Kaleidoscope

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Kaleidoscope
  • Kaleidoscope item sprite
Stack digit 1.png
Statistics
Type
Damage180 (Summon)
Knockback4 (Weak)
Use time30 (Average)
Velocity12 (effective)
Tooltip20 summon tag damage
10% summon tag critical strike chance
Your summons will focus struck enemies
Rarity08*Rarity level: 8
Sell5
Research1 required
Projectile created
  • Kaleidoscope
    Kaleidoscope
Attacking with the Kaleidoscope.

The Kaleidoscope is a post-Plantera whip that has a 25*1/4 (25%) chance of being dropped by the Empress of Light boss.

Like other whips, it causes minions to focus on the last-struck enemy and increases their damage against the target.

Its best modifier is Legendary, despite it being a summon weapon.

Notes[edit | edit source]

  • The Morning Star and Kaleidoscope have the unique ability to grant Minions the ability to deal critical hits. Though the boost is relatively low, it is nevertheless a noticeable increase in damage, especially with a large number of minions. The Kaleidoscope features the current highest summon tag critical chance at 10%.

Tips[edit | edit source]

  • Due to its high base damage, range, tag damage, and extra summon tag critical strike chance, it is the most powerful whip in the game.
    • However, the speed boost and dark energy from the Dark Harvest may be preferable in certain situations.
    • The Firecracker can also outperform it against single targets, especially when used with the Stardust Dragon.
  • The Kaleidoscope's large range and bright particles can make it useful for finding caves or exploring underground.

Trivia[edit | edit source]

  • A kaleidoscope is an optical device that uses reflecting surfaces to create regular, symmetrical, and usually very colorful patterns when one looks into it.
  • Unlike most other Rainbow themed weapons, the Kaleidoscope does not have secret color themes for developers and beta testers.

History[edit | edit source]

  • Desktop 1.4.1:
    • Damage increased from 165 to 180.
    • Range increased.
    • Damage penalty for each additional target hit per swing reduced from 15% to 10%.