Minecart Track

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Minecart Track
  • Minecart Track item sprite
  • Minecart Track placed
Auto-use
Stack digit 9.pngStack digit 9.pngStack digit 9.png
Statistics
Type
Bonus+5 range
PlaceableYes 2 wide × 2 high
Use time15 Very Fast
TooltipHammer end piece to change bumper style
Hammer intersections to change direction
RarityRarity level: 0
Sounds
Minecart in action.

Minecart Tracks are placeable furniture-type blocks that allow for rapid transportation over long distances. They form a continuous track when placed next to each other, and form slopes when placed diagonally. Although they cannot be walked on, they can be grappled using a hook.

When the player is nearby a track, pressing the Quick Mount hotkey or pressing the Open / Activate key on a point on the track causes a Minecart to spawn (see below), which the player is automatically placed in. Once inside, the ▶ Right and ◀ Left direction keys either accelerate, decelerate, or reverse the cart's movement. The cart can also "jump" with the Jump key. To exit the Minecart, which makes it despawn, the player can use a hook, cancel the buff (Desktop version right-clicking the icon, Console versionOld-gen console version selecting the icon and canceling it in the equipment menu, Mobile version double-tapping the icon, or 3DS version canceling the buff from the buffs screen), or press the Quick Mount hotkey. It will also despawn if the player jumps off the tracks, lands on blocks, and attempts to move sideways.

Weapons and tools (as well as any other item except hooks) can be used while riding a Minecart.

Crafting[edit | edit source]

Recipe[edit | edit source]

Used in[edit | edit source]

Minecart variants[edit | edit source]

Desktop versionConsole versionMobile version Desktop/Console/Mobile-Only Content: This section's information applies only to the Desktop, Console, and Mobile versions of Terraria.

Minecart Tracks will always spawn at least a Wooden Minecart when mounted. In order to travel faster or add capabilities, a minecart variant below can be placed in the minecart equipment slot of the player's inventory, which will replace the default minecart that spawns on Minecart Tracks.

On the Old-gen console version Old-gen console version and 3DS version 3DS version, the metal variant of the Minecart is the default and only minecart. It is not crafted, but it is rather automatically equipped on the player, summoning regardless of their inventory.

Item Buff Description Source Max Speed Acceleration Time
Wooden Minecart Wooden MinecartDesktop VersionConsole VersionMobile Version Minecart (wood) (buff).png The default, wooden minecart Press Quick Mount near (or Open / Activate on) a Minecart Track. 51 mph
(37.4 blocks/second)
6 seconds
Minecart Minecart Minecart (buff).png Faster than the default Desktop versionConsole versionMobile version: 15 Any Iron Bar + 10 Any Wood @ Iron Anvil / Lead Anvil
Old-gen console version3DS Version: Press Open / Activate on a Minecart Track.
66 mph
(48.4 blocks/second)
5 seconds
Mechanical Cart Mechanical CartDesktop VersionConsole VersionMobile Version Minecart (Mechanical) (buff).png Much faster
Fires lasers at nearby enemies
Mechanical Wheel Piece + Mechanical Wagon Piece + Mechanical Battery Piece @ Mythril Anvil / Orichalcum Anvil 102 mph
(75 blocks/second)
4 seconds

Track end[edit | edit source]

Track ends.

When the end of the track is reached, the minecart will follow one of three behaviors, depending on the state of the final track tile. The final track tile can be shaped using a hammer, which will cause it to cycle through closed, open, and bumper states.

  • The closed state resembles a wooden fence, and causes the minecart to stop harmlessly when reached. This is the default state of the final track tile when placed, and the state of track ends that were naturally-placed during world generation.
  • The open state resembles ordinary track, and causes the minecart to run off the track. Fall damage will be incurred as usual, if there is a sufficient fall after leaving the tracks, unless the cart lands on Minecart Tracks again.
  • The bumper state resembles a metal fence, and causes the minecart to reverse direction on impact.

Intersections[edit | edit source]

A track intersection mechanism.

Two separate intersecting track lines can be connected together into an intersection, using a hammer, which will then be capable of allowing a minecart to switch from one track to the other.

The player can switch tracks on-the-fly by holding the ▲ Up or ▼ Down key as they travel through an intersection.

  • Intersections will automatically act as mechanisms if wired. Activating them will toggle their default direction. Pressure Plate Tracks can be used to create complex switching arrangements.
  • The default direction can also be toggled manually with a hammer.

Abandoned Mine Tracks[edit | edit source]

Desktop versionConsole versionMobile version Desktop/Console/Mobile-Only Content: This section's information applies only to the Desktop, Console, and Mobile versions of Terraria.

Minecart Tracks naturally occur in Abandoned Mine Tracks, spawning underground in long, continuous paths. These tracks will always have sufficient clearance for a player in a cart to ride from beginning to end unhindered, and often connect multiple larger cave systems. Note that the journey is not guaranteed to be safe – the tracks may lead through pools of water long enough for the player to drown, and in deeper areas of the world can go through lava pools.

Notes[edit | edit source]

  • Hitting an enemy (or another player if PvP is active) while riding a minecart will do 60–100 damage. The more speed the player obtains, the more damage they do to enemies that are on the track. Note that there is a certain minimum speed that needs to be reached to hurt the enemy.
    • If the enemy was hit at full speed and was killed, the player will not be damaged.
    • The collision damage seems to be unaffected by anything, but the critical strike chance seems to be the highest among the player's melee, ranged or magic critical chance.
  • Pressing a direction key while on the minecart or running over Booster Tracks only adds velocity up to a point. It takes a few seconds to gain full speed. Once the cap has been reached, the Minecart does not slow down unless it reaches an obstacle.
  • It is possible to go slightly beyond the speed limit by jumping with the minecart.
  • The player will fall through platforms while in the minecart.
  • Using the Umbrella and jumping off the Minecart Track will maintain vertical velocity.
  • Minecarts can be dyed by placing the dye in the dye slot of the minecart equipment slot. The Wooden Minecart can be dyed as well, without an item in the slot.
  • When Water Walking Boots or any of its upgrades are equipped, a minecart will not sink into water.
  • Graphically, a player pressing the Open / Activate key on a track is automatically moved there via a hook-type tool called Track HookTrack Hook that appears to latch the track. No hook actually needs to be in the player's inventory. If the player is using a dye on the minecart equipment slot, it will be applied to this hook. If the space above the tracks is lower than four tiles high then the player will be grappled to the place they pressed the key on but will not summon the Minecart.

Achievements[edit | edit source]

Achievement Vehicular Manslaughter.png
Vehicular Manslaughter • "Defeat an enemy by running it over with a minecart."
Kill an enemy by running over it with a Minecart. Desktop VersionConsole VersionMobile Version

Tips[edit | edit source]

  • Minecarts are capable of reaching speeds faster than all pre-Hardmode bosses and most Hardmode bosses, making them a viable option for boss fight strategies.
    • Their high speed can allow going faster than a Wyvern, for example, letting the player attack it at no risk for easy collection of Souls of Flight.
  • To build a track without touching the ground, the tracks must be laid while mounted inside the cart (it is possible to use anything while mounted), as the tracks do not function as platforms and cannot be walked on. This method is very effective, as the speed of the cart can be set to match exactly the player's laying speed, allowing to automate the process, requiring only that the button stays pressed.
  • Using a minecart to build a skybridge is a very efficient means of travel, and as a bonus, it does not block Meteorites.
  • When activated, a Teleporter will affect all living entities in a 3×3 grid directly above its surface, not just what happens to be standing on it. Because of this, Teleporters will also work while riding in a minecart. This is useful for getting around particularly troublesome obstacles, and for making complex switching stations.
  • Running on asphalt is faster than traveling on the rails, unless the Mechanical CartDesktop VersionConsole VersionMobile Version is used. However, a Minecart Track is easier and cheaper to craft, in addition to the fact that the player does not need to press anything once at top speed.
  • Pressing the Quick Mount key while near a Minecart Track will override the item in the mount equipment slot and summon a Minecart instead. Pressing the key a few more tiles away from the track will spawn the equipped mount as usual.

See also[edit | edit source]

History[edit | edit source]

  • Desktop 1.3.0.4: Fixed Minecart generated tracks removing wires they go through.
  • Desktop 1.3.0.1:
    • Crafting recipe now creates 50 tracks instead of 30.
    • Abandoned Mine Tracks have been added to world gen.
    • Dedicated equipment slot for Minecarts, which can also be dyed.
    • Introduced obtainable Minecart item and Mechanical Cart.
  • Desktop 1.2.4.1: Booster Tracks and Minecart Track intersections can no longer be triggered as rapidly. You can now turn when placing Minecart Tracks.
  • Console 1.0.750.0: (PS4)
    • Crafting recipe now creates 50 tracks instead of 30.
    • Abandoned Mine Tracks have been added to world gen.
    • Dedicated equipment slot for Minecarts, which can also be dyed.
    • Introduced obtainable Minecart item and Mechanical Cart.
  • Console 1.07: Introduced with mechanics from Desktop 1.2.4.1.
  • 3DS-Release: Introduced with mechanics from Desktop 1.2.4.1.