Magnet Sphere

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Magnet Sphere
Stack digit 1.png
Magnet Sphere inventory icon
Type Weapon
Damage 48 (Magic)
Knockback 6 (Average)
Mana 14
Critical chance 4%
Use time 19 (Very Fast)
Velocity 1.2
Tooltip Summons a magnet sphere to attack enemies
Rarity Rarity Level: 8
Sell 10 Gold Coin
Internal Item ID: 1266
An in-flight Magnet Sphere.

The Magnet Sphere is a Hardmode, post-Plantera magic weapon that casts a glowing sphere where the player aims. It has a 0.33% 0.5% Desktop Version (1/303 / 1/200 Desktop Version) chance to be obtained from the Blue Armored Bones, Rusty Armored Bones and Hell Armored Bones in the post-Plantera Dungeon.

When cast, it fires a slow cyan sphere that travels in a straight line and zaps nearby enemies, unimpeded by liquid or other non-solid obstacles in its path. The sphere will rapidly shoot beams at the closest enemy as it travels through the air. It will disappear if the central orb hits a solid object, has gone 52 blocks, or if it has been in the air for 7 seconds. If the player casts another sphere while there is already one in the air, the previous one will fade away.

Its best Modifier is Mythical.

Notes[edit | edit source]

  • The sphere fires projectiles at a rate equal to a use time of 9.
  • The sphere moves further when it has a modifier reducing speed.
  • Like homing weapons, the Magnet Sphere's orb will not fire on other players in PvP.
  • The book that the player holds out while casting can damage certain entities, including several not normally targeted by a regular weapon.
  • The weapon may be inspired by the BFG-9000 from the classic FPS game Doom.

History[edit | edit source]

  • Does not mistakenly inflict the Venom debuff anymore.
  • 1.2: Introduced.
Weapons (List):

Terra Blade.png Melee Weapons ( Gungnir.png Other) • Pulse Bow.png Ranged Weapons ( Stynger.png Other) • Spectre Staff.png Magic Weapons  • Pygmy Staff.png Summoning weapons • Holy Water.png Thrown weapons