|This is a Guide page.|
This means the page will walk you through a specific task, strategy, or enemy/boss fight.
- For a simpler guide, see Guide:Game progression.
- New players may also want to refer to the Getting Started Guide.
When progressing through Terraria, many players can be confused about where they should go and what they should do next. Terraria is an open-ended game: you are not forced to go anywhere or do anything. You are free to set your own goals and follow through with them, whether you are a builder, fighter, explorer, collector, or whatever else. This walkthrough merely aims to provide a logical order of progression through Terraria’s many different biomes, generally in order of increasing difficulty. It is recommended, but there is certainly no requirement to visit each biome, or even in this order if you don't want to.
If you are unsure of what map size to choose as a new player, choose small. Even in a small world, a player can face long travel times, and it would still take hundreds of hours to explore every cave in a small world at a normal pace.
- 1 Starting Out
- 2 Going Underground
- 3 Building a Base
- 4 Beyond the Forest
- 5 The Bosses: Dealing with the first three
- 6 The Late Pre-Hardmode
- 7 Activating Hardmode
- 8 Hardmode
Starting Out[edit | edit source]
On the creation of a new world, a helpful NPC (Non Player Character) will spawn, and he is called the. If you are new to Terraria, then chat with him and he will give you advice on different elements of your world. As you progress however, his tips become increasingly less useful because you will either already know or have done its tips.
New players will almost always spawn in the Forest biome.
The landscape of a forest includes lots of grass, plenty of trees, several lakes ranging from small to large and, sometimes, Sunflowers. Dayblooms and Pumpkins (Halloween exclusive) can be found growing in this biome. During the day, this biome has the weakest monsters in the game. Note that Goblin Scouts only spawn in the outer thirds of the map and that Pinkies are fairly rare.
Beginner[edit | edit source]
Your goal in the daylight should be to kit yourself out with some better starting equipment from your surroundings and find a source of shelter, preferably underground, to pass the night.
The first thing you should do is cut down several trees (using your, aim for the lowest block), as wood is needed for many things, then build a . From there, craft a , and perhaps a , as your starting weapons are next to useless.
Next, you should explore your surroundings. There are usually some Spear, which is one of the best starting weapons, especially against Zombies, the biggest threat at this point. If you can find enough near the surface (you'll need 20), you can also make a , which is finicky, but a solid starting weapon. There will also almost always be at least one cave entrance close by leading Underground. Use and to reach high ledges, bridge chasms, and safely descend. Always carry blocks around with you so you can descend safely!s and s on or near the surface near your starting point, which will often contain useful weapons and other items. If you are lucky (a 9% chance per chest), you’ll find a
Once you have explored your surroundings and cracked open all the chests and pots in sight, you should head to the Underground before night falls to continue your search for useful items and resources.
16.6% every day (approx. every six days)
24 hours (24 real minutes)
Rain occurs randomly and affects all surface biomes for its duration. Most enemies are only visually different from the normal enemies. With the Flying Fish, flying enemies spawn during the daytime. When a player is in a Snow biome during Rain, it appears as a Blizzard.
Effects of rain:
- +20% Fishing Power while rain is active, regardless of location
- Increased frequency of s in Forest biomes
9 hours (9 real minutes)
Zombies and Demon Eyes will spawn on the surface at night, regardless of the biome. They are much stronger than monsters from daytime.
It is recommended to stay Underground (or inside your House if you built it) during night time until you are strong enough to deal with Zombie packs, as there is little to be gained and so much to lose for a new character during night. If you do find yourself outside at night, any weapon that can hit multiple times are very useful. If you're not used to playing Sandbox building/mining games, it is easy to forget your greatest ability: the power to move blocks.
If you are busy fighting enemies at night, it may be wise to look for Fallen Stars while you're outside. 3 / 5 of them can be used to craft a , which will benefit you later when you obtain Magic Weapons.
Going Underground[edit | edit source]
- For a more in-depth guide on mining, see Mining Techniques.
The Underground can be identified by its background. It is the first layer below the surface. Copper/Tin and Iron/Lead deposits can be found in this layer as well as Silver/Tungsten and Gold/Platinum, though infrequently.
The short depth of this layer (particularly on small worlds), combined with its limited rewards, means you will probably not be spending too much time here before moving on to the more lucrative Caverns. Copper/Tin is highly abundant, but experienced players can skip them by farming cactus or ebon/shadewood equipment.
While exploring the Underground (and, by extension, the Caverns), you might find Blood Moons, the third allows Slime Rains, and the fifth allows the Eye of Cthulhu to spawn. It may be wise not to use the first crystal until you have Iron/Lead or better armor, and to hold off on the fifth until you have Gold/Platinum armor.: you can mine and use them to increase your maximum life by 20 (up to a maximum of 400). You can also stockpile Life Crystals and use them to craft , which increases life regeneration as long as you stay near to it. It's critical that you increase your max life, as it makes you tougher to stronger and harder to dodge attacks. That said, your first few crystals will also unlock various events: The first unleashes
And only two of these three enemies can spawn in any given world:
- Underground Chest contents
The Caverns can be identified by their background. It is the second layer below the surface and is by far the largest pre-hardmode biome. The Caverns are divided into two halves. In the top half, lakes of water are found, while in the bottom half, lava is found instead. All pre-hardmode ores except Hellstone and Meteorite ore can be found frequently in this layer (Demonite Ore or Crimtane Ore rarely). Caves of s can also be encountered.
The Caverns are a massive biome with many useful items and treasures, and as such, players may find themselves spending a lot of time here. Although its monsters can be dangerous for a new player, the greatest threat in this layer may be the danger of falling into its deep chasms, frequently with the aid of the bats. Should you find yourself falling to death, don’t forget there are a number of items that can break your fall: Cobwebs will also save you if you’re lucky enough to fall into them.'s (or equivalents) extra jump, Grappling any surface (with a ), including the ground you’re about to hit, or even an . Pools of water (1+ block deep) and
This ever-present danger is closely followed by the devious and near-invisible traps sprinkled throughout the dark caves. A bold, fearless new player skipping heedlessly through the caves for the first time will quickly meet with a Hardcore characters. Needless to say, tread with extreme caution, and take advantage of the . Using generous amounts of light sources is one of the best ways to mitigate both of these dangers. The , , and s can prove useful additions to the usual sources.landing on their head, or even, a landmine powerful enough to destroy the surrounding terrain. These dangers can be fatal to
Although there are many helpful items to be collected in this layer, probably at the top of the list will be aand a . Both of them will make getting around much easier and faster. Fortunately, with the Gem hooks, it is trivial to craft one, and Magic Mirrors are also very common. Besides these two, a player may want to craft a , as they tend to outclass most other weapons at this stage of the game, limited by the number of stars you’ve managed to collect so far.
Note that should you descend too far, you will actually find yourself in the Underworld. This will be marked by a change in music and background, and its enemies will start spawning, which you probably won’t want to face at this stage.
A quick note on weapons and armor: at this stage, you have a lot of choices of Ore-based weapons and armor that you can craft. It is entirely feasible to be constantly upgrading your weapons if you desire, as they don’t cost much. The Armor is a different question. Because of set bonuses, it is wise to try and complete an armor set rather than mixing and matching different pieces. Because of how Defense works, there isn’t a huge benefit from upgrading from one armor set to the next. The Copper armor set, for example, reduces damage taken by 3, Iron armor reduces damage by 5, so the difference in damage reduction is only 2, which is barely noticeable. Yet to complete the Iron armor set requires 225 ore, which represents a significant amount of mining time., for example, only costs 8 Iron Bars – 24 iron ore – which is about one to three ore veins.
It is therefore recommended to mine Silver or Tungsten Ores for the Armor because they are good enough to take on the first bosses, it's significantly faster to complete than Gold or Platinum, and allows you to save the latter for Weapons and Tools.
Building a Base[edit | edit source]
- For an in-depth guide on building bases, see Guide:Bases.
Once you’ve filled your inventory with blocks and loot, you may want to consider starting to build a base, as now you have some building materials and money to buy things. A base can take anywhere from a single in-game day to more than an in-game week to complete, depending on the player's tastes. It is not necessary, however, to build the entire base right away. Waiting to build the majority of the base can be advantageous, as it will allow the player to use the large stores of blocks they will end up gathering as a by-product of mining. Regardless of when or what the player builds, it is recommended to build houses for the Guide, Merchant and Nurse, craft a , and an area for storage and crafting before progressing. It is also wise to create a layout that can be easily added onto later as more NPCs are available and more storage is needed.
You should have at least the following in your base before moving on:
- Of course, houses for the Guide, Merchant and Nurse, as well as a valid empty house or two for other NPCs.
- Several organized chests for item storage. You don't want to have a cluttered inventory every time you leave your base.
- A campfire and sunflowers, both of which provide helpful buffs to those nearby. (Sunflowers also block the spread of Corruption and Crimson until hardmode, if you happen to have such biomes near your base.)
- A crafting room, preferably with a chest or two in it to store crafting materials. Eventually, you're going to want a unified place for all your crafting needs. By now, you'll have a Table adjacent to each other will serve as a crafting station for Watches. You should also leave some space for later-game crafting stations and more chests, but with just this setup, you'll be able to craft anything up to this point, from swords to robes to potions and building blocks. , a on that Work Bench, a next to it, a , an / , and probably a and a . A Chair and a
Beyond the Forest[edit | edit source]
Once the player obtains strong enough weapons many mid-tier biomes open up. These biomes contain crafting materials as well as other treasures.
Your spawning location will often be close to or sometimes even in the Snow biome. This biome will always lie opposite the Jungle in a world, and on the same side as the Dungeon. This biome offers similar challenges and rewards to the Forest biome.
The Underground Snow can be reached from the surface Snow, or from the Caverns, although sometimes there is no natural entrance from one or both. It ends where the lava layer begins. It is somewhat harder than the Caverns. Though there may not be a large quantity of ores or gems in this biome, it is still worth exploring for its unique loot. Note thatare less common than Gold Chests and it can take a lot of exploring to find all the unique loot. However, you should be wary of the thin ice pockets scattered throughout the biome to avoid a fall to your death.
Wooden Sword, Spear, Any thrown weapon ()
The monsters in the Desert are weak and can be easily dealt with using ranged weapons, although Antlion Swarmers and Vultures may present a moderate challenge. If you visit it, you can craft equipment from cactus, which is slightly stronger than Wooden equipment.
One of them will contain an entrance to the Underground Desert, which is a large deep hole. If you're standing on the edge of this entrance, a monster may cause you to fall, so be careful. You can prevent this by building a bridge.
If you are lucky, Deserts may contain a Pyramid, either sticking slightly out of the sand or buried just underneath. Digging down through the Pyramid's sandstone walls will bring you to a chamber with a chest which may contain a or , both very useful accessories, and you're guaranteed to gain a least a few gold coins from the chest, money sacks, and pots in the temple chamber.
On the other hand, if you are unlucky to find a Sandstorm, it may be best to explore the desert later.
The Underground Desert is about as difficult as the Underground Snow and is a good source of treasure otherwise found in the Caverns. However, until you obtain a pickaxe stronger than gold or platinum, you cannot mine the Desert Fossils (you can't use bombs on them), but once you can mine them, put them through an Extractinator to get , which are used to craft consumable throwing weapons and a set of Armor that will greatly help you through Pre-Hardmode.
Ebonwood or Shadewood Sword, Bow, Gem Staff
Cactus, or Ebonwood or Shadewood
The jungle is one of the more difficult surface biomes. The Underground Jungle should not be attempted early on.
Ebonwood Sword, Bow, Rally, Gem Staff
Ebonwood or Cactus
The Corruption can be a challenging biome for players. Demonite is found in small deposits in this biome, a Gold Pickaxe or equivalent is needed to mine it. Ebonstone can only be mined with a Nightmare Pickaxe, which can only be obtained after defeating Eater of Worlds, but you can use , s and/or to destroy it before you’ve defeated him.
- For more info on dealing with the Corruption, see Guide:Surviving in the Corruption.
Shadewood Sword, Bow, Rally, Gem Staff
Shadewood or Cactus
The Crimson is an upgrade to the Corruption in a similar way to how Lead is an upgrade to Iron; in general, the stats on Crimson items are slightly better. However, in this case, it is not strictly better, as the Corruption has some very useful items like the Vilethorn, Worm Teeth (for Unholy Arrows), and Band of Starpower that have no counterpart in the Crimson.
Crimson monsters are perhaps more difficult than Corrupt ones. Cave generation is also different: instead of deep shafts, it contains one big neuron-shaped cave that you can walk down more easily. Crimtane replaces Demonite.
- For more info on dealing with the Crimson, see Guide:Surviving in the Crimson.
Shadewood Sword, Bow, Rally, Gem Staff
Shadewood or Cactus
Oceans are always found at the edge of the world, usually next to beaches containing Palm Trees and decorative seashells and starfish. Water Chests are found typically in the deepest parts. New characters may have problems working in this biome because of sharks and a lack of air supply. can help in this regard.
This is also where you will find the Angler, who will help set you up for Fishing. You will definitely want to do some fishing in this biome -- the varied loot can provide for a bit of money, and if you catch a , you won't have to get a new pickaxe until Hardmode! The Sawtooth Shark will last almost as long in place of an axe.
gun, or Ruby/Diamond Staffor other
Silver minimum, better recommended
, , other buff potions
Floating islands and Lakes are typically found around 475ft on small, at 500-700ft on medium, and at 600-1000ft on large maps. A small map can have up to 3 islands and a 1 Lake; medium maps up to 4 islands and 2 lakes; large maps up to 6 islands and 3 lakes. Each island contains a Water Chests., along with ore deposits and unique Skyware blocks and furniture. Floating Lakes have a chance of containing
It can be difficult to find, reach, and loot floating islands. Although there are many ways to approach this problem, the quickest and most straightforward is to uses found in underground chests to fly across the map at the appropriate height. Featherfall Potions will make flying a bit easier to control and help prevent you to fall to your death. It's also recommended that you should set out in the day to maintain good visibility of .
Reaching the Space biome risks you to be surrounded by flocks of harpies, making floating islands hard to explore even with decent equipment.
If you do fight Harpies, because of their attacks from distance and erratic flight pattern, it can be quite difficult to hit them, and it’s advisable to use a weapon with a long range and high velocity: the Meteor armor) is perfect for this job, but any long-range weapon will do.(especially with
If you plan to revisit a floating island or lake, you may wish to drop a line of.
It’s recommended to loot the floating islands as soon as you get Gravitation Potions, as it is fast and all the loot is highly useful -- removing falling damage eliminates a huge pain, and Starfury is a very strong weapon at this stage, making cave exploration immeasurably easier.
As you continue your exploration of the surface, you should also expect to encounter this event:
Given those criteria, 1 in 9 chance (11.11%) of occurring.
During a Blood Moon bunnies, goldfish, and penguins will turn hostile, and the spawn rate of all monsters on the surface will increase dramatically. Additionally, enemies will be able to spawn near NPCs and Zombies can force doors open.
will bloom, and some NPCs will also sell special wares.
If you do not wish to fight in a Blood Moon, you should probably seek shelter underground where you will be beyond its effects. But with increased danger comes increased reward.
- For more on how to deal with the Blood Moon, see Guide:Events in General#Blood Moon.
The Bosses: Dealing with the first three[edit | edit source]
Once you’ve survived the first couple nights and started work on a base, you should begin preparations for the upcoming boss battles, as even if you do not wish to go looking for them, they will come looking for you.
- (expert mode only) with
King Slime is an entirely optional but fun mini-boss: none of its drops are necessary for game advancement.
King Slime can spawn rarely in Grass at the outer sixth of the world, by using a Slime Rain if the player kills 150 slimes. As with all monsters that can spawn naturally, the King Slime has a better chance of spawning while standing near a placed Water Candle or under the effects of a Battle Potion. It's extremely unlikely you will ever come across King Slime without planning to. King Slime is a good challenge for a beginning player and can be easily defeated by tactical use of terrain., or during a
Still, savvy players may want to defeat King Slime for the chance of getting a good, as it's better than any hook obtainable up to this point.
Eye of Cthulhu[edit | edit source]
- (expert mode only) with
The Eye of Cthulhu has a 1:3 chance of spawning each night if the player meets all three of the following requirements:
- At least one player in the world has 10 or more hearts (200 HP) and 10 or more defense
- Three NPCs are present in the world
Shortly before Eye of Cthulhu appears, the player will receive the message "You feel an evil presence watching you". Leaving the game and reopening it at this point will cancel the fight, as many players prefer to fight Eye of Cthulhu on their own terms by using ato summon it. It must be defeated by dawn.
Eye of Cthulhu looks like an enormous Demon Eye. It travels through blocks, and it has two forms. During the first, he spawns Servants of Cthulhu while floating around the player, which drop hearts and stars on death. When the Eye’s health falls below half, it transforms into its second form, which charges the player more aggressively, no longer spawns Servants, and has lowered defense.
Eater of Worlds or Brain of Cthulhu[edit | edit source]
After the Eye of Cthulhu is defeated, you should do the following:
- Be sure the Dryad has a home: she sells Purification Powder, a less explosive option for getting to the Shadow Orbs and Crimson Hearts, and planters, a more convenient way to grow your plants.
- Make sure to have at least 12 valid NPC houses and be sure you can access them without having to go all the way across the map.
- Start on your plants farm: Potions will be immeasurably helpful throughout the rest of the game.
- Build a chest room: It's not a bad idea to have plenty of storage to put away items you'll find later on.
50% on breaking a Shadow Orb or Crimson Heart
, s, Gold or Platinum Pickaxe, buff potions
Smashing an orb/heart will give a 50% chance for a meteorite to land the next night, smashing additional orb/hearts after the first one on the same day will not increase your chance of a meteorite landing. However, if it is between midnight and dawn (04:30), the meteorite may land immediately.
Meteorite mining can be challenging. You will be constantly harassed by the Obsidian Skull can prevent this damage. Mining with a pickaxe is slow, tedious, and frustrating., and touching any part of what you are trying to mine will burn you. An
Theis perfect with a large blast radius. You can build a wood platform over the middle of the crater to make it easier to throw them as well as allowing you to easily deal with meteor heads coming from below. You can then quickly clean up remaining sections with sticky bombs. Once there are fewer than 50 meteorite blocks in the area, it will cease to be a Meteorite biome and Meteor heads will no longer spawn.
, Platinum/Demon/Tendon Bow with Unholy/Jester’s Arrows, Ruby/Diamond Staff, s, s, s
Silver or better
, , , (if applicable),
The Goblin Army will invade at dawn on the map’s original spawn point. You must kill 120 goblins (plus 40 per additional 200+ HP player) to defeat the invasion. It can also be summoned with a Goblin Battle Standard.
Every third Orb or Heart you smash in the world will spawn either Eater of Worlds or Brain of Cthulhu respectively:
, , , or any melee weapon
Eater of Worlds is a worm boss long 50 segments, each with their own health. When a segment in the middle is destroyed, the two severed parts will each become new worms, each with their own head and tail. This boss must be fought in the Corruption, and will disappear if you leave it at any point during the fight.
You will not face an easier boss in Terraria than EoW, especially in melee. The reason for this is when you swing your melee weapon as the worm glides past, is running itself into your swing and damaging many segments, when Ranged or Magic weapons at this point usually only hit 2-4 times per shot.
In Expert mode, you may not want to take the EoW aboveground because its damaging ranged attacks will no longer be frequently blocked if you do so.
, , , , ,
The Brain of Cthulhu is a boss that teleports and has two stages. In the first stage, it is invincible and surrounded by 20-30 Creepers. You must kill all the creepers before you can damage the Brain. In the second stage, you fight the Brain directly as it tries to charge you.
Skeletron[edit | edit source]
, , , , ,
To gain entrance to the dungeon, Skeletron must be defeated. To summon Skeletron, talk to the Old Man in front of the dungeon at night.
The Late Pre-Hardmode[edit | edit source]
The three late pre-hardmode biomes — the Underground Jungle, Dungeon, and Underworld — are all of the roughly similar difficulty and can be done in any order or concurrently.
The Underground Jungle[edit | edit source]
The Underground Jungle lies directly below the surface Jungle, beginning at variable depths, and extends to the Underworld. It also contains multiple Bee Hives and a Jungle Temple, which can not be entered until Hardmode, although Temple enemies, like the Lihzahrd, may spawn, if the player is standing in front of Temple Walls.
The primary threats in the Underground Jungle are the Hornet, which flies, attacks from range, and generally keeps its distance, and the Spiked Jungle Slime, which can launch venomous spikes at you from a surprisingly far distance. You may note that there are bigger, more open spaces than in the Caverns. This can lead to high spawn rates and swarms of hornets attacking from all directions which can be very dangerous. If you have low-tier gear when first exploring it, it is safer to stay to the side tunnels and the edges of the large caves until you've acquired better gear and more life.
Be on the lookout for the following loot and materials in the underground jungle:
- Feral Claws: These will increase your melee speed, and can prove very helpful later on in hardmode.
- Anklet of the Wind: This greatly increases your movement speed without having to be charged up, and can also be tinkered with Spectre Boots and an Aglet to make Lightning Boots.
- Bezoar: Immunity to poison extremely useful while you're in the Underground Jungle, and this accessory is very helpful when coming up against Queen Bee. This accessory is also needed to craft the Ankh Charm later on.
- Honey: This will give you a healing buff upon touching it and is therefore very useful in boss arenas. Consider bringing Buckets along to pick it up.
- Stingers and Jungle Spores: These can be used to craft gear that's useful against some of the upcoming challenges.
- Vines: These can be used to craft an Ivy Whip, which allows you to grapple to three different spots.
- Flower Boots: These are useful for creating farms for harvesting hay, critters, and strange plants.
, , , , ,
Queen Bee is not difficult to fight with at this stage in the game. Her charge attack is predictable and easy to dodge, and you can stand in the honey for a big healing boost.
Many of the Queen Bee's drops may be better than what you already have. Even if they aren't, farming Queen Bee is a good source of income before Hardmode. Plus, the Bee mount is the earliest mounts that can fly, although it's slow on land and hates water.
The Dungeon[edit | edit source]
The Dungeon can be found near the right or left edge of the map, always on the opposite side of the Jungle and on the same side as the Snow biome. Note that attempting to enter the Dungeon before Skeletron is defeated will lead to an unpleasant surprise.
With its extremely high spawn rates, the abundance of dangerous traps, and general inability to use terrain as cover, even experienced players can be overwhelmed. If you find yourself overwhelmed by enemies, taking down every water candle you see will significantly reduce spawn rates (you may even want to use a Calming Potion). Certain room geometries can lead to a continuous stream of enemies spawning, generally rooms with large sections offscreen and multiple hallways leading into them. In these cases, it may be wise to move on as quickly as possible.
Make sure to get the following loot before leaving the Dungeon:
- Shadow Key: This item can unlock any Shadow Chest in the Underworld. These chests contain many weapons which are unrivaled in power in easy mode and often still remain decent in early hardmode.
- Cobalt Shield: Protection against knockback can be invaluable. The Cobalt Shield can also be tinkered with an Obsidian Skull to make an Obsidian Shield, which will prove very valuable in the Underworld as well.
- Muramasa: This is one of the swords used to make the Night's Edge, which is useful to have before Hardmode.
- Water Bolt: This weapon's piercing and bouncing projectiles can wreck any enemy in the Dungeon, Jungle, and Underworld.
- Valor: Like all yoyos, this can help greatly in tight situations.
- Handgun: This weapon is a strong, reliable ranged weapon, provided you can click fast enough. Can be upgraded into the more powerful Phoenix Blaster.
- Nazar: Although not very useful outside the Dungeon, this accessory is needed to craft the Ankh Charm. It is highly recommended to farm for this accessory before unlocking the Hardmode dungeon, as the Cursed Skulls which drop it will become much rarer then.
The Underworld[edit | edit source]
or , , , or other obsidian accessory
The Underworld is the hardest pre-hardmode biome, and the last biome that players explore.
The greatest danger working in the Underworld is, unsurprisingly, the wide expanses of molten lava. There are many tools which you can use: one these is probably the Water Walking Potion. The Lava Waders are the ultimate accessory in the Underworld, although it can be difficult to find all the components. Otherwise, the Lava Charm is an invaluable aid. If you have neither of these accessories, Obsidian Skin Potions are a fantastic alternative. When used, the potion gives you a four-minute invulnerability to lava. There is no breath meter in lava, so as long as you have potions, you can stay in lava indefinitely.
Hellstone mining is quite time-consuming and is the main reason to spend time in it. You'll need is an Obsidian Skull or better to prevent Hellstone ore and bricks from burning you. Abundant deposits of Hellstone spawn next to the buried Ruined Houses, and instead of going to burrow deep into the ash and build lava channels, mine the ones that spawn close to the walls. Monster spawn rates are low in the Ruined Houses, and the buildings prevent most of them from bothering you, except the Fire Imps and Bone Serpents which can penetrate blocks. You can block the Fire Imp shots with any weapon or projectile, including your swinging pickaxe.
- For more Hellstone mining strategies, see Guide:Mining Techniques#Mining Hellstone.
Be mindful that if you kill a Voodoo Demon, you better be ready to get under that Magic Mirror if have it.before it drops into the lava, or you will be in for a nasty fight you're not prepared for. Should you accidentally awaken the Wall of Flesh, use a
Activating Hardmode[edit | edit source]
Defeating the Wall of Flesh will activate Hardmode. Hardmode is pretty self-descriptive: routine tasks can become difficult and time-consuming once there, and due to this, it's wise to complete any tasks and preparations you can before entering hard mode.
Preparing For Hardmode[edit | edit source]
At this point you have no deadlines or threats looming over you. You should be more-or-less the master of all you survey, and you have a wide variety of resources available. This is a good time to do large projects like bases or farms, though you should keep in mind that depending on location, your base or arena might end up in an infected biome.
The following is a list of preparations you may wish to consider before summoning the Wall of Flesh:
- Obtain maximum Health and Mana if you have not already done so.
- Craft Hellstone equipment. Hellstone equipment is the best equipment available in Pre-Hardmode, although you may have reason to prefer Shadow armor, Crimson armor, Meteor armor, Necro armor, Jungle armor, or Bee armor to Molten armor. Night's Edge is the highest-tier sword, the Phoenix Blaster is the highest-tier gun, the Imp Staff is the most powerful minion, and Hellwing Bow the most powerful bow. Some players may prefer to use some of the Queen Bee counterparts: the Bee Keeper, Bee's Knees, or Hornet Staff. Note however that the summoned bees will rapidly become much less helpful in Hardmode due to generally higher enemy defense. The Molten Hamaxe can easily replace your previous hammer and axe, while the Molten Pickaxe is the strongest pickaxe available. You can also fish up a Reaver Shark from the Ocean which as a tool, is identical to the Molten Pickaxe and can be obtained earlier without mining Hellstone.
- Ensure you've obtained key accessories and items. Many of these accessories are produced at the Tinkerer's Workshop, and the components will be that much harder to get during Hardmode.
- If at all possible, you should have created the following: Cell Phone (the last component likely being a Tally Counter from the Dungeon), The Grand Design, Frostspark Boots, and one of the Horseshoe Balloons.
- Other useful equipment includes Lava Waders, Frog Leg, Jellyfish Diving Gear, Flying Carpet (if you have a Pyramid), Obsidian Shield, Celestial Cuffs (only available in a Corruption world), Mining armor.
- You will need a good multi-line Hook such as the Ivy Whip, Fish Hook, Skeletron Hand, or even the Slime Hook.
- And some company: At least one minion as above, one or more Mounts, and a light pet (TheShadow Orb or Crimson Heart are basic and easy to obtain, while the Magic Lantern can help when exploring). A regular pet is optional and purely a cosmetic, but by now you should have some appealing choices.
- Some items are meant for later: Feral Claws will start you on the path to the Fire Gauntlet, while a Bezoar and Nazar will be the first components of an Ankh Shield (and that Obsidian Shield will be the last).
- Ensure you have a sufficient stock of Potions.
- Find Demon or Crimson Altars. Most Altars are found in the Corruption and Crimson respectively, so explore each Corruption or Crimson biome in the world. They need to be easily accessible when hardmode begins (further information in the Hardmode section).
- Optionally: Stockpile Crates from fishing. If you have enough of them to open in Hardmode, you might not even need to break altars to outfit yourself with Hardmode metals.
- Reforge Weapons and Accessories. You'll generally want extra Defense, Damage, or Critical hit chance.
- Build a surface Mushroom biome with a house for the Truffle NPC, as gathering the necessary materials will become much harder during hardmode.
- Make sure you have 21 valid NPC houses, so you don't have to worry about building them later on. In fact you should have rather more that that, but they shouldn't all be together. Have spare houses at all your bases, so that if a bunch of NPCs find themselves in the middle of the Corruption/Crimson, they have someplace to respawn.
Here are some more open-ended ideas, many of which qualify as "big projects".
- Creating quarantines. You probably want to limit the spread of the Corruption or Crimson, and the Hallow as well. Without preparation, the Hallow and your "evil" biome will quickly divvy up your world between them. There are a few reasons this is bad: These biomes are very hard when first entering Hardmode; NPCs will not live near Corruption or Crimson (which is a problem if your town gets converted); and there are some unique drops and resources only available from uninfected biomess. You should particularly protect the Jungle and Ocean biomes in their natural state; in particular, if Jungle or Mushroom Biome gets taken by evil, the conversion is irreversible. To block the spread of the biomes, you will need to dig tunnels and hellevators to chop up your world, restricting any infection to a relatively small area (or at least keeping it away from your more valuable areas). For more information on building quarantines, see Guide:Maintaining world purity.
- Rearrange the Landscape. Is there some area that's inconvenient to you? Change it! Want a lake or a mountain someplace? You can do it now.
- Rebuild your base. This is a good time to reconsider your main base(s) and rebuild them to something that has space for all your crafting stations and chests, with extra for growth, and houses for convenient access to favored NPCs.
- Farming money. Some vendors sell new, but expensive items in Hardmode and reforging Hardmode weapons is extremely expensive. For more information on farming money, see Guide:Making money.
Wall of Flesh[edit | edit source]
- (expert mode only) with
The Wall of Flesh will be summoned when a Guide Voodoo Doll is dropped into the lava in the Underworld, which will kill the Guide. Note that it will not spawn if the Guide is not alive. Once the battle is started, you can't flee or get behind to it: if WoF catches up to you or you attempt to leave the Underworld, you will be grabbed by The Tongue and take serious damage.
The WoF will spawn just outside of the screen in the direction closest to the end of the world and start moving slowly towards you, speeding up as its health decreases. WoF is preceded by a pack of The Hungries, which will try to attack the player and are attached to the WoF by veins. When they take enough damage, they will detach and fly to attack the player. WoF will also burp Leeches from its mouth which chases the players. Both the flying Hungry and Leeches drop hearts when they die.
WoF has two eyes that shoot lasers and a mouth that share HP. These are the only 3 body parts that can take damage, and because the eyes have no defense, you should aim to them.
Once Wall of Flesh is defeated you will receive a message which says "The ancient spirits of light and dark have been released". You have now entered Hardmode.
Hardmode[edit | edit source]