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Herbs

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Herbs are plants used to craft potions.

Herbs can be found all across the world, or in Herb BagsDesktop VersionConsole VersionMobile Version, and can be harvested with almost any weapon or tool. Each herb will bloom when certain requirements are met. Herbs harvested while blooming will drop 1-3 seeds of their kind in addition. Herbs can also be grown in Clay Pots or Planter BoxesDesktop VersionConsole VersionMobile Version. There are currently 7 different herbs.

Plant Seeds Biome Suitable soil Blooming condition
Blinkroot Blinkroot
Internal Item ID: 315
Blinkroot Seeds Underground Dirt or Mud Randomly
Daybloom Daybloom
Internal Item ID: 313
Daybloom Seeds Surface Pure or Hallowed grass Daytime
Deathweed Deathweed
Internal Item ID: 316
Deathweed Seeds Corruption, Crimson Ebonstone, Corrupt grass, Crimstone, or Crimson grass Blood Moon or Desktop VersionConsole VersionMobile Version Full Moon
Fireblossom Fireblossom
Internal Item ID: 318
Fireblossom Seeds Underworld Ash Desktop VersionConsole VersionMobile Version Sunset (from 3:45 pm to 7:30 pm) unless it is raining or Old-gen console version3DS Version submersion in lava
Moonglow Moonglow
Internal Item ID: 314
Moonglow Seeds Jungle Jungle grass Nighttime
Shiverthorn ShiverthornDesktop VersionConsole VersionOld-gen console versionMobile Version
Internal Item ID: 2358
Shiverthorn Seeds Snow Snow, Ice Enough time having passed
Waterleaf Waterleaf
Internal Item ID: 317
Waterleaf Seeds Desert Sand or Pearlsand Desktop VersionConsole VersionMobile Version Rain or Old-gen console version3DS Version submersion in Water

Notes[edit | edit source]

Herb Growth
  • Herb growth has 3 distinct stages:
    • Sprout Stage – A very small stump or bud of the plant is noticeably growing out of the ground. This stage can be observed at the moment when seeds are just sown. Trying to harvest the plant at this stage will yield neither an herb nor seeds (not even the seeds that were planted in the first place).
    • Mature Stage – The plant's vegetative parts show reasonable growth, and are quite noticeable. Flowers are absent, however. Harvesting at this point will yield an herb but no seeds, unless the player uses a Staff of Regrowth.
    • Blooming Stage – This is characterized by the appearance of flowers (possibly with other secondary effects, such as sparks, glows, flashes of light, etc.) and will occur only when the required conditions are met. Weather or event-dependent blooming will last for the duration of these (e.g. Moonglow blooms at night and closes during the day). Generally, this is the best stage at which to harvest plants, as doing so will yield both an herb and its seeds. These seeds can be replanted to regenerate the supplies of herbs, or may be used to initiate farming (if their quantity is large enough).
  • Although each herb has a "native" biome, they can randomly appear anywhere as long as the appropriate block (soil) is present. For example, building a skybridge in Space out of bare dirt will cause Blinkroot to appear.
  • An herb will bloom on every occasion which provides its blooming conditions, not just once. For example, Moonglow will bloom each night.[1]
  • Planter Boxes and Clay Pots can grow any type of herb, bypassing requirement of a suitable soil. Using them also avoids the problem of swinging tools breaking nearby herbs.
  • Herb seeds are named after their herb, e.g. Blinkroot Seeds. There are also plain Seeds that are ammunition for the Blowpipe. These latter seeds cannot be planted.
  • All herbs sell for 20*20 Copper Coin.png, while their seeds sell for 16*16 Copper Coin.png.

Tips[edit | edit source]

See also[edit | edit source]

History[edit | edit source]

  • Desktop 1.0.5: Introduced Blinkroot, Daybloom, Deathweed, Fireblossom, Moonglow, Waterleaf.

References[edit | edit source]