Guide:Martian Madness strategies

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Desktop versionConsole versionMobile version Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.

The Martian Madness is a post-Golem invasion that can be done anytime after beating it. The event rewards the player with very powerful items dropped from its exclusive boss, the Martian Saucer. However, due to the great amount of powerful Martians that spawn the event can prove to be extremely difficult if attempted without preparation.

Event[edit | edit source]

Martian Saucer
Martian Saucer.png
Statistics
TypeBoss
EnvironmentMartian Madness
AI TypeRider AI
Damage50 / 100 (melee)
140 / 200 (deathray)
300 / 450 (deathray berserk)
60 / 100 (flames)
Max Life27,000 / 54,000 (all parts)
Defense100
KB Resist100%
Immune toAll debuffs
Map Icon Martian Saucer.png
Map Icon

The invasion will only happen when the Player finds a Martian ProbeMartian ProbeDesktop VersionConsole VersionMobile Version in the wild and lets it escape into Space. The Martians will then spawn in areas close to friendly NPCs.

During the invasion, all of the following enemies will spawn:

  • Gray GruntsGray GruntsDesktop VersionConsole VersionMobile Version, the basic enemy of the event. Despite its simple appearance, it is one of the most dangerous martians due to its very very high health and total immunity to knockback.
  • Ray GunnersRay GunnersDesktop VersionConsole VersionMobile Version, who behave similarly, but with lower stats and the ability to shoot lasers from their gun.
    • Occasionally, it will spawn riding on a ScutlixScutlixDesktop VersionConsole VersionMobile Version, becoming a Scutlix Gunner. The Scutilx moves very fast, deals high contact damage and its rider will shoot lasers, making this a deadly enemy. The Scutlix Gunner has a low chance to drop the Brain ScramblerBrain ScramblerDesktop VersionConsole VersionMobile Version, which allows the player to ride a Scutlix of their own.
  • Martian WalkersMartian WalkersDesktop VersionConsole VersionMobile Version are a very fast enemy that can quickly shoot lasers, have a lot of health and are immune to knockback. Despite these attributes, their size and very low jumps which makes them prone to get stuck on simple obstacles.
  • Martian DronesMartian DronesDesktop VersionConsole VersionMobile Version are small enemies with low damage and health. They will lock on to a player, and then quickly charge towards them before exploding.
  • GigazappersGigazappersDesktop VersionConsole VersionMobile Version behave like Gray Grunts, with lower stats and the ability to inflict the ElectrifiedElectrifiedDesktop VersionConsole VersionMobile Version debuff on hit, which causes a player to rapidly lose health when moving.
  • Martian EngineersMartian EngineersDesktop VersionConsole VersionMobile Version have low stats but instead of attacking, they can deploy Tesla TurretsTesla TurretsDesktop VersionConsole VersionMobile Version, which shoot an electric projectile at the player, which inflicts the Electrified debuff. The Engineers should be killed quickly, as they can easily overwhelm a player with Turrets.
  • Martian OfficersMartian OfficersDesktop VersionConsole VersionMobile Version spawn protected by a Bubble Shield, which will need to be killed before the player can harm it. If the Officer isn't killed quickly after the Bubble Shield is destroyed, it will activate again.
  • Brain ScramblersBrain ScramblersDesktop VersionConsole VersionMobile Version are similar to Ray Gunners, with their projectile inflicting the ConfusedConfused debuff on hit.
  • The Martian Saucer is the boss of the event. It will alternate between firing lasers from its turrets at the player's position, shooting homing missiles from its Cannons, and then following the player while attacking with its Deathray. Players must destroy the Turrets and Cannon first, as its core can't be damaged. After these have been destroyed, the player will be able to damage its Core, and it will move more aggressively than before, and will only use the Deathray, which also does much more damage. When killed, it will drop a unique weapon or item.

General Strategies[edit | edit source]

General Tips[edit | edit source]

This content is transcluded from Guide:Practical Tips § Combat.

  • Starting the battle just after the sun sets (7:30 PM) will provide the maximum amount of time to defeat nocturnal bosses. (Do pause a moment to make sure the night won't be a Blood Moon, or feature another boss spawning.) In Hardmode, the Moon CharmMoon Charm and/or Moon StoneMoon Stone are also useful at night.
  • Prepare your Boss-fighting arena with adequate lighting, CampfiresCampfires and Heart LanternsHeart Lanterns for health regeneration, and Stars in BottlesStars in Bottles for mana regeneration if you use magic.
  • Desktop VersionConsole VersionMobile Version SunflowersSunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
  • Always carry at least one stack of the highest-tier healing potion available (LesserLesser, NormalNormal, GreaterGreater, or Super Healing PotionsSuper Healing PotionsDesktop VersionConsole VersionMobile Version). Relying only on natural Health Regeneration is not a good idea.
  • It is suggested to build houses for the DryadDryad and the NurseNurse NPCs in your arena. The former casts the Dryad's BlessingDryad's BlessingDesktop VersionConsole VersionMobile Version buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some coinscoins.
  • Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
  • Once you have freed the MechanicMechanic in the Dungeon, you can use WireWire to enhance your arena with TrapsTraps and helpful HeartHeart and Star StatuesStar Statues. The former help to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to timerstimers.
  • It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of hearts.
  • Remember to use the Sharpening StationSharpening StationDesktop VersionConsole VersionMobile Version, Ammo BoxAmmo BoxDesktop VersionConsole VersionOld-gen console versionMobile Version, Crystal BallCrystal Ball, and Bewitching TableBewitching TableDesktop VersionConsole VersionMobile Version before you go to explore or battle bosses/invasions. These will give class-specific boosts that are useful to take. They give SharpenedSharpenedDesktop VersionConsole VersionMobile Version, Ammo BoxAmmo BoxDesktop VersionConsole VersionOld-gen console versionMobile Version, ClairvoyanceClairvoyance, and BewitchedBewitchedDesktop VersionConsole VersionMobile Version, respectively.

Terrain Preparation[edit | edit source]

The event can be easily exploited by standing in a box above the ground.

The great amount of enemies with high stats and/or projectiles makes it very hard to survive the invasion in the open. The event is better fought around your base, where the martians will be much less likely to overwhelm you with projectiles. Make sure to protect your NPCs however, as the enemies will easily kill them.

Like many other invasions, all enemies completely lack the ability to attack through blocks, as only explosions from the Martian Drone and Martian Saucer have the ability to do so. This can be exploited by safely killing the enemies inside a tall box above the ground. Additionally, a Pit with a shallow layer of Lava and Traps can be built to trap the Martians and kill them safely.

Gearing Up[edit | edit source]

Armor[edit | edit source]

  • For Melee characters, the Beetle armorBeetle armor is the best available. The Beetle Scale MailBeetle Scale Mail is better for offensive bonuses, while the Beetle ShellBeetle Shell is better for those that can’t avoid taking hits frequently.
  • For Ranged characters, the Shroomite armorShroomite armorShroomite armorShroomite armor is the strongest available.
  • The Spectre armorSpectre armor is the strongest for a Mage. The Spectre HoodSpectre Hood should be used only when at low health to maximize damage output.
  • A Summoner should summon their minions while wearing Spooky armorSpooky armor and then equip Tiki armorTiki armor for an extra, although weaker minion and slightly higher defense.

Weapons[edit | edit source]

For Melee users
  • The SeedlerSeedlerDesktop VersionConsole VersionMobile Version or Terra BladeTerra Blade are both very good all around swords. If the Old One's Army has been defeated, the Flying DragonFlying DragonDesktop Version is excellent against crowds.
  • The Paladin's HammerPaladin's Hammer is very useful for crowd control, and useful against the first phase of the Martian Saucer. The Possessed HatchetPossessed Hatchet makes a good combination with it, as it can deal with single targets and the second phase of the Saucer.
  • The FlaironFlairon is very powerful due to its many high damaging bubbles.
  • The Eye of CthulhuThe Eye of CthulhuDesktop VersionConsole VersionMobile Version is the strongest yoyo. It can be used to safely kill the Saucer from an enclosed area.
  • The Vampire KnivesVampire Knives are a strong weapon with lifesteal capabilities.
  • The Scourge of the CorruptorScourge of the Corruptor has low damage, but many homing projectiles.
  • The Death SickleDeath Sickle can pass through blocks. It is useful if the player has trouble dodging enemy attacks.
For Ranged users
For Magic users
For Summoners

Accessories[edit | edit source]