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Ice ElementalHardmode exclusive
Ice ElementalOld-gen console version and Nintendo 3DS version
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Environment
AI TypeHovering AI
Damage55/110/165 (melee)
90180270 (Frost Blast)
Max Life200/400/600
Defense20
KB Resist40%/46%/52%
BannerIce Elemental BannerIce Elemental Banner
Immune toFrostburnConfusedPoisonedFrostbite
Inflicts debuff
Inflicts debuff
Inflicts debuff
DebuffFrostburnFrostburn
Debuff tooltipIt's either really hot or really cold. Either way it REALLY hurts
Chance33.3% (Frost Blast)
Duration61215 seconds
Drops
Coins153750

Ice Elementals are Hardmode enemies that hover towards the player and shoot Frost Blasts which, on PC version PC, Console version Console, Mobile version Mobile, and tModLoader version tModLoader, have a chance to inflict the Frostburn debuff. They can appear in the Ice biome at all times, and in the Snow biome at night.

Notes[]

  • They can only hover about eight blocks off the ground.
  • Both the Ice Elementals and their projectiles emit a high amount of light.
  • Frost Blasts cannot be destroyed by hitting them, unlike many other orb projectiles.
  • Frost Blasts cannot travel through walls.
  • Ice Elementals ignore the Shroomite/Vortex armor's set bonus and they can still fire at stealthly/invisible players.

Tips[]

  • Although Ice Elementals have a high range, their projectiles travel slowly enough to dodge them.

Trivia[]

  • Elementals are magical entities who embody/personify a force of nature. Historically, elementals personify one of the four Classical elements: earth, water, air, or fire (sometimes plant, but never Aether). Dungeons & Dragons introduced elementals that were fusions, and other unconventional elementals.
  • Unlike most ice-themed enemies, the Ice Elemental can neither inflict the Chilled nor the Frozen debuffs. They instead inflict the Frostburn debuff.
  • Ice Elemental is the only enemy in the game to inflict Frostburn.

The BestiaryBestiary entry for the Ice Elemental: "Water elementals become icy when dense strong magicks accumulate in the coldest places. Their frosty shards freeze all."

See also[]

History[]

  • Desktop 1.4.4: Ice Sickle drop rate increased from 1/180 to 1/100.
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