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Herbs are plants used at a Placed Bottle to craft potions.

Herbs can be found all across the world, or in Herb Bags, and can be harvested with almost any weapon or tool. Each herb will bloom when certain requirements are met. Herbs harvested while blooming will drop 1-3 seeds of its kind in addition. Herbs can also be grown in Clay Pots or Planter Boxes. There are currently 7 different herbs.

Plant Seeds Biome Grows on... Blooms...
Internal Item ID: 315
Blinkroot Seeds Underground Dirt or Mud At random
Internal Item ID: 313
Daybloom Seeds Surface Pure or Hallowed grass During the day
Internal Item ID: 316
Deathweed Seeds Corruption, Crimson Ebonstone, Corrupt Grass, Crimstone, or Crimson Grass During a Blood Moon or a Full Moon (Desktop VersionConsole Version)
Internal Item ID: 318
Fireblossom Seeds Underworld Ash Sunset (from 3:45pm to 7:30pm) (Desktop VersionConsole Version) or when submerged in Lava (Old-gen console versionMobile Version3DS Version)
Internal Item ID: 314
Moonglow Seeds Jungle Jungle Grass During the night
ShiverthornShiverthornDesktop VersionConsole VersionOld-gen console versionMobile Version
Internal Item ID: 2358
Shiverthorn Seeds Snow Snow, Ice After enough time
Internal Item ID: 317
Waterleaf Seeds Desert Sand or Pearlsand During rain (Desktop VersionConsole Version) or while submerged under Water (Old-gen console versionMobile Version3DS Version)

Notes[edit | edit source]

Herb Growth
  • Herb growth has 3 distinct stages:
    • Sprout Stage - A very small stump or bud of the plant is noticeable growing out of the ground. This stage can be observed at the moment when seeds are just sown. Trying to harvest the plant at this stage will yield neither an herb nor seeds (not even the seeds that you planted in the first place).
    • Mature Stage - The plants's vegetative parts show reasonable growth, and are quite noticeable. Flowers are absent, however. Harvesting at this point will yield an herb but no seeds.
    • Blooming Stage - This is characterized by the appearance of flowers (possibly with other secondary effects e.g. sparks, glows, flashes of light etc) and will occur only when certain conditions are met. Weather-dependent blooming will last only as long as the weather itself (e.g. Moonglow blooms at night and closes during the day). Generally this is the best stage at which to harvest plants, for you will receive both an herb and its seeds. These seeds can be replanted to regenerate your supplies of herbs, or may be used to initiate farming (if their quantity is large enough).
  • Although each herb has a "native" biome, they can randomly appear anywhere as long as the appropriate block (soil) is present. For example, building a skybridge in Space out of bare dirt will cause Blinkroot to appear.
  • Planter Boxes and Clay Pots can grow any type of herb, bypassing requirement of a suitable block.
  • Herb Seeds can be used to create Herb Farms. A dart trap can be used to quickly harvest herbs growing on soil, however herbs growing in Clay Pots or in Planter Boxes are harvested with a pickaxe or, for a better profit, a Staff of Regrowth.
  • Herb seeds are named after their herb, eg. Blinkroot Seeds. There are also plain Seeds that are ammunition for the Blowpipe. These latter seeds cannot be planted.
  • An herb will bloom on every occasion which provides its blooming conditions, not just once. For example, Moonglow will bloom each night.[1]
  • Herbs sell for 20 Copper Coin, while their seeds sell for 16 Copper Coin.

See also[edit | edit source]

History[edit | edit source]

  • Desktop 1.0.5: Introduced Blinkroot, Daybloom, Deathweed, Fireblossom, Moonglow, Waterleaf.

References[edit | edit source]