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Meteorite (biome)

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BiomeBannerMeteor.png
This article is about the biome. For the ore, see Meteorite.

A Meteorite biome is a biome formed on an undisclosed location a meteor decides to land onto. This event always occurs off-screen, leaving a crater lined with Meteorite ore for players to find somewhere in the world. A meteorite event is triggered when a player Desktop Version defeats the Eater of Worlds or the Brain of Cthulhu / Console VersionOld-gen console versionMobile Version3DS Version breaks a Shadow Orb or Crimson Heart (see full conditions below). Players are alerted of a meteorite crash via a status message: "A meteorite has landed!"

Meteorite biomes spawn Meteor Heads, a unique enemy type, which fly toward the player and follow them as they move, passing through all blocks that they come across. The spawning of Meteor Heads cannot be prevented as long as the area is considered as a meteorite biome, even with several NPCs nearby.

Once most of the meteorite has been mined away (less than Desktop Version 75 / Console VersionMobile Version 50 / Old-gen console version3DS Version 23 blocks of Meteorite remaining; about 10% of an average meteorite site), the area will no longer be considered a meteorite biome.

Contents[edit | edit source]

Conditions[edit | edit source]

A meteorite crash site has a 50% chance of spawning Desktop Version after the Eater of Worlds or Brain of Cthulhu is defeated / Console VersionOld-gen console versionMobile Version3DS Version after a Shadow Orb or Crimson Heart is smashed. The biome is generally spawned at the next midnight, but it can spawn immediately if Desktop Version the Eater of Worlds or Brain of Cthulhu is defeated / Console VersionOld-gen console versionMobile Version3DS Version the Shadow Orb or Crimson Heart is broken between midnight and dawn (12:00 AM – 4:30 AM).

Additionally, each night has a 2% chance that a meteorite will randomly fall upon midnight, if Desktop Version the Eater of Worlds or Brain of Cthulhu has been defeated at least once / Console VersionOld-gen console versionMobile Version3DS Version at least one Shadow Orb or Crimson Heart has already been smashed in the world. These conditions are checked upon dusk (7:30 PM).

Once the initial conditions are met, over time multiple meteorites will land in a world. However, none will fall if there are already a certain number of Meteorite blocks above 0 ft. The limits are:[1]
  • Small worlds: 401
  • Medium worlds: 610
  • Large worlds: 801

There are also constraints on where meteors can strike:

  • 16% (672 / 1024 / 1344 tiles) of the world centered on the spawn point is protected from falling meteors.
  • Meteorites will not land within 35 tiles of an NPC or a Chest.
  • They will not fall on-screen for any player.
  • They cannot fall within 50 blocks of either edge of the world or 50 blocks from the top of the world.
  • If the entire world is covered by these conditions (e.g., lots of Chests), no meteorite will fall.

In searching for a valid location, the game will search a 30×30 block region and look for 600 solid blocks within that region. Sunplate and Cloud Blocks count as -100 solid blocks; thus, Floating Islands are unlikely to be struck by a meteorite. Liquid decrements the count too, so meteorites are less likely in the Jungle or Ocean. Thin structures such as sky bridges are not dense enough to allow a meteor impact.

Notes[edit | edit source]

  • Fulfilling the condition for a meteorite to spawn (Desktop Version defeating the Eater of Worlds or Brain of Cthulhu / Console VersionOld-gen console versionMobile Version3DS Version breaking a Shadow Orb or Crimson Heart) several times between 4:30 AM and 12:00 AM will only have a chance to cause one meteorite to fall at midnight; the event does not stack. Fulfilling the conditions repeatedly between 12:00 AM and 4:30 AM may still spawn multiple meteors, however.
  • In the 3DS version 3DS version, the music track The Underworld will play instead of Eerie while in the Meteorite biome.
Ambience Meteor.gif
Meteor background sprite
  • As of 1.4.0.1Desktop Version, the background will show an animated falling meteor shortly before the impact site is generated in the world. It is not an accurate representation of where the meteorite crash site will actually be created in the world: The meteor may appear to fall to the right side of the world, but it might have landed on the left side instead.
    • The meteor will only be displayed if the condition for the meteorite biome to spawn was fulfilled between dusk and 11:40 PM, which includes the random chance each night. It will always start falling in the background at 11:40 PM.[2]
    • Even if circumstances would prevent meteorite landings (i.e., no new meteorite biome would actually be generated), the background meteor will always appear when the conditions are fulfilled.

Tips[edit | edit source]

  • Proper equipment, such as a tool with high mining speed (the fastest pickaxes available pre-Hardmode are the Bone and Silver Pickaxes; reforge to Light for an even higher speed) and protection against the Burning debuff (e.g. with an Obsidian Skull) will greatly facilitate efficient mining of the meteorite.
  • Old-gen console version3DS Version Angled Meteorite blocks can be touched without taking Burning damage. Leaving a block alone every few rows and angling it with a hammer will allow using it as a platform to dig deeper down. One can also dig underneath the crash site, using other block types to stand on while mining the Meteorite above.
  • Since meteorites cannot fall if there are too many Meteorite blocks placed above 0 ft in the world, it is possible to completely prevent meteorite strikes by placing a sufficient number of Meteorite blocks anywhere above 0 ft.
  • There are certain areas on the map a player may wish to protect from meteorite crashes, such as player-built structures, Console VersionOld-gen console versionMobile Version3DS Version the Dungeon, the Ocean, the entrances to the Underground Jungle / Console VersionOld-gen console versionMobile Version3DS Version Temple, Underground Desert, and chasms, or even perhaps a Living Tree. The easiest way to protect these areas is by placing down a Chest near those areas. The Chest will protect everything within a 35-tile radius. Alternatively, adding a few Cloud or Sunplate Blocks will also protect an area.
  • If a meteorite cannot be located on the surface, it might have crashed into a Living Tree, a chasm in The Corruption/Crimson, or a Floating Island.
  • If a Goblin Invasion is defeated, Spiky balls can be thrown down to help protect against Meteor Heads. The Vilethorn is an excellent weapon to deal with them quickly.

Trivia[edit | edit source]

History[edit | edit source]

  • Desktop 1.4.0.4: Fixed an issue where if the entire top of your world was covered with platforms, it would prevent meteors from spawning.

References[edit | edit source]

  1. Information taken from the Desktop version Desktop 1.4.0.5 source code, method dropMeteor() in Terraria.WorldGen.cs.
  2. Information taken from the Desktop version Desktop 1.4.0.5 source code, method HandleMeteorFall() in Terraria.Main.cs.