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Player Health
New player:
(100 Health)
1 Life Crystal used:
(120 Health)
15 Life Crystals used:
(400 Health)
1 Life Fruit used:
(405 Health)
20 Life Fruits used:
(500 Health)

Health is the character's life count, represented by a meter of heart icons at the top-right of the screen. Each red heart shown represents 20 health, and each gold heart represents 25 health.

Taking damage causes health to drop, signified by the meter fading from right to left. Health regenerates when the character stops taking damage, and occurs at ever-increasing rates the longer the character avoids further damage, with a further rate boost if the character stands still. Regeneration can also be boosted using various equipable items, potions, and placed furniture items that cause area-effect buffs (Heart Lantern, Campfire).

New characters begin with 5 red hearts, or 100 health. Health capacity can be increased using Life Crystals, which add a single red heart each to the health meter permanently, increasing health capacity by 20 each. This can be done until the health meter reaches 20 red hearts (400 health).

Later in the game, the character can use Life Fruit to increase the capacity of their hearts to 25 health each, signified by permanently turning the color of each heart gold. With 15 Life Crystals and 20 Life Fruits used, a character can reach 20 gold hearts, which equals 500 health capacity. A further temporary boost to 600 health capacity can be achieved using a Lifeforce Potion.

On the Desktop version Desktop version and Console version Console version, Hearts will decrease in size and fade away if they are "empty". On the Old-gen console version Old-gen console version, Mobile version Mobile version, and 3DS version 3DS version, hearts will lose pieces of themselves to reveal a darkened "empty" heart. Each red piece represents 5 health, and each gold piece represents 1 1/4 health. The gold hearts are also on a separate layer than the red hearts.

  • On the Mobile version Mobile version, hearts are also larger prior to getting over 10 hearts.

Taking damage[edit | edit source]

Damage occurs from attacks, environmental hazards, falling, drowning, or by debuffs. Taking damage causes a brief period of invulnerability while the character visually "flashes". When a character's life reaches 0 and all hearts are completely faded, death occurs.

  • Enemies, such as Slimes, Zombies and Skeletons typically deal damage by touching the character. Other more powerful enemies like Fire Imps or Harpies can also damage the character via projectiles. Damage from enemies typically inflicts knockback on the character in addition, sending them flying through the air away from the source of the damage.
  • Fall damage occurs from falling more than 25 tiles (50 feet) onto blocks, and causes more damage the further the fall. A single fall from an extreme height can kill a character.
  • Drowning occurs when the character's Breath Meter is depleted from remaining under water or other liquids for too long.

Preventing damage[edit | edit source]

Main articles: Defense and Armor

By wearing armor and equipping certain accessories, characters can increase their defense which decreases damage taken. In addition to simply decreasing damage, some items can mitigate or eliminate certain forms of damage. All accessories can have modifiers that grant up to 4 defense in addition to their other bonuses and functions.

Item Type Notes
Shackle.png Shackle Accessory Gives the character 1 extra defense.
Obsidian Skull.png Obsidian Skull Accessory Grants immunity to fire-based blocks and gives the character 1 extra defense. This includes Hellstone, Meteorite and Hellstone Brick, but not lava.
Cobalt Shield.png Cobalt Shield Accessory Prevents knockback from damage and gives the character 1 extra defense. By preventing knockback this allows the character to have full use of the brief post-damage invincibility time.
Obsidian Shield.png Obsidian Shield Accessory Combines the functions of the Obsidian Skull and Cobalt Shield. The Obsidian Shield gives the character 2 extra defense.
Lucky Horseshoe.png Lucky Horseshoe Accessory Negates all falling damage.
Obsidian Horseshoe.png Obsidian Horseshoe Accessory Combines the functions of the Obsidian Skull and Lucky Horseshoe. It does not, however, give any defense.
Ice Skates.png Ice Skates Accessory Prevents the character from slipping and falling through ice in ice caves, making getting stuck underneath much less of a possibility.
Cloud in a Bottle.png Cloud in a Bottle / Sandstorm in a Bottle.png Sandstorm in a Bottle / Blizzard in a Bottle.png Blizzard in a Bottle / Tsunami in a Bottle.png Tsunami in a Bottle Desktop versionConsole version / Rocket Boots.png Rocket Boots Accessory These and the accessories made from them allow the character to prevent fall damage by using them before hitting the ground.
Frog Leg.png Frog Leg Accessory Along with increasing jump height, allows character to fall from a greater height before taking damage.
Black Belt.png Black Belt Accessory Allows the character to dodge 10% of attacks and hazards.
Cross Necklace.png Cross Necklace Accessory Doubles the brief duration of invulnerability after a character takes damage.
Grappling Hook.png Grappling Hook Item Shoots out a hook that pulls the character to distant ledges. By grappling to a wall or the ground right before landing after a long fall, you can prevent all falling damage. (For more items that perform the same purpose, see Grappling hooks.
Shadow Dodge.png Titanium armor.png Armor Provides invincibility after striking an enemy.
Ironskin.png Ironskin Potion.png Ironskin Potion Potion Increases defense by 8 for 5 minutes.
Well Fed.png Bowl of Soup.png Food Items Potion Increases defense by 2 for various time periods.

Preventing Drowning[edit | edit source]

These items are specifically for the purpose of avoiding getting stuck and drowning in water/other liquids.

Item Type Notes
Breathing Reed.png Breathing Reed Item Allows the character to breathe near the surface of water, and makes the breath meter decrease over a period of 44 seconds(Instead of 22, without equipment). By placing this item on your action bar and selecting it, you will be able to breathe if the top of the reed is above the surface of the water.
Diving Helmet.png Diving Helmet Armor Greatly extends underwater breathing (1 minute and 34 seconds instead of 22 without equipment) and gives the player 2 defense.
Flipper.png Flipper Accessory Allows the character to "swim" by jumping while in the water as though standing on a surface. This makes it much easier to avoid drowning.
Diving Gear.png Diving Gear Accessory Combines the functions of the Diving Helmet and Flipper. It is equipped in an accessory slot rather than an armor slot, allowing the character to equip a more defensive helmet.
Jellyfish Necklace.png Jellyfish Necklace Accessory Provides light while in water, making the escape from dark areas in water possible without Glowsticks.
Jellyfish Diving Gear.png Jellyfish Diving Gear Desktop versionConsole versionOld-gen console versionMobile version Accessory Combines the functions of the Diving Gear and the Jellyfish Necklace, making escaping from dark areas in water much easier without Glowsticks, especially deep areas.
Arctic Diving Gear.png Arctic Diving Gear Desktop versionConsole versionOld-gen console versionMobile version Accessory Combines the functions of the Jellyfish Diving Gear and Ice Skates, making escaping from water in ice caves much less treacherous.
Water Walking Boots.png Water Walking Boots Accessory Allows the character to stand on the surface of water when equipped, removing the chance to fall in.
Merfolk (buff).png Neptune's Shell.png Neptune's Shell[1] Accessory Transforms the player into a Merfolk when entering water, allowing them to breathe and swim underwater.
Gills.png Gills Potion.png Gills Potion Potion Allows the character to breathe underwater.
Flipper (buff).png Flipper Potion.png Flipper Potion Desktop versionConsole versionOld-gen console versionMobile version Potion Prevents movement alteration in liquid.
Water Walking.png Water Walking Potion.png Water Walking Potion Potion Allows the character to stand on the surface of water, removing the chance to fall in.
Werewolf (buff).png Merfolk (buff).png Moon Shell.png Moon Shell Accessory Combines the functions of the Moon Charm and Neptune's Shell. Allows breathing underwater, removes speed movement penalty in water, and allows swimming. Turns the player into a werewolf at night.
  1. Neptune's Shell can be combined (at the Tinker's Workshop) with the Moon Charm to create the Moon Shell.png Moon Shell, which can be combined with the Celestial Stone to create the Celestial Shell.png Celestial Shell Desktop versionConsole version, both of which provide the same ability to breathe and swim underwater.

Lava safety[edit | edit source]

These accessories are specifically for the purpose of mitigating or negating the effects of falling into lava.

Item Type Notes
Lava Charm.png Lava Charm Accessory Provides several seconds of lava immunity when equipped. Does not work if equipped while in lava unless the character is already immune.
Obsidian Rose.png Obsidian Rose Accessory Reduces the immediate damage of touching lava.
Lava Waders.png Lava Waders Accessory Allows the character to stand on the surface of lava and provides seven seconds of lava immunity when equipped.
Obsidian Skin.png Obsidian Skin Potion.png Obsidian Skin Potion Potion Provides four minutes of complete lava immunity.

Restoring health[edit | edit source]

Lost health can be regained in many ways. If the character has access to a Nurse then they can ask her to heal them to full by paying her a fee based on how much damage has been taken. There are also several items that can be used to heal the character. The character will automatically start regenerating health after a short period if no damage has been taken, and it will do it faster while standing still.

Healing[edit | edit source]

Most items which heal the player also grant the Potion Sickness debuff for 60 seconds(45 with the Philosopher's Stone or Charm of Myths). While under the effects of this debuff, the player cannot consume other items which grant the debuff.

Item Healing Potion Sickness Notes
Heart.png Heart 20 No Hearts restore 20 health instantly when collected, but cannot be placed in the Inventory.
Mushroom.png Mushroom 15 Yes
Bottled Water.png Bottled Water 20 Yes
Lesser Healing Potion.png Lesser Healing Potion 50 Yes
Bottled Honey.png Bottled Honey 80 Yes
Eggnog.png Eggnog Desktop versionConsole versionOld-gen console versionMobile version 80 Yes
Healing Potion.png Healing Potion 100 Yes
Honeyfin.png Honeyfin 120 Yes
Horn o' plenty.png Horn o' plenty Mobile version3DS version 120 Yes Can be re-used limitlessly and is never consumed. Keep in mind that it still applies Potion Sickness.
Greater Healing Potion.png Greater Healing Potion 150 Yes
Super Healing Potion.png Super Healing Potion Desktop versionConsole version 200 Yes Requires Lunar Fragments.
Lesser Restoration Potion.png Lesser Restoration Potion 80 Yes Also restores 80 mana.
Restoration Potion.png Restoration Potion 80 Yes Also restores 80 mana. Potion Sickness only lasts for 50 seconds.
Strange Brew.png Strange Brew Desktop versionConsole version 80 Yes Also restores 400 mana, but inflicts the Mana Sickness debuff.
Life Crystal.png Life Crystal 20 No Also increases maximum life by 20. Cannot be used if the player's maximum life is 400 or greater.
Life Fruit.png Life Fruit 5 No Also increases maximum life by 5. Cannot be used if the player's maximum life is less than 400 or if it is 500 or greater.
Lifeforce Potion.png Lifeforce Potion Desktop versionConsole versionOld-gen console versionMobile version 20% of Max Health No Increases players maximum health by 20%. Only lasts for 5 minutes.

Increasing Regeneration[edit | edit source]

The following items and buffs increase the player's natural life regeneration. Most increase it by a static amount per second, therefore allowing the player to regenerate health even while being attacked or moving.

Item Regeneration (Per second) Trigger Notes
Band of Regeneration.png Band of Regeneration 0.5 Equip
Charm of Myths.png Charm of Myths 0.5 Equip Also reduces the cooldown of healing items from 1 minute to 45 seconds.
Werewolf (buff).png Werewolf (buff) 0.5 Equip

during night

Sun Stone.png Sun Stone 1 Equip during day Also gives minor stat increases.
Moon Stone.png Moon Stone 1 Equip during night Also gives minor stat increases.
Celestial Stone.png Celestial Stone Desktop versionConsole versionOld-gen console versionMobile version 1 Equip Also gives minor stat increases.
Celestial Shell.png Celestial Shell Desktop versionConsole version 1 Equip Also gives minor stat increases.
Shiny Stone.png Shiny Stone Desktop versionConsole version Greatly increased the base healing rate, also give an additional 1/s regeneration rate Equip Slowly increases regeneration rate over time, canceling out when the player moves or uses most items. Expert mode only.
Regeneration.png Regeneration Potion.png Regeneration Potion 2 Drink regeneration potion Buff lasts for 5 minutes.
Honey (buff).png Honey (buff) 1 Stand in honey Buff lasts 30 seconds after leaving honey.
Dryad's Blessing.png Dryad's Blessing 3 Near the Dryad Also increases defense by 8.
Cozy Fire.png Campfire.png Campfire 0.5, 1.1xbase healing rate Stand near Campfire
Heart Lamp (buff).png Heart Lantern.png Heart Lantern 1 Stand near Heart Lantern
Crimson armor.png Crimson armor 1.5xbase healing rate Equip full set Heals 1 health per "tick". Like natural regeneration, "tick"s occur more frequently when standing still or when not damaged recently.
Rapid Healing.png Palladium armor.png Palladium armor 3 Hit enemy while wearing full set Buff lasts for 5 seconds.
Life Drain.png Life Drain Desktop versionConsole version 1.5 Damage enemies with weapon Provides regeneration buff while weapon is damaging enemies
Life Nebula.png Life Nebula Desktop versionConsole version 5 per level Collect a Life Booster Lasts for 8 seconds and can be stacked up to three times. One stack is removed at a time, upon which the timer resets itself.

Also see the Health Regeneration page for the mechanism of the natural healing rate.

Life Draining[edit | edit source]

The following items heal the player by an amount based on the damage dealt to enemies.

Item Drain rate Notes
Vampire Knives.png Vampire Knives 7.5%
Spectre Hood.png Spectre armor (with Hood) 20% All Magic weapons will allow the player to regain health; however, the player's Magic damage dealt is reduced.

Achievement[edit | edit source]

Achievement Topped Off.png Topped Off
Reach maximum health and mana. Desktop version

Notes[edit | edit source]

  • Some events require a player to have a certain amount of health before they can happen:
    • 120 or more for the Nurse to spawn
    • 140 or more for Blood Moons to occur
    • 160 or more for Slime Rain to occur
    • 200 or more for the Eye of Cthulhu to spawn and for the Goblin Army to invade on their own
    • 300 or more for the Old Man to stop deeming the player unworthy of fighting Skeletron (though Skeletron can still be fought before that)

History[edit | edit source]

Desktop versionDesktop version
  • Desktop 1.2.2: Items which regenerate health per hit now have a cap of 2 hearts per second.
  • Desktop 1.2:
    • Can now reach a maximum of 500 with Life Fruit.
    • Standing in Honey will increase health regeneration.
    • Standing near a Campfire will increase health regeneration.
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