Imp Staff

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Desktop versionConsole versionOld-gen console versionMobile version Desktop/Console/Old-gen console/Mobile-Only Content: This information applies only to the Desktop, Console, Old-gen console, and Mobile versions of Terraria.
Imp Staff
  • Imp Staff item spriteold Imp Staff item sprite
Stack digit 1.png
Damage17 Desktop and Mobile versions / 21 Console VersionOld-gen console version (Summon)
Knockback2 (Very weak)
Use time36 (Very slow)
TooltipSummons an imp to fight for you
Rarity03*Rarity level: 3
Research1 required
Grants Buff
BuffImpImpDesktop, Console, Old-gen console, and Mobile versions
Buff tooltipThe imp will fight for you
Projectile created
  • Flying Imp
    Flying Imp

The Imp Staff is a pre-Hardmode summon weapon. It spawns a miniature Flying Imp minion that follows the player and fires fireballs at enemies. Fireballs always inflict the On Fire! debuff for 3–6 seconds and travel in a straight line, piercing an infinite number of enemies. Like other minions, the summoned Imp is invincible and follows the player for an unlimited amount of time, unless the player dies, summons a replacement minion, cancels the buff, or leaves the world.

Console VersionOld-gen console version Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Imp Staff has over a Ruthless one is knockback.

Desktop and Mobile versions Its best modifier is Mythical. Rounding reveals that both the Mythical and Ruthless modifiers provide the same increase to damage, increasing it from 17 to 20.

Crafting[edit | edit source]

Recipes[edit | edit source]

ResultIngredientsCrafting station
Imp StaffImp StaffDesktop, Console, Old-gen console, and Mobile versionsIron AnvilIron Anvil
Lead AnvilLead Anvil
total: 1 row(s)

Notes[edit | edit source]

  • The Imp attacks with an average rate of fire of once every 1.25 seconds. The delay between attacks can range between 0.75 and 1.5 seconds.
  • While the Imp can fly through water, its fireball projectiles cannot travel through water. They stop at the water's surface and will not appear at all when the Imp is submerged in water. Regardless, the Imp will still attempt to fire at underwater enemies.

Tips[edit | edit source]

  • Despite receiving a fire rate buff in Desktop version Desktop version and Mobile version Mobile version, it has a significantly slower fire rate than the Hornet Staff. This means that its damage output is only slightly better against a single target.
    • Due to their very slow attack speed, they receive very little benefit from whip tag damage or armor penetration compared to the much faster Vampire Frog Staff or even the Flinx Staff.
  • Multiple imps will consistently interfere with each other due to how piercing damage works.
  • Console VersionOld-gen console version It is possible to obtain this weapon at the very start of the game without having to defeat a boss, giving early summoners a huge advantage. This can be done by fishing a Reaver Shark at the Ocean, which requires nothing more than a Reinforced Fishing Pole and Enchanted Nightcrawlers as bait. With the Reaver Shark, the player can immediately venture to the Underworld and obtain Hellstone in order to craft the Imp Staff.
    • As of and Mobile versions, the Reaver Shark's pickaxe power has been significantly reduced, rendering it unable to mine Hellstone.
  • When an Imp is summoned using the Imp Staff with an enemy in its line of sight, it will usually fire immediately. This means that continuous summoning will generally give the Imp a more consistent fire rate, though this is weaker than using a Ballista Rod, which has higher base damage.

Gallery[edit | edit source]

The Imp Staff summoning a Flying Imp which attacks some Skeletons. Note its piercing ability.

History[edit | edit source]

  • Desktop Enemy immune frames caused by Imp attacks have been reduced from 10 to 6.
  • Desktop
    • Fire rate increased dramatically.
    • Damage decreased from 21 to 17.
  • Desktop
    • Added requirement of 10 mana.
    • Fixed a bug where the minion buff did not disappear upon leaving a world.