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Guide:Turkor the Ungrateful strategies
|This is a Guide page.|
This means the page will walk you through a specific task, strategy, or enemy/boss fight.
- Item (Quantity)Rate
Spawning conditions[edit | edit source]
Turkor the Ungrateful is summoned with the Thanksgiving, and will only appear if the player has a Pet Turkey summoned. When Turkor is summoned, he will spawn about 5 tiles above the summoned pet turkey., an item dropped only during
The Fight[edit | edit source]
When Turkor is summoned, the body will stay on the ground, and immediately summon a Turkor head. The head can be compared to the Eye of Cthulhu; They will remain above the player, and occasionally lunge towards them, making a clucking sound before doing so. When all heads have been killed, the body's defense will lower dramatically for 25 seconds. While in this state, Turkor's body will spew blood and turkey feathers. After the time has passed, it will grow one to three more heads, depending on its health. This process will repeat itself until the body is defeated, which will end the fight.
General Strategies[edit | edit source]
General tips[edit | edit source]
- Starting the battle just after the sun sets (7:30 PM) will provide the maximum amount of time to defeat nocturnal bosses. (Do pause a moment to make sure the night won't be a Blood Moon, or feature another boss spawning.) In Hardmode, the and/or are also useful at night.
- Prepare your Boss-fighting arena with adequate lighting, and for health regeneration, and for mana regeneration if you use magic.
- provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
- Always carry at least one stack of the highest-tier healing potion available (Health Regeneration is not a good idea.
, , , or ). Relying only on natural
- The same goes for , , , or , if you use Magic. The could also be used.
- It is suggested to build houses for the thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some . and the NPCs in your arena. The former casts the buff, which increases your defense and provides you with a
- Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
- Once you have freed the Dungeon, you can use to enhance your arena with and helpful and . The former help to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to . in the
- It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of hearts.
- Remember to use the , , , and before you go to explore or battle bosses/invasions. These will give class-specific boosts that are useful to take. They give , , , and , respectively.
Terrain preparation[edit | edit source]
Turkor cannot directly follow the player, so minimal arena preparation is needed. Make sure the arena compliments your weapon choice, and fight on. Have a wide open space without any walls, as if you get stuck on one, Turkor will stick you against it to attack you and prohibit you from moving. He can also fly through tiles, so don't even think about a safety cage. An arena with some platforms about ten tiles spaced out from each other vertically and about 100 tiles worth of space horizontally will work as a simple arena. You can also make a small platform out of the head's range and use a ranged weapon to attack them.
Gearing up[edit | edit source]
Armor[edit | edit source]
- At the least, use Gold or Platinum armor.
- For melee users, Molten armor is preferred for its high damage and defense. Since Turkor is unable to move, Crimson armor can also be used for its rapid life regeneration, creating a safer but slower approach. Shadow armor is also a viable option, as it provides a fast melee speed and fast movement speed.
- Ranged users should use Necro armor as its 20% ammo reduction and 15% increased ranged damage makes it a valuable armor set.
- Magic users should use the Wizard set with the Wizard Hat, Diamond Robe and Jungle Pants for maximum damage output. Meteor and Jungle armor are viable choices as well.
- A Summoner can use Bee armor.
Weapons[edit | edit source]
- For Melee users
- The Night's Edge is a must-have, due to the damage it can deal to the body before the heads respawn.
- A Thorn Chakram or an Enchanted Sword are effective when dealing with the heads.
- A Sunfury or Blue Moon are good against all parts.
- For Ranged users
- A Minishark or Boomstick are the strongest guns available.
- The Sharanga and Molten Fury are the best bows available.
- If you have the ammo for it, the Star Cannon is a very powerful weapon that pierces infinitely, and can take out the boss in about 350 stars.
- The Molotov Cocktail can be used to hit the body and damage the heads.
- For Magic users
- The Space Gun is an effective weapon to use, especially with Meteor armor.
- The Water Bolt will be very effective in an enclosed arena.
- Piercing weapons such as the Demon Scythe, Diamond Staff, or Aqua Scepter will be effective for taking out multiple heads.
- For Summoners
Accessories[edit | edit source]
- Dodging the head, the main source of damage, is crucial. Use a Cloud in a Bottle or it's equivalents and Spectre Boots or equivalents.
- A Sweetheart Necklace and/or Celestial Cuffs are very useful if you are constantly getting hit.
- The Magma Stone is great for maximizing damage output.
- The Feral Claws are great for attacking the body with a sword.
- Reforging accessories to Menacing is preferred, but Warding will also work for a safer fight.
Potions[edit | edit source]
- Archery Potions are great for players using a bow.
- Endurance Potions are a must to minimize damage taken.
- Ironskin Potions are cheaper alternatives to Endurance Potions, but are more useful if you don't have much defense.
- Magic Power Potions and Mana Regeneration Potions are must haves for mages.
- Summoning Potions are good for any class, because every class can do with an extra minion to fight for you.
- Swiftness Potions will help dodge the heads.
- Thorns Potions are great to go along with a sweetheart necklace.
- Wrath Potions and Rage Potions will help increase DPS.
- Any food Item that provides the Well Fed is very useful.
- A Flask of Poison or a Flask of Fire are useful potions for melee players.
- Ale is also useful for melee players.
- A Ammo Reservation Potion will make sure you don't run out of ammo.
- Honeyfins will provide 120 health, which is better than Healing potions.
- Strange Brew provides the most mana at the time you fight turktor.