Guide:Plantera strategies

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The Guide Rewrite ProjectStatus: Revised
This Guide is revised as of 7 April 2019!

Plantera is a boss that can be spawned after defeating all three of the Mechanical Hardmode bosses.

PlanteraFirst Form
Plantera (First form).gif
AI TypePlantera AI
Damage50 / 114 (melee)
44 / 76 (Seed)
54 / 96 (green Poison Seed)
62 / 108 (Thorn Ball) Desktop VersionConsole VersionMobile Version
120 (Thorn Ball) Old-gen console version3DS Version
Max Life30000 / 42000
KB Resist100%
Immune toPoisonedConfusedVenom
Inflicts debuff
Debuff tooltipSlowly losing life
Chance50% / 100%
Duration3 - 7 seconds / 2 - 9 seconds
(green Poison Seed)
Coins150000*15 Gold Coin.png
Map Icon Plantera (first form).png
Map Icon
PlanteraSecond Form
Plantera (Second form).gif
AI TypePlantera AI
Damage70 / 140 Desktop VersionConsole VersionMobile Version
100 Old-gen console version3DS Version
Max Life15000/30000
KB Resist100%
Immune toConfusedPoisonedVenom
Coins15 Gold Coin
Map Icon Plantera (second form).png
Map Icon
Plantera's Hook
Plantera's Hook.png
Boss Part
AI TypePlantera's Hook AI
Damage60 / 120
Max Life4000 / 8000
KB Resist0% / 10%
Immune toPoisonedConfusedVenom
Plantera's Tentacle
Plantera's Tentacle.png
Boss Part
AI TypePlantera's Tentacle AI
Damage60 / 120
Max Life1000 / 2000
KB Resist0% / 10%
Immune toPoisonedConfusedVenom

Spawn Condition[edit | edit source]

Plantera can only be spawned by breaking a Plantera's BulbPlantera's Bulb, by a Pickaxe, Drill, or various other means.

She must then be killed within the Underground Jungle, otherwise she will enrage.

The Fight[edit | edit source]

Plantera will attempt to chase after the player, always trying to make her main bulb overlap the player's space. She moves fairly slowly when compared to a player with speed-boosting equipment. This means a player in a large enough arena can easily keep a distance, assuming they just keep moving. As such, a good arena can make the fight much easier. Do keep in mind that if your arena gets too large, the middle of it may no longer be detected as Underground Jungle.

The second stage begins when Plantera reaches 50% remaining health. The pink petals fall off to reveal a ferocious green maw and Plantera's speed is greatly increased.

Currently, Plantera will enrage and gain more defense, attack more frequently and deal massive amounts of contact and ranged damage if the player leaves the Underground Jungle (including to go to the surface), so surface-level arena strategies are impractical. One exception is taking advantage of Plantera's need to "grapple" to move by building a large enough space that Plantera cannot grapple up after you, and then firing down upon her. However, Plantera can grapple onto background walls, and since they extend down to the underworld, you would have to clear them out first.

The player will want to focus on dodging attacks while shooting constantly at Plantera. Once Plantera reaches her second form, the player should be very wary and attempt to dodge Plantera's lunges.

Ranged characters should try to kill tentacles as soon as they appear. Due to the generally low defense of Ranger sets, getting caught by tentacles often will kill the player very quickly.

Attack types[edit | edit source]

Poison Seed.png Seeds Phase 1 Frequently spits projectiles similar to stingers fired by Hornets. Can be easily shielded if the player hides behind blocks.
Thorn Ball.png Thorn Balls Phase 1 Thorn Balls are similar to the Spiky Balls. They linger on the ground for a significant amount of time and deal about 50 damage. They fall through platforms. They are however also incredibly bouncy and can easily reach players some height in the air. On Mobile version Mobile, take caution of these as they do massive damage.
Plantera's Hook.png Hooks Phases 1 and 2 Plantera uses 10

vines to move, resembling larger versions of the Ivy Whip. The ends of these vines deal damage if the player touches them.

Plantera's Tentacle.png Biters Phase 2 Once Plantera begins the second stage she will sprout a large number of small gnawing minions on "leashes". They simply wave themselves around at the end of their leash and get in the way of the player's attacks, making piercing weapons more valuable. They are fairly strong, but easily killed.
Spore.png Spores Phase 2 Frequently spits projectiles similar to the Fungi Spores fired by the Giant Fungi Bulb. Easily destroyed, but deals high damage if you get hit.

General Strategies[edit | edit source]

General Tips[edit | edit source]

This content is transcluded from Guide:Practical Tips § Combat.

  • Starting the battle just after the sun sets (7:30 PM) will provide the maximum amount of time to defeat nocturnal bosses. (Do pause a moment to make sure the night won't be a Blood Moon, or feature another boss spawning.) In Hardmode, the Moon CharmMoon Charm and/or Moon StoneMoon Stone are also useful at night.
  • Prepare your Boss-fighting arena with adequate lighting, CampfiresCampfires and Heart LanternsHeart Lanterns for health regeneration, and Stars in BottlesStars in Bottles for mana regeneration if you use magic.
  • Desktop VersionConsole VersionMobile Version SunflowersSunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
  • Always carry at least one stack of the highest-tier healing potion available (LesserLesser, NormalNormal, GreaterGreater, or Super Healing PotionsSuper Healing PotionsDesktop VersionConsole VersionMobile Version). Relying only on natural Health Regeneration is not a good idea.
  • It is suggested to build houses for the DryadDryad and the NurseNurse NPCs in your arena. The former casts the Dryad's BlessingDryad's BlessingDesktop VersionConsole VersionMobile Version buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some coinscoins.
  • Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
  • Once you have freed the MechanicMechanic in the Dungeon, you can use WireWire to enhance your arena with TrapsTraps and helpful HeartHeart and Star StatuesStar Statues. The former help to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to timerstimers.
  • It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of hearts.
  • Remember to use the Sharpening StationSharpening StationDesktop VersionConsole VersionMobile Version, Ammo BoxAmmo BoxDesktop VersionConsole VersionOld-gen console versionMobile Version, Crystal BallCrystal Ball, and Bewitching TableBewitching TableDesktop VersionConsole VersionMobile Version before you go to explore or battle bosses/invasions. These will give class-specific boosts that are useful to take. They give SharpenedSharpenedDesktop VersionConsole VersionMobile Version, Ammo BoxAmmo BoxDesktop VersionConsole VersionOld-gen console versionMobile Version, ClairvoyanceClairvoyance, and BewitchedBewitchedDesktop VersionConsole VersionMobile Version, respectively.

Terrain Preparation[edit | edit source]

The actual shape of your arena depends on how you want to fight. For a player who wants to have plenty of evasive space, excavating around a screen's worth of space inside the Underground Jungle and filling it with rows of Platforms can work well. For more aggressive players, a smaller space excavated right next to a bulb can work too. Others will just use a stack of bombs to excavate a large area for flying and grappling. Mobility is generally key during her battle, but enough of a damage output can kill her fast enough to make evasion less important. Plantera's spike balls do significant damage and are used frequently during Plantera's first phase, however, they can only bounce off solid surfaces. If you do not mind taking the extra time, consider digging a hole at least 2 times deeper than you would use for the fight and stick to the top half of your arena, without the added threat of Plantera's spike balls, she is much easier to defeat. Make sure the arena is not too big, as taking out too many Mud blocks might turn the Underground Jungle into just regular caverns, enraging Plantera and making the fight much more difficult.

Honey can be used for its regeneration, so you can make little pools for the regeneration benefit.

Bring a Hammer to remove the jungle walls so that in Plantera's second phase, the hooks can only grapple on to the blocks so she cannot reach you with her hooks, and thus you will not take damage from them.

Gearing up[edit | edit source]

It is recommended to increase your maximum life to 500 before trying to tackle Plantera and later challenges after her defeat. Life FruitsLife Fruits are very common if many days have passed after defeating one of the Mechanical bosses.

Armor[edit | edit source]

Weapons[edit | edit source]

For Melee users
  • The Death SickleDeath Sickle is the best choice for melee, being able to tear through both Plantera and her Biters fairly easily.
  • The YeletsYeletsDesktop VersionConsole VersionMobile Version is very useful, as it can rip through her first phase very quickly, especially with a Yoyo Bag.
  • The Terra BladeTerra Blade is a good choice for high damage as well.
  • Light DiscsLight Discs and the Shadowflame KnifeShadowflame KnifeDesktop VersionConsole VersionMobile Version are good choices as well.
  • With enough attack speed upgrades and the Cross Necklace, the Fetid BaghnakhsFetid BaghnakhsDesktop VersionConsole VersionMobile Version can easily kill her in a matter of seconds.
For Ranged users
For Magic users
  • The Crystal SerpentCrystal SerpentDesktop VersionConsole VersionMobile Version and Sky FractureSky FractureDesktop VersionConsole Version are solid weapons against Plantera.
  • Using the Golden ShowerGolden Shower every so often can prove to be very helpful as it inflicts the Ichor debuffIchor debuff, increasing your damage output even more.
  • The Nimbus RodNimbus Rod is always useful (even for non-magic users). It can deal continuous damage which can greatly help the fight, especially in vertical arenas.
  • The Shadowflame Hex DollShadowflame Hex DollDesktop VersionConsole VersionMobile Version and Magical HarpMagical Harp are very effective for the second phase, as they deal with the Tentacles while also damaging Plantera. The Magic DaggerMagic Dagger can also be effective.
  • The Life DrainLife DrainDesktop VersionConsole VersionMobile Version can easily deal with Plantera's Biters in the second phase while also healing the player in the process.
For Summoners

Potions[edit | edit source]

Accessories[edit | edit source]

  • WingsWings will allow you to dodge Plantera's attacks.
  • The utility of the Shield of CthulhuShield of CthulhuDesktop VersionConsole VersionMobile Version's dash is essential throughout all of Expert Mode.
  • Damage can be greatly boosted through combat accessories such as any EmblemEmblem or the Moon StoneMoon Stone.
  • Melee users who choose to use swords can use the Mechanical GloveMechanical Glove to greatly increase their damage and attack speed. It can also be combined with the Fire GauntletFire Gauntlet for an even larger increase. Note that the latter should not be used by itself due to its slightly lower stats.
  • The Yoyo BagYoyo BagDesktop VersionConsole VersionMobile Version will significantly increase a Yoyo's DPS and range.
  • The Charm of MythsCharm of Myths can be used for increased regen and the reduction of the Potion Sickness debuff time from one minute to 45 seconds. In order for the Philosopher's Stone effect to be applied, it only has to be equipped the instant a Healing Potion is drunk.
  • The Expert-exclusive Worm ScarfWorm ScarfDesktop VersionConsole VersionMobile Version or the Frozen Turtle ShellFrozen Turtle Shell can reduce all damage taken.
  • The Ankh ShieldAnkh Shield is very useful for preventing knockback in the second phase. The Obsidian Shield is an alternative, only losing the situational immunity to the Poisoned debuff.
  • The Cross NecklaceCross Necklace/Star VeilStar Veil can be used to extend the invulnerability period after being attacked. This can prove to be useful during the second phase due to the large amount of Biters.

Specific strategies[edit | edit source]

Teleportation trick

Make a long hallway, and place a Teleporter with a pressure plate on each end.

When she is climbing down toward you on one side, jump on the pressure plate used to activate the Teleporter. You will teleport to the other side, and Plantera will need to climb back at you.

Boomerang-type weapons can fly indefinitely when using a teleportation trick, though there are not many hardmode-effective boomerangs available. Before the boomerang returns, the player can teleport to the other end of the hall, and the boomerang will change directions and pierce enemies along the way.

Note that if the hallway is too long, Plantera will despawn. This was observed in a hallway as small as 200 tiles. If you use the mobile edition, you should make the hallway around 125-150 tiles long, as Plantera will despawn within a shorter range of the player.