copy "Manbearpig.plr.bak". Also note that the order of the .plr files in the Players-folder is representative for the in-game character list.) Any character that has items stored in portable storage, such as a Safe or Piggy Bank will also have an associated folder with the same name as the character (e.g., a folder named "Manbearpig"). If the character's folder is also copied, the player will be able to duplicate items in portable storage.

The copy will feature all items held and worn by the original (and the accompanying folder will contain all items kept in portable storage), allowing the player to duplicate money and items by repeatedly copying Manbearpig.plr (and Manbearpig folder) and deposit the copies' inventories in a storage item in-game. Creating money like this makes it increase exponentially: if you start with 1 Copper Coin and copy it 31 times, you will have a little more than 999 Platinum Coin (1*2=2 (one copy) → 230=1073741824 copper coins = 1073 platinum coins).

Copied character files can afterwards be deleted with no issues arising, though you may wish to also delete each copy's respective .plr.bak file and folder (keeping obsolete .bak files and folders will not impact the game, but it may cause yourself some confusion later). Though arguably being somewhat cumbersome, this method is convenient as it requires no third-party software.

Desktop version Read-only world file[edit | edit source]

Set your world to "read-only" while you have all your coins in a chest, then load the world. Take the coins, and exit. Set "read-only" off and play again. The coins you took while the world was "read-only" will be in the chest, and you can take them out. If you had, say, about 50 gold, you could get a platinum, and, if you do it again, you can get 2 platinum. And you can do this method whenever needed to get coins back.

Desktop versionMobile version Item servers[edit | edit source]

Certain servers are dedicated to distributing free items and coins, placed in automatically-refilling chests. These items and coins can be taken freely. Some servers also grant you access to free command of every items in the game.

Desktop version TShock server[edit | edit source]

Instead of using the dedicated server software that ships with Terraria, you can set up a more powerful and advanced server up with TShock. As an admin, you can give yourself free items through Item IDs.

Desktop version World Edit Tools[edit | edit source]

World edit tools, like TEdit or some other tool, is easy to add or manipulate coins.

Desktop version Terrasavr Inventory Editor[edit | edit source]

Using inventory editors such as Terrasavr can be a way to get money for experimental purposes.

Desktop version Item Duplication with TerrariaServer[edit | edit source]

1. Place the item(s) you want to dupe in a chest in a world (can be any world, it wont affect the items in it afterwards) and exit the world, but not the game.
2. Run start-server-steam-private (can be found in C:\Program Files (x86)\Steam\steamapps\common\Terraria).
start-server-steam-private will open the TerrariaServer console window, but it won't close the console window every time you exit like TerrariaServer.exe does.
3. In the TerrariaServer console window, select the world where you stored the item(s) you wish to dupe.
4. In the Terraria game, join multiplayer game and type localhost in the ip page.
5. Take all the items you want to duplicate using your character (do not exit the world).
6. In the TerrariaServer console window, type exit-nosave (it disconnects your character but doesn't save the world, so your items will still be as it was before you loaded the world).
7. In the Terraria game, go to a world and unload all your duplicated items, and exit the world.
Repeat steps to do it over and over again. This only works if you are the server host, it won't work on anyone else's world.

Console version Magic Mirror Duplication[edit | edit source]

Note: Doesn't work if you're the host.

Note: Items have a chance of disappearing.

First, in your inventory highlight the coin(s) you want to duplicate. Then, exit out of your inventory. After that has been done, you use the magic mirror and while the screen turns black, you pull up your inventory and pick up the coin(s).

An easier method of duplication if timing is a problem is to turn auto-save off in settings and toss the coins out at spawn, go off the server, re-enter, pick up the coins, and save manually, and repeat until the satisfactory amount is reached.

Console version Exit+Rejoin[edit | edit source]

Note: To make it easier, be the host.

Note: Does not work with a piggy bank/safe.

  1. Put the items you need in a chest, then save the game.
  2. Turn autosave off.
  3. Leave the game without saving.
  4. Go back into the world you were in, and take the items and loot from the chest.
  5. Exit without saving again.
  6. Repeat steps 4 and 5 as needed.

This is expected to duplicate the item, as it will be in the player's inventory and chest at the same time.

Note: No longer works as of the 1.2.4 update.

Console version Exit+Rejoin 2.0[edit | edit source]

Note: Doesn't work if you're the host.

Note: Requires either online multiplayer or a second controller and account.

Note: Will work with multiple players.

Note: It can be extremely slow.

First, gather the items you want to duplicate, and give them to the other player. Make sure they have autosave off, and they save with the items in their inventory. (WARNING: Doing the previous part the other way around (saving without the items, exiting when you have them) will not duplicate and instead DELETE the items!) Then, have them give you back the items. Next, they have to exit the game without saving, then rejoin. You and them will have the items and their amounts, doubling the amount you both have. And You can use this trick for almost every item.

Depending on what items you duplicating, you can sell them for a lot of money.

Old-gen console version Exit+Rejoin 2.1[edit | edit source]

Note: You will need 2 players.

Place a chest, and turn autosave off. Have a second player join with autosave on. Put the amount of money to be duplicated into any chest, then save the game. After the game finishes saving, have the second player leave the game, then have the host leave WITHOUT SAVING. Then, have both players rejoin. The money would still be in the chest, and in the second player's inventory. Have the second player take the money, leave the game, then have the host leave the game without saving again. Repeat until the wanted amount is reached.

Every after duplicating, put the duplicates in the chest you're using, then save the game, take all the money, & have the second player leave and the host leave without saving. Then have both of them rejoin, and then have the second player put the new duplicates in the chest and then save it. And then take the money. then have the host leave the game. Repeat until the wanted amount is reached.

The money can also be replaced by any item you like to be duplicated.

Console version Chest/World Save Copying[edit | edit source]

Note: Requires 2 locations to save, works vise-versa (character save copying), and Super tedious.

Like the Desktop versions of Terraria, the world saves and the character inventory saves are separate. To do this, Place a chest, and put the amount of money you want to duplicate into the chest and save both hard drives (you may need to copy it into the 2nd hard drive). Place the items into your character's inventory, and save and exit the game entirely. Go into the system setting and access storage. Copy the world save from the 2nd hard drive into the 1st. Collect duplicated items. Repeat until the wanted amount is reached.

Not Consuming[edit | edit source]

Equip a armor with a set bonus such as Shroomite armor and place the coins you want to duplicate, then mine all the coins. You might have more than you had before.