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Ice Queen

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Ice Queen
Ice Queen.png
Map Icon Ice Queen.png
Map Icon
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
AI TypeIce Queen AI
Damage120/180/270 Desktop, Console, and Mobile Versions (melee)
110 Old-gen console version (melee)
84168252 (frost waves)
70-74140-148210-222 (frost shards) [1]
Max Life34000/44200/56355
KB Resist100%
Immune toVenomConfusedPoisoned
Inflicts debuffs
Debuff tooltipYour movement speed has been reduced
Chance100% (frost waves)
66.67% (frost shards)
Duration5-10 seconds10-20 seconds12.5-25 seconds (see Notes)
Debuff tooltipYou can't move!
Chance16.54% (frost waves)
Duration≤ 1 second≤ 2 seconds≤ 2.5 seconds (see Notes)

The Ice Queen is a Hardmode mini-boss that spawns during the Frost Moon event. She is the equivalent to the Pumpking from the Pumpkin Moon, being the Frost Moon's most powerful enemy, coming in at the last waves of the event, and being the event's only flying boss.

Defeating an Ice Queen will add 150 points (300 points) during the Frost Moon.[4]

Attacks[edit | edit source]

Her behavior is characterized by astonishingly fast movement and evasive maneuvers while making constant ranged attacks against the player. She randomly cycles through the following attacks:

  • She will sweep across the screen from left to right while shooting Frost Wave.png frost waves at the player.
  • She will hover over the player while raining down Frost Shard.gif frost shards below her. The frost shards from this attack deal slightly more damage (74 / 148 / 222).
  • She will stay stationary before spinning in the air and shooting frost shards in all different directions. The frost shards from this attack deal slightly less damage (70 / 140 / 210).

As Ice Queen's health is depleted, her acceleration and maximum horizontal speed increase. Additionally, the firing rates of her attacks increase, as detailed in the following table. Note that these changes happen as Ice Queen's health passes the listed thresholds, and are not continuous; thus, for example, her frost wave firing rate will be 2.07 waves/second at 100% health and also at 75% health, but as soon as its health drops below 75%, the rate of fire will increase to 2.22/sec.

Health Frost Wave
Rate of Fire
Frost Shard Rain
Rate of Fire
Twirl Attack
Rate of Fire
≥ 75%
(25500 / 33150 / 42266)
(1 every 29 ticks)
(1 every 18 ticks)
(1 every 8 ticks)
≥ 50%
(17000 / 22100 / 28177)
(1 every 27 ticks)
(1 every 17 ticks)
(1 every 7 ticks)
≥ 25%
(8500 / 11050 / 14088)
(1 every 25 ticks)
(1 every 15 ticks)
(1 every 5 ticks)
≥ 10%
(3400 / 4420 / 5635)
(1 every 23 ticks)
(1 every 13 ticks)
(1 every 2 ticks)
< 10% 5.46
(1 every 11 ticks)
(1 every tick)

Notes[edit | edit source]

  • During the final waves of the Frost Moon there may be several Ice Queens on the screen at once.
  • The Ice Queen has a higher chance of dropping loot in later waves. See Frost Moon for more details.
  • The Ice Queen's projectiles inflict the following debuffs:
Debuff From Projectile Duration [db 1] Chance
Classic ExpertDesktop, Console, and Mobile Versions MasterDesktop Version
ChilledChilled Frost Wave Frost Wave 5 seconds 10 seconds 12.5 seconds 50% (1/2)
10 seconds 20 seconds 25 seconds 50% (1/2)
Frost Shard Frost Shard 5 seconds 10 seconds 12.5 seconds 33.33% (1/3)
10 seconds 20 seconds 25 seconds 33.33% (1/3)
FrozenFrozen Frost Wave Frost Wave 1/3 of a second (20 ticks) 2/3 of a second (40 ticks) 5/6 of a second (50 ticks) 7.16% (55/768)
2/3 of a second (40 ticks) 1 + 1/3 seconds (80 ticks) 1 + 2/3 seconds (100 ticks) 5.21% (5/96)
1 second 2 seconds 2.5 seconds 4.17% (1/24)
  1. In total, the chance to inflict the Chilled debuff is 100% for the Frost Wave and 66.67% (2/3) for the Frost Shard. The Frozen debuff is inflicted with an overall chance of 16.54% (127/768). Information taken from the Desktop version Desktop source code, method StatusPlayer in Terraria.Projectile.cs and methods AddBuff() and AddBuff_DetermineBuffTimeToAdd() in Terraria.Player.cs

Tips[edit | edit source]

For more elaborate strategies on defeating Ice Queen, including weapon and arena recommendations, see Guide:Frost Moon strategies.

  • Both of the Ice Queen's attacks will inflict the Chilled debuff, which slows the player's movement speed, and Frost Waves will sometimes inflict the Frozen debuff which completely immobilizes the player. Drinking a Warmth PotionDesktop, Console, Old-gen console, and Mobile Versions, equipping a Hand WarmerDesktop, Console, Old-gen console, and Mobile Versions, or equipping an Ankh Shield in the Desktop version Desktop, Console version Console, and Mobile version Mobile versions will negate these effects and potentially make the fight much less frustrating.
  • The Frozen debuff causes players to exit their mount and may kill a player if inflicted at a high point in the sky
  • The Ice Queen is most vulnerable while executing her "Ice Twirl" attack, when she begins to spin in place rapidly, shooting Frost Shards in all directions. This is the only time she stays in one spot.
  • The distribution of the Ice Queen's frost shards during her twirl attack is weighted such that the projectiles have a significantly higher chance of shooting near-diagonally than near-vertically or near-horizontally. Thus, players standing roughly along one cardinal direction from the Ice Queen (up, down, left, or right from her) have a lesser chance of being hit than players standing diagonally from her.[5]
  • To mitigate her damage, using wings and possibly movement enhancing accessories for chasing and dodging, in addition to equipping a Cross Necklace/Star Veil combined with healing (Spectre armor/Vampire Knives), proves very effective.

Trivia[edit | edit source]

  • The BestiaryBestiary entry for the Ice Queen: "If this icy towering monstrosity wishes for someone's soul, they'll surely let it go... right from their cold, dead hands."

History[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 Information taken from the Desktop version Desktop source code, method AI() in Terraria.NPC.cs (under aiStyle == 60)
  2. 2.0 2.1 See Frost Moon for more details on the loot drop rates. Information taken from the Desktop version Desktop source code, method RegisterBoss_FrostMoon() in Terraria.GameContent.ItemDropRules.ItemDropDatabase.cs and class FrostMoonDropGatingChance in Terraria.GameContent.ItemDropRules.Conditions.cs
  3. Trophies have a different drop rate than other loot from Frost Moon minibosses; see Frost Moon for more detail on these loot drop rates. Information taken from the Desktop version Desktop source code, method RegisterBoss_FrostMoon() in Terraria.GameContent.ItemDropRules.ItemDropDatabase.cs and class FrostMoonDropGateForTrophies in Terraria.GameContent.ItemDropRules.Conditions.cs
  4. Information taken from the Desktop version Desktop source code, method CheckProgressFrostMoon() in Terraria.NPC.cs
  5. For this attack, the frost shards are assigned an angle by being given a random, uniformly-distributed X-velocity and a random, uniformly-distributed Y-velocity, and their velocity vectors are then normalized to have a length of 15.0 (which does not change the angle). Thus, the distribution of the polar angles of their velocity vectors is nonuniform, being proportional to 1 over the result of 8 times the squared cosine of theta. One external source which illustrates and explains this can be found here.[1]