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Guide:Surviving in the Jungle Temple

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Although defeating Plantera and gaining access to the Jungle Temple requires good gear, the enemies and Golem boss will be difficult, so simply waltzing in can be a grave mistake. The Jungle temple may be dangerous but the gear obtained is invaluable. If you can't seem to survive in the Jungle Temple, or you're just wary about the many dangers you'll face there, here are some tips for surviving.

Dealing With Enemies[edit | edit source]

There are two main enemies in the Jungle Temple, which are Lihzahrds and Flying Snakes. Lihzahrds have two forms: They'll first walk on two legs, and then when they get down to half HP, they'll get down on all fours, becoming much faster and immune to knockback. Lihzahrds do about 40 damage in their first form, and about 60 in their second. Flying snakes are especially dangerous due to their flying ability. They do about 85 damage, and can reach you even if you are high up.

  • Hallowed armor at the very, very least. Turtle, Shroomite, or Spectre is preferable. *
  • The Magnet Sphere or a Golden Shower's ability to hit multiple enemies and keep them frozen in one place with knockback can be a lifesaver.
  • Vampire Knives are a good choice because of their high DPS and lifesteal. If you wait out of reach of Lihzards, you can heal quite a bit of HP.
  • A Shadowbeam Staff be used to devastating effect, due to the enclosed nature of the Jungle Temple, and its piercing abilities.
  • Using a Death Sickle (dropped by a Reaper in a Solar Eclipse) is recommended due to it being able to shoot through walls. The Scourge of the Corruptor is useful due to the tiny eaters being able to chase mobs.
  • Using a Nimbus Rod to cover a vertical drop from layer to layer allows for a good crowd control of enemies.
  • Especially for melee characters, use an item that fires a projectile before engaging in close up, as you can pay more attention to the dangerous environment, as well as avoiding taking direct damage from monsters in general.
  • No matter what class you are, having some kind of minion will prove helpful to delay monsters, and even deal some damage to them.
  • Use any Wings, or a Grappling Hook to stay out of the Lihzards' reaches.
  • An Obsidian Shield (or better, an Ankh Shield) is useful for avoiding knockback and providing a small amount of defense.
  • A Titan Glove or better, can be handy due to the increased knockback it gives.
  • Hunter Potions are useful for detecting enemies in the next room or layers.

Dealing With Traps[edit | edit source]

The Jungle Temple is notorious for the excess of traps it has. These traps come in the forms of Super Dart Traps which will launch high-speed poisonous darts, Flame Traps which will deal very large amounts of damage with a short range, Spiky Ball Traps that drop spike balls that bounce and linger around for a long time, and lastly Spear Traps that jab you from above with high-speed spears. Additionally, the temple is lined with a multitude of Wooden Spikes, which will simply damage you whenever you touch them.

  • One should move slowly and carefully, and pay attention to the floor. If you can't seem to spot pressure plates very well, you can stick to traversing across the ceiling or you can hold wire cutters to enable you to see the wires leading to and from some of the traps. Cutting the wires will disable the traps and allow you to pass safely.
  • If you do accidentally activate a Super Dart Trap or Spiky Ball Trap, you'll still have some time to react and get away unharmed. Unfortunately, Spear Traps and Flame Traps are often too fast to act out of.
  • A Dangersense Potion is extremely useful as it will highlight the traps all over the temple.
  • Taking a Wrench or a Wire Cutter to the temple. Even just holding one of these items will allow you to see any wires, easily revealing traps, while minions can deal with the enemies. With the Wire Cutter, you can disarm the traps, so you won't have to worry about stepping on them later, or you can take the traps instead, for your own benefit instead of just disarming them.
  • The Grand Design highlights wires regardless of being held or not, and is highly recommended for traversing the temple.
  • As stated above, a good method would be to go into the temple specifically just to remove wires, then return to it without having to worry about traps, and only having to worry about enemies.
  • It can be useful to replace pressure plates with monster-activated ones to get the enemies to kill themselves. This can still be quite dangerous, however.
  • Explosives, such as dynamite, can be found in Lihzahrd Chests, and can be used, with great effect, to remove Wooden Spikes.
  • If you don't have the Picksaw, constantly swing your pick to get rid of the pressure plates.
  • Always keep the areas you find well lit, so you don't have to guess what you're facing, and can see the environment up ahead easily.
  • If you have wings and/or a grappling hook, then one can use them to mostly stay above the ground to mostly avoid traps altogether. If you do decide to use this strategy, be mindful of the wooden spikes, which can be dangerous even to late to endgame characters.

Golem[edit | edit source]

Golem is the boss of the Jungle Temple, and a very challenging boss at that. Unlike most bosses, it cannot pass through tiles, but its projectiles still can, so beware. Although you can't expand the arena without a Picksaw, if the Lihzahrd Altar spawns on Wooden Spikes, you will be able to pick it up and move it somewhere more suitable for battle. For more advanced Golem-fighting methods and arena plans, check out the guide for fighting Golem.