Items

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For a full list of items, see Item IDs.

Items are entities that are among the most basic components of Terraria. The player can interact with most items by using, consuming, or placing them. Items are always in one of two forms: "dropped", i.e. being part of the world, or in an inventory pertaining to a player, NPC vendor, or storage item. Dropped items can usually be picked up by the player to move them into their inventory, and they can usually be dropped out of the inventory again.

Most items can be grouped based on certain shared characteristics, e.g. armor items, blocks, or weapons. See Category:Items for the complete categorization.

Obtaining[edit | edit source]

Items can be obtained in numerous ways in Terraria. They can be

  • picked up after an entity has dropped them (e.g. defeated enemies, or mined blocks or furniture);
  • transferred from another inventory (e.g. an NPC vendor's or a Chest's); or
  • placed directly in the player's inventory as part of other processes (e.g. crafting or being rewarded by NPCs like the Angler).

Pickup[edit | edit source]

When an item is in its "dropped" form, any player making contact with the item will pick it up, automatically placing it in their inventory (if there is sufficient space). In addition, all players draw ("pull") all items within a certain range towards them in order to make contact with them. This range is referred to as pickup range. It consists of a rectangular area of, by default, 5.25×5.25 tiles, centered on the player. Certain effects increase the pickup range for certain items:[1]

Effect / Equipped item Affected items Pickup range increase
n/a All items and pickups 0
total: 2.625 tiles
n/a Etherian ManaEtherian ManaDesktop, Console, and Mobile versions +3.125 tiles
total: 5.75 tiles
n/a

Life BoosterLife BoosterDesktop, Console, and Mobile versions

Damage BoosterDamage BoosterDesktop, Console, and Mobile versions

Mana BoosterMana BoosterDesktop, Console, and Mobile versions

+6.25 tiles
total: 8.875 tiles

Gold RingGold RingDesktop, Console, and Mobile versions

Coin RingCoin RingDesktop, Console, and Mobile versions

Greedy RingGreedy RingDesktop, Console, and Mobile versions

Copper CoinCopper Coin

Silver CoinSilver Coin

Gold CoinGold Coin

Platinum CoinPlatinum Coin

+21.875 tiles
total: 24.5 tiles

Celestial MagnetCelestial MagnetDesktop, Console, Old-gen console, and Mobile versions

Celestial EmblemCelestial EmblemDesktop, Console, Old-gen console, and Mobile versions

Celestial CuffsCelestial CuffsDesktop, Console, Old-gen console, and Mobile versions

Magnet FlowerMagnet FlowerDesktop and Mobile versions

StarStar

Soul CakeSoul Cake

Sugar PlumSugar Plum

+18.75 tiles
total: 21.375 tiles
HeartreachHeartreach

HeartHeart

Candy AppleCandy Apple

Candy CaneCandy Cane

+15.625 tiles
total: 18.25 tiles

Treasure MagnetTreasure MagnetDesktop and Mobile versions

All items and pickups +9.375 tiles
total: 12 tiles

Effects/equipped items in the same row do not stack.

"Pulled" items have an acceleration and maximum speed, hence it is possible that an item is not pulled in completely, e.g. if the player is moving very fast and causes it to be out of pickup range before they could make contact with it.

Stack[edit | edit source]

In an inventory, items can be stacked in a single slot to a certain limit. The following table indicates the maximum stacks for the different types of items. This is merely meant to be a general overview and there are exceptions. See an item's individual page for its maximum stack size.

Type Max. stack
Equipment
(weapons, accessories, armor, etc.)
1
Boss-/event-summoning items 20
Potions, flasks, food 30
Consumables
(furniture, explosives, etc.)
99
Blocks, ammunition, crafting materials 999

Despawning[edit | edit source]

Items that are in the "dropped" state will disappear ("despawn") upon exiting the world. At that point, it is impossible to reacquire them. If there are more than 400 "dropped" items on the world, items will also start despawning. In this instance, the items that have remained dropped for the longest amount of time may vanish as new items are added to the screen.

See also[edit | edit source]

References[edit | edit source]

  1. Information taken from the Desktop version Desktop 1.4.1.2 source code, method GetItemGrabRange() in Terraria.Player.cs.