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Guide:Surviving in the Dungeon

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See also: Dungeon.
See also: Guide:Skeletron strategies.
Map view of a Dungeon

After defeating Skeletron in a world, the player will gain access to the full Dungeon. This place contains a lot of items and weapons that will ease progression, so players will usually explore it before fighting the Wall of Flesh.

In Pre-Hardmode, the Dungeon is usually done after exploring the The Corruption or The Crimson, before or after the Jungle, and before the Underworld.

In Hardmode, the Dungeon will start spawning much stronger enemies after defeating Plantera, and the player will find the Cultists at the entrance after Golem has been defeated.

Pre-Hardmode[edit | edit source]

Recommended Gear[edit | edit source]

While Skeletron can be defeated at any time, it is recommended to do so with the gear obtained from the Jungle and the Corruption/Crimson, as it is the best available at this point.

Armor[edit | edit source]

Weapons[edit | edit source]

Accessories[edit | edit source]

Other[edit | edit source]

Location[edit | edit source]

The Dungeon can be found on the far left or far right of the map, opposite to the Underground Desert chasm and Jungle, and in the same side of the Snow biome. If you find a desert with a chasm, it can be found on the other side of the map. If the player tries to enter the Dungeon before Skeletron is killed, the Dungeon Guardians will instantly kill them when reaching the Underground depth.

Exploration[edit | edit source]

Just like the Jungle, the Dungeon has a much higher spawn rate than a normal biome, so it is easy to get overwhelmed by enemies. It's better to progress slowly, taking out any Water Candles seen as they will boost the spawn rate even further. The player will have to deal with many Angry Bones, as well as Cursed SkullsCursed Skulls and Dark CastersDark Casters. The latter two have the ability to attack through blocks, so caution is still needed when taking cover. Blazing WheelsBlazing Wheels and Spike Balls can also spawn. They cannot be killed and will do a lot of damage even if they do not directly target the player. Dart TrapsDart Traps are also more common than in other biomes, so a Dangersense PotionDangersense PotionDesktop VersionConsole VersionOld-gen console versionMobile Version might be useful.

Unlike other biomes, the Gold ChestsGold Chests found in the Dungeon are locked, so Golden KeysGolden Keys will be needed to open them. They are a guaranteed drop from Dungeon SlimesDungeon Slimes and a rare drop from others. They can also be found in the occasional Wooden Chest. When looted, they contain an unique Weapon, an Accessory, or the Shadow KeyShadow Key needed to open Shadow Chests in the Underworld, as well as the standard Cavern loot.

The player may also find the Bound MechanicBound Mechanic. She can be saved by right clicking her, and then she will move in to an empty house if it's available. If she is killed after being released, she will still respawn like any other NPC.

Other Tips[edit | edit source]

  • When there are forks in the corridor, closing them with blocks can stop the Angry Bones from overwhelming you from behind or other directions. This makes it easier to clear one path at a time.
  • Moving far enough off-screen causes an inconvenient Spiky Ball or Blazing Wheel to disappear.
  • Spikes can be removed with a Pickaxe, or from a distance with Bombs.
  • You can disable the Dart Traps by harvesting them with a Pickaxe.
  • If the player wants the Ankh Shield, it is better to farm for the NazarNazar in Pre-Hardmode as it is more difficult to get it from the Post Plantera Dungeon.

Post-Plantera Dungeon[edit | edit source]

The dungeon becomes much more dangerous once you defeat Plantera. When it is defeated, the message "Screams are echoing from the dungeon..." will appear and much stronger enemies start to spawn. Additionally, enemies with more than 100 health have a small chance of spawning a Dungeon SpiritDungeon Spirit, which drops EctoplasmEctoplasm when killed. This new material is used for the Spectre armor, which is the best available for mages until the Moon Lord has been defeated. It is also used to summon the PumpkinPumpkin and Frost MoonsFrost Moons. The Biome Chests found previously can now be opened with their respective Keys.

Recommended Items[edit | edit source]

Like every other Hardmode environment, it is better to go in well prepared. It isn't a bad idea to defeat the Golem in the Jungle Temple beforehand, as the boss isn't too difficult but it drops very good weapons and accessories.

Accessories[edit | edit source]

Access and Location[edit | edit source]

For fast access to the dungeon it's best to use a MinecartMinecart track or a TeleporterTeleporter. It's recommended to dig a tunnel down to the main part of the dungeon, so you don't have to maneuver through the entrance shaft. Choose your farming spot carefully. Stay as close to the entrance as possible, so that when you die, you can get your things back with ease. The spot should be protected from monsters spawning above you. Last, but not least, choose a spot where there is more or less equal distribution of brick, slab and tiled walls.

Enemies[edit | edit source]

Enemy spawns depend on the Background Walls of an area. A wall type contains its own variant of the Armored Bones, a Caster enemy, and a Skeleton with a ranged weapon. There is also a low chance that an enemy from another wall type will spawn as well.

Brick Walls[edit | edit source]

  • Blue Armored Bones will spawn on them. Compared to the other two, they deal the overall lowest damage but are also the hardest to kill, having higher health, defense and knockback resistance. They inflict the Broken ArmorBroken Armor debuff on hit.
  • NecromancerNecromancers are the casters of the area. They teleport very frequently and their beams are very hard to predict, but unlike the other two they can't attack through blocks. They inflict the SlowSlow debuff on hit, and have a low chance of dropping the Shadowbeam StaffShadowbeam Staff.
  • Skeleton CommandoSkeleton Commandos use a Rocket Launcher to attack. The rocket is very strong and will explode on contact with any tile. They rarely drop their Rocket LauncherRocket Launcher when killed.
  • The PaladinPaladin miniboss can spawn in these walls. They have a lot of health and defense and knockback immunity, making it very hard to kill. Its hammer attack also goes through blocks. Despite this, they aren't very mobile, and they can't attack while taking damage from the Players, so these two traits should be exploited when fighting it. They will rarely drop their Hammertheir Hammer and/or the Paladin's ShieldPaladin's Shield when killed.

Slab Walls[edit | edit source]

  • Rusty Armored Bones will be found in this area. They have the overall highest damage, and average health and defense. They inflict either BleedingBleeding or SlowSlow on hit, but never both.
  • Ragged CastersRagged Casters will appear. They shoot three homing projectiles that will inflict the BlackoutBlackout debuff, which will greatly reduce visibility. Because of their high damage and homing projectiles that go through walls, they should be prioritezed. They have a low chance to drop the Spectre Staff.
  • Skeleton SnipersSkeleton Snipers carry a Sniper Rifle, and use it to shoot at players from far away. This attack deals massive damage, so the player should always watch out for them. They drop the Sniper ScopeSniper Scope and/or Sniper RifleSniper Rifle when killed.

Tiled Walls[edit | edit source]

  • Hell Armored Bones will spawn. They have the overall lowest health and defense stats, while their attack damage is average. They inflict the On Fire!On Fire! Debuff which will deal a high amount of damage over time, and it will also stop natural regeneration.
  • DiabolistDiabolists are the casters of the area. They shoot a fireball that goes through blocks. This projectile explodes, creating a large fire sphere that lasts for a few seconds and deals massive damage on contact. They should be killed as soon as possible, as their fire can limit the player's movement. They drop the Inferno ForkInferno Fork when killed.
  • Tactical SkeletonTactical Skeletons use their Tactical ShotgunTactical Shotgun to attack from a distance. While it does a lot of damage, they are unable to attack while being hit, so it will rarely get a chance to shoot if constantly attacked. They rarely drop their weapon when killed.

All Walls[edit | edit source]

Bone LeesBone Lees and Giant Cursed SkullsGiant Cursed Skulls appear on all wall types. The former is very mobile and does a lot of contact damage, making close ranged combat dangerous. The latter acts like a normal Cursed Skull, with the added ability to shoot a projectile.

Other Tips[edit | edit source]

  • The Wisp in a BottleWisp in a Bottle dropped by the Armored Bones should be used as it can keep your surroundings lit infinitely without the need to use torches, once you obtain it.
  • Put Heart Lanterns and Campfires near your farming spot for faster health regeneration.
  • When fighting an enemy, keep shooting for a second or two after they are dead, because you never know when the Dungeon Spirits will spawn. The spirits fly around you rapidly, which makes it difficult to hit them with small-projectile weapons.