Guide:Ocram strategies

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The Guide Rewrite ProjectStatus: Subject to revision
This Guide does not meet certain quality standards and may be heavily outdated.Issue(s):
 • Summoner tips are not listed
 • lacks info of battle strategies
 • lacks detailed arena preparation

Old-gen console version3DS version Old-gen console/3DS-Only Content: This information applies only to the Old-gen console and 3DS versions of Terraria.

Ocram is the second endgame boss on the Old-gen console version Old-gen console version and 3DS version DS version. Ocram spawns Servants of Ocram throughout the whole battle. They can be deadly if not killed right away. It has two stages like the Eye of Cthulhu, but shoots lasers in one or the other.

OcramFirst Form
Ocram animated.gif
Statistics
TypeBoss
AI TypeOcram AI
Damage65
Max Life35000
Defense20
OcramSecond Form
Ocram animated 2.gif
Statistics
TypeBoss
AI TypeOcram AI
Damage130 (melee)
180 (Demon Scythe)
140 (Laser)
Max Life17500/35000
Defense20
Drops
Coins10 Gold Coin

The Battle[edit | edit source]

Ocram's hit box is not very precise, so some attacks will fail to hit him. To avoid missing him, aim for his eyes.

Ocram's second form is extremely dangerous; he'll fire waves of Demon Scythe spells. Their damage can reach 180 in one hit, so make sure to avoid them.

General Strategies[edit | edit source]

General Tips[edit | edit source]

This content is transcluded from Guide:Practical Tips § Combat.

  • Starting the battle just after the sun sets (7:30 PM) will provide the maximum amount of time to defeat nocturnal bosses. (Do pause a moment to make sure the night won't be a Blood Moon, or feature another boss spawning.) In Hardmode, the Moon CharmMoon Charm and/or Moon StoneMoon Stone are also useful at night.
  • Prepare your Boss-fighting arena with adequate lighting, CampfiresCampfires and Heart LanternsHeart Lanterns for health regeneration, and Stars in BottlesStars in Bottles for mana regeneration if you use magic.
  • Desktop VersionConsole VersionMobile Version SunflowersSunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
  • Always carry at least one stack of the highest-tier healing potion available (LesserLesser, NormalNormal, GreaterGreater, or Super Healing PotionsSuper Healing PotionsDesktop VersionConsole VersionMobile Version). Relying only on natural Health Regeneration is not a good idea.
  • It is suggested to build houses for the DryadDryad and the NurseNurse NPCs in your arena. The former casts the Dryad's BlessingDryad's BlessingDesktop VersionConsole VersionMobile Version buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some coinscoins.
  • Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
  • Once you have freed the MechanicMechanic in the Dungeon, you can use WireWire to enhance your arena with TrapsTraps and helpful HeartHeart and Star StatuesStar Statues. The former help to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to timerstimers.
  • It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of hearts.
  • Remember to use the Sharpening StationSharpening StationDesktop VersionConsole VersionMobile Version, Ammo BoxAmmo BoxDesktop VersionConsole VersionOld-gen console versionMobile Version, Crystal BallCrystal Ball, and Bewitching TableBewitching TableDesktop VersionConsole VersionMobile Version before you go to explore or battle bosses/invasions. These will give class-specific boosts that are useful to take. They give SharpenedSharpenedDesktop VersionConsole VersionMobile Version, Ammo BoxAmmo BoxDesktop VersionConsole VersionOld-gen console versionMobile Version, ClairvoyanceClairvoyance, and BewitchedBewitchedDesktop VersionConsole VersionMobile Version, respectively.

Arena Preparation[edit | edit source]

  • It is advised to have a long, straight platform, with a small wall to block attacks similar to a platform used to fight the Wall of Flesh or The Twins.

Gearing Up[edit | edit source]

Weapons[edit | edit source]

For Melee users:

For Ranged users:

For Magic users:

For Summoners:

  • Minions such as the Optic Staff or Raven Staff are effective against Ocram. Another option is the Tempest Staff if you have defeated Duke Fishron.
  • Sentries such as the Queen Spider Staff or Staff of the Frost Hydra are good additional minions.
  • Spooky/Tiki sets can boost both summons damage and amount if you don't have these use Spider armor.
  • You will want to have summoning items like the Papyrus Scarab, Pygmy Necklace, and Necromantic Scroll to add knockback and extra minions to help you.

Accessories[edit | edit source]

Heart Arrow & Frost Armor Method[edit | edit source]

Mobile version Mobile-Only Content: This section's information applies only to the Mobile version of Terraria.

You Will Need:[edit | edit source]

Preparation[edit | edit source]

Make a flat area, but it does not have to be that big as the Ocram will be stunned in one place for the duration of the fight.

The Battle[edit | edit source]

Spawn the Ocram with the Suspicious Looking Skull, then stun him with your Heart Arrows. remember to aim for the eyes so you won't miss his hitbox. The Frost Armor adds the Frostburn debuff to the Ocram, allowing you to defeat him in less than a minute. For a video tutorial, see Merrick's Terraria Mobile: Heart Arrows VS Ocram Video.