Guide:Turkor the Ungrateful strategies

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3DS version 3DS-Only Content: This information applies only to the 3DS version of Terraria.
Turkor the Ungrateful
Turkor the Ungrateful.png
Max Life10000
KB Resist100%
Coins5 Gold Coin

Turkor the Ungrateful is a pre-Hardmode boss exclusive to the 3DS version 3DS version. Like most bosses, it can easily overpower an ill-prepared player, so gear up properly before taking it on.

Spawning conditions[edit | edit source]

Turkor the Ungrateful is summoned with the Cursed stuffingCursed stuffing, an item dropped only during Thanksgiving, and will only appear if the player has a Pet Turkey summoned. When Turkor is summoned, he will spawn about 5 tiles above the summoned pet turkey.

The Fight[edit | edit source]

When Turkor is summoned, the body will stay on the ground, and immediately summon a Turkor head. The head can be compared to the Eye of Cthulhu; They will remain above the player, and occasionally lunge towards them, making a clucking sound before doing so. When all heads have been killed, the body's defense will lower dramatically for 25 seconds. While in this state, Turkor's body will spew blood and turkey feathers. After the time has passed, it will grow one to three more heads, depending on its health. This process will repeat itself until the body is defeated, which will end the fight.

General Strategies[edit | edit source]

General tips[edit | edit source]

This content is transcluded from Guide:Practical Tips § Combat.

  • Starting the battle just after the sun sets (7:30 PM) will provide the maximum amount of time to defeat nocturnal bosses. (Do pause a moment to make sure the night won't be a Blood Moon, or feature another boss spawning.) In Hardmode, the Moon CharmMoon Charm and/or Moon StoneMoon Stone are also useful at night.
  • Prepare your Boss-fighting arena with adequate lighting, CampfiresCampfires and Heart LanternsHeart Lanterns for health regeneration, and Stars in BottlesStars in Bottles for mana regeneration if you use magic.
  • Desktop VersionConsole VersionMobile Version SunflowersSunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
  • Always carry at least one stack of the highest-tier healing potion available (LesserLesser, NormalNormal, GreaterGreater, or Super Healing PotionsSuper Healing PotionsDesktop VersionConsole VersionMobile Version). Relying only on natural Health Regeneration is not a good idea.
  • It is suggested to build houses for the DryadDryad and the NurseNurse NPCs in your arena. The former casts the Dryad's BlessingDryad's BlessingDesktop VersionConsole VersionMobile Version buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some coinscoins.
  • Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
  • Once you have freed the MechanicMechanic in the Dungeon, you can use WireWire to enhance your arena with TrapsTraps and helpful HeartHeart and Star StatuesStar Statues. The former help to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to timerstimers.
  • It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of hearts.
  • Remember to use the Sharpening StationSharpening StationDesktop VersionConsole VersionMobile Version, Ammo BoxAmmo BoxDesktop VersionConsole VersionOld-gen console versionMobile Version, Crystal BallCrystal Ball, and Bewitching TableBewitching TableDesktop VersionConsole VersionMobile Version before you go to explore or battle bosses/invasions. These will give class-specific boosts that are useful to take. They give SharpenedSharpenedDesktop VersionConsole VersionMobile Version, Ammo BoxAmmo BoxDesktop VersionConsole VersionOld-gen console versionMobile Version, ClairvoyanceClairvoyance, and BewitchedBewitchedDesktop VersionConsole VersionMobile Version, respectively.

Terrain preparation[edit | edit source]

Turkor cannot directly follow the player, so minimal arena preparation is needed. Make sure the arena compliments your weapon choice, and fight on. Have a wide open space without any walls, as if you get stuck on one, Turkor will stick you against it to attack you and prohibit you from moving. He can also fly through tiles, so don't even think about a safety cage. An arena with some platforms about ten tiles spaced out from each other vertically and about 100 tiles worth of space horizontally will work as a simple arena. You can also make a small platform out of the head's range and use a ranged weapon to attack them.

Gearing up[edit | edit source]

Armor[edit | edit source]

Weapons[edit | edit source]

For Melee users
For Ranged users
  • A Minishark or Boomstick are the strongest guns available.
  • The Sharanga and Molten Fury are the best bows available.
  • If you have the ammo for it, the Star Cannon is a very powerful weapon that pierces infinitely, and can take out the boss in about 350 stars.
  • The Molotov CocktailDesktop VersionConsole VersionOld-gen console versionMobile Version can be used to hit the body and damage the heads.
For Magic users
For Summoners

Accessories[edit | edit source]

  • Dodging the head, the main source of damage, is crucial. Use a Cloud in a Bottle or it's equivalents and Spectre Boots or equivalents.
  • A Sweetheart Necklace and/or Celestial Cuffs are very useful if you are constantly getting hit.
  • The Magma Stone is great for maximizing damage output.
  • The Feral Claws are great for attacking the body with a sword.
  • Reforging accessories to Menacing is preferred, but Warding will also work for a safer fight.

Potions[edit | edit source]