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Launchers are a variety of Hardmode ranged weapons that fire Rockets. While all use the same ammunition, each delivers munitions in varied ways. Rockets generally explode on contact with an enemy or solid block, dealing heavy damage within the area of the explosion. They can often damage the player if not fired carefully. All Launchers benefit from the damage bonus of the Shroomite Helmet, as well as other Ranged bonuses. They can only be obtained post-Plantera.

Rocket Weapons[edit | edit source]

Weapon Damage Autofire Fire rate Acquired from Sell Notes
Base Rocket I Rocket III
Grenade Launcher Grenade Launcher
Internal Item ID: 758
55Old-gen console versionMobile version/60Desktop version 95/100 120/125 Yes 29 (Average) Dropped by Plantera 2 Gold Coin Shots are affected by gravity and bounce against blocks, exploding on contact or after a set time.
Rocket Launcher Rocket Launcher
Internal Item ID: 759
50 100 125 Yes 29 (Average) Dropped by Skeleton Commando in a post-Plantera dungeon 2 Gold Coin Rockets fire straight and explode on contact.
Proximity Mine Launcher Proximity Mine Launcher
Internal Item ID: 760
80 120 145 Yes 39 (Slow) Sold by Cyborg for 35 Gold Coin 7 Gold Coin Shots are affected by gravity, quickly rolling to a stop and turning invisible. They explode when enemies are near or after one minute.
Snowman Cannon Snowman Cannon
Internal Item ID: 1946
67 107 132 Yes 15 (Very Fast) Dropped by Ice Queen during Frost Moon 20 Gold Coin Rockets home in on enemies. Explosions never damage the user.
Electrosphere Launcher Electrosphere LauncherDesktop VersionConsole VersionMobile Version
Internal Item ID: 2796
40 80 105 No 11 (Very Fast) Dropped by Martian Saucer during Martian Madness 10 Gold Coin Rocket explodes at the cursor, creating a damaging field. Fields cannot overlap. Explosions never damage blocks.
Celebration CelebrationDesktop VersionConsole VersionMobile Version
Internal Item ID: 3546
65 106 130 Yes 29 (Average) Dropped by Moon Lord 10 Gold Coin Fires two rockets at the cost of one. Rockets explode after contacting a block or traveling a fixed distance. Explosions damage neither the user nor the surrounding blocks.

Rockets[edit | edit source]

There are four varieties of Rockets available. All four are available from the Cyborg. For more information, see Rockets.

Type Damage Availability Rarity Cost Blast Radius Destroys Tiles
Rocket IRocket I
Internal Item ID: 771
40 Desktop VersionConsole VersionMobile Version / 35 Old-gen console version3DS Version Always Rarity level: 0 50*50 Copper Coin.png Small No
Rocket IIRocket II
Internal Item ID: 772
40 Blood Moon Rarity level: 1 250*2 Silver Coin.png 50 Copper Coin.png Small Yes
Rocket IIIRocket III
Internal Item ID: 773
65 Desktop VersionConsole VersionMobile Version / 55 Old-gen console version3DS Version Night Rarity level: 1 100*1 Silver Coin.png Large No
Rocket IVRocket IV
Internal Item ID: 774
65 Desktop VersionConsole VersionMobile Version / 69 Old-gen console version3DS Version Solar Eclipse Rarity level: 2 500*5 Silver Coin.png Large Yes

Other launchers[edit | edit source]

A few other weapons are classified by the game as "rocket" type weapons, and are affected by bonuses that specifically boost rockets, despite not firing actual Rockets as ammunition.

Weapon Damage Autofire Fire rate Acquired from Sell Notes
Base With Ammo
Stynger Stynger
Internal Item ID: 1258
45 62 Stynger Bolt Yes 21 (Fast) Dropped by Golem. 7 Gold Coin Bolts explode on contact, shattering into explosive shards that also explode. Explosions do not damage blocks.
Jack 'O Lantern Launcher Jack 'O Lantern Launcher
Internal Item ID: 1784
65 95 Explosive Jack 'O Lantern No 29 (Average) Dropped by Pumpking during a Pumpkin Moon. 15 Gold Coin Shots bounce wildly, exploding on contact or after a set time. Explosions damage neither blocks nor the user.
Nail Gun Nail GunDesktop VersionConsole VersionMobile Version
Internal Item ID: 3107
85 115 Nail Yes 14 (Very Fast) Dropped by Nailhead during a Solar Eclipse. 10 Gold Coin Nails deal low impact damage, but stick into targets and explode after a delay.