Light Disc

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Light Disc
  • Light Disc item spriteold Light Disc item sprite
Stack digit 5.png
Damage57 Desktop, Console, and Mobile versions / 35 Old-gen console version3DS version (Melee)
Knockback8 (Very strong)
Critical chance4%
Use time15 (Very fast)
TooltipStacks up to 5
Rarity05*Rarity level: 5
Research1 required
Projectile created
  • Light Disc
    Light Disc
Attack animation of a fully stacked Light Disc.

The Light Disc is a Hardmode boomerang-type weapon that deals melee damage. Light Discs have the rare ability (along with the Bananarang, though it can have twice the amount) to be stacked up to 5 in a single slot, which allows them to be rapid-fired by holding the attack button, with multiple discs in the air at once. They are quicker than other boomerangs, and can ricochet any number of times. After approximately two seconds, the disc will return to the thrower.

Light Disc physics are similar to those of the Thorn Chakram, though Light Discs have nearly twice the range and do not "wobble" as they travel. They also emit a small amount of light, comparable to the glow of Demonite, Crimtane, or Crystal Shards.

Light Discs cannot have modifiers through any usual in-game means, due to their stackable nature.

Crafting[edit | edit source]

Recipes[edit | edit source]

ResultIngredientsCrafting station
Light DiscLight DiscMythril AnvilMythril Anvil
Orichalcum AnvilOrichalcum Anvil
total: 1 row(s)

Notes[edit | edit source]

Two ricochet examples.
  • Liquids slow their travel speed.
  • Since Light Discs count as melee weapons, buffs that increase melee damage and speed will affect them.
  • Due to their infinite ricochet ability, Light Discs ricocheting at acute angles in small enclosure can cause exponential ricochets and particles, which might cause lag.
  • Firing a Light Disc directly against a wall grants it the ability to penetrate a 1-block wide wall directly behind the player.

Tips[edit | edit source]

  • A full stack of five Light Discs is very useful for cave exploration, gathering drops from underground enemies, and generally surviving underground in Hardmode. Its continuous ricocheting fire, long range, and ability to have five projectiles in the air at once, along with the lack of any ammo consumption, mean that the usage key can be held continuously during travel to maintain a rather large spread "field" of indefinite protective fire with relatively little need to aim.
  • A full stack of Light Discs can be very effective when fighting monsters in small areas or rooms.
  • Crafting and selling Light Discs can be a good source of coins. Two of the three materials needed for crafting drop from The Destroyer, with said materials worth 560 if sold separately (4 for 5 Souls of Might + 160 for 4 Hallowed Bars). Three Souls of Light add 6 to the total sell price (566). The 6 sell price of the Light Discs nets about 6% more profit.
  • The Light Discs are quite effective against the Twins since they usually mirror the player's movement or chase them directly, setting up for easy hits.

Trivia[edit | edit source]

  • Light Discs resemble identity discs from the 1982 American science fiction action-adventure film Tron.
  • Upon entering the map function of the Old-gen console version Old-gen console version of Terraria, a small Light Disc will briefly appear as the loading icon. The same thing occurred on the mobile edition pre-1.3.
  • Light Discs can be assigned modifiers through use of an inventory editor. The best modifier that will stick is Godly, like other boomerangs.
  • Mobile version Prior to Mobile 1.2.6508 (the 1.2 equivalent), one could throw an infinite amount (though they will return to the player) of Light Discs regardless of the stack amount.

History[edit | edit source]

  • Console 1.01: Can no longer throw an unlimited number of Light Discs (even when only 1 was in inventory).
  • Mobile 1.2.12773: Removed as the loading icon upon entering the map function, a small Light Disc used to briefly appear (version?). Apple iOS
  • Mobile-Release: Introduced (? first mention in the page history was after the 1.1.5536 update).