- See also: Guide:Liquids
All Liquids[edit | edit source]
Flow and Duplication[edit | edit source]
Liquids can flow between tiles, and can fill part or all of a tile. Liquid in motion is considered "flowing", and can visually occupy more of a tile than it will when it comes to rest. Liquids that are not moving are considered "settled". At each game startup, all flowing liquids are explicitly settled, moving them to their natural destination. Water flows most quickly, lava is slower, and honey flows most slowly. If a liquid block is placed with open space beneath it, it will flow downwards. If it has a block below it, but open space to either side, it will flow to either or both open sides, resulting in partial tiles of liquid. However, there is a minimum depth for liquid tiles; if the liquid spreads too thinly, it will disappear altogether. As liquids flow, their volume tends to increase. This can be exploited to duplicate liquids indefinitely.
Moving Liquids[edit | edit source]
Buckets and Pumps can be used to move liquid around.collect and place liquid. Full tiles of liquid, or partial tiles at least 50%Verify full can be picked up with a bucket, and will fill the bucket even if it was a partial tile. When a bucket is full, using it will always place a full tile of liquid. Full buckets can be stacked up to 30, and placed in inventories, chests, etc. like any other item. Pumps are mechanisms, used with wires and various triggers. When an input and an output pump are connected with wire and triggered together, they will transfer up to four tiles of liquid from input to output. Contrary to previous reports, they cannot directly duplicate liquids, but they can certainly be used to keep a liquid continuously flowing, which will tend to increase its amount over time. Liquids can also be purposely poured over blocks to split their flows, which maximizes the volume increase from flow.
Interactions with blocks[edit | edit source]
Liquid cannot be placed in a tile containing a block, even if the block has been hammered into a partial block. If a liquid tile is adjacent to the empty part of a partial block, it can appear to fill the space, but is not considered "in" the block's tile, and cannot be picked up from there. Blocks can be placed in liquid (except lava). Any liquid in the tile will be trapped, and cannot flow out (or otherwise be interacted with) until the block is removed. If a full tile of liquid is next to a half block with open space on the other side, it will visually flow over the block and continue as a river or waterfall (including lava or honey). This waterfall is purely a visual effect, and cannot be interacted with (e.g., a "lavafall" of this sort will not burn the player). If the liquid is water and the half-block is a Gemspark Block or Rainbow Brick, the waterfall will glow with the color(s) of the half-block.
Players and liquids[edit | edit source]
Players normally cannot walk over liquids, and will instead fall in. Falling into liquid negates all fall damage regardless of distance. Players entering/exiting liquids will make a splashing sound and appropriate animation. Certain items can allow walking on liquids (see below); the player still won't take fall damage when landing on the liquid. While in liquids players will find their movement slowed. The slowing effect matches the liquid's flow speed: Water is least restrictive, lava is in-between, and honey is most restrictive. Players have no natural ability to swim in liquids, but can still jump or fly according to their current equipment. Certain items can cancel the movement penalty (only for water) and/or allow free swimming, see below for details. Flippers (or upgrade) will allow the player to swim freely in any direction. However, it does not allow them to float, and as soon as they stop moving they will sink down through the liquid. The Neptune's Shell and its upgrades will allow the player to swim freely in water or honey, but not lava. Note that neither landing in nor jumping out of liquid (including swimming up past the surface), will reset flight time for Wings or Rocket Boots variants.
Crafting With liquids[edit | edit source]
Liquid tiles are minor crafting stations, which enable a few recipes whenever the player is nearby. Their recipes do not use up the liquid, even when filling bottles with water or honey. Furthermore, when different liquids touch each other, they create one of the three contact-created blocks: Obsidian (water+lava), Honey Block (water+honey) and Crispy Honey Block (honey+lava). When this happens, up to a tile's worth of each liquid will be consumed, but either or both of the touching tiles can be partial and/or flowing tiles -- that is, creating the block does not require a "full" tile of either liquid.
Miscellaneous Notes[edit | edit source]
- At various points in the world, liquids can be found dripping from ceilings. This dripping liquid effect is purely visual, and has no functional use. The effect can be created by the player using Magic Droppers.
- Liquids can be stored temporarily within Bubbles. Upon exiting the world, the liquid will be freed, allowing it to fall (it is wise to remove lava from Bubbles before exiting the world).
- With a sufficient number of connected tiles, all liquids can be fished in. For each liquid, the pool must contain a minimum number of tiles for fishing to work (See the Fishing page for full details). Lava requires a special fishing rod to fish in it, the Hotline fishing rod.
Water[edit | edit source]
Water is the most common liquid in the game, being more plentiful than any other liquid. It spawns often in lakes on the Surface, in Sky Lakes, in the Underground, and in the Cavern. They do spawn less frequently lower in the cavern where lava takes over as the primary liquid.
- Water does not usually provide any buffs or debuffs, but if the player should stay submerged too long, they will drown. Water can extinguish players inflicted with On Fire!.
- Water Walking Boots, or any of their upgrades, will allow walking on the surface of (non-flowing) water.
- A Neptune's Shell (or any upgrade thereof), or Fishron Wings will almost completely remove the slowing effect of water (only).
- The Breath Meter will appear and slowly empty for any players fully submerged in water or honey, and players may drown without appropriate action/equipment/buffs. When the head of the player emerges from the water, the breath meter will rapidly refill and then vanish. A Diving Helmet (or any of its upgrades) will slow the emptying of the breath meter. The Breathing Reed will do likewise (and stack with the diving equipment), and will also allow the meter to refill if the end of the reed (which extends above the player's head) reaches into air. A Neptune's Shell (or its upgrades) will remove the breath meter and prevent drowning in water altogether.
- If water enters or is placed in the Underworld, it will rapidly evaporate. If large amounts of water are poured in (e.g., diverting a lake or ocean), this can take some time, but eventually all the water will evaporate.
Lava[edit | edit source]
Lava is the second most common liquid in the game appearing often in the lower Cavern layer, and is plentiful in The Underworld. Lava will deal direct damage to the player on contact, and inflict the On Fire! debuff. However, the player cannot drown in lava. The Obsidian Skin Potion or Lava Charm/Lava Waders will prevent contact damage for their duration, and an Obsidian Rose will sharply reduce the damage. Lava's contact damage is reduced by a player's defense, so advanced armor can be quite helpful. Lava will also burn most enemies, and so can be used in traps.
- Lava is opaque, and will hide both objects and creatures, including the player.
- Blocks cannot be placed in lava, but "falling blocks" (Sand, Silt, and Slush) can fall into it and thereby be placed at the bottom. This can be used to build a pillar for bridging the lava.
- Lava can destroy items. Most items can be destroyed if submerged in lava past the midpoint of its sprite. However, an item of Blue rarity or scarcer will not be destroyed regardless, and there are a few other items which are immune to lava: Obsidian, Fireblossom seeds and herbs, and Living Fire Blocks of any type.
- Flowing lava will dislodge most platforms and furniture, which may then be destroyed as items. Pumps, Statues, Obsidian Platforms and Obsidian furniture are unaffected.
- Lava Waders will allow walking on lava indefinitely (if the surface is settled), and even allow swimming in it for 7 seconds.
- Flippers or their upgrades (Diving Gear etc) allow swimming in lava, but will not help with the movement speed or contact damage. The Neptune's Shell and its upgrades do not work in lava.
Honey[edit | edit source]
Honey is the rarest liquid in the game, and is naturally found only in and around Beehive Mini-Biomes inside the Underground Jungle. Honey will slow the player's movement a great deal. It is also nearly opaque, hiding submerged items and creatures.
- Honey will provide the player with a honey life regeneration buff. This effect has infinite duration as long as the player is standing in the honey. If the player should step out of the honey, this buff will last for an additional 30 seconds. The player does not need to be submerged, but the honey pool must be at least two tile's worth, and not too shallow.
- Like water, the player will drown in honey if submerged for too long. The same items that slow or prevent from drowning in water, will do likewise in honey.
- The same items which allow walking on water (Water Walking Boots or any of their upgrades), or swimming in water (Neptune's Shell or Flippers, or their respective upgrades) will work the same in honey. However, they will not prevent the slowing effect of honey.
| Liquids |
|Liquids: Water • Lava • Honey|
|Liquid Blocks: Waterfall Block • Lavafall Block • Honeyfall Block|
|Liquid Block Walls: Waterfall Wall • Lavafall Wall • Honeyfall Wall|
|Items Made Near Water: Bottled Water • Mud Block • Water Candle ( ) • Magic Water Dropper|
|Items Made Near Lava: Magic Lava Dropper|
|Items Made Near Honey: Bottled Honey • Honey Block () • Magic Honey Dropper|
|Combinations: Obsidian ( Water + Lava) • Honey Block ( Water + Honey) • Crispy Honey Block ( Lava + Honey)|
| Game mechanics |
|Combat||Attack speed • Autoswing • Combat Targeting • Critical hit • Damage • Knockback • Minions • Velocity|
|Environment||Ambient objects • Day and night cycle • Environment • Event • Map size • Moon • Music • NPC despawning • NPC spawning • Status messages • Wind • World Seed • Liquids|
|Interface||Minimap • Logo • Title messages • Tips • Texture Packs|
|Items||Consumable • Crafting stations (By Hand) • Crossover content • Explosion-proof objects • Mining speed • Modifiers • NPC drops • Placement • Pickaxe Power • Rarity • Storage • Tooltips • Use time • Value|
|Game||Achievements • Settings (desktop version) • Config.json • Camera mode • Data IDs • Difficulty • Expert mode • Game controls • Lighting mode • NPC names|
|Multiplayer||Chat • Multiplayer|
|Player||Aggro • Breath meter • Buffs and Debuffs • Character styles • Death • Defense • Drowning • Fall damage • Ghost • Hairstyles • Health • Health regeneration • Inventory • Mana • Player stats • Spawn|