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Guide:Walkthrough

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The Guide Rewrite ProjectStatus: Under revision
This Guide is currently being revised or has been revised partially. It does not meet all quality standards yet.Things to do:
 • Replace old boxes with new infocard boxes.

For a simpler, helpful guide, see Guide:Game progression.
New players may also want to refer to the Getting Started Guide.

Welcome to Terraria! Whether you are a new player, or perhaps a returning player who can’t remember if it’s Blinkroot or Moonglow that goes in that Night Owl Potion, hopefully this guide can be of some help to you. At least it might be more useful than the in-game NPC Guide.

When progressing through Terraria, many players can be confused about where they should go and what they should do next. This is not a design oversight: Terraria is an open-ended game; you are not forced to go anywhere or do anything. You are free to set your own goals and follow through with them, whether you are a builder, fighter, explorer, collector, or whatever else. This walkthrough merely aims to provide a logical order of progression through Terraria’s many different environments, called biomes, generally in order of increasing difficulty. It is recommended, but there is certainly no requirement to visit each biome, or even in this order if you don't want to.

If you are unsure of what map size to choose as a new player, choose small. Even in a small world, a player can face long travel times, and it would still take hundreds of hours to explore every cave in a small world at a normal pace.


Starting Out[edit | edit source]

On the creation of a new world, a helpful NPC (Non Player Character) will spawn, and he is called the GuideGuide. If you are new to Terraria, then chat with him and he will give you advice on different elements of your world. As you progress however, his tips become increasingly useless and unnecessary because you will either already know or have done them.

Biome
BiomeBannerForest.png
 
 

New players will almost always spawn in the Forest biome.

Recommended Life
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
(100)
Recommended Equipment

Starting equipment

The landscape of a forest includes lots of grass, plenty of trees, several lakes ranging from small to large and, sometimes, Sunflowers. Dayblooms and Pumpkins (Halloween exclusive) can be found growing in this biome. During the day, this biome has the weakest monsters in the game. Note that Goblin Scouts only spawn in the outer thirds of the map and that Pinkies are fairly rare.

Beginner[edit | edit source]

A newcomer could easily be lulled into a false sense of security upon entering into the bright world surrounded by cute bunnies and harmless slimes. Don’t be deceived. You have 11 minutes and 15 seconds before night falls and you are ripped into pieces by packs of zombies, if you are not prepared. Your goal in the daylight remaining to you should be to kit yourself out with some better starting equipment from your surroundings and find a source of shelter, preferably underground, to pass the night.

The first thing you should do is cut down several trees (using your Copper AxeCopper Axe, aim for the lowest block), as wood is needed for many things, then build a Work BenchWork Bench. From there, craft a Wooden SwordWooden Sword, and perhaps a Wooden BowWooden Bow, as your starting weapons are next to useless.

Next, you should explore your surroundings. There are usually some ChestChests and PotPots on or near the surface near your starting point, which will often contain useful weapons and other items. If you are lucky (a 9% chance per chest), you’ll find a Spear, which is one of the best starting weapons, especially against zombies, the biggest threat at this point. If you can find enough CobwebsCobwebs near the surface (you'll need 20), you can also make a Wooden YoyoWooden YoyoDesktop VersionConsole Version, which is finicky, but a solid starting weapon. There will also almost always be at least one cave entrance close by leading Underground. Use RopesRopes and PlatformsPlatforms to reach high ledges, bridge chasms, and safely descend. Always carry blocks around with you so you can descend safely!

Once you have explored your surroundings and cracked open all the chests and pots in sight, you should head to the safety of the Underground before night falls to continue your search for useful items and resources.

Veteran[edit | edit source]

You may wish to consider another option: CactusCactus / EbonwoodEbonwood / ShadewoodShadewood equipment is as effective as Iron gear, and far quicker to obtain, albeit at a higher risk. Note that the Jungle always generates in a world opposite from the Snow and Dungeon: the former often generates close to spawn, and frequently the Corruption/Crimson generate just after or in the Snow biome, especially in small worlds. It is preferable to travel through the Snow as it is faster and safer than the Jungle, and knowing this, one can often quickly reach the Corruption/Crimson. Once there, it is advised to use any buff potions you may have picked up on the way and craft any Wooden Arrows into Flaming Arrows. Nip in, cut one tree, duck out, make an Ebon/Shadewood Sword and Bow, then use the new weapons you’ve made to defend yourself while you chop down a few more trees to make the armor. It only takes a minute or two before you have sufficient equipment to survive every surface biome, as well as the caverns.

It should be emphasized that it is very easy to die while doing this, as it is a gamble and there may not be Corruption/Crimson at all on one side of the world, and sometimes when it generates in the snow, there will only be Boreal trees around. Even if you don’t find Ebon/Shadewood trees, you can usually at least encounter numerous Chests, a Desert, or even a Pyramid. If can't find any Corruption/Crimson, farm the Cactus instead.

In Desktop version Desktop and Console version Console, you can also travel to the outer thirds of your map and look for 1 block wide tunnels just under the surface leading down in the Forest biome. There is a chance you will find the entrance to an Enchanted Sword Shrine. If you dig down, at the bottom you may find an Enchanted Sword. It's recommended to bring some RopeRope before you descend the hole you found.

Event
BiomeBannerRain.png
 
 
Chance

16.6% every day (approx. every six days)

Duration

24 hours (24 real minutes)

Recommended Life
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
(100)

Rain occurs randomly and affects all surface biomes for its duration. Most enemies are only visually different from the normal enemies. With the Flying Fish, flying enemies spawn during the daytime. When a player is in a Snow biome during Rain, it appears as a Blizzard.

Effects of rain:

Event
BiomeBannerNight.png
 
 
Duration

9 hours (9 real minutes)

Recommended Life
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
(100)
Recommended Weapony

Iron or equivalent Broadsword and Bow (with Flaming/Frostburn Arrows), Spear, Wooden Yoyo, Throwing Knives, Shuriken

Zombies and Demon Eyes will spawn on the surface at night, regardless of the biome. They are much stronger than monsters from daytime.

It is recommended to stay Underground (or inside your House if you built it) during night time until you are strong enough to deal with Zombie packs, as there is little to be gained and so much to lose for a new character during nighttime. If you do find yourself outside at night, any weapon that can hit multiple times, such as the Spear, Wooden Yoyo, Throwing Knives, and Shurikens are very useful. Any Bow and Flaming or Frostburn Arrows also tend to deal more damage than most other starting weapons. If you're not used to playing Sandbox building/mining games, it is easy to forget your greatest ability: the power to move blocks.

If you are busy fighting enemies at night, it may be wise to look for Fallen Stars while you're outside. Desktop VersionConsole Version 3 / Old-gen console versionMobile Version3DS version 5 of them can be used to craft a Mana CrystalMana Crystal, which will benefit you later when you obtain magic weapons.

Going Underground[edit | edit source]

For a more in-depth guide on mining, see Mining Techniques.
 
 

The Underground can be identified by its background. It is the first layer below the surface. Copper/Tin and Iron/Lead deposits can be found in this layer as well as Silver/Tungsten and Gold/Platinum, though infrequently.

The short depth of this layer (particularly on small worlds), combined with its limited rewards, means you will probably not be spending too much time here before moving on to the more lucrative Caverns. Copper/Tin is highly abundant, but experienced players can skip them by farming cactus or ebon/shadewood equipment.

While exploring the Underground (and, by extension, the Caverns), you might find Life CrystalsLife Crystals: you can mine and use them to increase your maximum life by 20 (up to a maximum of 400). You can also stockpile Life Crystals and use them to craft Heart LanternHeart Lantern, which increases life regeneration as long as you stay near to it. It's critical that you increase your max life, as it makes you tougher to stronger and harder to dodge attacks.

Biome
BiomeBannerCavern.png
 
 
Recommended Life
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
(160)
Recommended Weaponry

Iron broadsword or equivalent, Iron bow or equivalent, Wooden Yoyo or any of the surface Chest weapons.

Notable Chest Contents

The Caverns can be identified by their background. It is the second layer below the surface and is by far the largest pre-hardmode biome. The Caverns are divided into two halves. In the top half, lakes of water are found, while in the bottom half, lava is found instead. All pre-hardmode ores except Hellstone and Meteorite ore can be found frequently in this layer (Demonite Ore or Crimtane Ore rarely). Caves of Glowing MushroomGlowing Mushrooms can also be encountered.

The Caverns are a massive biome with many useful items and treasures, and as such, players may find themselves spending a lot of time here. Although its monsters can be dangerous for a new player, the greatest threat in this layer may be the danger of falling into its deep chasms, frequently with the aid of the bats. In Terraria, the difference between stubbing your toe and breaking both your legs can only be the height of a handful of blocks. Should you find yourself falling to death, don’t forget there are a number of items that can break your fall: Cloud in a BottleCloud in a Bottle's (or equivalents) extra jump, Grappling any surface (with a Grappling HookGrappling Hook), including the ground you’re about to hit, or even an UmbrellaUmbrella. Pools of water (1+ block deep) and Cobwebs will also save you if you’re lucky enough to fall into them.

This ever-present danger is closely followed by the devious and near-invisible traps sprinkled throughout the dark caves. A bold, fearless new player skipping heedlessly through the caves for the first time will quickly meet with a BoulderBoulder landing on their head, or even, a landmine powerful enough to destroy the surrounding terrain. These dangers can be fatal to Hardcore characters. Needless to say, tread with extreme caution, and take advantage of the helpful Dangersense PotionDangersense PotionDesktop VersionConsole VersionOld-gen console versionMobile Version. Using generous amounts of light sources is one of the best ways to mitigate both of these dangers. The Flare GunFlare Gun, Mining HelmetMining Helmet, and Shine PotionShine Potions can prove useful additions to the usual sources.

Although there are many helpful items to be collected in this layer, probably at the top of the list will be a Grappling HookGrappling Hook and a Magic MirrorMagic Mirror. Both of them will make getting around much easier and faster. Fortunately, with the Gem hooks, it is trivial to craft one, and Magic Mirrors are also very common. Besides these two, a player may want to craft a Gem StaffGem Staff, as they tend to outclass most other weapons at this stage of the game, limited by the number of stars you’ve managed to collect so far.

Note that should you descend too far, you will actually find yourself in the Underworld. This will be marked by a change in music and background, and its enemies will start spawning, which you probably won’t want to face at this stage.

A quick note on weapons and armor: at this stage, you have a lot of choices of Ore-based weapons and armor that you can craft. It is entirely feasible to be constantly upgrading your weapons if you desire, as they don’t cost much. The Iron BroadswordIron Broadsword, for example, only costs 8 Iron Bars – 24 iron ore – which is about one to three ore veins. Armor is a different question. Because of set bonuses, it is wise to try and complete an armor set rather than mixing and matching different pieces. Because of how Defense works, there isn’t a huge benefit from upgrading from one armor set to the next. The Copper armor set, for example, reduces damage taken by 3, Iron armor reduces damage by 5, so the difference in damage reduction is only 2, which is barely noticeable. Yet to complete the Iron armor set requires 225 ore, which represents a significant amount of mining time.

It is therefore recommended to mine Silver or Tungsten Ores for the Armor because they are good enough to take on the first bosses, it's significantly faster to complete than Gold or Platinum, and allows you to save the latter for Weapons and Tools.

Building a Base[edit | edit source]

A typical base
For an in-depth guide on building bases, see Guide:Bases.

Once you’ve filled your inventory with blocks and loot, you may want to consider starting to build a base, as now you have some building materials and money to buy things. A base can take anywhere from a single in-game day to more than an in-game week to complete, depending on the player's tastes. It is not necessary, however, to build the entire base right away. Waiting to build the majority of the base can be advantageous, as it will allow the player to use the large stores of blocks they will end up gathering as a by-product of mining. Regardless of when or what the player builds, it is recommended to build houses for the Guide, Merchant and Nurse, craft a campfirecampfire, and an area for storage and crafting before progressing. It is also wise to create a layout that can be easily added onto later as more NPCs are available and more storage is needed.

You should have at least the following in your base before moving on:

  • Of course, houses for the Guide, Merchant and Nurse, as well as a valid empty house or two for other NPCs.
  • Several organized chests for item storage. You don't want to have a cluttered inventory every time you leave your base.
  • A campfire and sunflowers, both of which provide helpful buffs to those nearby. (Sunflowers also block the spread of Corruption and Crimson until hardmode, if you happen to have such biomes near your base.)
  • A crafting room, preferably with a chest or two in it to store crafting materials. Eventually, you're going to want a unified place for all your crafting needs. By now, you'll have a Work BenchWork Bench, a BottleBottle on that Work Bench, a ChairChair next to it, a FurnaceFurnace, an IronIron/Lead AnvilLead Anvil, and probably a SawmillSawmill and a LoomLoom. A Chair and a Table adjacent to each other will serve as a crafting station for Watches. You should also leave some space for later-game crafting stations and more chests, but with just this setup, you'll be able to craft anything up to this point, from swords to robes to potions and building blocks.

Beyond the Forest[edit | edit source]

Once the player obtains strong enough weapons many mid-tier biomes open up. These biomes contain crafting materials as well as other treasures.

Biome
BiomeBannerSnow.png
 
 
Recommended Life
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
(100)
Recommended Equipment

Starting equipment

Your spawning location will often be close to or sometimes even in the Snow biome. This biome will always lie opposite the Jungle in a world, and on the same side as the Dungeon. This biome offers similar challenges and rewards to the Forest biome.

 
 
Recommended Life
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
(160)
Recommended Weaponry

Ebon/Shadewood or equivalent Sword, Bow and Frostburn Arrows, Gem Staff

Recommended Armor

The Underground Snow can be reached from the surface Snow, or from the Caverns, although sometimes there is no natural entrance from one or both. It ends where the lava layer begins. It is somewhat harder than the Caverns. Though there may not be a large quantity of ores or gems in this biome, it is still worth exploring for its unique loot. Note that Ice ChestsIce Chests are less common than Gold Chests and it can take a lot of exploring to find all the unique loot. However, you should be wary of the thin ice pockets scattered throughout the biome to avoid a fall to your death.

Biome
BiomeBannerDesert.png
 
 
Recommended Life
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
(100)
Recommended Weaponry

Wooden Sword, Spear, Any thrown weapon (Shuriken Throwing Knife Grenade)

The monsters in the Desert are weak and can be easily dealt with using ranged weapons, although Antlion Swarmers and Vultures may present a moderate challenge. If you visit it, you can craft equipment from cactus, which is slightly stronger than Wooden equipment.

One of them will contain an entrance to the Underground Desert, which is a large deep hole. If you're standing on the edge of this entrance, a monster may cause you to fall, so be careful. You can prevent this by building a bridge.

If you are lucky, Deserts may contain a Pyramid, either sticking slightly out of the sand or buried just underneath. Digging down through the Pyramid's sandstone walls will bring you to a chamber with a chest which may contain a Flying CarpetFlying Carpet or Sandstorm in a BottleSandstorm in a Bottle, both very useful accessories, and you're guaranteed to gain a least a few gold coins from the chest, money sacks, and pots in the temple chamber.

On the other hand, if you are unlucky to find a Sandstorm, it may be best to explore the desert later.

 
 
Recommended Life
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
(200)
Recommended Weaponry

Silver Broadsword or better, Spear, Rally

Recommended Armor

Iron or better

The Underground Desert is about as difficult as the Underground Snow and is a good source of treasure otherwise found in the Caverns. However, until you obtain a pickaxe stronger than gold or platinum, you cannot mine the Desert Fossils (you can't use bombs on them), but once you can mine them, put them through an Extractinator to get Sturdy FossilsSturdy FossilsDesktop VersionConsole Version, which are used to craft consumable throwing weapons and a set of Armor that will greatly help you through Pre-Hardmode.

Biome
BiomeBannerJungle.png
 
 
Recommended Life
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
(160)
Recommended Weaponry

Ebonwood or Shadewood Sword, Bow, Gem Staff

Recommended Armor

Cactus, or Ebonwood or Shadewood

The jungle is one of the more difficult surface biomes. The Underground Jungle should not be attempted early on.

 
 
Recommended Life
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
(160)
Recommended Weaponry

Ebonwood Sword, Bow, Rally, Gem Staff

Recommended Armor

Ebonwood or Cactus

The Corruption can be a challenging biome for players. Demonite is found in small deposits in this biome, a Gold Pickaxe or equivalent is needed to mine it. Ebonstone can only be mined with a Nightmare Pickaxe, which can only be obtained after defeating Eater of Worlds, but you can use Purification PowderPurification Powder, BombBombs and/or DynamiteDynamite to destroy it before you’ve defeated him.

For more info on dealing with the Corruption, see Guide:Surviving in the Corruption.
Biome
BiomeBannerCrimson.png
 
 
Recommended Life
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
(160)
Recommended Weaponry

Shadewood Sword, Bow, Rally, Gem Staff

Recommended Armor

Shadewood or Cactus

The Crimson is an upgrade to the Corruption in a similar way to how Lead is an upgrade to Iron; in general, the stats on Crimson items are slightly better. However, in this case, it is not strictly better, as the Corruption has some very useful items like the Vilethorn, Worm Teeth (for Unholy Arrows), and Band of Starpower that have no counterpart in the Crimson.

Crimson monsters are perhaps more difficult than Corrupt ones. Cave generation is also different: instead of deep shafts, it contains one big neuron-shaped cave that you can walk down more easily. Crimtane replaces Demonite.

For more info on dealing with the Crimson, see Guide:Surviving in the Crimson.
Biome
BiomeBannerOcean.png
 
 
Recommended Life
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
(160)
Recommended Weaponry

Shadewood Sword, Bow, Rally, Gem Staff

Recommended Armor

Shadewood or Cactus

Oceans are always found at the edge of the world, usually next to beaches containing Palm Trees and decorative seashells and starfish. Water Chests are found typically in the deepest parts. New characters may have problems working in this biome because of sharks and a lack of air supply. Gills PotionsGills Potions can help in this regard.

You will definitely want to go Fishing in this biome. The varied loot can provide for a bit of money, and if the player catches a Reaver SharkReaver Shark, you won't have to get a new pickaxe until Hardmode!

 
 
Recommended Life
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
(200)
Recommended Weaponry

Space GunSpace Gun or other gun, or Ruby/Diamond Staff

Recommended Armor

Silver minimum, better recommended

Recommended Equipment

Gravitation PotionGravitation Potion, Featherfall PotionFeatherfall Potion, other buff potions

Enemies

Floating islands and Lakes are typically found around 475ft on small, at 500-700ft on medium, and at 600-1000ft on large maps. A small map can have up to 3 islands and a 1 Lake; medium maps up to 4 islands and 2 lakes; large maps up to 6 islands and 3 lakes. Each island contains a Skyware ChestSkyware Chest, along with ore deposits and unique Skyware blocks and furniture. Floating Lakes have a chance of containing Water Chests.

It can be difficult to find, reach, and loot floating islands. Although there are many ways to approach this problem, the quickest and most straightforward is to use Gravitation PotionGravitation Potions found in underground chests to fly across the map at the appropriate height. Featherfall Potions will make flying a bit easier to control and help prevent you to fall to your death. It's also recommended that you should set out in the day to maintain good visibility of HarpiesHarpies.

Reaching the Space biome risks you to be surrounded by flocks of harpies, making floating islands hard to explore even with decent equipment.

If you do fight Harpies, because of their attacks from distance and erratic flight pattern, it can be quite difficult to hit them, and it’s advisable to use a weapon with a long range and high velocity: the Space GunSpace Gun (especially with Meteor armor) is perfect for this job, but any long-range weapon will do.

If you plan to revisit a floating island or lake, you may wish to drop a line of RopeRope.

It’s recommended to loot the floating islands as soon as you get Gravitation Potions, as it is fast and all the loot is highly useful -- removing falling damage eliminates a huge pain, and Starfury is a very strong weapon at this stage, making cave exploration immeasurably easier.

As you continue your exploration of the surface, you should also expect to encounter this event:

 
 
Criteria
1 player with at least
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
, and it's not a new moon.
Chance

Given those criteria, 1 in 9 chance (11.11%) of occurring.

During a Blood Moon bunnies, goldfish, and penguins will turn hostile, and the spawn rate of all monsters on the surface will increase dramatically. Additionally, enemies will be able to spawn near NPCs and Zombies can force doors open.

DeathweedDeathweed will bloom, and some NPCs will also sell special wares.

If you do not wish to fight in a Blood Moon, you should probably seek shelter underground where you will be beyond its effects. But with increased danger comes increased reward.

For more on how to deal with the Blood Moon, see Guide:Events in General#Blood Moon.

The Bosses: Dealing with the first three[edit | edit source]

Once you’ve survived the first couple nights and started work on a base, you should begin preparations for the upcoming boss battles, as even if you do not wish to go looking for them, they will come looking for you.

For more information, see Guide:King Slime strategies.
Life

2000 / 2800

Damage

40 / 64

Defense

10

King Slime is an entirely optional but fun mini-boss: none of its drops are necessary for game advancement.

King Slime can spawn rarely in Grass at the outer sixth of the world, by using a Slime CrownSlime Crown, or during a Slime Rain if the player kills 150 slimes. As with all monsters that can spawn naturally, the King Slime has a better chance of spawning while standing near a placed Water Candle or under the effects of a Battle Potion. It's extremely unlikely you will ever come across King Slime without planning to. King Slime is a good challenge for a beginning player and can be easily defeated by tactical use of terrain.

Still, savvy players may want to defeat King Slime for the chance of getting a good Slime HookSlime Hook, as it's better than any hook obtainable up to this point.

Eye of Cthulhu[edit | edit source]

Life

2800 / 3640

Damage

First form: 15 / 30

Second form: 23 / 36 (40 when at 1/25 health)

Defense

First form: 12

Second form: 0

Recommended Life
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
Recommended Weaponry

Gem Staff, Gold/Platinum Bow with unholy or frostburn arrows, Shurikens, Poisoned Knives

Recommended Armor

The Eye of Cthulhu has a 1:3 chance of spawning each night if the player meets all three of the following requirements:

  • At least one player in the world has 10 or more hearts (200 HP) and 10 or more defense
  • Three NPCs are present in the world

Shortly before Eye of Cthulhu appears, the player will receive the message "You feel an evil presence watching you". Leaving the game and reopening it at this point will cancel the fight, as many players prefer to fight Eye of Cthulhu on their own terms by using a Suspicious Looking EyeSuspicious Looking Eye to summon it. It must be defeated by dawn.

Eye of Cthulhu looks like an enormous Demon Eye. It travels through blocks, and it has two forms. During the first, he spawns Servants of Cthulhu while floating around the player, which drop hearts and stars on death. When the Eye’s health falls below half, it transforms into its second form, which charges the player more aggressively, no longer spawns Servants, and has lowered defense.

For more information, see Guide:Eye of Cthulhu strategies.

Eater of Worlds or Brain of Cthulhu[edit | edit source]

After the Eye of Cthulhu is defeated, you should do the following:

  • Be sure the Dryad has a home: she sells Purification Powder, a less explosive option for getting to the Shadow Orbs and Crimson Hearts, and planters, a more convenient way to grow your plants.
  • Make sure to have at least 12 valid NPC houses and be sure you can access them without having to go all the way across the map.
  • Start on your plants farm: Potions will be immeasurably helpful throughout the rest of the game.
  • Build a chest room: It's not a bad idea to have plenty of storage to put away items you'll find later on.

After this, head to the Corruption or Crimson to smash a Shadow Orb or Crimson Heart. Smashing your first orb or heart allows two events to occur in short order:

 
 
Chance

50% on breaking a Shadow Orb or Crimson Heart

Recommended Life
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
(200)
Recommended Weaponry
Recommended Armor

Silver/Tungsten

Recommended Equipment

DynamiteDynamite, Sticky BombSticky Bombs, Gold or Platinum Pickaxe, buff potions

Enemies
Notable Resources

Smashing an orb/heart will give a 50% chance for a meteorite to land the next night, smashing additional orb/hearts after the first one on the same day will not increase your chance of a meteorite landing. However, if it is between midnight and dawn (04:30), the meteorite may land immediately.

Meteorite mining can be challenging. You will be constantly harassed by the Meteor HeadsMeteor Heads, and touching any part of what you are trying to mine will burn you. An Obsidian Skull can prevent this damage. Mining with a pickaxe is slow, tedious, and frustrating.

The DynamiteDynamite is perfect with a large blast radius. You can build a wood platform over the middle of the crater to make it easier to throw them as well as allowing you to easily deal with meteor heads coming from below. You can then quickly clean up remaining sections with sticky bombs. Once there are fewer than 50 meteorite blocks in the area, it will cease to be a Meteorite biome and Meteor heads will no longer spawn.

In Desktop version Desktop and Console version Console, the player can kill 50 meteor heads to obtain their banner, which makes it easier to deal with meteorite biomes.

 
 
Criteria

Breaking a Shadow Orb or Crimson Heart, 10 hearts

Chance

1/3 for first invasion, 1/30 subsequently

Recommended Life
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
(200)
Recommended Weaponry

Space GunSpace Gun, Platinum/Demon/Tendon Bow with Unholy/Jester’s Arrows, Ruby/Diamond Staff, GrenadeGrenades, Molotov CocktailMolotov CocktailDesktop VersionConsole VersionOld-gen console versionMobile Versions, Spiky BallSpiky Balls

Recommended Armor

Silver or better

The Goblin Army will invade at dawn on the map’s original spawn point. You must kill 120 goblins (plus 40 per additional 200+ HP player) to defeat the invasion. It can also be summoned with a Goblin Battle Standard.

For more information, see Guide:Defending against events § Goblin Army.

Every third Orb or Heart you smash in the world will spawn either Eater of Worlds or Brain of Cthulhu respectively:

Life

Head: 65 / 91

Body: 150 / 210

Tail: 220 / 308

Damage

Head: 22 / 48

Body: 13 / 20

Tail: 11 / 17

Defense

Head: 2 / 4

Body: 4 / 6

Tail: 8 / 10

Recommended Life
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
Recommended Weaponry

StarfuryStarfury, RockfishRockfish, PhasebladePhaseblade, or any melee weapon

Recommended Armor

Eater of Worlds is a worm boss long 50 segments, each with their own health. When a segment in the middle is destroyed, the two severed parts will each become new worms, each with their own head and tail. This boss must be fought in the Corruption, and will disappear if you leave it at any point during the fight.

You will not face an easier boss in Terraria than EoW, especially in melee. The reason for this is when you swing your melee weapon as the worm glides past, is running itself into your swing and damaging many segments, when Ranged or Magic weapons at this point usually only hit 2-4 times per shot.

In Expert mode, you may not want to take the EoW aboveground because its damaging ranged attacks will no longer be frequently blocked if you do so.

For more information, see Guide:Eater of Worlds strategies.
Brain of Confusion.png Boss: Brain of Cthulhu  Brain of Confusion.png
Brain of Cthulhu

Life: 1000 (body), 100 (creeper)

Damage: 30 (body), 20 (creeper)

Defense: 14 (body), 10 (creeper)

Drops: Crimtane OreCrimtane Ore, Tissue SampleTissue Sample, Brain of ConfusionBrain of ConfusionDesktop VersionConsole Version (expert)

Recommended Weaponry: Space Gun, The Undertaker, Platinum or Tendon Bow, Ruby/Diamond Staff

Recommended Armor: Silver or Meteor

Recommended Buffs: Ironskin PotionIronskin Potion, Regeneration PotionRegeneration Potion, Swiftness PotionSwiftness Potion, Well FedWell Fed, CampfireCampfire

Recommended Life:
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png

The Brain of Cthulhu is a boss that teleports and has two stages. In the first stage, it is invincible and surrounded by 20-30 Creepers. You must kill all the creepers before you can damage the Brain. In the second stage, you fight the Brain directly as it tries to charge you.

For more information, see Guide:Brain of Cthulhu strategies.

Skeletron[edit | edit source]

Bone.png Boss: Skeletron  Bone.png
Skeletron

Life: 4400 (Head), 600 (Hand)

Damage: 32 (Head), 32 (Hand)

Defense: 10 (Head), 10 (Hand)

Drops: Book of SkullsBook of Skulls (uncommon), Skeletron HandSkeletron Hand (uncommon) Bone GloveBone GloveDesktop VersionConsole Version (expert)

Recommended Armor: Shadow/Crimson, Jungle, or Meteor

Recommended Life:
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To gain entrance to the dungeon, Skeletron must be defeated. To summon Skeletron, talk to the Old Man in front of the dungeon at night.

For more information, see Guide:Skeletron strategies.

The Late Pre-Hardmode[edit | edit source]

The three late pre-hardmode biomes — the Underground Jungle, Dungeon, and Underworld — are all of the roughly similar difficulty and can be done in any order or concurrently.

The Underground Jungle[edit | edit source]

The Underground Jungle lies directly below the surface Jungle, beginning at variable depths, and extends to the Underworld. It also contains multiple Bee Hives and a Jungle Temple, which can not be entered until Hardmode, although Temple enemies, like the Lihzahrd, may spawn, if the player is standing in front of Temple Walls.

The primary threats in the Underground Jungle are the Hornet, which flies, attacks from range, and generally keeps its distance, and the Spiked Jungle Slime, which can launch venomous spikes at you from a surprisingly far distance. You may note that there are bigger, more open spaces than in the Caverns. This can lead to high spawn rates and swarms of hornets attacking from all directions which can be very dangerous. If you have low-tier gear when first exploring it, it is safer to stay to the side tunnels and the edges of the large caves until you've acquired better gear and more life.

For more information, see Guide:Surviving in the Jungle.

Be on the lookout for the following loot and materials in the underground jungle:

  • Feral Claws: These will increase your melee speed, and can prove very helpful later on in hardmode.
  • Anklet of the Wind: This greatly increases your movement speed without having to be charged up, and can also be tinkered with Spectre Boots and an Aglet to make Lightning Boots.
  • Bezoar: Immunity to poison extremely useful while you're in the Underground Jungle, and this accessory is very helpful when coming up against Queen Bee. This accessory is also needed to craft the Ankh Charm later on.
  • Honey: This will give you a healing buff upon touching it and is therefore very useful in boss arenas. Consider bringing Buckets along to pick it up.
  • Stingers and Jungle Spores: These can be used to craft gear that's useful against some of the upcoming challenges.
  • Vines: These can be used to craft an Ivy Whip, which allows you to grapple to three different spots.
  • Flower Boots: These are useful for creating farms for harvesting hay, critters, and strange plants.
Hive.png Boss: Queen Bee  Hive.png
Queen Bee

Life: 3400

Damage: 30

Defense: 8

Drops: Bottled HoneyBottled Honey, BeenadeBeenade, Bee GunBee Gun, Bee KeeperBee Keeper, The Bee's KneesThe Bee's KneesDesktop VersionConsole Version, Honey CombHoney Comb, Hive WandHive Wand, Bee costumeBee costume, NectarNectar, Honeyed GogglesHoneyed Goggles, Bee WaxBee WaxDesktop VersionConsole VersionOld-gen console versionMobile Version

Recommended Equipment: Meteor, Shadow (with Thorn Chakram), Crimson, Jungle, or Necro

Recommended Life:
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png

The Queen Bee boss spawns when you break the Larva in a Hive, or by using an Abeemination in the Jungle. She has three attack patterns.

Queen Bee is not difficult to fight with at this stage in the game. Her charge attack is predictable and easy to dodge, and you can stand in the honey for a big healing boost.

For more information, see Guide:Queen Bee strategies.

Many of the Queen Bee's drops may be better than what you already have. Even if they aren't, farming Queen Bee is a good source of income before Hardmode. Plus, the Bee mount is the earliest mounts that can fly, although it's slow on land and hates water.

The Dungeon[edit | edit source]

Biome
BiomeBannerDungeon.png
Chest Contents

The Dungeon can be found near the right or left edge of the map, always on the opposite side of the Jungle and on the same side as the Snow biome. Note that attempting to enter the Dungeon before Skeletron is defeated will lead to an unpleasant surprise.

With its extremely high spawn rates, the abundance of dangerous traps, and general inability to use terrain as cover, even experienced players can be overwhelmed. If you find yourself overwhelmed by enemies, taking down every water candle you see will significantly reduce spawn rates (you may even want to use a Calming Potion). Certain room geometries can lead to a continuous stream of enemies spawning, generally rooms with large sections offscreen and multiple hallways leading into them. In these cases, it may be wise to move on as quickly as possible.

For more information, see Guide:Surviving in the Dungeon.
Water Bolt book on a shelf

Make sure to get the following loot before leaving the Dungeon:

  • Shadow Key: This item can unlock any Shadow Chest in the Underworld. These chests contain many weapons which are unrivaled in power in easy mode and often still remain decent in early hardmode.
  • Cobalt Shield: Protection against knockback can be invaluable. The Cobalt Shield can also be tinkered with an Obsidian Skull to make an Obsidian Shield, which will prove very valuable in the Underworld as well.
  • Muramasa: This is one of the swords used to make the Night's Edge, which is useful to have before Hardmode.
  • Water Bolt: This weapon's piercing and bouncing projectiles can wreck any enemy in the Dungeon, Jungle, and Underworld.
  • Valor: Like all yoyos, this can help greatly in tight situations.
  • Handgun: This weapon is a strong, reliable ranged weapon, provided you can click fast enough. Can be upgraded into the more powerful Phoenix Blaster.
  • Nazar: Although not very useful outside the Dungeon, this accessory is needed to craft the Ankh Charm. It is highly recommended to farm for this accessory before unlocking the Hardmode dungeon, as the Cursed Skulls which drop it will become much rarer then.

The Underworld[edit | edit source]

The Underworld is found at the bottom of the world. The best items pre-hardmode can be found in or crafted from items found in this biome. Shadow Chests found here can only be opened with the Shadow Key, found in the Dungeon.

The Underworld is the hardest pre-hardmode biome, and the last biome that players explore.

The greatest danger working in the Underworld is, unsurprisingly, the wide expanses of molten lava. There are many tools which you can use: one these is probably the Water Walking Potion. The Lava Waders are the ultimate accessory in the Underworld, although it can be difficult to find all the components. Otherwise, the Lava Charm is an invaluable aid. If you have neither of these accessories, Obsidian Skin Potions are a fantastic alternative. When used, the potion gives you a four-minute invulnerability to lava. There is no breath meter in lava, so as long as you have potions, you can stay in lava indefinitely.

For more information, see Guide:Surviving in the Underworld.

Hellstone mining is quite time-consuming and is the main reason to spend time in it. You'll need is an Obsidian Skull or better to prevent Hellstone ore and bricks from burning you. Abundant deposits of Hellstone spawn next to the buried Ruined Houses, and instead of going to burrow deep into the ash and build lava channels, mine the ones that spawn close to the walls. Monster spawn rates are low in the Ruined Houses, and the buildings prevent most of them from bothering you, except the Fire Imps and Bone Serpents which can penetrate blocks. You can block the Fire Imp shots with any weapon or projectile, including your swinging pickaxe.

For more Hellstone mining strategies, see Guide:Mining Techniques#Mining Hellstone.

Be mindful that if you kill a Voodoo Demon, you better be ready to get under that Guide Voodoo DollGuide Voodoo Doll before it drops into the lava, or you will be in for a nasty fight you're not prepared for. Should you accidentally awaken the Wall of Flesh, use a Magic Mirror if have it.

Activating Hardmode[edit | edit source]

Defeating the Wall of Flesh will activate Hardmode. Hardmode is pretty self-descriptive: routine tasks can become difficult and time-consuming once there, and due to this, it's wise to complete any tasks and preparations you can before entering hard mode.

Preparing For Hardmode[edit | edit source]

The following is a list of preparations you may wish to consider before summoning the Wall of Flesh:

  • Obtain maximum Health and Mana if you have not already done so.
  • Craft Hellstone equipment. Hellstone equipment is the best equipment available in Pre-Hardmode, although you may have reason to prefer Shadow armor, Crimson armor, Meteor armor, Necro armor, Jungle armor, or Bee armor to Molten armor. Night's Edge is the highest-tier sword (Bee Keeper is also a good option).
  • Ensure you've obtained key accessories and items such as: Frostspark Boots, Lava Waders, Diving Gear, Frog Leg, Flying Carpet, Lucky Horseshoe, Obsidian Shield, Magic Cuffs, Feral Claws, Ivy Whip, Magic Mirror, Mining armor and Metal Detector. Many of these accessories can be combined from others at the Tinkerer's Workshop and the base accessories and items will be much harder to get during hardmode.
  • Ensure you have a sufficient stock of Potions. You may consider creating "farms" for certain ingredients. For more information on farming, see Guide:Gardening.
  • Find Demon or Crimson Altars. Most Altars are found in the Corruption and Crimson respectively, so explore each Corruption or Crimson biome in the world. They need to be easily accessible when hardmode begins (further information in the Hardmode section).
  • Consider creating quarantines. You may wish to contain the spread of the Corruption or Crimson in Hardmode which will otherwise quickly overtake your world. There are a few reasons you might want to do this: these biomes are very hard when first entering Hardmode, your base can be converted and NPCs will not live near Corruption or Crimson, there are some unique drops only available from "natural" biomes, such as Angler fishes. You may particularly wish to protect the Jungle and Ocean biomes in their natural state. For more information on building quarantines, see Guide:Maintaining world purity.
  • Reforge Weapons and Accessories. You'll generally want extra Defense, Damage, or Critical hit chance.
  • Consider farming money. Some vendors sell new, but expensive items in Hardmode and reforging Hardmode weapons is extremely expensive. For more information on farming money, see Guide:Making money.
  • Build a lake near your base. You don't want to risk your life in Hardmode going to a spot halfway across the map to fish. You may also want to have a decently sized lake of honey to farm Honeyfin, which are easier to get than Greater Healing Potions and restore 120 health.
  • Build a surface Mushroom biome with a house for the Truffle NPC, as gathering the necessary materials will become much harder during hardmode.
  • Make sure you have 21 valid NPC houses, so you don't have to worry about building them later on.

Wall of Flesh[edit | edit source]

Wall of Flesh Mask.png Boss: Wall of Flesh  Wall of Flesh Mask.png
Wall of Flesh

Life: 8000 (Eyes, Mouth), 320 (The Hungry), 60 (Leech)

Damage: 11-15 depending on health (Eye laser), 50 melee (Eyes, Mouth), 30-75 depending on health (The Hungry), 18-26 (Leech)

Defense: 12 (Mouth), 0 (Eyes), 10-40 depending on health (The Hungry), 2-10 (Leech)

Drops: PwnhammerPwnhammer, Breaker BladeBreaker Blade, Clockwork Assault RifleClockwork Assault Rifle, Laser RifleLaser Rifle, Warrior EmblemWarrior Emblem, Ranger EmblemRanger Emblem, Sorcerer EmblemSorcerer Emblem, Summoner EmblemSummoner EmblemDesktop VersionConsole Version

Recommended Weapons: Minishark, Phoenix Blaster, Molten Fury w/ Hellfire Arrows, Grenades, Space Gun, Demon Scythe

Recommended Armor: Crimson, Necro, Meteor, Jungle, or Molten

Recommended Life:
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png

The Wall of Flesh will be summoned when a Guide Voodoo Doll is dropped into the lava in the Underworld, which will kill the Guide. Note that it will not spawn if the Guide is not alive. Once the battle is started, you can't flee or get behind to it: if WoF catches up to you or you attempt to leave the Underworld, you will be grabbed by The Tongue and take serious damage.

The WoF will spawn just outside of the screen in the direction closest to the end of the world and start moving slowly towards you, speeding up as its health decreases. WoF is preceded by a pack of The Hungries, which will try to attack the player and are attached to the WoF by veins. When they take enough damage, they will detach and fly to attack the player. WoF will also burp Leeches from its mouth which chases the players. Both the flying Hungry and Leeches drop hearts when they die.

WoF has two eyes that shoot lasers and a mouth that share HP. These are the only 3 body parts that can take damage, and because the eyes have no defense, you should aim to them.

For more information, see Guide:Wall of Flesh strategies..

Once Wall of Flesh is defeated you will receive a message which says "The ancient spirits of light and dark have been released". You have now entered Hardmode.

Hardmode[edit | edit source]

Main article: Guide:Walkthrough/Hardmode