NPC spawning

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In Terraria, enemies, critters, and other NPCs will spawn off screen and enter the screen area based on their AI. The rate at which enemies are spawned, the maximum number of enemies, and the type of enemies spawned are all dependent on the time of day, biome, the tile type of the ground, and other factors.

Spawn Rates[edit | edit source]

There is a 1 in "Spawn rate" chance an enemy will spawn every game tick. There are 60 ticks per second, so a spawn rate of 600 means, approximately, a 10% chance of at least one enemy spawning per second, and a spawn rate of 100 means approximately a 45% chance of at least one enemy spawning per second.

When the game is determining the maximum number of enemies in the area, the "Max Spawns" is used. Some enemies count towards this limit more than others. Most bats are considered 0.5, uncommon enemies typically count as 3, bosses count as 5 and finally critters do not count toward the limit. Each individual segment of worm enemies counts towards the spawn limit. For example: If The Destroyer is spawned, it will count way over the limit: 80 segments * 5 for bosses = 400!

Note: the "Max Spawns" focuses only on monsters that are in a specific area whose center is the player, in other words, active enemies for the player. When an enemy is outside the 504*283.5 blocks rectangle (1920*1080 pixels screen multiplied with 4.2*4.2) and it is not a boss, the monster will not be considered active, thus not counted in when checking the max-spawns limit and other calculations. (Fortunately for the enemy and event farming: the enemy will despawn if it is outside another specific rectangle which is much smaller. More details, go to NPC Despawning)

The minimum (fastest) spawn rate under normal conditions is 60, and the maximum spawns is 15. The modifiers from Water Candle and Battle Potion are set before these limits are checked. Invasion events (including Goblin Army, Frost Legion, and Pirate Invasion and Martian Madness) and moon Events (Lunar Event/Pumpkin Moon/Frost Moon) are a special case; they ignore any modifiers or limits to the spawning rates or number of spawns (including water candles/battle potions).

Drinking a Calming Potion increases (therefore slows) enemy spawn rate.

Biome Spawn rate
(lower numbers spawns more enemies)
Max Spawns Hardmode Spawn Rate
(lower numbers spawns more enemies)
Hardmode Max Spawns
Forest (Surface day) 600 5 540 6
Forest (Surface night) 360 6 324 7
Forest (Blood Moon) 107 11 97 14
Forest (Solar Eclipse) - - 108 11
Forest (Underground layer) 300 8 243 10
Forest (Cavern layer) 240 9 216 11
The Underworld 600 10 162 15
Jungle (Surface day) 240 7 216 9
Jungle (Surface night) 144 9 129 11
Jungle (Blood Moon) 60 15 60 15
Jungle (Underground layer) 120 12 97 15
Jungle (Cavern layer) 96 14 86 15
Corruption/Crimson (Surface day) 390 6 351 7
Corruption/Crimson (Surface night) 234 8 210 10
Corruption/Crimson (Blood Moon) 70 15 63 15
Corruption/Crimson (Underground layer) 195 11 157 14
Corruption/Crimson (Cavern layer) 156 12 86 15
Hallow (Surface day) 600 5 540 6
Hallow (Surface night) 360 6 324 7
Hallow (Blood Moon) 108 11 97 14
Hallow (Underground layer) 300 8 243 10
Hallow (Cavern layer) 165 12 140 14
Meteorite (day) 240 5 216 6
Meteorite (night) 144 7 129 8
Meteorite (Blood Moon) 60 12 60 15
Underground Desert 180 7 162 15
Dungeon (Underground layer) 120 14 97 15
Dungeon (Cavern layer) 96 15 86 15
Invasions and Moon Events 20 10 + 1.5 per player 20 10 + 1.5 per player

Additionally, the spawn rate will be modified by the number of active enemies in the area. The fewer active enemies there are, the faster they will spawn. If there are fewer than 20% of the enemies the maximum number of spawns allows, the spawn rate will be multiplied by 0.6. If fewer than 40% of the enemies exist, the spawn rate is multiplied by 0.8, 65% of the max spawns correspond to the multiplier 0.8 and 80% of the enemies means that the spawn rate is multiplied by 0.9. That means that if the player is in an area where the spawn rate is 600 and the max spawns are 10, but there are only 2 or fewer enemies, the effective spawn rate is 360 until more enemies spawn.

The presence of friendly NPCs greatly reduces the rate at which enemies spawn, and also reduces the maximum enemies as well. When 3 or more NPCs, or the Skeleton Merchant are present, no enemies will spawn. Events such as Slime Rain, Pirate Invasion, Lunar Event, etc bypass this reduction.

Certain items when used or placed will also change the max spawns and spawn rate, as per the table below.

Item Spawn Rate Max Spawns
Water Candle.pngWater Candle +33% +50%
Battle Potion.pngBattle Potion +50% +100%
Calming Potion.pngCalming Potion -17% -20%
Sunflower.pngSunflower -20% (Desktop VersionConsole Version only) n/a
Peace Candle.pngPeace CandleDesktop VersionConsole Version -23% n/a

Some biomes will override each other when determining the spawn rate. Corruption, Dungeon, Meteor and Jungle are all mutually exclusive spawn rates. Dungeon has the highest priority, then jungle, corruption, and finally meteor. For example, if a meteor hits the jungle, it will use jungle spawn rates.

Spawning Basics[edit | edit source]

Each player in the game will spawn their own enemies. If two players are in the same area, monsters will appear twice as fast as they would with only one player. Max Spawns rule are still used, which means that even if 2 players are in the same spot, you cannot gather 30 normal monsters near the spot. (Don't forget, the bats count as 1/2, and some special enemies count as 2 or more.)

Choosing a spot to spawn the enemy[edit | edit source]

Spawn area illustration

{{verify|reason=exact dimensions contradict findings of several established players|date=30 January 2018}} When the game decides to spawn an enemy, it will first choose a random tile within a rectangle around the player. The maximum distance from the player it can choose from is 84 tiles to the left or right, and 47 tiles up or down. If the picked tile is a solid block, it will try another one. If the picked tile has a wall that blocks enemies from spawning, it will also try another tile.

Once an empty tile is found, it moves down until it finds the ground. (Note that this tile CAN be more than 47 tiles vertically from the player. If it finally is outside the "Active Rectangle" it will be instantly despawned, anyway.) If there is enough space for an enemy to be spawned at this location, this will be the tile it chooses. The exception to this is when the player is in an area where Harpies and many other flying enemies can be spawned. In this case, the game does not attempt to find a ground tile.

The chosen tile is then checked to make sure it is not within the "safe" area around the player. Enemies cannot spawn closer than 62 tiles to the sides and 35 tiles up and down. They also cannot spawn farther than 84 tiles to the sides and 47 tiles up and down.

*Note : If using the Depth Meter, Compass, or similar, each tile is equal to 2 meters, so double all measurements to get distances in meters*

Mobile VersionOn the Mobile version, the no-spawn area around the player is 68 by 48 tiles, and the spawn area is 112 by 62 tiles. In addition, enemies cannot spawn closer than 34 tiles to the sides and 24 tiles up and down. They also cannot spawn farther than 56 tiles to the sides and 31 tiles up and down.

Choosing a type of enemy to spawn[edit | edit source]

The type of enemy spawned will depend on many factors including, but not limited to:

Notes[edit | edit source]

  • When standing on the left or right edge of the world, the enemies can spawn on screen, as long they are at least 62 tiles from the player. The screen is around 85 blocks wide, so in this case the enemies can spawn in the farthest quarter of the screen. (This may not necessarily be the case, some players have larger screens, as high as 120 blocks wide).
  • Equipping Binoculars does make the active rectangle bigger.

History[edit | edit source]

  • Desktop 1.2.4: Fixed bug where spawn rates would increase underground when a moon event is happening.
  • Desktop 1.2.3: Fixed bug where spawn rates were higher than intended everywhere rather than when below the middle of dirt layer.
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