Attention Mobile version Mobile Users! Registration for Mobile 1.3 Beta Testing is live! Register here!

Guide:Pumpkin Moon strategies

From Terraria Wiki
Jump to: navigation, search

The Guide Rewrite ProjectStatus: Under revision
This Guide is currently being revised or has been revised partially. It does not meet all quality standards yet.

The Pumpkin Moon is a post-Plantera Hardmode event activated by consuming the Pumpkin Moon Medallion. The event is very rewarding if done right, as the player can get a high amount of Money and good weapons by the end of the night.

However, the event can also be difficult and requires a lot of preparation.

The Event[edit | edit source]

Mourning Wood
Mourning Wood.png
Statistics
TypeBoss
EnvironmentPumpkin Moon
AI TypeMourning Wood AI
Damage120 / 180 (melee)
100-150 / 200-300 (flaming wood)
80 / 160 (greek fire)
Max Life12000 / 15600
Defense28
KB Resist100%
Immune toAll debuffs
Drops
Coins 1 Gold Coin
Map Icon Mourning Wood.png
Map Icon
Pumpking
Pumpking Full Body.png
Statistics
TypeBoss
EnvironmentPumpkin Moon
AI TypePumpking AI
Damage50 / 75 (body)
65 / 130 (blades)
80 / 160 (greek fire)
120 / 240 (scythe)
Max Life22000 / 28600
Defense36
KB Resist100%
Immune toAll debuffs
Drops
Coins 5 Gold Coin
Map Icon Pumpking.png
Map Icon

The event consists of 14 waves, with a final Wave 15 which will last until the end of the night. As the event goes on, stronger enemies and unique bosses will appear.

During the first few Waves, a large number of ScarecrowsScarecrows, HellhoundsHellhounds and SplinterlingsSplinterlings will appear. These enemies only have average stats, so a weapon with good crowd control abilities will clear the first waves fairly fast.

The first miniboss, the Mourning Wood will start appearing on Wave 4. This enemy will walk towards the player, and then shoot Flaming Wood when it stops moving. It can also leave Greek Fire on the ground. While it can prove to be rather easy to kill, on later waves many of them will spawn, so one can easily get overwhelmed by their projectiles.

From Wave 5 the PoltergeistsPoltergeists and Headless HorsemenHeadless Horsemen will start appearing. These are weaker than the Boss enemies, but much stronger than the average ones. Even if they are not a threat by themselves, they can be very dangerous combined with the minibosses.

On Wave 9, the main Boss of the Event will appear, the Pumpking. It behaves similarly to Skeletron; attempting to stay above the player and attacking with the blades on its arms. The most dangerous attack it has are its Flame Scythes: a large, high damaging projectile that speeds up over time, similar to Demon Scythes. It's rather slow for a boss enemy, so it can be easily outran and dodged by moving in wide circles.

The further the player has progressed, the more boss enemies will be able to spawn at once, and their chance to drop an item will also increase. On the Final Wave, up to seven of each boss can appear, and they will always drop an item and their respective trophy.

Preparation[edit | edit source]

General Tips[edit | edit source]

This content is transcluded from Guide:Practical Tips#Combat.

  • It is suggested to build houses for the DryadDryad and the NurseNurse NPCs in your arena. The former casts the Dryad's BlessingDryad's BlessingDesktop VersionConsole Version buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some coinscoins.
  • Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
  • Once you have freed the MechanicMechanic in the Dungeon, you can use WireWire to enhance your arena with TrapsTraps and helpful HeartHeart and Star StatuesStar Statues. The former help to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to timerstimers.
  • It may be useful to summon and kill the Eye of Cthulhu before summoning any harder boss in order to spawn an extra one-use pool of hearts.
  • Remember to use the Sharpening StationSharpening StationDesktop VersionConsole Version, Ammo BoxAmmo BoxDesktop VersionConsole VersionOld-gen console versionMobile Version, Crystal BallCrystal Ball, and Bewitching TableBewitching TableDesktop VersionConsole Version before you go to explore or battle Bosses / Invasions. These will give class-specific boosts that are useful to take. They respectively give SharpenedSharpenedDesktop VersionConsole Version, Ammo BoxAmmo BoxDesktop VersionConsole VersionOld-gen console versionMobile Version, ClairvoyanceClairvoyance, and BewitchedBewitchedDesktop VersionConsole Version.

Terrain Preparation[edit | edit source]

This content is transcluded from Guide:Arena.

Example of an arena made for the Moon Events, making heavy use of Traps.

The Pumpkin and Frost Moons are much easier to handle with the proper arena.

A flat surface about 168 blocks wide (See NPC spawning) will focus all spawns on the arena. Above it there should be a long platform of the same width, high above the ground in order to keep the enemies out of Melee reach. Since the player will mostly focus on the Bosses on the later waves, it's a very good idea to support the arena with a Lava pit and Traps to take out the weaker enemies more easily.

Spiky Ball TrapsSpiky Ball Traps and Super Dart TrapsSuper Dart Traps can potentially cover the entire arena, while Spear TrapsSpear Traps and Flame TrapsFlame Traps should be placed at the Lava pits to make full use of their limited reach but high damage.

It's also a good idea to make a room with a BedBed near the Arena, so in case of death you can quickly get back to it.

Gearing up[edit | edit source]

The event can be summoned at any time post-Plantera, however it is usually done after Golem and Duke Fishron have been defeated, and before the Frost Moon.

Armor[edit | edit source]

  • For Melee, Beetle armorBeetle armor with scale mail for offense. The Beetle Shell isn't too useful, as it is better to maximize DPS when doing the event.
  • Rangers should use the Shroomite armorShroomite armorShroomite armorShroomite armor with the Helmet that suits their weapon. Its set bonus can be extremely powerful with the right arena.
  • For a Mage, The Spectre armorSpectre armorDesktop VersionConsole VersionOld-gen console versionMobile Version should be used with the Spectre Mask. The Spectre Hood should only be used to heal when at low health.
  • Summoners should use Tiki armorTiki armor.

Weapons[edit | edit source]

For Melee users
  • The FlaironFlairon is a very strong weapon, being good for both crowd control and single targets.
  • Influx WaverInflux WaverDesktop VersionConsole Version and Terra BladeTerra Blade are very strong swords. The former should only be used against the bosses, as the latter has better crowd control.
  • The Paladin's HammerPaladin's Hammer is very good for crowds and decent against bosses.
  • Possessed HatchetPossessed Hatchet is fast and deals decent damage, but it becomes ineffective in the later waves, as there will be too many boss enemies for it to handle.
  • The Fetid BaghnakhsFetid BaghnakhsDesktop VersionConsole Version can deal an extreme amount of damage if used right.
  • Vampire KnivesVampire Knives can be used to quickly heal in critical situations, but overall they are less effective in combat in terms of DPS.
For Ranged users
For Magic users
For Summoners

Accessories[edit | edit source]

Accessories should be modified to Lucky or Menacing for the event.

Mounts[edit | edit source]

The use of mounts can save accessory slots that would've been used for mobility.

Potions[edit | edit source]