NPCs

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NPCs
Guide Merchant Nurse Painter Dye Trader Party Girl Angler Stylist Demolitionist Dryad Tavernkeep Arms Dealer Goblin Tinkerer Witch Doctor Clothier Mechanic Tax Collector Pirate Truffle Wizard Steampunker Cyborg Santa Claus Traveling Merchant Old Man Skeleton Merchant
Statistics
TypeNPC
Max Life250
Defense15
KB Resist50
Immune toConfused
For a complete list of NPC names, see NPC names.

An NPC is a friendly automated Non-Player Character that provides a service to players.[1]

Players can utilize NPCs by standing near them and using the Open / Activate button on them. Most NPCs are vendors, selling items to players in exchange for coins, and can be sold items by a player to obtain coins. Some NPCs also perform other functions.

Most NPCs are "Town" NPCs, appearing after various milestones are achieved in-game advancement (details below). They move into structures the player must generally build, known as houses, which are generally required for Town NPCs to remain available. Each NPC will need its own house.

Town NPCs that have moved into houses reduce enemy spawn rates in the area, an effect that increases the more of them are present. With four or more Town NPCs nearby, enemies generally stop spawning on or near the visible screen altogether. Players tend to utilize this effect by building large structures ("Towns" or "Bases") with several integrated houses, to serve as their safe haven. These reductions are usually overridden by events like Blood Moons or Goblin Invasions, during which spawn rates return to normal or are elevated, and enemies will once again attack players and NPCs in the area.

Town NPCs generally walk around during the day. They remain still in their assigned houses at night. NPCs have limited health and can take damage, and ultimately die from enemies, traps, lava, or by drowning in water (Desktop VersionConsole VersionMobile Version); though they cannot be attacked directly by players (outside of special Voodoo Doll accessories or Rotten Eggs). They do not suffer from fall damage and their health regenerates over time.

If an NPC is killed, it will respawn after a delay, as long as a suitable vacant house is still available. If it has an inventory requirement to spawn (Merchant, Demolitionist, Arms Dealer, Dye Trader) they need to have the requirement met again to respawn.

Desktop VersionConsole VersionMobile Version Occasionally, NPCs sit in chairs. They also randomly "talk" to each other or the player (shown as mouth movement and speech bubbles). Most NPCs also have an attack method, which they will use to defend themselves against enemies in the vicinity.

There are currently 23 Desktop Version / 22 Console VersionMobile Version / 21 Old-gen console version / 19 3DS version Town NPCs, 7 Desktop VersionConsole VersionMobile Version / 6 Old-gen console version3DS Version of whom normally appear in Hardmode. An additional 3 Desktop VersionConsole VersionMobile Version / 2 Old-gen console version / 1 3DS version NPCs can be encountered that do not move into houses.

Housing[edit | edit source]

Main article: House

Each Town NPC requires a suitable, vacant house. A house is a room of a certain size enclosed by a frame of blocks, with user-placed background walls, along with a valid light source, flat surface item, and comfort item (see House for full details). Houses must not be located near Corruption or Crimson, and if those biomes spread too close to an occupied house, the NPC living there may move out from that house.

Town NPC home assignments can be rearranged using NPC flags from the Housing menu, where players can also check whether a room is a suitable house.

If a house occupied by an NPC is damaged in a way that makes it invalid, the NPC will move out and walk around the area until a suitable house is restored. If there are vacant houses available in the world, the NPC may move into one of them.

The Guide and Old Man are unique in that they always spawn upon creating a world. The Guide will usually move into the first house built. The Old Man does not move into a house, but rather remains near the Dungeon's entrance, and respawns the following day if killed (while Skeletron has not yet been defeated).

Buying and selling[edit | edit source]

Items can be bought simply by pressing the Open / Activate button on an NPC and taking items from its inventory while their cost in coins is available in the player's inventory (Desktop VersionConsole VersionMobile Version or in the combined player's savings). Holding the button on stackable items allows the player to buy the item in bulk. The buy speed increases the longer the button is held.

Some NPCs sell biome-specific items when they are located in certain biomes. They can be transported there by housing them there and waiting for the night (they will be teleported to their house at night once off-screen) or by using a King or Queen Statue. Note that the NPC does not need to live in the biome; talking to it while the player is in the biome is sufficient.

All NPC vendors can also be used to sell unwanted or surplus items to gain coins. The unwanted item(s) must be in the player's inventory. Hovering over the item while the NPC's inventory screen is open will display its sell value. Items are always sold to vendors at one-fifth of their purchase price. Not all items have a sell value (very common items such as Dirt or Wood have no value). To sell the item, move it into the NPC's inventory.

Sales to NPCs can be canceled while the NPC's inventory screen is still open: Sold items can be taken back in exchange for the amount they were sold for. This does not hold true for returning bought items, which must be sold back at their standard sell rate of one-fifth the purchase price.

All NPC vendors buy and sell at the same price. Many item prices can be decreased by equipping a Discount Card, which is a rare drop from Pirate Invasions.

Town NPCs[edit | edit source]

Listed in the order in which they are generally likely to be acquired.

Pre-Hardmode[edit | edit source]

NPC Acquired When Description Drops Defending Weapon Desktop VersionConsole VersionMobile Version
Guide
 Guide
Starting a new world. Provides tips, a general guide on how to get other NPCs. Desktop VersionConsole VersionMobile Version Lists all recipes an item shown to him can be used for. Green CapGreen Cap
(100%, Desktop versionConsole versionMobile version3DS version only when named Andrew / Old-gen console version always)
Pre-Hardmode:
Wooden Bow (with Wooden Arrows)
Hardmode:
Wooden Bow (with Flaming Arrows)
(Ranged)
Merchant
 Merchant
All players combined have more than 50 Silver Coin in their inventories. Sells basic tools and supplies. n/a Throwing Knife
(Thrown)
Nurse
 Nurse
A player has more than 100 health. Heals players and cancels debuffs in exchange for coins. n/a Syringes
(Thrown, targets NPCs and players, Heals)
Demolitionist
 Demolitionist
A player has an explosive in their inventory. Sells explosive items. n/a Grenades
(Thrown, Explodes)
Dye Trader
 Dye TraderDesktop VersionConsole VersionOld-gen console versionMobile Version
A player acquires a dye item, or any item used to craft Dye, in addition to either defeating a pre-Hardmode boss or acquiring one Strange PlantDesktop VersionConsole VersionMobile Version. Sells the Dye Vat crafting station. Desktop VersionConsole VersionMobile Version Provides rare dyes in exchange for Strange Plants. Exotic ScimitarExotic ScimitarDesktop VersionConsole VersionMobile Version
(12.5% chance)
Exotic Scimitar
(Melee)
Dryad
 Dryad
A boss is defeated other than King Slime, Lepus3DS Version or the Wall of Flesh. Sells nature/Corruption/Crimson items, and can report the percentage of Corruption/Crimson and Hallow in the world. n/a Dryad's Blessing
(Area Effect, Buffs Players & Harms Enemies)
Tavernkeep
 TavernkeepDesktop Version
Eater of Worlds or Brain of Cthulhu is defeated, and he is found and spoken to. Sells items that summon and help fight the Old One's Army. Most cost Defender Medals, except for Eternia Crystals, the Eternia Crystal Stand, and Ale, which costs ordinary coins. Ale TosserAle TosserDesktop Version
(12.5% chance)
Ale
(Thrown)
Arms Dealer
 Arms Dealer
A player has bullets, or a gun that shoots bullets, in their inventory. Sells guns, bullets, and other ammunition. n/a Pre-Hardmode:
Flintlock Pistol
Hardmode:
Minishark
(Ranged)
Stylist
 StylistDesktop VersionConsole VersionOld-gen console versionMobile Version
Found and spoken to in a Spider Nest. Can change the player's hair style, and sells Hair Dyes. Stylish ScissorsStylish ScissorsDesktop VersionConsole VersionMobile Version
(12.5% chance)
Stylish Scissors
(Melee)
Painter
 Painter
8 Desktop VersionConsole VersionMobile Version / 4 Old-gen console version3DS Version other town NPCs have been acquired (including the Old Man and Traveling Merchant). Sells paints, painting tools, and paintings. Paintball GunPaintball GunDesktop VersionConsole VersionMobile Version
(10% chance)
Paintball Gun
(Ranged)
Angler
 Angler
Found and spoken to in an Ocean biome. Gives fishing quests and rewards players for completing them. n/a Frost Daggerfish
(Thrown)
Goblin Tinkerer
 Goblin Tinkerer
Found and spoken to in the cavern layer, after defeating a Goblin Invasion. Sells items such as the Tinkerer's Workshop, and can reforge items. n/a Spiky Balls
(Thrown)
Witch Doctor
 Witch Doctor
Queen Bee is defeated. Sells the Blowgun, the Imbuing Station, summoner equipment and Fountains. n/a Blowgun
(Ranged)
Clothier
 Clothier
Skeletron is defeated. Sells some vanity items, including the Familiar set. Red HatRed Hat
(100% chance)
Book of Skulls
(Magic, Shadowflame version)
Mechanic
 Mechanic
Found and spoken to in the Dungeon. Sells the Wrench, Wire, and other Mechanism-related items, in addition to the Mechanic's Rod under certain conditions. n/a Wrench
(Thrown)
Party Girl
 Party Girl
1/40 chance of spawning after 14 Desktop VersionConsole VersionMobile Version3DS Version / 8 Old-gen console version other town NPCs (including the Old Man and Traveling Merchant) have been acquired. Sells items that create colorful visual effects. If killed, she does not always respawn the following day as other NPCs do, rather starting over with a random chance of re-spawning each dawn. Happy GrenadeHappy GrenadeDesktop VersionConsole VersionMobile Version
(30-60, 25% chance)
Happy Grenade
(Thrown)

Hardmode[edit | edit source]

NPC Acquired When Description Drops Defending Weapon Desktop VersionConsole VersionMobile Version
Wizard
 Wizard
Found and spoken to in the Cavern layer in Hardmode. Sells magical items. n/a Flower of Fire
(Magic, inflicts On Fire!)
Tax Collector
 Tax CollectorDesktop VersionConsole VersionMobile Version
A Tortured Soul is transformed with Purification Powder in the Underworld. Collects property taxes from other NPCs. Earns 50 Copper Coin per NPC present, collectible by the player. Classy CaneClassy CaneDesktop VersionConsole VersionMobile Version
(12.5% chance)
Classy Cane
(Melee)
Truffle
 Truffle
A house is built in an above-ground Mushroom Biome during Hardmode. Sells the Autohammer, Mushroom Spear, and other mushroom-themed items. n/a Mushroom Spore
(Magic, stationary until touched)
Pirate
 Pirate
A Pirate Invasion is defeated. Sells the Cannon and other Pirate-related items. n/a Pirate Cannon
(Ranged)
Steampunker
 Steampunker
Once a Mechanical Boss is defeated. Sells the Clentaminator, Teleporter, Jetpack, and other items. n/a Clockwork Assault Rifle
(Ranged)
Cyborg
 Cyborg
Plantera is defeated. Sells the Proximity Mine Launcher, Rockets and Nanites. n/a Rocket
(Ranged)
Santa Claus
 Santa Claus
The Frost Legion is defeated, appearing only during the Christmas season. Sells the Santa costume, colored lights, Christmas trees and their decorations. n/a Bauble
(Thrown)

Other NPCs[edit | edit source]

The following NPCs are not considered town NPCs because they do not move into houses.

NPC Acquired When Description Drops Defending Weapon Desktop VersionConsole VersionMobile Version
Traveling Merchant
 Traveling MerchantDesktop VersionConsole VersionOld-gen console versionMobile Version
22.12% spawn chance during morning hours (04:30 AM – 12:00 AM) once two other NPCs are present. Stays until the evening, sells a random selection of unique items each day. Peddler's HatPeddler's HatDesktop VersionConsole VersionOld-gen console versionMobile Version
(100% chance)
Pre-Hardmode:
Revolver
Hardmode:
Pulse Bow
(Ranged)
Old Man
 Old Man
Starting a new world. Found at the entrance to the Dungeon. Summons Skeletron when spoken to, but only at night. Once Skeletron is defeated, the Old Man moves into town as the Clothier. n/a n/a
Skeleton Merchant
 Skeleton MerchantDesktop VersionConsole VersionMobile Version
Found randomly in the Caverns. Sells Counterweights, Spelunker Glowsticks, Magic Lanterns, the Yoyo Glove and some other items, based on the lunar cycle. Some items such as the Slap Hand can only be obtained from him. n/a Bone
(Thrown)

Removed NPCs[edit | edit source]

Click to see removed/replaced content This section describes old game content that was removed or replaced. The information here does not apply to the current version of Terraria.
NPC Acquired When Description
Mc MoneyPants
 Mc MoneyPants
Chinese New Year Was Mobile version Mobile-exclusive; removed in the Mobile 1.3 update. Had only 1 quote (which is used by the Merchant). Had a "help" button similar to the Guide's, but pressing it would sometimes crash the game.

Notes[edit | edit source]

  • Desktop VersionConsole VersionMobile Version All NPCs have an attack damage stat of 10.
  • NPCs will not (re-)spawn during an active event or at night.
  • An NPC takes about 2 minutes to spawn after another NPC has spawned or dawn passes.
  • If valid housing is off-screen during spawning, the NPC will spawn directly into its house.
  • NPCs will teleport home during the night if the NPC and their home are off-screen.
  • Unlike chests and structures generated on world creation, bound NPCs spawn around the player's position on-the-fly, similar to enemy spawns. They are temporary, and can respawn elsewhere if missed (see NPC spawning).
  • Desktop VersionConsole VersionMobile Version NPCs are known to "visit" other NPCs, talk, and play three rounds of rock–paper–scissors.
  • Desktop VersionConsole VersionMobile Version NPCs are not able to walk up stairs. The only NPC that can walk up stairs is the Traveling Merchant.
  • Desktop VersionConsole VersionMobile Version NPCs can drown in water that is 2 tiles deep, whereas players require 3 tiles of water depth in order to drown.
  • NPC vendors who have biome requirements to sell certain items need to be spoken to with the player being in that biome to fulfill the requirement. It is not sufficient to have their home located in the specific biome.

Emotes[edit | edit source]

Although it may seem to be random, NPCs "emote" about things depending on their environment.

Type Condition Emote 
Combat The speaking NPC is near an enemy: Emote Anger.png Emote Cry.png Emote Emotion Cry.png Emote Run.png Emote Fight.png Emote Item Tombstone.png
Weather
When cloudy: Emote Weather Cloudy.png
When raining: Emote Weather Storming.png
When nighttime and raining: Emote Weather Lightning.png Emote Weather Rain.png
In a blizzard: Emote Weather Snowstorm.png
When sunny: Emote Weather Sunny.png
In the Hallow: Emote Weather Rainbow.png
Events
During a Party: Emote Party Present.png Emote Party Hat.png Emote Party Cake.png Emote Party Balloons.png
During a Blood Moon or rarely at night: Emote Event Blood Moon.png
During a Solar Eclipse or rarely in Hardmode: Emote Event Solar Eclipse.png
If a Shadow Orb has been smashed or a Meteorite has fallen: Emote Event Meteor.png
While Pumpkin Moon event is active or it is night and Pumpking or Mourning Wood has been defeated: Emote Event Pumpkin Moon.png
While Frost Moon event is active or it is night and an Ice Queen or Santa-NK1 has been defeated: Emote Event Frost Moon.png
During an Old One's Army event or after it has been defeated once: Emote Event Old One's Army.png
Debuffs
If the player is On Fire!, has a Cursed Flames, is in the Underworld, or the NPC being spoken to is on fire: Emote Burn.png
n/a Emote Curse.png
If the player is Poisoned, the NPC being spoken to is poisoned, or the player is in the Jungle: Emote Poison.png
If the player currently does not have the Whoopie Cushion selected in their hotbar: Emote Silence.png
Items
n/a Emote Ring.png
n/a Emote Item Healing Potion.png
n/a Emote Item Mana Potion.png
n/a Emote Item Soup.png
n/a Emote Item Sword.png
n/a Emote Item Pickaxe.png
Player is below half health: Emote Item Tombstone.png
Other NPCs Respective NPC is alive in the world: Emote NPC Guide.png Emote NPC Merchant.png Emote NPC Nurse.png Emote NPC Demolitionist.png Emote NPC Painter.png Emote NPC Dye Trader.png Emote NPC Party Girl.png Emote NPC Angler.png Emote NPC Stylist.png Emote NPC Dryad.png Emote NPC Tavernkeep.png Emote NPC Witch Doctor.png Emote NPC Arms Dealer.png Emote NPC Goblin Tinkerer.png Emote NPC Clothier.png Emote NPC Mechanic.png Emote NPC Tax Collector.png Emote NPC Pirate.png Emote NPC Truffle.png Emote NPC Wizard.png Emote NPC Steampunker.png Emote NPC Cyborg.png Emote NPC Santa Claus.png Emote NPC Travelling Merchant.png Emote NPC Old Man.png Emote NPC Skeleton Merchant.png
Biomes
If the player is near Space: Emote Biome Sky.png
If the player is Underground: Emote Biome Underground.png
If the player is in the Underworld: Emote Biome Underworld.png
If the player is in the Hallow: Emote Biome Hallow.png
If the player is in the Corruption: Emote Biome Corruption.png
If the player is in the Crimson: Emote Biome Crimson.png
If the player is in the Jungle: Emote Biome Jungle.png
If the player is in a Snow biome: Emote Biome Snow.png
If the player is at an Ocean: Emote Biome Ocean.png
If the player is in the Desert: Emote Biome Desert.png
If the player is in a Forest: Emote Biome Forest.png
Critters/Enemies
If it is daytime: Emote Critter Bee.png Emote Critter Slime.png Emote Critter Bird.png Emote Critter Bunny.png Emote Critter Butterfly.png Emote Critter Mouse.png Emote Critter Goldfish.png
If the sun has not risen (includes some areas of sunrise/sunset): Emote Critter Zombie.png
If the Goblin Army has been defeated: Emote Critter Goblin.png
If the Frost Legion has been defeated: Emote Critter Snowman.png
If a Pirate Invasion has been defeated: Emote Critter Pirate.png
If the Martian Madness event has been defeated: Emote Critter Martian.png
If the world generated with Crimson: Emote Critter Spider.png
If the NPC is Underground Emote Critter Skeleton.png Emote Critter Mouse.png
Emotions
n/a Emote Love.png Emote Anger.png Emote Emotion Cry.png Emote Emotion Note.png Emote Emotion Laugh.png Emote Confused.png Emote Run.png Emote Cry.png
More common during night or a Blood Moon Emote Anger.png Emote Emotion Cry.png
Bosses
More common if only up to Eye of Cthulhu has been defeated, less common if future bosses have been defeated: Emote Boss Eye of Cthulhu.png Emote Boss King Slime.png
Emote Boss Eater of Worlds.png (Corruption worlds)
Emote Boss Brain of Cthulhu.png (Crimson worlds)
More common if only up to Eater of Worlds or Brain of Cthulhu has been defeated, less common if future bosses have been defeated: Emote Boss Queen Bee.png Emote Boss Skeletron.png
More common if only up to Wall of Flesh has been defeated, less common if future bosses have been defeated: Emote Boss Wall of Flesh.png Emote Boss The Destroyer.png Emote Boss The Twins.png Emote Boss Skeletron Prime.png
More common if only up to one Mechanical Boss has been defeated, less common if future bosses have been defeated: Emote Boss Plantera.png
Emote Boss The Destroyer.png (if not defeated)
Emote Boss The Twins.png (if not defeated)
Emote Boss Skeletron Prime.png (if not defeated)
More common if only up to Plantera has been defeated, less common if future bosses have been defeated: Emote Boss Plantera.png Emote Boss Golem.png Emote Boss Duke Fishron.png
More common if only up to Golem has been defeated, less common if future bosses have been defeated: Emote Boss Golem.png Emote Boss Duke Fishron.png Emote Boss Lunatic Cultist.png
More common if only up to the Lunatic Cultist has been defeated, less common if future bosses have been defeated: Emote Boss Lunatic Cultist.png Emote Boss Moon Lord.png
If the Pirate Invasion has been defeated and the world is in Expert mode: Emote Boss Flying Dutchman.png
If the Martian Invasion has been defeated: Emote Boss Martain Saucer.png
If an Ice Queen has been defeated: Emote Boss Ice Queen.png
If an Everscream has been defeated: Emote Boss Everscream.png
If a Santa-NK1 has been defeated: Emote Boss Santa-NK1.png
If a Pumpking has been defeated: Emote Boss Pumpking.png
If a Mourning Wood has been defeated: Emote Boss Mourning Wood.png
Specific NPC Behavior
Used more often by Merchant: Emote Item Gold Pile.png Emote Item Bug Net.png
Used more often by Nurse: Emote Item Healing Potion.png Emote Item Tombstone.png Emote Item Soup.png
More common when the Arms Dealer is talking to the Guide: Emote Anger.png Emote Fight.png Emote Kick.png
Used more often by the Arms Dealer: Emote Item Minishark.png Emote Item Gold Pile.png Emote Item Ale.png Emote Fight.png
Used more often by Dryad: Emote NPC Stylist.png (if alive) Emote Tree.png
Used more often by Guide if night: Emote Emotion Cry.png
Used more often by Guide if not a Blood Moon: Emote Item Fishing Rod.png
More common when the Guide is talking to the Arms Dealer: Emote Anger.png Emote Kick.png Emote Fight.png
Used more often by Old Man: Emote Boss Skeletron.png Emote Critter Skeleton.png
Used more often by Demolitionist: Emote Item Ale.png Emote Item Dynamite.png Emote Item Pickaxe.png
Used even more often by Demolitionist during a blood moon: Emote Item Ale.png Emote Item Dynamite.png
Used more often by Clothier during a blood moon: Emote Boss Skeletron.png Emote Critter Skeleton.png
Used more often by Clothier when not during a blood moon: Emote NPC Mechanic.png (if alive) Emote Emotion Note.png
Used more often by Goblin Tinkerer when not speaking to Mechanic: Emote Run.png Emote Kick.png Emote NPC Mechanic.png
More common when the Goblin Tinkerer is talking to Mechanic: Emote Love.png Emote Emotion Note.png Emote Item Diamond Ring.png Emote Kiss.png
Never uses Emote NPC Mechanic.png
Used more often by Wizard: Emote Fire.png Emote Sleep.png Emote Curse.png
Used more often by Mechanic: Emote Cry.png Emote Boss Skeletron.png
Emote NPC Goblin Tinkerer.png (if alive) Emote NPC Wizard.png (if alive)
More common when the Mechanic is talking to Goblin Tinkerer: Emote Love.png Emote Emotion Note.png Emote Item Diamond Ring.png Emote Kiss.png
Never uses Emote NPC Mechanic.png
Used more often by Santa Claus: Emote Biome Snow.png Emote Critter Snowman.png Emote Emotion Note.png Emote Emotion Laugh.png
Used more often by Truffle: Emote Silence.png Emote Eating.png Emote Sleep.png Emote Poison.png
Used more often by Steampunker: Emote Item Cog.png
Used more often by Dye Trader: Emote Biome Desert.png Emote Fight.png Emote Weather Sunny.png
Used more often by Party Girl: Emote Eating.png Emote Emotion Note.png Emote Alert.png Emote Item Ale.png
Used more often by Cyborg: Emote Item Cog.png Emote Boss Plantera.png Emote Weather Lightning.png
Used more often by Painter: Emote Critter Bird.png Emote Critter Butterfly.png
Used more often by Witch Doctor: Emote Biome Jungle.png Emote Weather Sunny.png Emote Poison.png
Used more often by Pirate: Emote Fight.png Emote Burn.png Emote Critter Pirate.png Emote NPC Pirate.png Emote Boss Flying Dutchman.png
Used more often by Stylist: Emote Critter Spider.png
Emote NPC Dryad.png (if alive) Emote NPC Mechanic.png (if alive)
Used more often by Travelling Merchant: Emote Item Gold Pile.png Emote Ring.png Emote Item Fishing Rod.png
Used more often by Angler if not a Blood Moon: Emote Critter Goldfish.png Emote Item Cooked Fish.png Emote Item Fishing Rod.png
Used more often by Angler if not Underground: Emote Biome Ocean.png
Used more often by Skeleton Merchant: Emote Critter Skeleton.png Emote Critter Mouse.png Emote Confused.png Emote Alert.png
Used more often by Tax Collector: Emote Fire.png Emote Anger.png Emote Confused.png
Rock-paper-scissors Emote RPS Rock.png Emote RPS Rock Win.png Emote RPS Paper.png Emote RPS Paper Win.png Emote RPS Scissor.png Emote RPS Scissor Win.png

Achievements[edit | edit source]

Achievement No Hobo.png
No Hobo • "Build a house suitable enough for your first town NPC, such as the guide, to move into."
Successfully get an NPC to move into your first House. Desktop VersionConsole VersionMobile Version
Achievement Real Estate Agent.png
Real Estate Agent • "Have all possible town NPCs living in your world."
All town NPCs are housed in your world. Desktop VersionConsole VersionMobile Version
Achievement All in the Family.png
All in the Family • "Every NPC has moved into your house"
All town NPCs are housed in your world. Old-gen console version

Tips[edit | edit source]

  • Each time the Traveling Merchant spawns, he will have a random shop inventory. If the player leaves the world during 4:30 AM and 12:00 AM, and enters again, there is a 22% chance he will re-spawn (with a new shop inventory).
  • Bound NPCs found underground can be freed by talking to them, after which they will always respawn whenever a vacant house is available. Having an empty room ready for them beforehand will cause them to move in at night as soon as they are off-screen.
  • Bound NPCs can be found by listening to their "hurt" sounds, especially the Mechanic, as the Dungeon is teeming with enemies.
  • A housing area can be created where all the NPCs can have their biome-specific items: 300 Pink Ice Block, 100 Mushroom grass, and 80 Lihzahrd Brick in one screen where the houses are located.
  • Desktop VersionConsole VersionMobile Version Drowning an NPC in water is an easy way to get NPC drops (safer than lava and quicker than Rotten Eggs).

Trivia[edit | edit source]

The mechanic forced into a one-block-wide space.
  • During a Blood Moon, most female NPCs use more irritable or aggressive dialogue than normal.
  • The Mechanic is only one block wide while bound, whereas she is two blocks wide once talked to. This can be used to force her into a one-block-wide space.
  • The cake emote strongly resembles the Slice of Cake unimplemented item.
  • There are two unused emotes in the game code: Emote Item Beer.png Beer and Emote Item Defender Medal.png Defender Medal.

References[edit | edit source]

  1. In video game development lingo, the term "NPC" technically includes any character not controlled by a player, including enemies. However, Terraria, along with its developers and fan community, generally use the term "NPC" to refer only to friendly automated characters that provide a service to players. This page is therefore only about those friendly NPCs.

History[edit | edit source]

  • Desktop 1.3.5: NPCs who are manually assigned to a room will have their successor attempt to move in when the original is killed.
  • Desktop 1.3.2:
    • Party event added.
    • NPCs now try to avoid falling into cliffs away from their home area.
  • Desktop 1.3.0.1:
    • 2 new NPCs added: Skeleton Merchant and Tax Collector.
    • Improved the sprites of some NPCs.
    • NPCs now avoid enemies and fight back if necessary.
    • NPCs now talk to each other, sit in chairs, and avoid blocking chests.
    • Having all possible NPCs living in your world now unlocks the Real Estate Agent achievement.
    • Changed the spawn order for Town NPCs so that the more important ones spawn first.
    • NPCs can now drown in water.
  • Desktop 1.2.4:
    • Added the Angler NPC.
    • Fixed bugs with the sign / NPC chat display again.
    • Fixed exploit where you could buy and sell stackable items for profit.
  • Desktop 1.2.3:
    • 2 new NPCs added: Stylist and Traveling Merchant.
    • Names are now decided on spawn rather than World Creation.
    • Fixed a bug where numerous NPCs could spawn if you beat a hardmode boss in a non-hardmode world.
    • Invasions can now spawn enemies anywhere near friendly NPCs instead of just the middle of the world.
    • Enemy attacks no longer trigger Spectre set healing from hitting friendly NPCs.
  • Desktop 1.2.1.2: Added some checks to ensure multiple NPCs of the same type don’t spawn.
  • Desktop 1.1:
    • 3 new NPCs added: Goblin Tinkerer, Mechanic and Wizard.
    • NPCs now have random names given to them on World Creation. Their deaths will be reported with these names. Also other NPCs will use them in their quotes. Upon respawning after Death will be given a new random name.
    • NPCs now may be told where to live using the new Housing Menu feature.
    • Two NPCs of the same type can no longer spawn, even in a multiplayer world. (Previously that was two additional merchants and second nurse. They had multiplayer conditions.)
  • Desktop 1.0.6:
    • Shops now sell items back to you. Shift-clicking items will automatically sell them.
    • New sound for initiating a conversation to an NPC.
  • Desktop 1.0.4: Added an option that will pause the game while talking to an NPC in single player. It defaults to off.