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Meteor Head

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Meteor Head
Meteor Head.png
Type Flying Enemy
Environment Meteorite
AI Type Flying
Damage 40 / 80 (72) Desktop only.png
Max Life 26 / 52 (56) Desktop only.png
Defense 6
KB Resist 60% / 64 Desktop only.png
Inflicts debuff
On Fire!.png
On Fire! 
33% chance
Debuff duration 7 seconds / 14 seconds Desktop only.png
Debuff tooltip Slowly losing life
Immune to: Poisoned.pngOn Fire!.pngCursed Inferno.pngConfused.pngShadowflame.pngVenom.png
Meteor Head Banner.png
Coins 80 Copper Coin
Item (Quantity) Rate
• (Pre-Hardmode only on Desktop only.pngConsole only.pngMobile only.png)
Internal NPC ID: 23

Meteor Heads are flying Enemies that spawn once you enter a Meteorite Biome. They usually spawn in packs of 3-5 and will override the spawning of other Enemies in the area, meaning that no other Enemies will spawn as long as there are Meteor Heads around. The only exception is the ocean biome. The normal Ocean Enemies (Jellyfish, Sharks, etc.) will still spawn and the Meteor Heads will not.

Meteor Heads follow typical Flying AI, with the exception that they do not collide with solid blocks and can fly straight through them, making them a difficult enemy without a weapon that can also go through blocks like a Vilethorn. They give off a good amount of light, though, so spotting one usually isn't too hard.

Meteor Heads will stop spawning once there are only 49 Desktop only.pngConsole only.pngMobile only.png/ 22 3DS logo.svg or fewer blocks of the Meteorite left, which is usually about 10-20% of the total size of a normal Meteorite crash site. Because of this mechanic, a player can place 50 / 23 or more Meteorite wherever they like to spawn Meteor Heads in place of the normal spawns in an area.

Meteor Heads also have a very small chance of dropping some Meteorite, so it is partly possible to farm them for their drops, although after two or three landings players should be able to make everything they can out of it, and in the case of Meteor Shot, better replacements are obtainable later on.

Meteor Heads are immune to the Poisoned, On Fire!, Cursed Inferno, Confused, Shadowflame and Venom Debuffs.

Tips[edit | edit source]

  • Once a player obtains the Meteor Head Banner (Desktop only.png after 50 Meteor Head kills), they should hang it within 50 tiles from where they are mining Meteorite. The banner grants players +50% damage inflicted (+100% in Expert Mode) with all weapons and -25% damage taken from melee attacks (-50% in Expert Mode) against Meteor Heads.
  • One way of defeating Meteor Heads is to defend oneself by using a pickaxe. While mining, the player can hit the Meteor Heads as they're flying towards them, as long they're coming from one direction. Suggested items are a Cobalt Shield to negate knockback and an Obsidian Skull to prevent damage from the Meteorite itself. With the Tinkerer's Workshop, a player can combine the two into an Obsidian Shield, providing both benefits and using only one accessory slot. A Grappling Hook or Ivy Whip can be used in place of a Cobalt Shield to hold the player in place.
  • Another suggested method is based on the fact that Meteor Heads do not respawn instantly. With a high tier weapon a player should be able to kill all of them rather quickly, provided they have grouped up, giving the player some time to act without their interference.
  • High-tier weapons like the Dark Lance, Night's Edge or greater (found in Hardmode) are capable of destroying Meteor Heads in a single blow. A convenient way to get rid of them easily early on is Vilethorn, it can shoot through (or into) walls and kill them in one hit as well. As it drops from Shadow Orbs, it is very probable that players will have one before going to mine meteorite.
  • Any type of Spear can be used to kill Meteor Heads through walls and have a distance between them.
  • Muskets are also a very effective weapon to fight Meteor Heads, as the high damage of the musket is quite effective against the relatively low life of the Meteor Heads.
  • After Hardmode, getting a full set of Turtle Armor grants a player the ability to kill without much hassle, as Meteor Heads deal more damage than they have health, effectively killing themselves. Although not as useful in a Hardmode world, this ability can be used to AFK farm Meteorite on a non-Hardmode world.
  • In multiplayer one player can mine while the other player attacks the Meteor Heads with a high knockback weapon such as Boomerangs or high tier pre-hardmode weapons such as Night's Edge.
  • A Minion or Crimson Rod could kill most of the meteor heads while you mine.

Notes[edit | edit source]

  • Meteor heads are one of the few enemies to NOT drop Goodie Bags during the Halloween event.
  • Desktop only.pngConsole only.pngMobile only.pngMeteor heads no longer drop loot once Hardmode has been activated, making them useless in Key farms.

History[edit | edit source]

  • 1.3.5: Sprite updated.
  • 1.2.3: No longer drop loot once in Hardmode.
  • Can now drop its own respective banner.
  • 1.0.6: Meteor Head may inflict the On Fire! debuff.
  • 1.0.5:
    • Doesn't make a splash sound when hitting water now.
    • Health decreased from 50 to 26, defense decreased from 10 to 6, damage increased from 25 to 40.
    • Speed reduced.
    • They now always face their target player, rather than facing the direction they are moving.
  • Pre-Release: Introduced.
Meteorite.png Ore • Meteorite Bar.png Bar • Meteorite Brick.png Brick Desktop only.png • Meteorite Brick Wall.png Brick Wall Desktop only.png

Meteor Hamaxe.png Hamaxe • Red Phaseblade.png Phaseblade • Space Gun.png Space Gun • Star Cannon.png Star Cannon • Meteor Staff.png Meteor Staff Desktop only.png • Meteor Suit.png Armor • Meteor Shot.png Shot • Meteor Head.png Meteor Head
Characters: Blue Slime.png Pre-Hardmode Enemies • Pixie.png Hardmode Enemies • Goblin Warrior.png Event Enemies • Skeletron Head.png Bosses
Bunny.png Critters • Guide.png Friendly NPCs • Baby Dinosaur.png Familiars