Health

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Player Health
New player:
(100 Health)
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
1 Life Crystal used:
(120 Health)
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
15 Life Crystals used:
(400 Health)
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
1 Life Fruit used:
(405 Health)
PlayerHeart2.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
PlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.pngPlayerHeart.png
20 Life Fruits used:
(500 Health)
PlayerHeart2.pngPlayerHeart2.pngPlayerHeart2.pngPlayerHeart2.pngPlayerHeart2.pngPlayerHeart2.pngPlayerHeart2.pngPlayerHeart2.pngPlayerHeart2.pngPlayerHeart2.png
PlayerHeart2.pngPlayerHeart2.pngPlayerHeart2.pngPlayerHeart2.pngPlayerHeart2.pngPlayerHeart2.pngPlayerHeart2.pngPlayerHeart2.pngPlayerHeart2.pngPlayerHeart2.png

Health is the character's life count, represented by a meter of heart icons at the top-right of the screen. Each red heart shown represents 20 health, and each gold heart represents 25 health.

Taking damage causes health to drop, signified by the meter fading from right to left. Health regenerates when the character stops taking damage, and occurs at ever-increasing rates the longer the character avoids further damage, with a further rate boost if the character stands still. Regeneration can also be boosted using various equipable items, potions, and placed furniture items that cause area-effect buffs (Heart Lantern, Campfire).

New characters begin with 5 red hearts, or 100 health. Health capacity can be increased using Life Crystals, which add a single red heart each to the health meter permanently, increasing health capacity by 20 each. This can be done until the health meter reaches 20 red hearts (400 health).

Later in the game, the character can use Life Fruit to increase the capacity of their hearts by 5 health each, signified by permanently turning the color of each heart gold. With 15 Life Crystals and 20 Life Fruits used, a character can reach 20 gold hearts, which equals 500 health capacity. A further temporary boost to 600 health capacity can be achieved using a Lifeforce Potion.

On the Desktop version Desktop version and Console version Console version, Hearts will decrease in size and fade away if they are "empty". On the Old-gen console version Old-gen console version, Mobile version Mobile version, and 3DS version 3DS version, hearts will lose pieces of themselves to reveal a darkened "empty" heart. Each red piece represents 5 health, and each gold piece represents 1 1/4 health. The gold hearts are also on a separate layer than the red hearts.

  • On the Mobile version Mobile version, hearts are also larger prior to getting over 10 hearts.

Taking damage[edit | edit source]

Empty heart

Damage occurs from attacks, environmental hazards, falling, drowning, or by debuffs. Taking damage causes a brief period of invulnerability while the character visually "flashes". When a character's life reaches 0 and all hearts are completely faded, death occurs.

  • Enemies, such as Slimes, Zombies and Skeletons typically deal damage by touching the character. Other more powerful enemies like Fire Imps or Harpies can also damage the character via projectiles. Damage from enemies typically inflicts knockback on the character in addition, sending them flying through the air away from the source of the damage.
  • Fall damage occurs from falling more than 25 tiles (50 feet) onto blocks, and causes more damage the further the fall. A single fall from an extreme height can kill a character.
  • Drowning occurs when the character's Breath meter is depleted from remaining under water or other liquids for too long.


For a complete list of things that can reduce health, see causes of death.

Preventing damage[edit | edit source]

Main articles: Defense and Armor

By wearing armor and equipping certain accessories, characters can increase their defense which decreases damage taken. In addition to simply decreasing damage, some items can mitigate or eliminate certain forms of damage. All accessories can have modifiers that grant up to 4 defense in addition to their other bonuses and functions.

Item Type Notes
ShackleShackle Accessory Gives the character 1 extra defense.
Obsidian SkullObsidian Skull Accessory Grants immunity to fire-based blocks and gives the character 1 extra defense. This includes Hellstone, Meteorite and Hellstone Brick, but not lava.
Cobalt ShieldCobalt Shield Accessory Prevents knockback from damage and gives the character 1 extra defense. By preventing knockback this allows the character to have full use of the brief post-damage invincibility time.
Obsidian ShieldObsidian Shield Accessory Combines the functions of the Obsidian Skull and Cobalt Shield. The Obsidian Shield gives the character 2 extra defense.
Lucky HorseshoeLucky Horseshoe Accessory Negates all falling damage.
Obsidian HorseshoeObsidian Horseshoe Accessory Combines the functions of the Obsidian Skull and Lucky Horseshoe. It does not, however, give any defense.
Ice SkatesIce Skates Accessory Prevents the character from slipping and falling through ice in ice caves, making getting stuck underneath much less of a possibility.
Cloud in a BottleCloud in a Bottle / Sandstorm in a BottleSandstorm in a Bottle / Blizzard in a BottleBlizzard in a Bottle / Tsunami in a BottleTsunami in a BottleDesktop VersionConsole version / Rocket BootsRocket Boots Accessory These and the accessories made from them allow the character to prevent fall damage by using them before hitting the ground.
Frog LegFrog Leg Accessory Along with increasing jump height, allows character to fall from a greater height before taking damage.
Black BeltBlack Belt Accessory Allows the character to dodge 10% of attacks and hazards.
Cross NecklaceCross Necklace Accessory Doubles the brief duration of invulnerability after a character takes damage.
Grappling HookGrappling Hook Item Shoots out a hook that pulls the character to distant ledges. By grappling to a wall or the ground right before landing after a long fall, you can prevent all falling damage. (For more items that perform the same purpose, see Grappling hooks.
Shadow Dodge.png Titanium armor Armor Provides invincibility after striking an enemy.
Ironskin.png Ironskin PotionIronskin Potion Potion Increases defense by 8 for 5 minutes.
Well Fed.png Bowl of Soup.png Food Items Potion Increases defense by 2 for various time periods.

Preventing Drowning[edit | edit source]

These items are specifically for the purpose of avoiding getting stuck and drowning in water/other liquids.

Item Type Notes
Breathing ReedBreathing Reed Item Allows the character to breathe near the surface of water, and makes the breath meter decrease over a period of 44 seconds(Instead of 22, without equipment). By placing this item on your action bar and selecting it, you will be able to breathe if the top of the reed is above the surface of the water.
Diving HelmetDiving Helmet Armor Greatly extends underwater breathing (1 minute and 34 seconds instead of 22 without equipment) and gives the player 2 defense.
FlipperFlipper Accessory Allows the character to "swim" by jumping while in the water as though standing on a surface. This makes it much easier to avoid drowning.
Diving GearDiving Gear Accessory Combines the functions of the Diving Helmet and Flipper. It is equipped in an accessory slot rather than an armor slot, allowing the character to equip a more defensive helmet.
Jellyfish NecklaceJellyfish Necklace Accessory Provides light while in water, making the escape from dark areas in water possible without Glowsticks.
Jellyfish Diving GearJellyfish Diving Gear Accessory Combines the functions of the Diving Gear and the Jellyfish Necklace, making escaping from dark areas in water much easier without Glowsticks, especially deep areas.
Arctic Diving GearArctic Diving Gear Accessory Combines the functions of the Jellyfish Diving Gear and Ice Skates, making escaping from water in ice caves much less treacherous.
Water Walking BootsWater Walking Boots Accessory Allows the character to stand on the surface of water when equipped, removing the chance to fall in.
Merfolk (buff).png Neptune's ShellNeptune's Shell[1] Accessory Transforms the player into a Merfolk when entering water, allowing them to breathe and swim underwater.
Gills.png Gills PotionGills Potion Potion Allows the character to breathe underwater.
Flipper (buff).png Flipper PotionFlipper PotionDesktop VersionConsole versionOld-gen console versionMobile Version Potion Prevents movement alteration in liquid.
Water Walking.png Water Walking PotionWater Walking Potion Potion Allows the character to stand on the surface of water, removing the chance to fall in.
Werewolf (buff).png Merfolk (buff).png Moon ShellMoon Shell Accessory Combines the functions of the Moon Charm and Neptune's Shell. Allows breathing underwater, removes speed movement penalty in water, and allows swimming. Turns the player into a werewolf at night.
  1. Neptune's Shell can be combined (at the Tinker's Workshop) with the Moon Charm to create the Moon ShellMoon Shell, which can be combined with the Celestial Stone to create the Celestial ShellCelestial ShellDesktop VersionConsole version, both of which provide the same ability to breathe and swim underwater.

Lava safety[edit | edit source]

These accessories are specifically for the purpose of mitigating or negating the effects of falling into lava.

Item Type Notes
Lava CharmLava Charm Accessory Provides several seconds of lava immunity when equipped. Does not work if equipped while in lava unless the character is already immune.
Obsidian RoseObsidian Rose Accessory Reduces the immediate damage of touching lava.
Lava WadersLava Waders Accessory Allows the character to stand on the surface of lava and provides seven seconds of lava immunity when equipped.
Obsidian Skin.png Obsidian Skin PotionObsidian Skin Potion Potion Provides four minutes of complete lava immunity.

Restoring health[edit | edit source]

Lost health can be regained in many ways. If the character has access to a Nurse then they can ask her to heal them to full by paying her a fee based on how much damage has been taken. There are also several items that can be used to heal the character. The character will automatically start regenerating health after a short period if no damage has been taken, and it will do it faster while standing still.

Healing[edit | edit source]

Most items which heal the player also grant the Potion Sickness debuff for 60 seconds(45 with the Philosopher's Stone or Charm of Myths). While under the effects of this debuff, the player cannot consume other items which grant the debuff.

Item Healing Potion Sickness Notes
HeartHeart 20 No Hearts restore 20 health instantly when collected, but cannot be placed in the Inventory.
MushroomMushroom 15 Yes
Bottled WaterBottled Water 20 Yes
Lesser Healing PotionLesser Healing Potion 50 Yes
Bottled HoneyBottled Honey 80 Yes
EggnogEggnogDesktop VersionConsole versionOld-gen console versionMobile Version 80 Yes
Healing PotionHealing Potion 100 Yes
HoneyfinHoneyfin 120 Yes
Horn o' plentyHorn o' plentyMobile Version3DS version 120 Yes Can be re-used limitlessly and is never consumed. Keep in mind that it still applies Potion Sickness.
Greater Healing PotionGreater Healing Potion 150 Yes
Super Healing PotionSuper Healing PotionDesktop VersionConsole version 200 Yes Requires Lunar Fragments.
Lesser Restoration PotionLesser Restoration Potion 80 Yes Also restores 80 mana.
Restoration PotionRestoration Potion 80 Yes Also restores 80 mana. Potion Sickness only lasts for 50 seconds.
Strange BrewStrange BrewDesktop VersionConsole version 80 Yes Also restores 400 mana, but inflicts the Mana Sickness debuff.
Life CrystalLife Crystal 20 No Also increases maximum life by 20. Cannot be used if the player's maximum life is 400 or greater.
Life FruitLife Fruit 5 No Also increases maximum life by 5. Cannot be used if the player's maximum life is less than 400 or if it is 500 or greater.
Lifeforce PotionLifeforce PotionDesktop VersionConsole versionOld-gen console versionMobile Version 20% of Max Health No Increases players maximum health by 20%. Only lasts for 5 minutes.

Increasing Regeneration[edit | edit source]

The following items and buffs increase the player's natural life regeneration. Most increase it by a static amount per second, therefore allowing the player to regenerate health even while being attacked or moving.

Item Regeneration (Per second) Trigger Notes
Band of RegenerationBand of Regeneration 0.5 Equip
Charm of MythsCharm of Myths 0.5 Equip Also reduces the cooldown of healing items from 1 minute to 45 seconds.
Werewolf (buff)Werewolf (buff) 0.5 Equip

during night

Sun StoneSun Stone 1 Equip during day Also gives minor stat increases.
Moon StoneMoon Stone 1 Equip during night Also gives minor stat increases.
Celestial StoneCelestial Stone 1 Equip Also gives minor stat increases.
Celestial ShellCelestial ShellDesktop VersionConsole version 1 Equip Also gives minor stat increases.
Shiny StoneShiny StoneDesktop VersionConsole version Greatly increased the base healing rate, also give an additional 1/s regeneration rate Equip Slowly increases regeneration rate over time, canceling out when the player moves or uses most items. Expert mode only.
Regeneration.png Regeneration PotionRegeneration Potion 2 Drink regeneration potion Buff lasts for 5 minutes.
Honey (buff)Honey (buff) 1 Stand in honey Buff lasts 30 seconds after leaving honey.
Dryad's Blessing.png Dryad's Blessing 3 Near the Dryad Also increases defense by 8.
Cozy Fire.png CampfireCampfire 0.5, 1.1xbase healing rate Stand near Campfire
Heart Lamp (buff).png Heart LanternHeart Lantern 1 Stand near Heart Lantern
Crimson armorCrimson armor 1.5xbase healing rate Equip full set Heals 1 health per "tick". Like natural regeneration, "tick"s occur more frequently when standing still or when not damaged recently.
Rapid Healing.png Palladium armorPalladium armor 3 Hit enemy while wearing full set Buff lasts for 5 seconds.
Life DrainLife DrainDesktop VersionConsole version 1.5 Damage enemies with weapon Provides regeneration buff while weapon is damaging enemies
Life NebulaLife NebulaDesktop VersionConsole version 5 per level Collect a Life Booster Lasts for 8 seconds and can be stacked up to three times. One stack is removed at a time, upon which the timer resets itself.

Also see the Health Regeneration page for the mechanism of the natural healing rate.

Life Draining[edit | edit source]

The following items heal the player by an amount based on the damage dealt to enemies.

Item Drain rate Notes
Vampire KnivesVampire Knives 7.5%
Spectre armorSpectre armor (with Hood) 20% All Magic weapons will allow the player to regain health; however, the player's Magic damage dealt is reduced.

Achievement[edit | edit source]

Achievement Topped Off.png
Topped Off • "Attain maximum health and mana possible without accessories or buffs."
Reach maximum health and mana. Desktop VersionConsole version

Notes[edit | edit source]

  • Some events require a player to have a certain amount of health before they can happen:
    • 120 or more for the Nurse to spawn
    • 140 or more for Blood Moons to occur
    • 160 or more for Slime Rain to occur
    • 200 or more for the Eye of Cthulhu to spawn and for the Goblin Army to invade on their own
    • 300 or more for the Old Man to stop deeming the player unworthy of fighting Skeletron (though Skeletron can still be fought before that)

History[edit | edit source]

  • Desktop 1.2.2: Items which regenerate health per hit now have a cap of 2 hearts per second.
  • Desktop 1.2:
    • Can now reach a maximum of 500 with Life Fruit.
    • Standing in Honey will increase health regeneration.
    • Standing near a Campfire will increase health regeneration.
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