From Terraria Wiki
Jump to: navigation, search
"Modifier" redirects here. For player-created game enhancements, see Mods.
"Lucky" redirects here. For the buff, see Lucky (buff). For the game mechanic, see Luck.
For a full overview of all weapons and the possible modifiers they can receive, see List of possible modifiers.

A modifier, also known as a prefix (although in some languages it becomes a suffix), applies permanent changes to an item's statistics. It changes the name of an item by adding a prefix to the item's name (displayed when selected in the hotbar and in its tooltip), such as "Adept", "Godly", or "Broken" (e.g. "Demonic Minishark"). A complete list of all 83 modifiers can be found below. Hovering the cursor over an item with a modifier in an inventory slot will show the modification details beneath the item's description.

  • Accessory modifiers will grant a bonus to one of the player's stats, such as defense, movement speed, or maximum mana. The modifier is applied as long as the accessory is equipped. Certain accessory-like items which cannot be placed in an accessory slot (e.g., a Cell Phone), cannot receive modifiers.
  • Weapon modifiers alter the statistics of that particular weapon, and can affect up to five statistics. The effects of a given modifier can be all positive, all negative, or mixed. Tools that damage enemies, such as pickaxes and hammers, may also have these modifiers. Weapon-like items which do not inflict damage (e.g., a Bug Net) cannot gain modifiers; neither can the two stackable weapons (Bananarangs and Light Discs).

Most but not all weapons and accessories will receive a modifier upon the item's creation. Modifiers can be added or changed afterwards by the Goblin Tinkerer's Reforge function.

Initial modifiers[edit | edit source]

Nearly all weapons and accessories have up to a 75%[1] chance of receiving a random modifier upon the item's creation: Naturally generated in a Chest, crafted, looted from a grab bag (excluding Presents), or dropped by a slain enemy. Items produced by fishing (e.g., Rockfish or Balloon Pufferfish), opening Presents (e.g., Candy Cane Sword), and completing Angler quests (e.g., Angler Earring) never get initial modifiers, though they can be reforged to gain a modifier.

Desktop and Mobile versions Items purchased from NPCs never have any modifiers, due to the ability to refund items (selling them back for full price before closing the menu) introduced in 1.4.

Console VersionOld-gen console version3DS version No modifiers are visible on an NPC's shop stock, but one can be supplied when the item is bought (its purchase price will be unaffected). However, an item which a player sells to an NPC will keep its modifier, and if repurchased in the same trading session, the modifier will be unchanged.

For a weapon's initial modifier, there is a "mercy" mechanic that reduces the chance of penalties:[1] If a weapon's initial modifier is one of a list of "bad" modifiers, it has a 66.67*2/3 (66.67%) chance of being voided, and the item will be created without a modifier. This can sharply reduce the chance of having a modifier at all, but does so by eliminating only bad modifiers. The modifiers considered "bad" for this purpose are: Tiny, Terrible, Small, Dull, Unhappy, Awful, Lethargic, Awkward, Inept, Ignorant, Deranged, Broken, Damaged, Weak, Shoddy, Slow, Sluggish, Lazy. Note that some usually-unwanted modifiers are not included in this "mercy" list: Annoying, Shameful, Frenzying, and Intense.

Accessories do not have any "bad" modifiers regardless, only lesser bonuses.

Reforging[edit | edit source]

Reforging is a service provided by the Goblin Tinkerer, which applies a new, random modifier to an item in exchange for coins. It will add a modifier to an unmodified item or replace an existing modifier. It will never leave an item without a modifier. All eligible modifiers have equal chances, without the "mercy" filtering of initial modifiers.

The Goblin Tinkerer charges one third of the item's current buy value, which is 166.67*5/3 (166.67%) of its sell price or 33.33*1/3 (33.33%) of its base value. The Discount Card or its upgrade, the Greedy RingDesktop, Console, and Mobile versions, can be used to lower reforge costs by 20%. Existing modifiers affect an item's value, so items with poor modifiers are cheaper to reforge, while reforging an already well-modified item will be more expensive.

Reforging can be accessed by talking to the Goblin Tinkerer and choosing "Reforge" from the options, then placing the item which is to be reforged in the box that appears below the inventory. Below the listed cost is a small gray hammer Reforge.png that, when clicked, reforges the item for the listed price.

In the Old-gen console version Old-gen console version, items are reforged by clicking the reforge button after speaking to the Goblin Tinkerer. It will pull up the inventory and highlight items that can be reforged (ones that cannot are hidden by a shadow). Hover the cursor over the item which is to be reforged and press the reforge button.

Notes[edit | edit source]

  • Modifiers can raise or lower the rarity of an item by up to two tiers. They can also raise its value by up to 210% (to more than three times the original value), or lower it by up to 67% (to one third of the original value).
  • The percentages displayed via in-game tooltips may vary depending on the item's base values, since those percentages are determined after rounding. For example, the Murderous modifier on a Handgun will display a 7% damage increase, while on a Magic Missile it will display a 9% increase.
  • The modifiers of items used in crafting have no effect on the crafted item. Any modifier given to the newly crafted item will be completely random.
  • A weapon cannot get a modifier that affects a stat it does not have. For instance, only ranged weapons can have their velocity modified and only magic weapons can have their mana cost modified.
    • Furthermore, a weapon can only get a modifier if all of its changes have an effect on the weapon after rounding. For example, weapons that deal no knockback cannot receive modifiers that alter knockback, and magic weapons with very low mana costs cannot receive modifiers that alter mana cost.
  • There are two modifiers with the same name – "Deadly" – but they have different effects depending on the weapon type. One is a common weapons modifier providing +10% damage and speed. The other is a ranged weapons modifier providing +10% damage, +2% critical strike chance, and +5% speed, velocity and knockback.
  • There are two universal modifiers with the same effects but with different names, (Forceful and Strong).

Accessory modifiers[edit | edit source]

Accessory modifiers are only active while the accessory is equipped in a non-vanity slot. Nearly every accessory item can be reforged, with the exceptions of the Guide Voodoo Doll, Clothier Voodoo Doll, and all the Music Boxes. Unlike weapons, accessories have no modifiers that negatively affect their stats. Modifiers cannot be obtained on armor. Accessories can have one of the following 19 modifiers attached to them:

Effect Modifier Stat change Tier Value
Defense Hard+1+1+14.7%
Critical strike chance Precise+2%+1+25.89%
Damage Jagged+1%+1+14.7%
Movement speed Brisk+1%+1+14.7%
Melee speed Wild+1%+1+14.7%
Mana Arcane+20+1+37.59%

The average value boost for all accessory modifiers is +27.75%. Accounting for the 25% of items which start with no modifier, the average is +20.81%.

Weapon modifiers[edit | edit source]

These modifiers only apply when the weapon is being used. Weapons and tools that have no knockback cannot get modifiers that change knockback; this applies to drills, the Magical Harp, and many guns (such as the Minishark).

The stackable weapons Light Disc and Bananarang cannot have modifiers.

Universal[edit | edit source]

"Damaged" redirects here. For the game mechanic, see Damage.

Flails, spears, yoyosDesktop, Console, and Mobile versions, boomerangs, chainsaws, drills (including the Drax) and the Chlorophyte Jackhammer can only have universal modifiers, because they cannot have their speed modified.

Universal modifiers can also be found on all other weapon types. The best universal modifier is Godly. However, the Demonic modifier increases damage and critical strike chance (and therefore DPS) by the same amount, differing from the Godly modifier only in knockback. All endgame bosses and many threatening endgame enemies are knockback-resistant, so for most intents and purposes, a Demonic modifier is just as beneficial as a Godly one. One may prefer to have Demonic for close-ranged combat and for digging tools.

Among drills, only the Chlorophyte Drill, Drax, and Laser DrillDesktop, Console, and Mobile versions can obtain the Godly modifier, since only these drills have knockback. The best damage-increasing modifier for the other drills is Demonic, although it is unlikely that a drill would be of much use in combat.

There are 14 universal modifiers.

Displayed values in-game may differ due to rounding.

Modifier Damage Critical strike chance Knockback Tier Value

The average value boost for a random Universal modifier is +17.12%. Accounting for the 25% of items which start with no modifier, the average is +12.84%.

Common[edit | edit source]

All weapons which deal melee, ranged, magic, or summon damage can have these modifiers.

There are 10 common modifiers.

Modifier Damage Speed Critical strike chance Knockback Tier Value

The average value boost for Universal and Common modifiers together is +14.75%. Accounting for the 25% of items which start with no modifier, the average is +11.06%.

Melee[edit | edit source]

All melee weapons, plus pickaxes, hammers, axes, hamaxes, and whipsDesktop and Mobile versions, can be reforged with these modifiers in addition to the top two categories. Melee weapons which are not swung upon use (such as spears, flails, yoyosDesktop, Console, and Mobile versions, and certain unique melee weapons, e.g. the Scourge of the Corruptor; but excluding shortswords) cannot receive a modifier that alters size. Due to their low base damage, the Wooden Hammer and Copper Axe cannot be affected by modifiers that alter their damage by 15% or less.

There are 16 melee modifiers.

Displayed values in-game may differ due to rounding.

Modifier Damage Speed Critical strike chance Size Knockback Tier Value

Counting the Universal and Common modifiers, the average value boost for melee modifiers is +14.93%. Accounting for the 25% of items which start with no modifier, the average is +11.20%.

Ranged[edit | edit source]

All ranged weapons can be reforged with one of the following modifiers, in addition to the top two categories. Ranged weapons which are unable to inflict knockback (such as the Minishark or low-tier bows) cannot receive a modifier that alters knockback.

There are 12 ranged modifiers.

Displayed values in-game may differ due to rounding.

Modifier Damage Speed Critical strike chance Velocity Knockback Tier Value

Counting the Universal and Common modifiers, the average value boost for ranged modifiers is +21.27%. Accounting for the 25% of items which start with no modifier, the average is +15.95%.

Magic and summoning[edit | edit source]

All magic weapons, including summon weapons (but excluding whipsDesktop and Mobile versions), can be reforged with one of the following modifiers, in addition to the top two categories. Magic weapons which are unable to inflict knockback (such as the Nimbus Rod or Last PrismDesktop, Console, and Mobile versions) cannot receive a modifier that alters knockback. Since the largest possible decrease in mana cost is 15%, magic weapons that consume less than 4 mana upon use will not receive any modifier that decreases mana usage.

There are 12 magic modifiers.

Displayed values in-game may differ due to rounding.

Modifier Damage Speed Critical strike chance Mana cost Knockback Tier Value

Counting the Universal and Common modifiers, the average value boost for magic modifiers is +20.20%. Accounting for the 25% of items which start with no modifier, the average is +15.15%.

Complete list[edit | edit source]

Only swung melee weapons (including shortswords) can have their size modified. Only ranged weapons can have their velocity modified. Only magic weapons can have their mana cost modified. Certain weapons cannot have their speed, knockback, damage, or mana cost modified.

Displayed values in-game may differ due to rounding.

Modifier Damage Speed Critical strike chance Mana cost Size Velocity Knockback Tier Value

Tips[edit | edit source]

See below for the best possible modifiers for each weapon or weapon type.

It is straightforward (but sometimes expensive) to force a given modifier, by reforging the item until it receives the desired modifier. Note that reforging has no "memory": Upon each reforge, there is an equal chance of getting any of the modifiers possible for that item. A casual guess at "how many tries will it take" is likely to be misleading, because statistics are tricky: In practice, it is better to consider that at any given moment, there is an even chance (50%) of getting one desired modifier in a given number of tries:

  • 10 for weapons with only the 14 universal modifiers
  • 13 for accessories with their 19 modifiers
  • 16 for weapons which can also have the common modifiers (24 modifiers total)
  • 25 for weapons with magic or ranged modifiers (36 total)
  • 28 for weapons with melee modifiers (40 total)

Being willing to accept more than one modifier will speed things up sharply: For example, if the player accepts any of the five +4 stat accessory modifiers (Lucky, Menacing, Quick, Violent, or Warding), they have an even chance of getting one within just two reforges. Similarly, if any of three modifiers for a melee weapon will do, there's even odds of getting one of them in only 10 tries.

This all applies regardless of how many tries have been made before. The above numbers make no account of modifiers forbidden for individual weapons, but that will just make things easier.

It is technically possible to make a profit when reforging a weapon once, from a bad modifier to a good one, but it is not reliable. Normally reforging is pure expense.

Best modifiers[edit | edit source]

Weapons[edit | edit source]

Due to various limitations with certain weapon classes, determining the best possible modifiers may not be as simple as comparing statistics, and players can waste money trying to acquire modifiers that are impossible to achieve for their given weapon. The following is an easy rundown of the most desirable possible modifiers for each weapon or weapon type in most situations:

Category Modifier Damage Speed Critical strike chance Mana cost Size Velocity Knockback Tier Value
Melee weapons that are not swung overhead
(Desktop and Mobile versions excluding shortswords and the Terrarian)
WhipsDesktop and Mobile versions and all other melee weapons Legendary+15%+10%+5%-+10%-+15%+2+209.85%
(such as pickaxes, axes, or hammers)
(speed) Light-+15%-----10%+1+11.45%
(range) Massive----+18%--+2+44.87%
Ranged and magic weapons with no knockback Demonic+15%-+5%----+2+60.02%
All other ranged weapons Unreal+15%+10%+5%--+10%+15%+2+209.85%
All other magic weapons Mythical+15%+10%+5%-10%--+15%+2+209.85%
All other summon weapons Ruthless+18%------10%+1+17.34%

The best overall melee modifier is Legendary. The best modifier for melee weapons which are not swung upon use (such as spears, flails, yoyosDesktop, Console, and Mobile versions, and certain unique melee weapons, e.g. the Scourge of the Corruptor; but excluding shortswords) is Godly. It must be noted that the Terrarian can obtain and benefit from the Legendary modifier.

The best overall ranged modifier is Unreal. The best modifier for ranged weapons which are unable to inflict knockback (such as the Minishark or low-tier bows) is Demonic. Hasty may consume less ammunition than Rapid on shorter ranges, especially against weaker targets, while dealing the same DPS (due to projectiles in the air, when the target dies). Although the Harpoon is classified as a ranged weapon, it cannot receive the Unreal modifier; its best modifier is Godly. The Chain Gun has such a high firing speed that the only modifiers that can improve its speed are Frenzying and Rapid, and the former reduces its damage output. As such, its best modifier is a choice between Rapid and Godly (or Demonic if knockback is not a concern).

The best overall magic modifier is Mythical. The best modifier for magic weapons which are unable to inflict knockback (such as the Nimbus Rod or Last PrismDesktop, Console, and Mobile versions) is Mystic or Demonic. In case the player bears low maximum mana, Masterful may be preferred over Mythical.

The best overall summon modifier is Ruthless. The reduced mana cost, increased speed, critical strike chance, and knockback provided by Mythical are less useful: Summon weapons use mana only for the initial summoning, minions cannot deal critical hits, and their knockback is negligible even with modifiers. The Ruthless modifier offers the most effective minion boost, by increasing the minion's damage per hit the most. Note that the range of whips is inversely affected by attack speed modifiers so it is usually preferable to aim for a modifier with a negative penalty to attack speed, overall the best modifier for whips is Savage.

For the purposes of mining and resource collection, the best modifier for tools such as pickaxes, hammers, and axes is Light, which offers the greatest increase in speed, or Massive for increased range.

With Lucky Coin[edit | edit source]

If the Lucky Coin or any of its upgrades is equipped, it is desirable to hit enemies as often as possible, dealing as little damage as possible, in order to maximize the income. The following modifiers reduce the weapon damage the most, yielding more coins per enemy:

Damage type Modifier Damage Speed Mana cost Knockback Tier Value
Melee Damaged-15%----1-24.83%
Ranged Frenzying-15%+15%----0.59%
Magic Manic-10%+10%-10%-+1+23.38%
Summon Broken-30%---20%-2-67.37%

Accessories[edit | edit source]

Effect Modifier Stat change Tier Value
Defense Warding+4+2+49.82%
Mana Arcane+20+1+37.59%
Critical strike chance Lucky+4%+2+49.82%
Damage Menacing+4%+2+49.82%
Movement speed Quick+4%+1+25.89%
Melee speed Violent+4%+2+49.82%

See also[edit | edit source]

History[edit | edit source]

  • Desktop Tweaked the algorithm that determines the change in value of a modified item: Now only takes into consideration the increase or decrease of critical strike chance, instead of the entire, new, changed critical strike chance. Overall, this slightly increased the positive and decreased the negative effects on value.
  • Desktop
    • Fixed bug where modifiers were not getting set properly on a world load.
    • Fixed bug where modifiers would be lost when you buy an item from the shop with right click.
  • Desktop Critical Strike increase on accessory reforges have been doubled.
  • Desktop 1.2:
    • Reforging items now costs half of the item's buy value. Previously, it cost five times the item's value.
    • You can now reforge in all languages.
  • Desktop 1.1.1:
    • Items dropped on death for hardcore and mediumcore characters will retain their conditions.
    • Water Bolt and Harpoon can now be reforged.
    • Space Gun is no longer 1 to reforge.
    • Spears can no longer have any modifier that increases size.
  • Mobile Removed a modifier called Piercing, which provided bonus damage and bonus critical strike chance. It could be applied to both melee and magic weapons.[2]

References[edit | edit source]

  1. 1.0 1.1 Information taken from the Desktop version Desktop source code, function Prefix() in Terraria.Item.cs There may be inaccuracies, as the current Desktop version Desktop version is
  2. Mobile 1.2.12785