NPC drops

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Most enemies drop coins when they are killed, and many also have a chance of dropping various items.

Chance of Obtaining a Drop[edit | edit source]

To determine the chance for at least one specific item to drop for a given number of enemies with the same chance of dropping said item, use the equation:

  • 1-(1-([drop chance]))^([number of enemies]).

To find how many enemies are needed to obtain a certain percent chance it has dropped at least once, use:

  • ln(1-[%chance in decimal (70% = .7 etc...)])/ln(1-[drop chance]).

Item Drops[edit | edit source]

For a list of all dropped items see Drops.

Some items are dropped by all enemies (except Meteor Heads) under certain conditions. Those can be found below.

Item Condition Amount Chance
Soul of Light.pngSoul of Light During Hardmode inside the Underground Hallow. 1 20% (1:5) (36% Expert)
Soul of Night.pngSoul of Night During Hardmode inside the Underground Corruption/Underground Crimson. 1 20% (1:5) (36% Expert)
Jungle Key.pngJungle Key (Desktop VersionConsole Version) Hardmode Jungle and Underground Jungle 1 0.04% (1:2500)
Corruption Key.pngCorruption Key (Desktop VersionConsole Version) Hardmode Corruption and Underground Corruption 1 0.04% (1:2500)
Crimson Key.pngCrimson Key (Desktop VersionConsole Version) Hardmode Crimson and Underground Crimson 1 0.04% (1:2500)
Hallowed Key.pngHallowed Key (Desktop VersionConsole Version) Hardmode Hallow and Underground Hallow 1 0.04% (1:2500)
Frozen Key.pngFrozen Key (Desktop VersionConsole Version) Hardmode Snow Biome and Underground Snow 1 0.04% (1:2500)
Jungle Key Mold.pngJungle Key MoldOld-gen console versionMobile Version3DS version Hardmode Jungle and Underground Jungle 1 0.04% (1:2500)
Corruption Key Mold.pngCorruption Key MoldOld-gen console versionMobile Version3DS version Hardmode Corruption and Underground Corruption 1 0.04% (1:2500)
Crimson Key Mold.pngCrimson Key MoldOld-gen console versionMobile Version3DS version Hardmode Crimson and Underground Crimson 1 0.04% (1:2500)
Hallowed Key Mold.pngHallowed Key MoldOld-gen console versionMobile Version3DS version Hardmode Hallow and Underground Hallow 1 0.04% (1:2500)
Frozen Key Mold.pngFrozen Key MoldOld-gen console versionMobile Version3DS version Hardmode Snow Biome and Underground Snow 1 0.04% (1:2500)
Pirate Map.pngPirate Map During Hardmode in an Ocean biome. 1 1% (1:100)
Living Fire Block.pngLiving Fire BlockDesktop VersionConsole VersionOld-gen console versionMobile Version During Hardmode inside The Underworld. 20-50 2% (1:50)
Mechanical Eye.pngMechanical Eye During Hardmode, before defeating The Twins. 1 0.04% (1:2500)
Mechanical Worm.pngMechanical Worm During Hardmode, before defeating The Destroyer. 1 0.04% (1:2500)
Mechanical Skull.pngMechanical Skull During Hardmode, before defeating Skeletron Prime. 1 0.04% (1:2500)
KO Cannon.pngKO Cannon During a Blood Moon in Hardmode 1 0.1% (1:1000)
Present.pngPresent During Christmas. (December 15th-31st) 1 7.69% (1:13)
Goodie Bag.pngGoodie Bag During Halloween. (October 20th-November 10th) 1 1.25% (1:80)
Bloody Machete.pngBloody Machete During Halloween, enemies with <20 defense, <40 damage and <5 Silver Coin loot 1 0.05% (1:2000)
Bladed Glove.pngBladed Glove During Halloween, enemies with <20 defense, <40 damage and <5 Silver Coin loot 1 0.05% (1:2000)
Cascade.pngCascadeDesktop VersionConsole Version Before Hardmode, after defeating Skeletron, inside the Underworld. 1 0.25% (1:400)
Amarok.pngAmarokDesktop VersionConsole Version During Hardmode in the Snow biome. 1 0.33% (1:300)
Yelets.pngYeletsDesktop VersionConsole Version After defeating any Mechanical Boss, inside the Jungle. 1 0.5% (1:200)
Kraken.pngKrakenDesktop VersionConsole Version Any enemy inside the Hardmode Dungeon. 1 0.25% (1:400)
Hel-Fire.pngHel-FireDesktop VersionConsole Version During Hardmode inside the bottom half of the cavern layer or the underworld. 1 0.25% (1:400)
Star.pngStar When player is below maximum mana 1-2 58.3%
Heart.pngHeart When player is below maximum life 1 8.3%

Coin Drops[edit | edit source]

Most enemies will typically drop a few stacks of coins after dying. Enemies that drop a large number of coins have a higher chance of dropping multiple stacks.

The total amount of money dropped is calculated using a "base value", which depends on the enemy. A Skeleton for example, has a "base value" of 100 Copper Coin. The exact amount of money dropped is this number multiplied by 80-120%.

After the amount of money is determined, there are then a few chances for the number to be increased.

  • 20% chance of increasing by 5-10%
  • 10% chance of increasing by 10-20%
  • 6.67% chance of increasing by 15-30%
  • 5% chance of increasing by 20-40%

These increases are not mutually exclusive, and a enemy may have its money increased several times. It is possible to get all increases at once, as each one is rolled individually. The average amount dropped, therefore, is 119.5% of the "base" value. It is possible to get it even more increased by the Lucky Coin.

Console Version Double Loot[edit | edit source]

Console versions of the game give players a chance to have double the loot drop from any enemy. The exact chance of this happening is 1/1000Verify. Players can easily see the effect when farming for more common loot such as souls or gel.

History[edit | edit source]

  • Desktop 1.3.0.1: On the PC version of Terraria, Biome Key Molds are no longer dropped, Biome Keys drop instead.
  • Desktop 1.2.1: Halloween drops introduced & Biome Key drops replaced by Biome Key Molds.
  • Desktop 1.2: KO Cannon, Summon & Biome Key drops introduced.
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