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Journey Mode

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Desktop version Desktop-Only Content: This information applies only to the Desktop version of Terraria.
Click to Learn more about Journey Mode  Journey Mode-Only Content: This information applies only to Journey mode and Journey mode worlds.

"With great power comes great responsibility"

Journey mode is an option that can be selected upon creation of new characters and worlds. It allows the player a wide array of customization options during gameplay, including duplication of items, modification of time and weather, and difficulty sliders. Journey characters can only play in Journey worlds, and likewise, Journey worlds can only be entered by Journey characters.

Journey mode is intended to be Terraria's "creative" or "tourist" mode, making it relatively easy to acquire items and explore Terraria's various elements and mechanics without having to overcome its normal progression of challenges; though Journey players do have the ability to adjust the game's difficulty on-the-fly to challenge themselves and test different difficulty levels.

General[edit | edit source]

  • Journey mode offers players access to the Power Menu, which is used to adjust the game experience.
  • Enemies have half as much health.
  • Characters begin with upgraded versions of the usual equipment, as well as extra equipment not normally given to new characters, including Fledgling Wings (the only Journey mode-exclusive item).

Power Menu[edit | edit source]

Power Menu.png
Power Menu Toggle.png
Power Menu toggle button

The Power Menu can be accessed by pressing the Use / Attack button on the toggle button located underneath the main inventory slots, above the crafting menu. Its interface replaces the crafting menu when opened.

The Power Menu contains seven different options to customize gameplay: Duplication, Research, Time, Weather, Personal Power Menu, Infection Spread, and Enemy Difficulty.

Power Menu Duplication.png Duplication[edit | edit source]

Duplication Menu

This menu allows the player to instantly duplicate any previously researched item indefinitely. The menu has seven tabs located at the top for different item categories (Weapons, Armor, Blocks, Materials, Equipment, Consumables). Clicking a category shows only objects of that type, clicking the same category tab again shows all items again. The search bar allows searching for specific items.

When searching for an item, if a category tab is open, it will only search for the item in the selected category.

Power Menu Research.png Research[edit | edit source]

Research Box

In order to duplicate an item, it must first be researched a given number of times, destroying the item in the process. Highlighting an item in the inventory or placing it into the empty space in the Research Menu displays a counter of how many more items will be required to fully research the item. Researched items are character-based, meaning that new characters will have to research items again. The total number of researched items varies by type:

Item type Required number
Weapons, tools, armor, accessories and furniture 1
Quest fish, Tombstones, Herb Bags and Can Of Worms 2
Treasure Bags, boss-summoning items, Dyes, Fish catches and Gold Critters 3
Critters, Mechanisms, and Fruits 5
Crates, Life and Mana Crystals, Life Fruit, and Food and drink potions 10
Gems 15
Potions 20
Metal bars, herbs and seeds, and most crafting materials 25
Recovery potions 30
Acorns, Fallen Stars, and beams 50
Ammunition items and explosives 99
Ores, Blocks, torches, ropes, Empty Bullets, and coins 100
Platforms and extractinatable blocks 200
Background walls 400
Etherian Mana and all unobtainable items n/a (cannot be researched)

Complete list[edit | edit source]

 
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Power Menu Time.png Time[edit | edit source]

There are three options available within the Time Menu:

  • Power Menu Time Frozen.png Freeze time
  • Set time to one of four presets:
    • Power Menu Time Dawn.png Dawn (04:30 AM)
    • Power Menu Time Noon.png Noon (12:00 PM)
    • Power Menu Time Dusk.png Dusk (07:30 PM)
    • Power Menu Time Midnight.png Midnight (12:00 AM)
    • By resetting to previous time stamps events that follow time (Frost Moon, Pumpkin Moon, Blood Moon, Solar Eclipse, etc.) can be extended indefinitely to the start of each's respective time zones (Solar Eclipse being Dawn or Noon, and the Moons being Dusk and Midnight.).
  • Power Menu Time Speed Slider.png Alter time speed between 1× and 24× speed

Power Menu Weather.png Weather[edit | edit source]

The Weather Menu grants the player full control over the current weather:

  • Power Menu Rain Control Slider.png Slider for rain which moves from Clear Sky to Monsoon
    • Power Menu Rain Change.png Preventing the rain from changing randomly
  • Power Menu Wind Control Slider.png Slider for wind direction and speed
    • Power Menu Wind Change.png Preventing the wind from changing randomly

Power Menu Personal Power Menu.png Personal Power Menu[edit | edit source]

The Personal Power Menu includes three options related to the player:

  • Power Menu Godmode.png Godmode – renders the player immune to all kinds of damage, knockback, and loss of breath, and does not consume any mana.
    • Debuffs are still inflicted as normal, but the player takes no damage from them.
  • Power Menu Increased Placement Range.png Increased Placement Range
  • Power Menu Enemy Spawn Rate Slider.png Enemy Spawn Rate Slider – allows the player to control the spawn rate of enemies and critters on a slider anywhere from 0× (disabling spawns) to 10× the normal rate. Bosses can still be summoned when the spawn slider is set to 0.

Power Menu Infection Spread.png Infection Spread[edit | edit source]

A toggle that can stop the spread of The Crimson, The Corruption or The Hallow.

Power Menu Enemy Difficulty Slider.png Enemy Difficulty Slider[edit | edit source]

This slide can be set anywhere on a scale from 0.5× to 3×, equating to game difficulty. At the bottom with 0.5× is Journey mode moving up through Normal mode at 1×, Expert mode at 2× and Master mode at 3×. Moving the slider will enable all rewards obtained in the chosen difficulty mode. Expert-mode exclusive items and Master-mode exclusive items are dependent on this slider in Journey Mode. You can change the difficulty right before you beat a boss and still get the Expert-mode exclusive items and the Master-mode exclusive items.

Notes[edit | edit source]

  • Achievements will still be unlocked in Journey mode, you can gain any achievement in Journey mode.
  • Speeding up time also speeds up the spread of evil biomes, as well as plants growing rate like mushrooms.
  • Alternating day and night time will count as random chance for bosses to spawn if their required conditions are met. It will furthermore count as a random chance for events like the Blood Moon to occur, if the requirements for these events are met.
  • If players change between Expert mode and Classic mode though the difficulty slider, enemies and bosses will change AI immediately.
    • If the difficulty changes during a boss fight (going from either Journey or Normal mode up to Expert and Master) and the boss dies after the change, it drops its items as if the fight started on the higher difficulty.
  • The above two facts can be combined for an even tougher Master mode battle against some bosses.
  • When on God mode, it appears that you don’t use mana but when using Last Prism (which has the one of the highest mana usage per second) you can see that your mana is just being regenerated at an extremely fast rate as the bar will flicker extremely fast.
  • Quest items are the only non-stackable items that require 2 of them to research.

Trivia[edit | edit source]

  • The Godmode icon is a reference to the game Doom, which has a similar God Mode icon.
  • Journey mode is known as "Creative" in the Terraria code.
  • Journey mode's descriptive text, "With great power comes great responsibility.", is a quote from Spider-Man. Similar words have been used towards government dating back to at least 1793, perhaps one of the most famous quotes coming from Winston Churchill in 1906, who said, "Where there is great power there is great responsibility."

History[edit | edit source]