Nettle Burst

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Nettle Burst
  • Nettle Burst item sprite
Stack digit 1.png
Damage35 Desktop and Mobile versions / 28 Console Version / 25 Old-gen console version3DS version (Magic)
Knockback1 (Extremely weak)
Mana12 Desktop and Mobile versions / 10 Console Version
Critical chance4%
Use time25 (Fast)
TooltipIgnores 10 points of enemy Defense
Rarity07*Rarity level: 7
Research1 required
Projectile created
  • Nettle Burst Right
    Nettle Burst Right
  • Nettle Burst Left
    Nettle Burst Left
  • Nettle Burst End
    Nettle Burst End
The Nettle Burst in action

The Nettle Burst is a Hardmode magic weapon that fires a 24 tile-long snaking vine projection that lingers for several seconds, traveling through blocks and infinitely piercing enemies. It is a late Hardmode upgrade of the Vilethorn and Crystal Vile Shard, having a Desktop, Console, and Mobile versions 14.29*1/7 (14.29%) or Old-gen console version3DS version 16.67*1/6 (16.67%) chance to be dropped by Plantera.

The Nettle Burst scores a rapid succession of up to 9 hits on enemies (compared to the Vilethorn's 7 hits). Each hit delivers the weapon's full damage, or over 250 damage total on any enemy that remains in its affected area for its full duration.

Like the Vilethorn, the Nettle Burst produces minuscule knockback for each of its rapid hits. This tends to have the effect of nearly freezing enemies in place for the duration of each swing. Enemies that are immune to knockback do not have their movement impeded.

Desktop version Like the Crystal Vile Shard, the Nettle Burst ignores up to 10 of the target's defense.

Its best modifier is Mythical.

Tips[edit | edit source]

  • Its ability to pass through solid blocks and pierce unlimited enemies allows players to wall themselves off from most threats and still deal damage, or hit worm type enemies while they are inside walls. Its infinite piercing property is also useful against enemies with multiple parts or minions, such as The Destroyer.
  • Compared to the Vilethorn, the Nettle Burst deals a little over twice damage, affects an area twice as long, lingers for a slightly longer period, and has a slightly faster use time. Due to the way defense and damage reduction works, however, this doubling in damage results in significantly more damage against Hardmode enemies that would otherwise reduce Vilethorn damage to 1.

See also[edit | edit source]

History[edit | edit source]

  • Desktop
    • Damage increased from 28 to 35.
    • Mana cost increased from 10 to 12.
  • Desktop Fixed projectiles making liquid ripples when they shouldn't.