|Tooltip||Increases maximum mana by 20|
Restores mana when damaged
- Internal Item ID: 1595
Mana restored is equal to the damage of the attack before factoring defense, but will never be lower than 10. Damage from drowning and debuffs does not trigger this effect, while damage from falling will. This effect does not stack with the mana restoration effect of the Celestial Cuffs.
Crafting[edit | edit source]
Recipes[edit | edit source]
Crafting tree[edit | edit source]
Used in[edit | edit source]
Notes[edit | edit source]
- When taking damage from an attack which deals less than 10 damage, the Magic Cuffs restore 10 mana. Taking damage from an attack which deals more than 10 damage restores that amount of mana (for example, a 25-damage hit restores 25 mana). Note that this is often not reflected in the damage numbers in-game, as these display the amount of damage taken after taking defense into consideration.
- Crafting the Magic Cuffs requires a Band of Starpower. On the Console version, it is dropped from Corruption-exclusive Shadow Orbs, and therefore, on these versions, it is not possible to naturally craft the Magic Cuffs in a Crimson world.
- On the Desktop version and Mobile version, the Band of Starpower can be crafted.
- On the version, the Band of Starpower can be found in Living Wood Chests, allowing players with Crimson worlds to craft the Celestial Cuffs.
- In the case the player is still unable to obtain the item, fishing in a pond of a Corruption biome has a chance to yield a Corrupt Crate, which may drop the Band of Starpower.
Tips[edit | edit source]
- The Magic Cuffs are a very valuable accessory when regularly using any kind of magic weapon. The maximum mana bonus can even be doubled by reforging the accessory to an "Arcane" modifier.
- Self-inducing damage proves to be a reliable source of mana restoration. With a reasonable amount of defense, the damage taken can be reduced to a negligible amount, while the mana restored equals the base damage. Damage can be self-induced by, for example, traps (including Spikes and Wooden Spikes), explosives, or Explosive Bullets.
- In comparison to the Mana Flower, the Magic Cuffs may be preferred due to the Mana Sickness debuff which consuming Mana Potions causes.
- The Spectre armor set bonus pairs well with this, as using a magic weapon costs mana and restores health, and when the player takes damage the mana is restored, causing the process to repeat as long as the player isn't taking too much damage and dealing magic damage.
Trivia[edit | edit source]
- The name 'Magic Cuffs', in conjunction with the 'Restores mana when damaged' status effect, seems to be a very subtle innuendo/reference to the bondage part of BDSM.
History[edit | edit source]
- Desktop 126.96.36.199: Item sprite updated.
- Desktop 1.3.2: Item and equipped sprites updated.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.