Once you enter hallowed land, you will see a rainbow in the sky. I can help you with painting that if you want.
- See also: Underground Hallow
The Hallow is a Hardmode surface biome. It is characterized by pastel-colored fairytale graphics, with cyan-colored grass, multicolored trees, and a large rainbow in the background, as well as similarly whimsical-looking (though dangerous) enemies. The Underground Hallow biome can be found directly beneath a naturally-generated Hallow biome.
The Hallow does not exist in newly-generated worlds. It is generated along with a large Underground Hallow biome when the Wall of Flesh is defeated for the first time and the world converts to Hardmode. This initial conversion can replace preexisting sections of the world's "evil biome" (Corruption or Crimson). If areas of Jungle or Mushroom Biome are included in the conversion area, stone will be converted but the (mud based) grasses will be unaffected.
Once generated, Hallow spreads in a manner similar to the evil biomes; Pearlstone, Pearlsand, and dirt blocks growing Hallowed grass will spread Hallow to neighboring blocks, causing Hallow enemies to spawn over ever-larger areas. Hallow can also be seeded in new areas via Hallowed Seeds, Holy Water, or Blue Solution. See below or the Biome spread page for more details.
The Hallow is the only environment through which the Corruption and Crimson cannot spread at all, In turn, the Hallow mostly cannot spread through the evil biomes (it can convert Crimson grass), and unlike them, it cannot spread through mud areas such as found in Jungles or Mushroom Biomes.
The Dryad can tell the player the percentage of Hallow and Corruption/Crimson in the world.
Contents[edit | edit source]
Spread[edit | edit source]
The Hallow spreads itself, similar to the evil biomes. This means that it slowly converts certain susceptible tiles that are in the vicinity of existing Hallowed blocks. Defeating Plantera for the first time reduces the speed of the Hallow's spread by 1/2 (50%). Hallow can convert Crimson (but not Corruption) grass blocks, but otherwise cannot convert blocks already claimed by an evil biome. This can result in areas where the Hallow and an evil biome intertwine closely. If Hallow is introduced into a pre-Hardmode world, its spread will be very limited, similarly to the evil biomes.
Achievement[edit | edit source]
Notes[edit | edit source]
- An artificial Hallow biome requires at least 100 hallowed blocks, such as hallowed grass, Pearlstone, Pearlsand, or Pink Ice.
- In Hardmode, all enemies in the Hallow have a chance of dropping a Hallowed Key.
- The Hallow is the only of the three spreading biomes that does not have a respective boss, although all Mechanical Bosses drop Hallowed Bars.
- The Hallow doesn't have an alternate version, unlike the Corruption (which is the Crimson).
- The Hallow can be considered a good place to house NPCs due to the fact that it stops the spread of Corruption or Crimson, which don't allow NPCs to live within a 45 block radius.
- The Corruption or Crimson is unable to overlap the Hallow.
- The Hallow can spread to Grass and Flower Walls.
- The Hallow will sometimes not spawn on the Surface; only underground.
- The Dryad does not consider The Hallow to be "bad" like they would with Corruption or Crimson.
- Again, on beginning Hardmode the Hallow can overlay the Jungle, and this will convert stone but not Jungle Grass. Due to the Jungle being mostly mud, this can lead to there not being enough Hallow blocks present to consistently spawn the biome's enemies. However, the pearlstone present can still produce small fragments of Hallow biome, which can show pink water and enrage Plantera.
Trivia[edit | edit source]
- The word 'hallow' means "to make holy", meaning that the name Hallow likely means 'holy land.'
Hallowed Desert[edit | edit source]
When the Hallow spreads through desert, it becomes Hallowed Desert. It is very similar to the Hallow: the music theme is the same, the enemies are the same (except for the Light Mummy and Crystal Thresher), and the background is slightly different.
See also[edit | edit source]
History[edit | edit source]
- Desktop 1.2.1: Crimson and Hallow now counteract each other.
- Desktop 188.8.131.52: Hardmode Crimson, Corruption, and Hallow spread is now slowed after killing Plantera instead of any Mechanical Boss.
- Desktop 1.1: Introduced.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.