Guide:Plantera strategies

From Terraria Wiki
Jump to: navigation, search

The Guide Rewrite ProjectStatus: Revised
This Guide is revised as of 7 April 2019!

Plantera is a boss that can be spawned after defeating all three of the Mechanical Hardmode bosses.

PlanteraFirst Form
Plantera (First form).gif
Statistics
TypeBoss
EnvironmentUnderground Jungle
AI TypePlantera AI
Damage50 / 114 (melee)
44 / 76 (Seed)
54 / 96 (green Poison Seed)
62 / 108 (Thorn Ball) Desktop VersionConsole Version
120 (Thorn Ball) Old-gen console versionMobile Version3DS Version
Max Life30000 / 42000
Defense14
KB Resist100%
Inflicts debuffPoisonedPoisoned
50% / 100% chance

Debuff duration3 - 7 seconds / 2 - 9 seconds
(green Poison Seed)
Debuff tooltipSlowly losing life
Immune toPoisonedConfusedVenom
Drops
Coins 15 Gold Coin
Map Icon Plantera (first form).png
Map Icon
PlanteraSecond Form
Plantera (Second form).gif
Statistics
TypeBoss
EnvironmentUnderground Jungle
AI TypePlantera AI
Damage70 / 140 Desktop VersionConsole Version
100 Old-gen console versionMobile Version3DS Version
Max Life15000/30000
21000/42000
Defense10
KB Resist100%
Immune toConfusedPoisonedVenom
Drops
Coins15 Gold Coin
Map Icon Plantera (second form).png
Map Icon
Plantera's Hook
Plantera's Hook.png
Statistics
TypeBoss Part
AI TypePlantera's Hook AI
Damage60 / 120
Max Life4000 / 8000
Defense24
KB Resist0% / 10%
Immune toPoisonedConfusedVenom
Plantera's Tentacle
Plantera's Tentacle.png
Statistics
TypeBoss Part
AI TypePlantera's Tentacle AI
Damage60 / 120
Max Life1000 / 2000
Defense20
KB Resist0% / 10%
Immune toPoisonedConfusedVenom
Spore
Spore.png
Statistics
TypeEnemy
AI TypeSpore AI
Damage70 / 140 (126)
Max Life1
Defense0
KB Resist100%
Immune toConfused

Spawn Condition[edit | edit source]

Plantera can only be spawned by breaking a Plantera's BulbPlantera's Bulb with a Pickaxe or a Drill.

She must then be killed within the Underground Jungle, otherwise she will enrage.

The Fight[edit | edit source]

Plantera will attempt to chase after the player, always trying to make her main bulb overlap the player's space. She moves fairly slowly when compared to a player with speed-boosting equipment. This means a player in a large enough arena can easily keep a distance, assuming they just keep moving. As such, a good arena can make the fight much easier. The second stage begins when Plantera reaches 50% remaining health. The pink petals fall off to reveal a ferocious green maw and Plantera's speed is greatly increased.

Currently, Plantera will enrage and gain more defense, attack more frequently and deal massive amounts of contact and ranged damage if the player leaves the Underground Jungle (including to go to the surface), so surface-level arena strategies are impractical. One exception is taking advantage of Plantera's need to "grapple" to move by building a large enough space that Plantera cannot grapple up after you, and then firing down upon her. However, Plantera can grapple onto background walls, and since they extend down to the underworld, you would have to clear them out first.

The player will want to focus on dodging attacks while shooting constantly at Plantera. Once Plantera reaches her second form, the player should be very wary and try to avoid Plantera's lunges.

Ranged characters should try to kill tentacles as soon as they appear. Due to the generally low defense of Ranger sets, getting caught by tentacles often will kill the player very quickly.

Attack types[edit | edit source]

Poison Seed.png Seeds Phase 1 Frequently spits projectiles similar to stingers fired from Hornets. Can be easily avoided if the player hides behind blocks.
Thorn Ball.png Thorn Balls Phase 1 Thorn Balls are similar to the Spiky Balls. They linger on the ground for a significant amount of time and deal about 50 damage. They fall through platforms. They are however also incredibly bouncy and can easily reach players some height in the air. On Mobile version Mobile, take caution of these as they do massive damage.
Plantera's Hook.png Hooks Phases 1 and 2 Plantera uses three vines to move, resembling larger versions of the Ivy Whip. The ends of these vines deal damage if the player touches them.
Plantera's Tentacle.png Biters Phase 2 Once Plantera begins the second stage she will sprout a large number of small gnawing minions on "leashes". They simply wave themselves around at the end of their leash and get in the way of the player's attacks, making piercing weapons more valuable. They are fairly strong, but easily killed.
Spore.png Spores Phase 2 Frequently spits projectiles similar to the Fungi Spores fired by the Giant Fungi Bulb. Easily destroyed, but deals high damage if you get hit.

General Strategies[edit | edit source]

General Tips[edit | edit source]

This content is transcluded from Guide:Practical Tips#Combat.

  • It is suggested to build houses for the DryadDryad and the NurseNurse NPCs in your arena. The former casts the Dryad's BlessingDryad's BlessingDesktop VersionConsole Version buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some coinscoins.
  • Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
  • Once you have freed the MechanicMechanic in the Dungeon, you can use WireWire to enhance your arena with TrapsTraps and helpful HeartHeart and Star StatuesStar Statues. The former help to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to timerstimers.
  • It may be useful to summon and kill the Eye of Cthulhu before summoning any harder boss in order to spawn an extra one-use pool of hearts.
  • Remember to use the Sharpening StationSharpening StationDesktop VersionConsole Version, Ammo BoxAmmo BoxDesktop VersionConsole VersionOld-gen console versionMobile Version, Crystal BallCrystal Ball, and Bewitching TableBewitching TableDesktop VersionConsole Version before you go to explore or battle Bosses / Invasions. These will give class-specific boosts that are useful to take. They respectively give SharpenedSharpenedDesktop VersionConsole Version, Ammo BoxAmmo BoxDesktop VersionConsole VersionOld-gen console versionMobile Version, ClairvoyanceClairvoyance, and BewitchedBewitchedDesktop VersionConsole Version.

Terrain Preparation[edit | edit source]

The actual shape of your arena depends on how you want to fight. For a player who wants to have plenty of evasive space, excavating around a screen's worth of space inside the Underground Jungle and filling it with rows of Platforms can work well. For more aggressive players, a smaller space excavated right next to a bulb can work too. Others will just use a stack of bombs to excavate a large area for flying and grappling. Plantera's spike balls do significant damage and are used frequently during Plantera's first phase, however, they can only bounce off solid surfaces. If you do not mind taking the extra time, consider digging a hole at least 2 times deeper than you would use for the fight and stick to the top half of your arena, without the added threat of Plantera's spike balls, she is much easier to defeat.

Make sure the arena is not too big, as taking out too many Mud blocks might turn the Underground Jungle into just regular caverns, enraging Plantera and making the fight much more difficult.

Honey can be used for its regeneration, so you can make little pools for the regeneration benefit.

Bring a Hammer to remove the jungle walls so that in Plantera's second phase, the hooks can only grapple on to the blocks so she cannot reach you with her hooks, and thus you will not take damage from them.

Gearing up[edit | edit source]

It is recommended to increase your maximum life to 500 before trying to tackle Plantera and later challenges after her defeat. Life FruitsLife Fruits are very common if many days have passed after defeating one of the Mechanical bosses.

Armor[edit | edit source]

  • At minimum, players should use the Hallowed armorHallowed armorHallowed armorHallowed armor with the helmet to suit your class.
  • Chlorophyte armorChlorophyte armorChlorophyte armorChlorophyte armor is the strongest available; providing very strong DPS upgrades and having very good defense. Its set bonus adds extra damage.
  • Titanium armorTitanium armorTitanium armorTitanium armor is still a very good choice because of the Shadow DodgeShadow Dodge set bonus and acceptable stat bonuses.
  • Melee players can also use Turtle armorTurtle armor, providing slightly more defense but losing a significant amount of damage bonuses compared to Chlorophyte. They can also use Squire armorSquire armorDesktop Version or Monk armorMonk armorDesktop Version with their respective sentries.
  • Spider armorSpider armorDesktop VersionConsole VersionOld-gen console versionMobile Version is still the only choice for summoners.

Weapons[edit | edit source]

For Melee users
For Ranged users
For Magic users
For Summoners
  • It is recommended to summon the TwinsTwinsDesktop VersionConsole VersionOld-gen console versionMobile Version.
  • If you completed Old One's ArmyDesktop Version at least once, you can also summon a free Sentry. It is recommended to either use any Tier 2 sentries that the Tavernkeep sells, or simply the Queen Spider StaffQueen Spider StaffDesktop VersionConsole VersionOld-gen console versionMobile Version if you did not complete Old One's Army.
  • If using Spider armor with the Bewitching Table's and Summoning Potion's buffs, the total minion count will be 6. This allows summoning 8 spidersspidersDesktop VersionConsole VersionOld-gen console versionMobile Version, since these only count for .75 of a minion.

Potions[edit | edit source]

Accessories[edit | edit source]

  • WingsWings will allow you to dodge Plantera's attacks.
  • Damage can be greatly boosted through combat accessories such as any Emblem or the Moon StoneMoon Stone.
  • Melee users who choose to use swords can use the Mechanical GloveMechanical Glove to greatly increase their damage and attack speed. It can also be combined with the Fire GauntletFire Gauntlet for an even larger increase. Note that the latter should not be used by itself due to its slightly lower stats.
  • The Yoyo BagYoyo BagDesktop VersionConsole Version will significantly increase a Yoyo's DPS and range.
  • The Charm of MythsCharm of Myths can be used for increased regen and the reduction of the Potion Sickness debuff time from one minute to 45 seconds.
  • As with most bosses, the Cross NecklaceCross Necklace/Star VeilStar Veil can be used to extend the invulnerability period after being attacked, allowing you to take less damage.
  • The Expert-exclusive Worm ScarfWorm ScarfDesktop VersionConsole Version or the Frozen Turtle ShellFrozen Turtle Shell can reduce all damage taken.
  • The Ankh ShieldAnkh Shield will prevent the Poisoned debuff, as well as preventing the Biters from knocking the player into Plantera.

Specific Strategies[edit | edit source]

The Teleportation Trick[edit | edit source]

Teleportation trick

Make a long hallway, and place a Teleporter on each end.

When she is climbing down toward you on one side, flip the Mechanism used to activate the Teleporter. You will teleport to the other side, and Plantera will need to climb back at you.

Boomerang-type weapons can fly indefinitely when using a teleportation trick. Before the boomerang returns, the player can teleport to the other end of the hall, and the boomerang will change directions and pierce enemies along the way.

Note that if the hallway is too long, Plantera will despawn. This was observed in a hallway as small as 200 tiles. If you use the mobile edition, you should make the hallway around 125-150 tiles long, as Plantera will despawn within a shorter range of the player.