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Golem

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GolemHardmode exclusive
Golem.png
Map Icon Golem.png
Map Icon
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Statistics
Type
Environment
AI TypeGolem Body AI
Max Life390005850074586 (total)
160002400030600 (head)
90001350017212 (body)
70001050013387 (each fist)
Immune toPoisonedVenomOn Fire!Confused
Inflicts debuff
DebuffOn Fire!On Fire!
Debuff tooltipSlowly losing life
Chance50%
Duration5-710-14?? seconds (Fireballs)
Drops
Coins150000*15
Sounds

Golem Trophy.png"The stone-faced ritualistic idol of the lihzahrd tribe..."Golem Trophy.png

This article is about the post-Plantera boss. For the enemy in Granite Caves, see Granite Golem. For the rare, resilient enemy from the Snow biome, see Ice Golem. For the Hardmode enemy in the Cavern layer, see Rock Golem.

Golem is a Hardmode, post-Plantera boss found in the Jungle Temple.

While Golem is alive, the music Golem will play.

Desktop Version When Otherworldly music is enabled, the track Boss 2 (Otherworldly) will play.

Summoning[edit | edit source]

Golem is summoned by using the Open / Activatekey on the Lihzahrd Altar, located in the final Jungle Temple chamber, while at least one Lihzahrd Power Cell is in the player's inventory. A Lihzahrd Power Cell is contained within each of the Jungle Temple's Lihzahrd Chests, and can be dropped rarely by Lihzahrds or Flying Snakes (2% chance). Golem spawns directly above the Altar. Plantera must have already been defeated at least once in the current world in order for Golem to spawn successfully. Otherwise, nothing will happen and the power cell is not consumed.

Behavior[edit | edit source]

While Golem's main body cannot pass through blocks, its fists, lasers, and head (when detached in the second phase) can. However, if it is trapped and cannot freely jump around, it will leap on the player, phasing through all barriers (similar to the behavior of a biome mimic).

First form[edit | edit source]

Golem shoots ricocheting fireballs, attacks with its fists that extend from chains, and jumps around. These increase in frequency as each part takes more damage. Golem's fists can travel through blocks, but have limited range, and will also retract immediately upon being hit with any weapon. Golem jumps around more often when a fist is destroyed. This compounds when both fists are destroyed.

When the head falls below half health (8000/12000/15300), all previous attacks continue, but the eyes will begin to fire eye lasers that can travel through blocks. It fires more rapidly as it takes more damage, and the fists do not retract when hit with a weapon. Golem's head turns, which indicates who it is targeting.

Second form[edit | edit source]

When Golem's stone head has taken full damage, it detaches itself and becomes invincible, capable of passing through blocks. Its body (9000 / 13500 / 17212 health) then becomes the target. If the fists have not been destroyed, they will continue to attack the player more rapidly while the body continues to jump around. The head follows same attack pattern as before and will increase in frequency when the body is damaged. The only way to defeat Golem at this point is to completely destroy his body, which will also destroy his head, ending the fight.

Parts[edit | edit source]

First form[edit | edit source]

Golem Head
Golem Head.png
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Statistics
Type
Environment
AI TypeGolem Head AI
Damage64/102/153 (melee)
36-5872-116?? (fireball depending on health)
56112?? (eye beam)
Max Life16000/24000/30600
Defense20
KB Resist100%
Immune toOn Fire!ConfusedPoisonedVenom
Golem FistLeft Golem Fist
Left Golem Fist.png
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Statistics
Type
Environment
AI TypeGolem Fist AI
Damage59/94/141
Max Life7000/10500/13387
Defense28
KB Resist0%/10%/20%
Immune toOn Fire!ConfusedPoisonedVenom
Golem FistRight Golem Fist
Right Golem Fist.png
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Statistics
Type
Environment
AI TypeGolem Fist AI
Damage59/94/141
Max Life7000/10500/13387
Defense28
KB Resist0%/10%/20%
Immune toOn Fire!ConfusedPoisonedVenom

Second form[edit | edit source]

GolemGolem Body
Golem Core.png
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Statistics
Type
Environment
AI TypeGolem Body AI
Damage72/115/172
Max Life9000/13500/17212
Defense26
KB Resist100%
Immune toOn Fire!ConfusedPoisonedVenom
Drops
Coins150000*15375000*3750
Golem HeadFree Golem Head
Free Golem Head.png
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Statistics
Type
Environment
AI TypeFree Golem Head AI
Damage80/128/192
Max Life11000/16500/21037
Defense32
KB Resist100%
Immune toOn Fire!ConfusedPoisonedVenom

Aftermath[edit | edit source]

Desktop versionConsole versionMobile version Desktop/Console/Mobile-Only Content: This section's information applies only to the Desktop, Console, and Mobile versions of Terraria.

Once Golem is defeated:

Notes[edit | edit source]

  • Like most bosses, Golem will despawn if the player travels too far away, including traveling back through the Lihzahrd Temple.
  • Desktop Version Similarly to Plantera, Golem will become "enraged" if fought outside of the jungle. However this is usually not a problem, as the boss is often fought in enclosed spaces without kiting tactics.
  • Golem's map icon maps its head, not its core, so when the head flies off, the map icon follows it.
  • Golem's fist attack will only fire at the player when they are in the middle or to the same side as the fist. A fist will not cross Golem to strike a player, even if the other fist has been destroyed. However, if the player is above or below Golem using Wings, grappling hooks, Platforms, etc., both arms will fire at the player.
  • If the head chases a player too far away, the body despawns and the head will explode. In this case, no drops will be obtained and the game does not register Golem's defeat, forcing a second fight to progress the game.
  • Heart Arrows3DS Version are able to freeze the Golem's body parts if they connect. This includes the invincible head.
  • Unlike most bosses, Golem is affected by the low gravity in the Space biome. As a result, its jump attack will rise much higher (often off the top of the screen) and take longer to land.

Tips[edit | edit source]

For more elaborate strategies on defeating Golem, including weapon and arena recommendations, see Guide:Golem strategies.

  • In some cases, the terrain surrounding the altar will cause Golem to get stuck when it spawns. It can attack with its fists and projectiles but will be unable to jump around. Players can also recreate this condition by placing blocks near the altar.
  • Console VersionOld-gen console versionMobile Version3DS VersionIt is possible to actuate Lihzahrd Bricks. By actuating the blocks below the Lihzahrd Altar, it can be picked up and placed in a different, possibly more suitable arena. This is only possible after Plantera has been defeated.
    • Desktop VersionIn version 1.4 blocks under the Altar cannot be actuated.
  • Golem's fists are vulnerable to the Piranha Gun at the first stage as they retract when damaged and the Piranha Gun attacks 7 times per second, effectively disabling the fist.

Achievement[edit | edit source]

Achievement Lihzahrdian Idol.png
Lihzahrdian Idol • "Defeat Golem, the stone-faced ritualistic idol of the lihzahrd tribe."
Defeat Golem for the first time. Desktop, Console, and Mobile Versions

Trivia[edit | edit source]

  • A golem is a being from Jewish folklore, a living being created from mud or clay and through rituals in order to defend townspeople from attacks. The theme persists in stories and video games today.
  • In Golem's first form, as his health gets lower, his head appears looser, bouncing on its own when Golem jumps.
  • The BestiaryBestiary entry for the Golem: "A remarkable display of ingenuity constructed by the Lihzahrd clan. Powered by solar energy cells, it is ready to guard the Temple."

History[edit | edit source]

  • Desktop 1.4.0.1:
    • Sprite updated.
    • Golem attacks more aggressively the more players are present in Expert, and also slightly harder to cheese.
    • Golem will now enrage when out of the jungle or on the surface.
    • Will now pass through blocks if necessary.
    • Picksaw will now drop in addition to his other loot, rather than being part of his main drop pool.
  • Desktop 1.3.4: Defeating Golem unlocks tier 3 version of Old One's Army.
  • Desktop 1.2.3:
    • Now unable to spawn until Plantera has been defeated.
    • Has increased health, damage, and defense.
    • Its attacks are able to penetrate walls.
    • Now drops 150000*15, 4-8 Beetle Husks, and Golem Mask.
    • Now immune to Poisoned and On Fire!.
    • Golem can now successfully move through platforms.
    • Summoning Golem will now properly only use one Power Cell.
    • Will now flee to despawn after all players have been killed.
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References[edit | edit source]

  1. Information taken from the Desktop version Desktop 1.4.0.5 source code, method RegisterBoss_Golem() in Terraria.GameContent.ItemDropRules.ItemDropDatabase.cs